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Diffstat (limited to 'include/rtems/score/objectimpl.h')
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diff --git a/include/rtems/score/objectimpl.h b/include/rtems/score/objectimpl.h new file mode 100644 index 0000000000..80c50a5b56 --- /dev/null +++ b/include/rtems/score/objectimpl.h @@ -0,0 +1,1043 @@ +/** + * @file + * + * @brief Inlined Routines in the Object Handler + * + * This include file contains the static inline implementation of all + * of the inlined routines in the Object Handler. + */ + +/* + * COPYRIGHT (c) 1989-2011. + * On-Line Applications Research Corporation (OAR). + * + * The license and distribution terms for this file may be + * found in the file LICENSE in this distribution or at + * http://www.rtems.org/license/LICENSE. + */ + +#ifndef _RTEMS_SCORE_OBJECTIMPL_H +#define _RTEMS_SCORE_OBJECTIMPL_H + +#include <rtems/score/object.h> +#include <rtems/score/apimutex.h> +#include <rtems/score/isrlock.h> +#include <rtems/score/threaddispatch.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @addtogroup ScoreObject + * + * @{ + */ + +/** + * Functions which compare names are prototyped like this. + */ +typedef bool (*Objects_Name_comparators)( + void * /* name_1 */, + void * /* name_2 */, + uint16_t /* length */ +); + +/** + * This enumerated type is used in the class field of the object ID + * for RTEMS internal object classes. + */ +typedef enum { + OBJECTS_INTERNAL_NO_CLASS = 0, + OBJECTS_INTERNAL_THREADS = 1, + OBJECTS_INTERNAL_MUTEXES = 2 +} Objects_Internal_API; + +/** This macro is used to generically specify the last API index. */ +#define OBJECTS_INTERNAL_CLASSES_LAST OBJECTS_INTERNAL_MUTEXES + +/** + * This enumerated type is used in the class field of the object ID + * for the RTEMS Classic API. + */ +typedef enum { + OBJECTS_CLASSIC_NO_CLASS = 0, + OBJECTS_RTEMS_TASKS = 1, + OBJECTS_RTEMS_TIMERS = 2, + OBJECTS_RTEMS_SEMAPHORES = 3, + OBJECTS_RTEMS_MESSAGE_QUEUES = 4, + OBJECTS_RTEMS_PARTITIONS = 5, + OBJECTS_RTEMS_REGIONS = 6, + OBJECTS_RTEMS_PORTS = 7, + OBJECTS_RTEMS_PERIODS = 8, + OBJECTS_RTEMS_EXTENSIONS = 9, + OBJECTS_RTEMS_BARRIERS = 10 +} Objects_Classic_API; + +/** This macro is used to generically specify the last API index. */ +#define OBJECTS_RTEMS_CLASSES_LAST OBJECTS_RTEMS_BARRIERS + +/** + * This enumerated type is used in the class field of the object ID + * for the POSIX API. + */ +typedef enum { + OBJECTS_POSIX_NO_CLASS = 0, + OBJECTS_POSIX_THREADS = 1, + OBJECTS_POSIX_KEYS = 2, + OBJECTS_POSIX_INTERRUPTS = 3, + OBJECTS_POSIX_MESSAGE_QUEUE_FDS = 4, + OBJECTS_POSIX_MESSAGE_QUEUES = 5, + OBJECTS_POSIX_MUTEXES = 6, + OBJECTS_POSIX_SEMAPHORES = 7, + OBJECTS_POSIX_CONDITION_VARIABLES = 8, + OBJECTS_POSIX_TIMERS = 9, + OBJECTS_POSIX_BARRIERS = 10, + OBJECTS_POSIX_SPINLOCKS = 11, + OBJECTS_POSIX_RWLOCKS = 12 +} Objects_POSIX_API; + +/** This macro is used to generically specify the last API index. */ +#define OBJECTS_POSIX_CLASSES_LAST OBJECTS_POSIX_RWLOCKS + +/* + * For fake objects, which have an object identifier, but no objects + * information block. + */ +typedef enum { + OBJECTS_FAKE_OBJECTS_NO_CLASS = 0, + OBJECTS_FAKE_OBJECTS_SCHEDULERS = 1 +} Objects_Fake_objects_API; + +/** + * This enumerated type lists the locations which may be returned + * by _Objects_Get. These codes indicate the success of locating + * an object with the specified ID. + */ +typedef enum { +#if defined(RTEMS_MULTIPROCESSING) + OBJECTS_REMOTE = 2, /* object is remote */ +#endif + OBJECTS_LOCAL = 0, /* object is local */ + OBJECTS_ERROR = 1 /* id was invalid */ +} Objects_Locations; + +/** + * The following type defines the callout used when a local task + * is extracted from a remote thread queue (i.e. it's proxy must + * extracted from the remote queue). + */ +typedef void ( *Objects_Thread_queue_Extract_callout )( void * ); + +/** + * The following defines the structure for the information used to + * manage each class of objects. + */ +typedef struct { + /** This field indicates the API of this object class. */ + Objects_APIs the_api; + /** This is the class of this object set. */ + uint16_t the_class; + /** This is the minimum valid id of this object class. */ + Objects_Id minimum_id; + /** This is the maximum valid id of this object class. */ + Objects_Id maximum_id; + /** This is the maximum number of objects in this class. */ + Objects_Maximum maximum; + /** This is the true if unlimited objects in this class. */ + bool auto_extend; + /** This is the number of objects in a block. */ + Objects_Maximum allocation_size; + /** This is the size in bytes