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+/**
+ * @file
+ *
+ * @brief Inlined Routines in the Object Handler
+ *
+ * This include file contains the static inline implementation of all
+ * of the inlined routines in the Object Handler.
+ */
+
+/*
+ * COPYRIGHT (c) 1989-2011.
+ * On-Line Applications Research Corporation (OAR).
+ *
+ * The license and distribution terms for this file may be
+ * found in the file LICENSE in this distribution or at
+ * http://www.rtems.org/license/LICENSE.
+ */
+
+#ifndef _RTEMS_SCORE_OBJECTIMPL_H
+#define _RTEMS_SCORE_OBJECTIMPL_H
+
+#include <rtems/score/object.h>
+#include <rtems/score/apimutex.h>
+#include <rtems/score/isrlock.h>
+#include <rtems/score/threaddispatch.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * @addtogroup ScoreObject
+ *
+ * @{
+ */
+
+/**
+ * Functions which compare names are prototyped like this.
+ */
+typedef bool (*Objects_Name_comparators)(
+ void * /* name_1 */,
+ void * /* name_2 */,
+ uint16_t /* length */
+);
+
+/**
+ * This enumerated type is used in the class field of the object ID
+ * for RTEMS internal object classes.
+ */
+typedef enum {
+ OBJECTS_INTERNAL_NO_CLASS = 0,
+ OBJECTS_INTERNAL_THREADS = 1,
+ OBJECTS_INTERNAL_MUTEXES = 2
+} Objects_Internal_API;
+
+/** This macro is used to generically specify the last API index. */
+#define OBJECTS_INTERNAL_CLASSES_LAST OBJECTS_INTERNAL_MUTEXES
+
+/**
+ * This enumerated type is used in the class field of the object ID
+ * for the RTEMS Classic API.
+ */
+typedef enum {
+ OBJECTS_CLASSIC_NO_CLASS = 0,
+ OBJECTS_RTEMS_TASKS = 1,
+ OBJECTS_RTEMS_TIMERS = 2,
+ OBJECTS_RTEMS_SEMAPHORES = 3,
+ OBJECTS_RTEMS_MESSAGE_QUEUES = 4,
+ OBJECTS_RTEMS_PARTITIONS = 5,
+ OBJECTS_RTEMS_REGIONS = 6,
+ OBJECTS_RTEMS_PORTS = 7,
+ OBJECTS_RTEMS_PERIODS = 8,
+ OBJECTS_RTEMS_EXTENSIONS = 9,
+ OBJECTS_RTEMS_BARRIERS = 10
+} Objects_Classic_API;
+
+/** This macro is used to generically specify the last API index. */
+#define OBJECTS_RTEMS_CLASSES_LAST OBJECTS_RTEMS_BARRIERS
+
+/**
+ * This enumerated type is used in the class field of the object ID
+ * for the POSIX API.
+ */
+typedef enum {
+ OBJECTS_POSIX_NO_CLASS = 0,
+ OBJECTS_POSIX_THREADS = 1,
+ OBJECTS_POSIX_KEYS = 2,
+ OBJECTS_POSIX_INTERRUPTS = 3,
+ OBJECTS_POSIX_MESSAGE_QUEUE_FDS = 4,
+ OBJECTS_POSIX_MESSAGE_QUEUES = 5,
+ OBJECTS_POSIX_MUTEXES = 6,
+ OBJECTS_POSIX_SEMAPHORES = 7,
+ OBJECTS_POSIX_CONDITION_VARIABLES = 8,
+ OBJECTS_POSIX_TIMERS = 9,
+ OBJECTS_POSIX_BARRIERS = 10,
+ OBJECTS_POSIX_SPINLOCKS = 11,
+ OBJECTS_POSIX_RWLOCKS = 12
+} Objects_POSIX_API;
+
+/** This macro is used to generically specify the last API index. */
+#define OBJECTS_POSIX_CLASSES_LAST OBJECTS_POSIX_RWLOCKS
+
+/*
+ * For fake objects, which have an object identifier, but no objects
+ * information block.
+ */
+typedef enum {
+ OBJECTS_FAKE_OBJECTS_NO_CLASS = 0,
+ OBJECTS_FAKE_OBJECTS_SCHEDULERS = 1
+} Objects_Fake_objects_API;
+
+/**
+ * This enumerated type lists the locations which may be returned
+ * by _Objects_Get. These codes indicate the success of locating
+ * an object with the specified ID.
