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/*
 *  Thread Handler
 *
 *
 *  COPYRIGHT (c) 1989-1999.
 *  On-Line Applications Research Corporation (OAR).
 *
 *  The license and distribution terms for this file may be
 *  found in the file LICENSE in this distribution or at
 *  http://www.rtems.com/license/LICENSE.
 *
 *  $Id$
 */

#if HAVE_CONFIG_H
#include "config.h"
#endif

#include <rtems/system.h>
#include <rtems/score/apiext.h>
#include <rtems/score/context.h>
#include <rtems/score/coremutex.h>
#include <rtems/score/interr.h>
#include <rtems/score/isr.h>
#include <rtems/score/object.h>
#include <rtems/score/priority.h>
#include <rtems/score/states.h>
#include <rtems/score/sysstate.h>
#include <rtems/score/thread.h>
#include <rtems/score/threadq.h>
#include <rtems/score/userext.h>
#include <rtems/score/wkspace.h>

/*
 *  _Thread_Reset
 *
 *  DESCRIPTION:
 *
 *  This routine resets a thread to its initial stat but does
 *  not actually restart it.  Some APIs do this in separate
 *  operations and this division helps support this.
 */

void _Thread_Reset(
  Thread_Control            *the_thread,
  void                      *pointer_argument,
  Thread_Entry_numeric_type  numeric_argument
)
{
  CORE_mutex_Control *mutex;
  ISR_Level              level;

  the_thread->resource_count   = 0;
  #if defined(RTEMS_ITRON_API)
    the_thread->suspend_count  = 0;
  #endif
  the_thread->is_preemptible   = the_thread->Start.is_preemptible;
  the_thread->budget_algorithm = the_thread->Start.budget_algorithm;
  the_thread->budget_callout   = the_thread->Start.budget_callout;

  the_thread->Start.pointer_argument = pointer_argument;
  the_thread->Start.numeric_argument = numeric_argument;

  if ( !_Thread_queue_Extract_with_proxy( the_thread ) ) {

    if ( _Watchdog_Is_active( &the_thread->Timer ) )
      (void) _Watchdog_Remove( &the_thread->Timer );
  }

  _ISR_Disable( level );
  if ( the_thread->Priority_node.waiting_to_hold != NULL ) {
    mutex = _Thread_Dequeue_priority_node( &the_thread->Priority_node );
    _Thread_Evaluate_priority( mutex->holder );
  }
  _ISR_Enable( level );

  _ISR_Disable( level );
  while ( !_Chain_Is_empty( &the_thread->Priority_node.Inherited_priorities ) ) {
    _Thread_Dequeue_priority_node(
      ((Thread_Priority_node*)_Chain_First(
        &the_thread->Priority_node.Inherited_priorities
      ))
    );
    _ISR_Flash( level );
  }
  _ISR_Enable( level );

  if ( the_thread->Priority_node.current_priority != the_thread->Start.initial_priority ) {
    the_thread->Priority_node.real_priority = the_thread->Start.initial_priority;
    _Thread_Set_priority( the_thread, the_thread->Start.initial_priority );
  }
}