of each object instance. */ + size_t size; + /** This points to the table of local objects. */ + Objects_Control **local_table; + /** This is the chain of inactive control blocks. */ + Chain_Control Inactive; + /** This is the number of objects on the Inactive list. */ + Objects_Maximum inactive; + /** This is the number of inactive objects per block. */ + uint32_t *inactive_per_block; + /** This is a table to the chain of inactive object memory blocks. */ + void **object_blocks; + #if defined(RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES) + /** This is true if names are strings. */ + bool is_string; + #endif + /** This is the maximum length of names. */ + uint16_t name_length; + #if defined(RTEMS_MULTIPROCESSING) + /** This is this object class' method called when extracting a thread. */ + Objects_Thread_queue_Extract_callout extract; + /** This is this object class' pointer to the global name table */ + Chain_Control *global_table; + #endif +} Objects_Information; + +/** + * The following is referenced to the node number of the local node. + */ +#if defined(RTEMS_MULTIPROCESSING) +SCORE_EXTERN uint16_t _Objects_Local_node; +#else +#define _Objects_Local_node ((uint16_t)1) +#endif + +/** + * The following is referenced to the number of nodes in the system. + */ +#if defined(RTEMS_MULTIPROCESSING) +SCORE_EXTERN uint16_t _Objects_Maximum_nodes; +#else +#define _Objects_Maximum_nodes 1 +#endif + +/** + * The following is the list of information blocks per API for each object + * class. From the ID, we can go to one of these information blocks, + * and obtain a pointer to the appropriate object control block. + */ +SCORE_EXTERN Objects_Information + **_Objects_Information_table[OBJECTS_APIS_LAST + 1]; + +/** + * This function extends an object class information record. + * + * @param[in] information points to an object class information block. + */ +void _Objects_Extend_information( + Objects_Information *information +); + +/** + * @brief Shrink an object class information record + * + * This function shrink an object class information record. + * The object's name and object space are released. The local_table + * etc block does not shrink. The InActive list needs to be scanned + * to find the objects are remove them. + * + * @param[in] information points to an object class information block. + */ +void _Objects_Shrink_information( + Objects_Information *information +); + +/** + * @brief Initialize object Information + * + * This function initializes an object class information record. + * SUPPORTS_GLOBAL is true if the object class supports global + * objects, and false otherwise. Maximum indicates the number + * of objects required in this class and size indicates the size + * in bytes of each control block for this object class. The + * name length and string designator are also set. In addition, + * the class may be a task, therefore this information is also included. + * + * @param[in] information points to an object class information block. + * @param[in] the_api indicates the API associated with this information block. + * @param[in] the_class indicates the class of object being managed + * by this information block. It is specific to @a the_api. + * @param[in] maximum is the maximum number of instances of this object + * class which may be concurrently active. + * @param[in] size is the size of the data structure for this class. + * @param[in] is_string is true if this object uses string style names. + * @param[in] maximum_name_length is the maximum length of object names. + */ +void _Objects_Initialize_information ( + Objects_Information *information, + Objects_APIs the_api, + uint16_t the_class, + uint32_t maximum, + uint16_t size, + bool is_string, + uint32_t maximum_name_length +#if defined(RTEMS_MULTIPROCESSING) + , + bool supports_global, + Objects_Thread_queue_Extract_callout extract +#endif +); + +/** + * @brief Object API Maximum Class + * + * This function returns the highest numeric value of a valid + * API for the specified @a api. + * + * @param[in] api is the API of interest + * + * @retval A positive integer on success and 0 otherwise. + */ +unsigned int _Objects_API_maximum_class( + uint32_t api +); + +/** + * @brief Allocates an object without locking the allocator mutex. + * + * This function can be called in two contexts + * - the executing thread is the owner of the object allocator mutex, or + * - in case the system state is not up, e.g. during sequential system + * initialization. + * + * @param[in] information The object information block. + * + * @retval NULL No object available. + * @retval object