+ */
+typedef enum {
+#if defined(RTEMS_MULTIPROCESSING)
+ OBJECTS_REMOTE = 2, /* object is remote */
+#endif
+ OBJECTS_LOCAL = 0, /* object is local */
+ OBJECTS_ERROR = 1 /* id was invalid */
+} Objects_Locations;
+
+/**
+ * The following type defines the callout used when a local task
+ * is extracted from a remote thread queue (i.e. it's proxy must
+ * extracted from the remote queue).
+ */
+typedef void ( *Objects_Thread_queue_Extract_callout )( void * );
+
+/**
+ * The following defines the structure for the information used to
+ * manage each class of objects.
+ */
+typedef struct {
+ /** This field indicates the API of this object class. */
+ Objects_APIs the_api;
+ /** This is the class of this object set. */
+ uint16_t the_class;
+ /** This is the minimum valid id of this object class. */
+ Objects_Id minimum_id;
+ /** This is the maximum valid id of this object class. */
+ Objects_Id maximum_id;
+ /** This is the maximum number of objects in this class. */
+ Objects_Maximum maximum;
+ /** This is the true if unlimited objects in this class. */
+ bool auto_extend;
+ /** This is the number of objects in a block. */
+ Objects_Maximum allocation_size;
+ /** This is the size in bytes of each object instance. */
+ size_t size;
+ /** This points to the table of local objects. */
+ Objects_Control **local_table;
+ /** This is the chain of inactive control blocks. */
+ Chain_Control Inactive;
+ /** This is the number of objects on the Inactive list. */
+ Objects_Maximum inactive;
+ /** This is the number of inactive objects per block. */
+ uint32_t *inactive_per_block;
+ /** This is a table to the chain of inactive object memory blocks. */
+ void **object_blocks;
+ #if defined(RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES)
+ /** This is true if names are strings. */
+ bool is_string;
+ #endif
+ /** This is the maximum length of names. */
+ uint16_t name_length;
+ #if defined(RTEMS_MULTIPROCESSING)
+ /** This is this object class' method called when extracting a thread. */
+ Objects_Thread_queue_Extract_callout extract;
+ /** This is this object class' pointer to the global name table */
+ Chain_Control *global_table;
+ #endif
+} Objects_Information;
+
+/**
+ * The following is referenced to the node number of the local node.
+ */
+#if defined(RTEMS_MULTIPROCESSING)
+SCORE_EXTERN uint16_t _Objects_Local_node;
+#else
+#define _Objects_Local_node ((uint16_t)1)
+#endif
+
+/**
+ * The following is referenced to the number of nodes in the system.
+ */
+#if defined(RTEMS_MULTIPROCESSING)
+SCORE_EXTERN uint16_t _Objects_Maximum_nodes;
+#else
+#define _Objects_Maximum_nodes 1
+#endif
+
+/**
+ * The following is the list of information blocks per API for each object
+ * class. From the ID, we can go to one of these information blocks,
+ * and obtain a pointer to the appropriate object control block.
+ */
+SCORE_EXTERN Objects_Information
+ **_Objects_Information_table[OBJECTS_APIS_LAST + 1];
+
+/**
+ * This function extends an object class information record.
+ *
+ * @param[in] information points to an object class information block.
+ */
+void _Objects_Extend_information(
+ Objects_Information *information
+);
+
+/**
+ * @brief Shrink an object class information record
+ *
+ * This function shrink an object class information record.
+ * The object's name and object space are released. The local_table
+ * etc block does not shrink. The InActive list needs to be scanned
+ * to find the objects are remove them.
+ *
+ * @param[in] information points to an object class information block.
+ */
+void _Objects_Shrink_information(
+ Objects_Information *information
+);
+
+/**
+ * @brief Initialize object Information
+ *
+ * This function initializes an object class information record.
+ * SUPPORTS_GLOBAL is true if the object class supports global
+ * objects, and false otherwise. Maximum indicates the number
+ * of objects required in this class and size indicates the size
+ * in bytes of each control block for this object class. The
+ * name length and string designator are also set. In addition,
+ * the class may be a task, therefore this information is also included.
