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Diffstat (limited to 'include/libnds/nds/arm9/console.h')
-rw-r--r-- | include/libnds/nds/arm9/console.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/include/libnds/nds/arm9/console.h b/include/libnds/nds/arm9/console.h new file mode 100644 index 0000000000..c258401070 --- /dev/null +++ b/include/libnds/nds/arm9/console.h @@ -0,0 +1,85 @@ +/*--------------------------------------------------------------------------------- + console functions + + Copyright (C) 2005 + Michael Noland (joat) + Jason Rogers (dovoto) + Dave Murphy (WinterMute) + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any + damages arising from the use of this software. + + Permission is granted to anyone to use this software for any + purpose, including commercial applications, and to alter it and + redistribute it freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you + must not claim that you wrote the original software. If you use + this software in a product, an acknowledgment in the product + documentation would be appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and + must not be misrepresented as being the original software. + 3. This notice may not be removed or altered from any source + distribution. + + +---------------------------------------------------------------------------------*/ + +/*! \file console.h + \brief nds stdio support. +*/ + +#ifndef CONSOLE_H +#define CONSOLE_H + +#define CONSOLE_USE_COLOR255 16 + +#include <nds/jtypes.h> + +#ifdef __cplusplus +extern "C" { +#endif +/*! \fn void consoleInit(u16* font, u16* charBase, u16 numCharacters, u8 charStart, u16* map, u8 pal, u8 bitDepth) + \brief Initialise the console. + \param font base address of the 16 color font to use + \param charBase VRAM address to load the font + \param numCharacters number of characters in the font + \param charStart ascii code of the first character in the font + \param map base address of the map to use for printing + \param pal 16 color palette index to use + \param bitDepth 256/16 color tile flag. + + Initializes the console with the given parameters. When pal is greater than 15 and + bitDepth is 16 then all non zero entries in the font are set to index 255. When bitDepth + is not 16 then the font tiles are created as 8bit (256 color). + +*/ +void consoleInit(u16* font, u16* charBase, u16 numCharacters, u8 charStart, u16* map, u8 pal, u8 bitDepth); +/*! \fn void consoleInitDefault(u16* map, u16* charBase, u8 bitDepth) + \brief Initialize the console with some default parameters. + \param charBase VRAM address to load the font + \param map base address of the map to use for printing + \param bitDepth 256/16 color tile flag + + This function calls consoleInit() with the default built in font and character ranges, the parameters given + are as for that function. +*/ +void consoleInitDefault(u16* map, u16* charBase, u8 bitDepth); + +/*! \fn void consoleDemoInit(void) +\brief Initialize the console to a default state for prototyping. +This function sets the console to use sub display, VRAM_C, and BG0 and enables MODE_0_2D on the +sub display. It is intended for use in prototyping applications which need print ability and not actual +game use. Print functionality can be utilized with just this call. +*/ +void consoleDemoInit(void); +/*! \fn void consoleClear(void) +\brief Clears the screan by iprintf("\x1b[2J"); +*/ +void consoleClear(void); +#ifdef __cplusplus +} +#endif + +#endif |