The allocated object. + * + * @see _Objects_Allocate() and _Objects_Free(). + */ +Objects_Control *_Objects_Allocate_unprotected( + Objects_Information *information +); + +/** + * @brief Allocates an object. + * + * This function locks the object allocator mutex via + * _Objects_Allocator_lock(). The caller must later unlock the object + * allocator mutex via _Objects_Allocator_unlock(). The caller must unlock the + * mutex in any case, even if the allocation failed due to resource shortage. + * + * A typical object allocation code looks like this: + * @code + * rtems_status_code some_create( rtems_id *id ) + * { + * rtems_status_code sc; + * Some_Control *some; + * + * // The object allocator mutex protects the executing thread from + * // asynchronous thread restart and deletion. + * some = (Some_Control *) _Objects_Allocate( &_Some_Information ); + * + * if ( some != NULL ) { + * _Some_Initialize( some ); + * sc = RTEMS_SUCCESSFUL; + * } else { + * sc = RTEMS_TOO_MANY; + * } + * + * _Objects_Allocator_unlock(); + * + * return sc; + * } + * @endcode + * + * @param[in] information The object information block. + * + * @retval NULL No object available. + * @retval object The allocated object. + * + * @see _Objects_Free(). + */ +Objects_Control *_Objects_Allocate( Objects_Information *information ); + +/** + * @brief Frees an object. + * + * Appends the object to the chain of inactive objects. + * + * @param[in] information The object information block. + * @param[in] the_object The object to free. + * + * @see _Objects_Allocate(). + * + * A typical object deletion code looks like this: + * @code + * rtems_status_code some_delete( rtems_id id ) + * { + * rtems_status_code sc; + * Some_Control *some; + * Objects_Locations location; + * + * // The object allocator mutex protects the executing thread from + * // asynchronous thread restart and deletion. + * _Objects_Allocator_lock(); + * + * // This will disable thread dispatching, so this starts a thread dispatch + * // critical section. + * some = (Semaphore_Control *) + * _Objects_Get( &_Some_Information, id, &location ); + * + * switch ( location ) { + * case OBJECTS_LOCAL: + * // After the object close an object get with this identifier will + * // fail. + * _Objects_Close( &_Some_Information, &some->Object ); + * + * _Some_Delete( some ); + * + * // This enables thread dispatching, so the thread dispatch critical + * // section ends here. + * _Objects_Put( &some->Object ); + * + * // Thread dispatching is enabled. The object free is only protected + * // by the object allocator mutex. + * _Objects_Free( &_Some_Information, &some->Object ); + * + * sc = RTEMS_SUCCESSFUL; + * break; + * default: + * sc = RTEMS_INVALID_ID; + * break; + * } + * + * _Objects_Allocator_unlock(); + * + * return sc; + * } + * @endcode + */ +void _Objects_Free( + Objects_Information *information, + Objects_Control *the_object +); + +/** + * This function implements the common portion of the object + * identification directives. This directive returns the object + * id associated with name. If more than one object of this class + * is named name, then the object to which the id belongs is + * arbitrary. Node indicates the extent of the search for the + * id of the object named name. If the object class supports global + * objects, then the search can be limited to a particular node + * or allowed to encompass all nodes. + */ +typedef enum { + OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL, + OBJECTS_INVALID_NAME, + OBJECTS_INVALID_ADDRESS, + OBJECTS_INVALID_ID, + OBJECTS_INVALID_NODE +} Objects_Name_or_id_lookup_errors; + +/** + * This macro defines the first entry in the + * @ref Objects_Name_or_id_lookup_errors enumerated list. + */ +#define OBJECTS_NAME_ERRORS_FIRST OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL + +/** + * This macro defines the last entry in the + * @ref Objects_Name_or_id_lookup_errors enumerated list. + */ +#define OBJECTS_NAME_ERRORS_LAST OBJECTS_INVALID_NODE + +/** + * @brief Converts an object name to an Id. + * + * This method converts an object name to an Id. It performs a look up + * using the object information block for this object class. + * + * @param[in] information points to an object class information block. + * @param[in] name is the name of the object to find. + * @param[in] node is the set of nodes to search. + * @param[in] id will contain the Id if the search is successful. + * + * @retval This method returns one of the values from the + * @ref Objects_Name_or_id_lookup_errors enumeration to indicate + * successful or failure. On success @a id will contain