+ *
+ * @param[in] information points to an object class information block.
+ * @param[in] the_api indicates the API associated with this information block.
+ * @param[in] the_class indicates the class of object being managed
+ * by this information block. It is specific to @a the_api.
+ * @param[in] maximum is the maximum number of instances of this object
+ * class which may be concurrently active.
+ * @param[in] size is the size of the data structure for this class.
+ * @param[in] is_string is true if this object uses string style names.
+ * @param[in] maximum_name_length is the maximum length of object names.
+ */
+void _Objects_Initialize_information (
+ Objects_Information *information,
+ Objects_APIs the_api,
+ uint16_t the_class,
+ uint32_t maximum,
+ uint16_t size,
+ bool is_string,
+ uint32_t maximum_name_length
+#if defined(RTEMS_MULTIPROCESSING)
+ ,
+ bool supports_global,
+ Objects_Thread_queue_Extract_callout extract
+#endif
+);
+
+/**
+ * @brief Object API Maximum Class
+ *
+ * This function returns the highest numeric value of a valid
+ * API for the specified @a api.
+ *
+ * @param[in] api is the API of interest
+ *
+ * @retval A positive integer on success and 0 otherwise.
+ */
+unsigned int _Objects_API_maximum_class(
+ uint32_t api
+);
+
+/**
+ * @brief Allocates an object without locking the allocator mutex.
+ *
+ * This function can be called in two contexts
+ * - the executing thread is the owner of the object allocator mutex, or
+ * - in case the system state is not up, e.g. during sequential system
+ * initialization.
+ *
+ * @param[in] information The object information block.
+ *
+ * @retval NULL No object available.
+ * @retval object The allocated object.
+ *
+ * @see _Objects_Allocate() and _Objects_Free().
+ */
+Objects_Control *_Objects_Allocate_unprotected(
+ Objects_Information *information
+);
+
+/**
+ * @brief Allocates an object.
+ *
+ * This function locks the object allocator mutex via
+ * _Objects_Allocator_lock(). The caller must later unlock the object
+ * allocator mutex via _Objects_Allocator_unlock(). The caller must unlock the
+ * mutex in any case, even if the allocation failed due to resource shortage.
+ *
+ * A typical object allocation code looks like this:
+ * @code
+ * rtems_status_code some_create( rtems_id *id )
+ * {
+ * rtems_status_code sc;
+ * Some_Control *some;
+ *
+ * // The object allocator mutex protects the executing thread from
+ * // asynchronous thread restart and deletion.
+ * some = (Some_Control *) _Objects_Allocate( &_Some_Information );
+ *
+ * if ( some != NULL ) {
+ * _Some_Initialize( some );
+ * sc = RTEMS_SUCCESSFUL;
+ * } else {
+ * sc = RTEMS_TOO_MANY;
+ * }
+ *
+ * _Objects_Allocator_unlock();
+ *
+ * return sc;
+ * }
+ * @endcode
+ *
+ * @param[in] information The object information block.
+ *
+ * @retval NULL No object available.
+ * @retval object The allocated object.
+ *
+ * @see _Objects_Free().
+ */
+Objects_Control *_Objects_Allocate( Objects_Information *information );
+
+/**
+ * @brief Frees an object.
+ *
+ * Appends the object to the chain of inactive objects.
+ *
+ * @param[in] information The object information block.
+ * @param[in] the_object The object to free.
+ *
+ * @see _Objects_Allocate().
+ *
+ * A typical object deletion code looks like this:
+ * @code
+ * rtems_status_code some_delete( rtems_id id )
+ * {
+ * rtems_status_code sc;
+ * Some_Control *some;
+ * Objects_Locations location;
+ *
+ * // The object allocator mutex protects the executing thread from
+ * // asynchronous thread restart and deletion.
+ * _Objects_Allocator_lock();
+ *
+ * // This will disable thread dispatching, so this starts a thread dispatch
+ * // critical section.
+ * some = (Semaphore_Control *)
+ * _Objects_Get( &_Some_Information, id, &location );
+ *
+ * switch ( location ) {
+ * case OBJECTS_LOCAL:
+ * // After the object close an object get with this identifier will
+ * // fail.