the Id of + * the requested object. + */ +Objects_Name_or_id_lookup_errors _Objects_Name_to_id_u32( + Objects_Information *information, + uint32_t name, + uint32_t node, + Objects_Id *id +); + +#if defined(RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES) +/** + * @brief Converts an object name to an Id. + * + * This method converts an object name to an Id. It performs a look up + * using the object information block for this object class. + * + * @param[in] information points to an object class information block. + * @param[in] name is the name of the object to find. + * @param[in] id will contain the Id if the search is successful. + * + * @retval This method returns one of the values from the + * @ref Objects_Name_or_id_lookup_errors enumeration to indicate + * successful or failure. On success @a id will contain the Id of + * the requested object. + */ +Objects_Name_or_id_lookup_errors _Objects_Name_to_id_string( + Objects_Information *information, + const char *name, + Objects_Id *id +); +#endif + +/** + * @brief Implements the common portion of the object Id to name directives. + * + * This function implements the common portion of the object Id + * to name directives. This function returns the name + * associated with object id. + * + * @param[in] id is the Id of the object whose name we are locating. + * @param[in] name will contain the name of the object, if found. + * + * @retval This method returns one of the values from the + * @ref Objects_Name_or_id_lookup_errors enumeration to indicate + * successful or failure. On success @a name will contain the name of + * the requested object. + * + * @note This function currently does not support string names. + */ +Objects_Name_or_id_lookup_errors _Objects_Id_to_name ( + Objects_Id id, + Objects_Name *name +); + +/** + * @brief Maps object ids to object control blocks. + * + * This function maps object ids to object control blocks. + * If id corresponds to a local object, then it returns + * the_object control pointer which maps to id and location + * is set to OBJECTS_LOCAL. If the object class supports global + * objects and the object id is global and resides on a remote + * node, then location is set to OBJECTS_REMOTE, and the_object + * is undefined. Otherwise, location is set to OBJECTS_ERROR + * and the_object is undefined. + * + * @param[in] information points to an object class information block. + * @param[in] id is the Id of the object whose name we are locating. + * @param[in] location will contain an indication of success or failure. + * + * @retval This method returns one of the values from the + * @ref Objects_Name_or_id_lookup_errors enumeration to indicate + * successful or failure. On success @a id will contain the Id of + * the requested object. + * + * @note _Objects_Get returns with dispatching disabled for + * local and remote objects. _Objects_Get_isr_disable returns with + * dispatching disabled for remote objects and interrupts for local + * objects. + */ +Objects_Control *_Objects_Get ( + Objects_Information *information, + Objects_Id id, + Objects_Locations *location +); + +/** + * @brief Maps object ids to object control blocks. + * + * This function maps object ids to object control blocks. + * If id corresponds to a local object, then it returns + * the_object control pointer which maps to id and location + * is set to OBJECTS_LOCAL. If the object class supports global + * objects and the object id is global and resides on a remote + * node, then location is set to OBJECTS_REMOTE, and the_object + * is undefined. Otherwise, location is set to OBJECTS_ERROR + * and the_object is undefined. + * + * @param[in] information points to an object class information block. + * @param[in] id is the Id of the object whose name we are locating. + * @param[in] location will contain an indication of success or failure. + * @param[in] lock_context is the previous interrupt state being turned. + * + * @retval This method returns one of the values from the + * @ref Objects_Name_or_id_lookup_errors enumeration to indicate + * successful or failure. On success @a name will contain the name of + * the requested object. + * + * @note _Objects_Get returns with dispatching disabled for + * local and remote objects. _Objects_Get_isr_disable returns with + * dispatchng disabled for remote objects and interrupts for local + * objects. + */ +Objects_Control *_Objects_Get_isr_disable( + Objects_Information *information, + Objects_Id id, + Objects_Locations *location, + ISR_lock_Context *lock_context +); + +/** + * @brief Maps object ids to object control blocks. + * + * This function maps object ids to object control blocks. + * If id corresponds to a local object, then it returns + * the_object control pointer which maps to id and location + * is set to OBJECTS_LOCAL. If the object class supports global + * objects and the object id is global and resides on a remote + * node, then location is set to OBJECTS_REMOTE, and the_object + * is undefined. Otherwise, location is set to OBJECTS_ERROR + * and the_object is undefined. + * + * @param[in] information points to an object class information block. + * @param[in] id is the Id of the object whose name we are locating. + * @param[in] location will contain an indication of success or failure. + * + * @retval This method returns one of the values from the + * @ref Objects_Name_or_id_lookup_errors enumeration to indicate + * successful or failure. On success @a id will contain the Id of + * the requested object. + * + * @note _Objects_Get returns with dispatching disabled for + * local and remote objects. _Objects_Get_isr_disable returns with + * dispatching disabled for remote objects and interrupts for local + * objects. + */ +Objects_Control *_Objects_Get_no_protection( + Objects_Information *information, + Objects_Id id, + Objects_Locations *location +); + +/** + * Like @ref _Objects_Get, but is used to find "next" open object. + * + * @param[in] information points to an object class information block. + * @param[in] id is the Id of the object whose name we are locating. + * @param[in] location_p will contain an indication of success or failure. + * @param[in] next_id_p is the Id of the next object we will look at. + * + * @retval This method returns the pointer to the object located or + * NULL on error. + */ +Objects_Control *_Objects_Get_next( + Objects_Information *information, + Objects_Id id, + Objects_Locations *location_p, + Objects_Id *next_id_p +); + +/** + * @brief Get object information. + * + * This function return the information structure given + * an the API and Class. This can be done independent of + * the existence of any objects created by the API. + * + * @param[in] the_api indicates the API for the information we want + * @param[in] the_class indicates the Class for the information we want + * + * @retval This method returns a pointer to the Object Information Table + * for the class of objects which corresponds to this object ID. + */ +Objects_Information *_Objects_Get_information( + Objects_APIs the_api, + uint16_t the_class +); + +/** + * @brief Get information of an object from an ID. + * + * This function return the information structure given + * an @a id of an object. + * + * @param[in] id is the object ID to get the information from + * + * @retval This method returns a pointer to the Object Information Table + * for the class of objects which corresponds to this object ID. + */ +Objects_Information *_Objects_Get_information_id( + Objects_Id id +); + +/** + * @brief Gets object name in the form of a C string. + * + * This method objects the name of an object and returns its name + * in the form of a C string. It attempts to be careful about + * overflowing the user's string and about returning unprintable characters. + * + * @param[in] id is the object to obtain the name of + * @param[in] length indicates the length of the caller's buffer + * @param[in] name points a string which will be filled in. + * + * @retval This method returns @a name or NULL on error. @a *name will + * contain the name if successful. + */ +char *_Objects_Get_name_as_string( + Objects_Id id, + size_t length, + char *name +); + +/** + * @brief Set objects name. + * + * This method sets the object name to either a copy of a string + * or up to the first four characters of the string based upon + * whether this object class uses strings for names. + * + * @param[in] information points to the object information structure + * @param[in] the_object is the object to operate upon + * @param[in] name is a pointer to the name to use + * + * @retval If successful, true is returned. Otherwise false is returned. + */ +bool _Objects_Set_name( + Objects_Information *information, + Objects_Control *the_object, + const char *name +); + +/** + * @brief Removes object from namespace. + * + * This function removes @a the_object from the namespace. + * + * @param[in] information points to an Object Information Table. + * @param[in] the_object is a pointer to an object. + */ +void _Objects_Namespace_remove( + Objects_Information *information, + Objects_Control *the_object +); + +/** + * @brief Close object. + * + * This function removes the_object control pointer and object