+ * _Objects_Close( &_Some_Information, &some->Object );
+ *
+ * _Some_Delete( some );
+ *
+ * // This enables thread dispatching, so the thread dispatch critical
+ * // section ends here.
+ * _Objects_Put( &some->Object );
+ *
+ * // Thread dispatching is enabled. The object free is only protected
+ * // by the object allocator mutex.
+ * _Objects_Free( &_Some_Information, &some->Object );
+ *
+ * sc = RTEMS_SUCCESSFUL;
+ * break;
+ * default:
+ * sc = RTEMS_INVALID_ID;
+ * break;
+ * }
+ *
+ * _Objects_Allocator_unlock();
+ *
+ * return sc;
+ * }
+ * @endcode
+ */
+void _Objects_Free(
+ Objects_Information *information,
+ Objects_Control *the_object
+);
+
+/**
+ * This function implements the common portion of the object
+ * identification directives. This directive returns the object
+ * id associated with name. If more than one object of this class
+ * is named name, then the object to which the id belongs is
+ * arbitrary. Node indicates the extent of the search for the
+ * id of the object named name. If the object class supports global
+ * objects, then the search can be limited to a particular node
+ * or allowed to encompass all nodes.
+ */
+typedef enum {
+ OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL,
+ OBJECTS_INVALID_NAME,
+ OBJECTS_INVALID_ADDRESS,
+ OBJECTS_INVALID_ID,
+ OBJECTS_INVALID_NODE
+} Objects_Name_or_id_lookup_errors;
+
+/**
+ * This macro defines the first entry in the
+ * @ref Objects_Name_or_id_lookup_errors enumerated list.
+ */
+#define OBJECTS_NAME_ERRORS_FIRST OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL
+
+/**
+ * This macro defines the last entry in the
+ * @ref Objects_Name_or_id_lookup_errors enumerated list.
+ */
+#define OBJECTS_NAME_ERRORS_LAST OBJECTS_INVALID_NODE
+
+/**
+ * @brief Converts an object name to an Id.
+ *
+ * This method converts an object name to an Id. It performs a look up
+ * using the object information block for this object class.
+ *
+ * @param[in] information points to an object class information block.
+ * @param[in] name is the name of the object to find.
+ * @param[in] node is the set of nodes to search.
+ * @param[in] id will contain the Id if the search is successful.
+ *
+ * @retval This method returns one of the values from the
+ * @ref Objects_Name_or_id_lookup_errors enumeration to indicate
+ * successful or failure. On success @a id will contain the Id of
+ * the requested object.
+ */
+Objects_Name_or_id_lookup_errors _Objects_Name_to_id_u32(
+ Objects_Information *information,
+ uint32_t name,
+ uint32_t node,
+ Objects_Id *id
+);
+
+#if defined(RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES)
+/**
+ * @brief Converts an object name to an Id.
+ *
+ * This method converts an object name to an Id. It performs a look up
+ * using the object information block for this object class.
+ *
+ * @param[in] information points to an object class information block.
+ * @param[in] name is the name of the object to find.
+ * @param[in] id will contain the Id if the search is successful.
+ *
+ * @retval This method returns one of the values from the
+ * @ref Objects_Name_or_id_lookup_errors enumeration to indicate
+ * successful or failure. On success @a id will contain the Id of
+ * the requested object.
+ */
+Objects_Name_or_id_lookup_errors _Objects_Name_to_id_string(
+ Objects_Information *information,
+ const char *name,
+ Objects_Id *id
+);
+#endif
+
+/**
+ * @brief Implements the common portion of the object Id to name directives.
+ *
+ * This function implements the common portion of the object Id
+ * to name directives. This function returns the name
+ * associated with object id.
+ *
+ * @param[in] id is the Id of the object whose name we are locating.
+ * @param[in] name will contain the name of the object, if found.
+ *
+ * @retval This method returns one of the values from the
+ * @ref Objects_Name_or_id_lookup_errors enumeration to indicate
+ * successful or failure. On success @a name will contain the name of
+ * the requested object.
+ *
+ * @note This function currently does not support string names.
+ */
+Objects_Name_or_id_lookup_errors _Objects_Id_to_name (
+ Objects_Id id,
+ Objects_Name *name
+);
+
+/**
+ * @brief Maps object ids to object control blocks.