name + * in the Local Pointer and Local Name Tables. + * + * @param[in] information points to an Object Information Table + * @param[in] the_object is a pointer to an object + */ +void _Objects_Close( + Objects_Information *information, + Objects_Control *the_object +); + +/** + * @brief Returns the count of active objects. + * + * @param[in] information The object information table. + * + * @retval The count of active objects. + */ +Objects_Maximum _Objects_Active_count( + const Objects_Information *information +); + +RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Extend_size( + const Objects_Information *information +) +{ + return information->auto_extend ? information->allocation_size : 0; +} + +/** + * This function returns true if the api is valid. + * + * @param[in] the_api is the api portion of an object ID. + * + * @return This method returns true if the specified api value is valid + * and false otherwise. + */ +RTEMS_INLINE_ROUTINE bool _Objects_Is_api_valid( + uint32_t the_api +) +{ + if ( !the_api || the_api > OBJECTS_APIS_LAST ) + return false; + return true; +} + +/** + * This function returns true if the node is of the local object, and + * false otherwise. + * + * @param[in] node is the node number and corresponds to the node number + * portion of an object ID. + * + * @return This method returns true if the specified node is the local node + * and false otherwise. + */ +RTEMS_INLINE_ROUTINE bool _Objects_Is_local_node( + uint32_t node +) +{ + return ( node == _Objects_Local_node ); +} + +/** + * This function returns true if the id is of a local object, and + * false otherwise. + * + * @param[in] id is an object ID + * + * @return This method returns true if the specified object Id is local + * and false otherwise. + * + * @note On a single processor configuration, this always returns true. + */ +RTEMS_INLINE_ROUTINE bool _Objects_Is_local_id( +#if defined(RTEMS_MULTIPROCESSING) + Objects_Id id +#else + Objects_Id id RTEMS_UNUSED +#endif +) +{ +#if defined(RTEMS_MULTIPROCESSING) + return _Objects_Is_local_node( _Objects_Get_node(id) ); +#else + return true; +#endif +} + +/** + * This function returns true if left and right are equal, + * and false otherwise. + * + * @param[in] left is the Id on the left hand side of the comparison + * @param[in] right is the Id on the right hand side of the comparison + * + * @return This method returns true if the specified object IDs are equal + * and false otherwise. + */ +RTEMS_INLINE_ROUTINE bool _Objects_Are_ids_equal( + Objects_Id left, + Objects_Id right +) +{ + return ( left == right ); +} + +/** + * This function returns a pointer to the local_table object + * referenced by the index. + * + * @param[in] information points to an Object Information Table + * @param[in] index is the index of the object the caller wants to access + * + * @return This method returns a pointer to a local object or NULL if the + * index is invalid and RTEMS_DEBUG is enabled. + */ +RTEMS_INLINE_ROUTINE Objects_Control *_Objects_Get_local_object( + Objects_Information *information, + uint16_t index +) +{ + /* + * This routine is ONLY to be called from places in the code + * where the Id is known to be good. Therefore, this should NOT + * occur in normal situations. + */ + #if defined(RTEMS_DEBUG) + if ( index > information->maximum ) + return NULL; + #endif + return information->local_table[ index ]; +} + +/** + * This function sets the pointer to the local_table object + * referenced by the index. + * + * @param[in] information points to an Object Information Table + * @param[in] index is the index of the object the caller wants to access + * @param[in] the_object is the local object pointer + * + * @note This routine is ONLY to be called in places where the + * index portion of the Id is known to be good. This is + * OK since it is normally called from object create/init + * or delete/destroy operations. + */ + +RTEMS_INLINE_ROUTINE void _Objects_Set_local_object( + Objects_Information *information, + uint32_t index, + Objects_Control *the_object +) +{ + /* + * This routine is ONLY to be called from places in the code + * where the Id is known to be good. Therefore, this should NOT + * occur in normal situations. + */ + #if defined(RTEMS_DEBUG) + if ( index > information->maximum ) + return; + #endif + + information->local_table[ index ] = the_object; +} + +/** + * This function sets the pointer to the local_table object + * referenced by the index to a NULL so the object Id is invalid + * after this call. + * + * @param[in] information points to an Object Information Table + * @param[in] the_object