+ *
+ * This function maps object ids to object control blocks.
+ * If id corresponds to a local object, then it returns
+ * the_object control pointer which maps to id and location
+ * is set to OBJECTS_LOCAL. If the object class supports global
+ * objects and the object id is global and resides on a remote
+ * node, then location is set to OBJECTS_REMOTE, and the_object
+ * is undefined. Otherwise, location is set to OBJECTS_ERROR
+ * and the_object is undefined.
+ *
+ * @param[in] information points to an object class information block.
+ * @param[in] id is the Id of the object whose name we are locating.
+ * @param[in] location will contain an indication of success or failure.
+ *
+ * @retval This method returns one of the values from the
+ * @ref Objects_Name_or_id_lookup_errors enumeration to indicate
+ * successful or failure. On success @a id will contain the Id of
+ * the requested object.
+ *
+ * @note _Objects_Get returns with dispatching disabled for
+ * local and remote objects. _Objects_Get_isr_disable returns with
+ * dispatching disabled for remote objects and interrupts for local
+ * objects.
+ */
+Objects_Control *_Objects_Get (
+ Objects_Information *information,
+ Objects_Id id,
+ Objects_Locations *location
+);
+
+/**
+ * @brief Maps object ids to object control blocks.
+ *
+ * This function maps object ids to object control blocks.
+ * If id corresponds to a local object, then it returns
+ * the_object control pointer which maps to id and location
+ * is set to OBJECTS_LOCAL. If the object class supports global
+ * objects and the object id is global and resides on a remote
+ * node, then location is set to OBJECTS_REMOTE, and the_object
+ * is undefined. Otherwise, location is set to OBJECTS_ERROR
+ * and the_object is undefined.
+ *
+ * @param[in] information points to an object class information block.
+ * @param[in] id is the Id of the object whose name we are locating.
+ * @param[in] location will contain an indication of success or failure.
+ * @param[in] lock_context is the previous interrupt state being turned.
+ *
+ * @retval This method returns one of the values from the
+ * @ref Objects_Name_or_id_lookup_errors enumeration to indicate
+ * successful or failure. On success @a name will contain the name of
+ * the requested object.
+ *
+ * @note _Objects_Get returns with dispatching disabled for
+ * local and remote objects. _Objects_Get_isr_disable returns with
+ * dispatchng disabled for remote objects and interrupts for local
+ * objects.
+ */
+Objects_Control *_Objects_Get_isr_disable(
+ Objects_Information *information,
+ Objects_Id id,
+ Objects_Locations *location,
+ ISR_lock_Context *lock_context
+);
+
+/**
+ * @brief Maps object ids to object control blocks.
+ *
+ * This function maps object ids to object control blocks.
+ * If id corresponds to a local object, then it returns
+ * the_object control pointer which maps to id and location
+ * is set to OBJECTS_LOCAL. If the object class supports global
+ * objects and the object id is global and resides on a remote
+ * node, then location is set to OBJECTS_REMOTE, and the_object
+ * is undefined. Otherwise, location is set to OBJECTS_ERROR
+ * and the_object is undefined.
+ *
+ * @param[in] information points to an object class information block.
+ * @param[in] id is the Id of the object whose name we are locating.
+ * @param[in] location will contain an indication of success or failure.
+ *
+ * @retval This method returns one of the values from the
+ * @ref Objects_Name_or_id_lookup_errors enumeration to indicate
+ * successful or failure. On success @a id will contain the Id of
+ * the requested object.
+ *
+ * @note _Objects_Get returns with dispatching disabled for
+ * local and remote objects. _Objects_Get_isr_disable returns with
+ * dispatching disabled for remote objects and interrupts for local
+ * objects.
+ */
+Objects_Control *_Objects_Get_no_protection(
+ Objects_Information *information,
+ Objects_Id id,
+ Objects_Locations *location
+);
+
+/**
+ * Like @ref _Objects_Get, but is used to find "next" open object.
+ *
+ * @param[in] information points to an object class information block.
+ * @param[in] id is the Id of the object whose name we are locating.
+ * @param[in] location_p will contain an indication of success or failure.
+ * @param[in] next_id_p is the Id of the next object we will look at.
+ *
+ * @retval This method returns the pointer to the object located or
+ * NULL on error.
+ */
+Objects_Control *_Objects_Get_next(
+ Objects_Information *information,
+ Objects_Id id,
+ Objects_Locations *location_p,
+ Objects_Id *next_id_p
+);
+
+/**
+ * @brief Get object information.
+ *
+ * This function return the information structure given
+ * an the API and Class. This can be done independent of
+ * the existence of any objects created by the API.
+ *
+ * @param[in] the_api indicates the API for the information we want
+ * @param[in] the_class indicates the Class for the information we want
+ *
+ * @retval This method returns a pointer to the Object Information Table
+ * for the class of objects which corresponds to this object ID.
+ */
+Objects_Information *_Objects_Get_information(
+ Objects_APIs the_api,
+ uint16_t the_class
+);
+
+/**
+ * @brief Get information of an object from an ID.
+ *
+ * This function return the information structure given
+ * an @a id of an object.
+ *
+ * @param[in] id is the object ID to get the information from
+ *
+ * @retval This method returns a pointer to the Object Information Table
+ * for the class of objects which corresponds to this object ID.
+ */
+Objects_Information *_Objects_Get_information_id(
+ Objects_Id id
+);
+
+/**
+ * @brief Gets object name in the form of a C string.
+ *
+ * This method objects the name of an object and returns its name
+ * in the form of a C string. It attempts to be careful about
+ * overflowing the user's string and about returning unprintable characters.
+ *
+ * @param[in] id is the object to obtain the name of
+ * @param[in] length indicates the length of the caller's buffer
+ * @param[in] name points a string which will be filled in.
+ *
+ * @retval This method returns @a name or NULL on error. @a *name will
+ * contain the name if successful.
+ */
+char *_Objects_Get_name_as_string(
+ Objects_Id id,
+ size_t length,
+ char *name
+);
+
+/**
+ * @brief Set objects name.
+ *
+ * This method sets the object name to either a copy of a string
+ * or up to the first four characters of the string based upon
+ * whether this object class uses strings for names.
+ *
+ * @param[in] information points to the object information structure
+ * @param[in] the_object is the object to operate upon
+ * @param[in] name is a pointer to the name to use
+ *
+ * @retval If successful, true is returned. Otherwise false is returned.
+ */
+bool _Objects_Set_name(
+ Objects_Information *information,
+ Objects_Control *the_object,
+ const char *name
+);
+
+/**
+ * @brief Removes object from namespace.
+ *
+ * This function removes @a the_object from the namespace.
+ *
+ * @param[in] information points to an Object Information Table.
+ * @param[in] the_object is a pointer to an object.
+ */
+void _Objects_Namespace_remove(
+ Objects_Information *information,
+ Objects_Control *the_object
+);
+
+/**
+ * @brief Close object.
+ *
+ * This function removes the_object control pointer and object name
+ * in the Local Pointer and Local Name Tables.
+ *
+ * @param[in] information points to an Object Information Table
+ * @param[in] the_object is a pointer to an object
+ */
+void _Objects_Close(
+ Objects_Information *information,
+ Objects_Control *the_object
+);
+
+/**
+ * @brief Returns the count of active objects.
+ *
+ * @param[in] information The object information table.
+ *
+ * @retval The count of active objects.
+ */
+Objects_Maximum _Objects_Active_count(
+ const Objects_Information *information
+);
+
+RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Extend_size(
+ const Objects_Information *information
+)
+{
+ return information->auto_extend ? information->allocation_size : 0;
+}
+
+/**
+ * This function returns true if the api is valid.
+ *
+ * @param[in] the_api is the api portion of an object ID.
+ *
+ * @return This method returns true if the specified api value is valid
+ * and false otherwise.
+ */
+RTEMS_INLINE_ROUTINE bool _Objects_Is_api_valid(
+ uint32_t the_api
+)
+{
+ if ( !the_api || the_api > OBJECTS_APIS_LAST )
+ return false;
+ return true;
+}
+
+/**
+ * This function returns true if the node is of the local object, and
+ * false otherwise.
+ *
+ * @param[in] node is the node number and corresponds to the node number
+ * portion of an object ID.
+ *
+ * @return This method returns true if the specified node is the local node
+ * and false otherwise.