is the local object pointer + * + * @note This routine is ONLY to be called in places where the + * index portion of the Id is known to be good. This is + * OK since it is normally called from object create/init + * or delete/destroy operations. + */ + +RTEMS_INLINE_ROUTINE void _Objects_Invalidate_Id( + Objects_Information *information, + Objects_Control *the_object +) +{ + _Assert( information != NULL ); + _Assert( the_object != NULL ); + + _Objects_Set_local_object( + information, + _Objects_Get_index( the_object->id ), + NULL + ); +} + +/** + * This function places the_object control pointer and object name + * in the Local Pointer and Local Name Tables, respectively. + * + * @param[in] information points to an Object Information Table + * @param[in] the_object is a pointer to an object + * @param[in] name is the name of the object to make accessible + */ +RTEMS_INLINE_ROUTINE void _Objects_Open( + Objects_Information *information, + Objects_Control *the_object, + Objects_Name name +) +{ + _Assert( information != NULL ); + _Assert( the_object != NULL ); + + the_object->name = name; + + _Objects_Set_local_object( + information, + _Objects_Get_index( the_object->id ), + the_object + ); +} + +/** + * This function places the_object control pointer and object name + * in the Local Pointer and Local Name Tables, respectively. + * + * @param[in] information points to an Object Information Table + * @param[in] the_object is a pointer to an object + * @param[in] name is the name of the object to make accessible + */ +RTEMS_INLINE_ROUTINE void _Objects_Open_u32( + Objects_Information *information, + Objects_Control *the_object, + uint32_t name +) +{ + /* ASSERT: information->is_string == false */ + the_object->name.name_u32 = name; + + _Objects_Set_local_object( + information, + _Objects_Get_index( the_object->id ), + the_object + ); +} + +/** + * This function places the_object control pointer and object name + * in the Local Pointer and Local Name Tables, respectively. + * + * @param[in] information points to an Object Information Table + * @param[in] the_object is a pointer to an object + * @param[in] name is the name of the object to make accessible + */ +RTEMS_INLINE_ROUTINE void _Objects_Open_string( + Objects_Information *information, + Objects_Control *the_object, + const char *name +) +{ + #if defined(RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES) + /* ASSERT: information->is_string */ + the_object->name.name_p = name; + #endif + + _Objects_Set_local_object( + information, + _Objects_Get_index( the_object->id ), + the_object + ); +} + +/** + * @brief Puts back an object obtained with _Objects_Get(). + * + * This function decrements the thread dispatch disable level. The + * _Thread_Dispatch() is called if the level reaches zero. + */ +RTEMS_INLINE_ROUTINE void _Objects_Put( + Objects_Control *the_object +) +{ + (void) the_object; + _Thread_Enable_dispatch(); +} + +/** + * @brief Puts back an object obtained with _Objects_Get(). + * + * This function decrements the thread dispatch disable level. The + * _Thread_Dispatch() is not called if the level reaches zero, thus a thread + * dispatch will not take place immediately on the current processor. + */ +RTEMS_INLINE_ROUTINE void _Objects_Put_without_thread_dispatch( + Objects_Control *the_object +) +{ + (void) the_object; + _Thread_Unnest_dispatch(); +} + +/** + * @brief Locks the object allocator mutex. + * + * While holding the allocator mutex the executing thread is protected from + * asynchronous thread restart and deletion. + * + * The usage of the object allocator mutex with the thread life protection + * makes it possible to allocate and free objects without thread dispatching + * disabled. The usage of a unified workspace and unlimited objects may lead + * to heap fragmentation. Thus the execution time of the _Objects_Allocate() + * function may increase during system run-time. + * + * @see _Objects_Allocator_unlock() and _Objects_Allocate(). + */ +RTEMS_INLINE_ROUTINE void _Objects_Allocator_lock( void ) +{ + _RTEMS_Lock_allocator(); +} + +/** + * @brief Unlocks the object allocator mutex. + * + * In case the mutex is fully unlocked, then this function restores the + * previous thread life protection state and thus may not return if the + * executing thread was restarted or deleted in the mean-time. + */ +RTEMS_INLINE_ROUTINE void _Objects_Allocator_unlock( void ) +{ + _RTEMS_Unlock_allocator(); +} + +/** @} */ + +#ifdef __cplusplus +} +#endif + +#if defined(RTEMS_MULTIPROCESSING) +#include <rtems/score/objectmp.h> +#endif + + +#endif +/* end of include file */ |