+ */
+RTEMS_INLINE_ROUTINE bool _Objects_Is_local_node(
+ uint32_t node
+)
+{
+ return ( node == _Objects_Local_node );
+}
+
+/**
+ * This function returns true if the id is of a local object, and
+ * false otherwise.
+ *
+ * @param[in] id is an object ID
+ *
+ * @return This method returns true if the specified object Id is local
+ * and false otherwise.
+ *
+ * @note On a single processor configuration, this always returns true.
+ */
+RTEMS_INLINE_ROUTINE bool _Objects_Is_local_id(
+#if defined(RTEMS_MULTIPROCESSING)
+ Objects_Id id
+#else
+ Objects_Id id RTEMS_UNUSED
+#endif
+)
+{
+#if defined(RTEMS_MULTIPROCESSING)
+ return _Objects_Is_local_node( _Objects_Get_node(id) );
+#else
+ return true;
+#endif
+}
+
+/**
+ * This function returns true if left and right are equal,
+ * and false otherwise.
+ *
+ * @param[in] left is the Id on the left hand side of the comparison
+ * @param[in] right is the Id on the right hand side of the comparison
+ *
+ * @return This method returns true if the specified object IDs are equal
+ * and false otherwise.
+ */
+RTEMS_INLINE_ROUTINE bool _Objects_Are_ids_equal(
+ Objects_Id left,
+ Objects_Id right
+)
+{
+ return ( left == right );
+}
+
+/**
+ * This function returns a pointer to the local_table object
+ * referenced by the index.
+ *
+ * @param[in] information points to an Object Information Table
+ * @param[in] index is the index of the object the caller wants to access
+ *
+ * @return This method returns a pointer to a local object or NULL if the
+ * index is invalid and RTEMS_DEBUG is enabled.
+ */
+RTEMS_INLINE_ROUTINE Objects_Control *_Objects_Get_local_object(
+ Objects_Information *information,
+ uint16_t index
+)
+{
+ /*
+ * This routine is ONLY to be called from places in the code
+ * where the Id is known to be good. Therefore, this should NOT
+ * occur in normal situations.
+ */
+ #if defined(RTEMS_DEBUG)
+ if ( index > information->maximum )
+ return NULL;
+ #endif
+ return information->local_table[ index ];
+}
+
+/**
+ * This function sets the pointer to the local_table object
+ * referenced by the index.
+ *
+ * @param[in] information points to an Object Information Table
+ * @param[in] index is the index of the object the caller wants to access
+ * @param[in] the_object is the local object pointer
+ *
+ * @note This routine is ONLY to be called in places where the
+ * index portion of the Id is known to be good. This is
+ * OK since it is normally called from object create/init
+ * or delete/destroy operations.
+ */
+
+RTEMS_INLINE_ROUTINE void _Objects_Set_local_object(
+ Objects_Information *information,
+ uint32_t index,
+ Objects_Control *the_object
+)
+{
+ /*
+ * This routine is ONLY to be called from places in the code
+ * where the Id is known to be good. Therefore, this should NOT
+ * occur in normal situations.
+ */
+ #if defined(RTEMS_DEBUG)
+ if ( index > information->maximum )
+ return;
+ #endif
+
+ information->local_table[ index ] = the_object;
+}
+
+/**
+ * This function sets the pointer to the local_table object
+ * referenced by the index to a NULL so the object Id is invalid
+ * after this call.
+ *
+ * @param[in] information points to an Object Information Table
+ * @param[in] the_object is the local object pointer
+ *
+ * @note This routine is ONLY to be called in places where the
+ * index portion of the Id is known to be good. This is
+ * OK since it is normally called from object create/init
+ * or delete/destroy operations.
+ */
+
+RTEMS_INLINE_ROUTINE void _Objects_Invalidate_Id(
+ Objects_Information *information,
+ Objects_Control *the_object
+)
+{
+ _Assert( information != NULL );
+ _Assert( the_object != NULL );
+
+ _Objects_Set_local_object(
+ information,
+ _Objects_Get_index( the_object->id ),
+ NULL
+ );
+}
+
+/**
+ * This function places the_object control pointer and object name
+ * in the Local Pointer and Local Name Tables, respectively.
+ *
+ * @param[in] information points to an Object Information Table
+ * @param[in] the_object is a pointer to an object
+ * @param[in] name is the name of the object to make accessible
+ */
+RTEMS_INLINE_ROUTINE void _Objects_Open(
+ Objects_Information *information,
+ Objects_Control *the_object,
+ Objects_Name name
+)
+{
+ _Assert( information != NULL );
+ _Assert( the_object != NULL );
+
+ the_object->name = name;
+
+ _Objects_Set_local_object(
+ information,
+ _Objects_Get_index( the_object->id ),
+ the_object
+ );
+}
+
+/**
+ * This function places the_object control pointer and object name
+ * in the Local Pointer and Local Name Tables, respectively.
+ *
+ * @param[in] information points to an Object Information Table
+ * @param[in] the_object is a pointer to an object
+ * @param[in] name is the name of the object to make accessible
+ */
+RTEMS_INLINE_ROUTINE void _Objects_Open_u32(
+ Objects_Information *information,
+ Objects_Control *the_object,
+ uint32_t name
+)
+{
+ /* ASSERT: information->is_string == false */
+ the_object->name.name_u32 = name;
+
+ _Objects_Set_local_object(
+ information,
+ _Objects_Get_index( the_object->id ),
+ the_object
+ );
+}
+
+/**
+ * This function places the_object control pointer and object name
+ * in the Local Pointer and Local Name Tables, respectively.
+ *
+ * @param[in] information points to an Object Information Table
+ * @param[in] the_object is a pointer to an object
+ * @param[in] name is the name of the object to make accessible
+ */
+RTEMS_INLINE_ROUTINE void _Objects_Open_string(
+ Objects_Information *information,
+ Objects_Control *the_object,
+ const char *name
+)
+{
+ #if defined(RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES)
+ /* ASSERT: information->is_string */
+ the_object->name.name_p = name;
+ #endif
+
+ _Objects_Set_local_object(
+ information,
+ _Objects_Get_index( the_object->id ),
+ the_object
+ );
+}
+
+/**
+ * @brief Puts back an object obtained with _Objects_Get().
+ *
+ * This function decrements the thread dispatch disable level. The
+ * _Thread_Dispatch() is called if the level reaches zero.
+ */
+RTEMS_INLINE_ROUTINE void _Objects_Put(
+ Objects_Control *the_object
+)
+{
+ (void) the_object;
+ _Thread_Enable_dispatch();
+}
+
+/**
+ * @brief Puts back an object obtained with _Objects_Get().
+ *
+ * This function decrements the thread dispatch disable level. The
+ * _Thread_Dispatch() is not called if the level reaches zero, thus a thread
+ * dispatch will not take place immediately on the current processor.
+ */
+RTEMS_INLINE_ROUTINE void _Objects_Put_without_thread_dispatch(
+ Objects_Control *the_object
+)
+{
+ (void) the_object;
+ _Thread_Unnest_dispatch();
+}
+
+/**
+ * @brief Locks the object allocator mutex.
+ *
+ * While holding the allocator mutex the executing thread is protected from
+ * asynchronous thread restart and deletion.
+ *
+ * The usage of the object allocator mutex with the thread life protection
+ * makes it possible to allocate and free objects without thread dispatching
+ * disabled. The usage of a unified workspace and unlimited objects may lead
+ * to heap fragmentation. Thus the execution time of the _Objects_Allocate()
+ * function may increase during system run-time.
+ *
+ * @see _Objects_Allocator_unlock() and _Objects_Allocate().
+ */
+RTEMS_INLINE_ROUTINE void _Objects_Allocator_lock( void )
+{
+ _RTEMS_Lock_allocator();
+}
+
+/**
+ * @brief Unlocks the object allocator mutex.
+ *
+ * In case the mutex is fully unlocked, then this function restores the
+ * previous thread life protection state and thus may not return if the
+ * executing thread was restarted or deleted in the mean-time.
+ */
+RTEMS_INLINE_ROUTINE void _Objects_Allocator_unlock( void )
+{
+ _RTEMS_Unlock_allocator();
+}
+
+/** @} */
+
+#ifdef __cplusplus
+}
+#endif
+
+#if defined(RTEMS_MULTIPROCESSING)
+#include <rtems/score/objectmp.h>
+#endif
+
+
+#endif
+/* end of include file */