/* SPDX-License-Identifier: BSD-2-Clause */ /** * @file * * @ingroup ScoreMtxReqSurrender */ /* * Copyright (C) 2021 embedded brains GmbH & Co. KG * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /* * This file is part of the RTEMS quality process and was automatically * generated. If you find something that needs to be fixed or * worded better please post a report or patch to an RTEMS mailing list * or raise a bug report: * * https://www.rtems.org/bugs.html * * For information on updating and regenerating please refer to the How-To * section in the Software Requirements Engineering chapter of the * RTEMS Software Engineering manual. The manual is provided as a part of * a release. For development sources please refer to the online * documentation at: * * https://docs.rtems.org */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "tr-mtx-surrender.h" #include "tr-tq-surrender-priority-inherit.h" #include "tr-tq-surrender.h" #include /** * @defgroup ScoreMtxReqSurrender spec:/score/mtx/req/surrender * * @ingroup TestsuitesValidationNoClock0 * * @{ */ typedef struct { uint32_t Skip : 1; uint32_t Pre_Protocol_NA : 1; uint32_t Pre_Discipline_NA : 1; uint32_t Pre_Recursive_NA : 1; uint32_t Pre_OwnerCheck_NA : 1; uint32_t Pre_Owner_NA : 1; uint32_t Pre_Nested_NA : 1; uint32_t Pre_Blocked_NA : 1; uint32_t Pre_Priority_NA : 1; uint32_t Post_Status : 2; uint32_t Post_Owner : 3; uint32_t Post_Surrender : 3; uint32_t Post_Priority : 2; } ScoreMtxReqSurrender_Entry; /** * @brief Test context for spec:/score/mtx/req/surrender test case. */ typedef struct { /** * @brief If this member is true, then the calling thread shall be the owner * of the mutex. */ bool owner_caller; /** * @brief If this member is true, then a thread other than the calling thread * shall be the owner of the mutex. */ bool owner_other; /** * @brief If this member is true, then the calling thread shall have seized * the mutex recursively. */ bool nested; /** * @brief If this member is true, then there shall be a thread blocked * waiting for the mutex. */ bool blocked; /** * @brief This member contains the real priority of the calling thread. */ rtems_task_priority priority_real; /** * @brief This member contains the current priority of the calling thread * before the directive call. */ rtems_task_priority priority_before; /** * @brief This member contains the return status of the directive call. */ Status_Control status; /** * @brief This member contains the owner of the mutex after the directive * call. */ const rtems_tcb *owner_after; /** * @brief This member contains the current priority of the calling thread * after the directive call. */ rtems_task_priority priority_after; /** * @brief This member contains the counter snapshot after the directive call. */ uint32_t counter; /** * @brief This member contains a copy of the corresponding * ScoreMtxReqSurrender_Run() parameter. */ TQMtxContext *tq_ctx; struct { /** * @brief This member defines the pre-condition indices for the next * action. */ size_t pci[ 8 ]; /** * @brief This member defines the pre-condition states for the next action. */ size_t pcs[ 8 ]; /** * @brief If this member is true, then the test action loop is executed. */ bool in_action_loop; /** * @brief This member contains the next transition map index. */ size_t index; /** * @brief This member contains the current transition map entry. */ ScoreMtxReqSurrender_Entry entry; /** * @brief If this member is true, then the current transition variant * should be skipped. */ bool skip; } Map; } ScoreMtxReqSurrender_Context; static ScoreMtxReqSurrender_Context ScoreMtxReqSurrender_Instance; static const char * const ScoreMtxReqSurrender_PreDesc_Protocol[] = { "None", "Inherit", "Ceiling", "MrsP", "NA" }; static const char * const ScoreMtxReqSurrender_PreDesc_Discipline[] = { "FIFO", "Priority", "NA" }; static const char * const ScoreMtxReqSurrender_PreDesc_Recursive[] = { "Allowed", "NotAllowed", "NA" }; static const char * const ScoreMtxReqSurrender_PreDesc_OwnerCheck[] = { "Yes", "No", "NA" }; static const char * const ScoreMtxReqSurrender_PreDesc_Owner[] = { "None", "Caller", "Other", "NA" }; static const char * const ScoreMtxReqSurrender_PreDesc_Nested[] = { "Yes", "No", "NA" }; static const char * const ScoreMtxReqSurrender_PreDesc_Blocked[] = { "Yes", "No", "NA" }; static const char * const ScoreMtxReqSurrender_PreDesc_Priority[] = { "High", "Equal", "Low", "NA" }; static const char * const * const ScoreMtxReqSurrender_PreDesc[] = { ScoreMtxReqSurrender_PreDesc_Protocol, ScoreMtxReqSurrender_PreDesc_Discipline, ScoreMtxReqSurrender_PreDesc_Recursive, ScoreMtxReqSurrender_PreDesc_OwnerCheck, ScoreMtxReqSurrender_PreDesc_Owner, ScoreMtxReqSurrender_PreDesc_Nested, ScoreMtxReqSurrender_PreDesc_Blocked, ScoreMtxReqSurrender_PreDesc_Priority, NULL }; #if defined(RTEMS_SMP) #include "tr-tq-surrender-mrsp.h" #endif typedef ScoreMtxReqSurrender_Context Context; static Status_Control Status( const Context *ctx, Status_Control status ) { return TQConvertStatus( &ctx->tq_ctx->base, status ); } static void Action( Context *ctx ) { Status_Control status; TQSetScheduler( &ctx->tq_ctx->base, TQ_HELPER_A, SCHEDULER_A_ID, PRIO_VERY_HIGH ); TQSetScheduler( &ctx->tq_ctx->base, TQ_BLOCKER_A, SCHEDULER_A_ID, PRIO_VERY_HIGH ); if ( ctx->owner_caller ) { status = TQEnqueue( &ctx->tq_ctx->base, TQ_NO_WAIT ); T_eq_int( status, Status( ctx, STATUS_SUCCESSFUL ) ); } else if ( ctx->owner_other ) { TQSend( &ctx->tq_ctx->base, TQ_HELPER_A, TQ_EVENT_ENQUEUE ); } if ( ctx->nested ) { status = TQEnqueue( &ctx->tq_ctx->base, TQ_NO_WAIT ); T_eq_int( status, Status( ctx, STATUS_SUCCESSFUL ) ); } if ( ctx->blocked ) { TQSend( &ctx->tq_ctx->base, TQ_BLOCKER_A, TQ_EVENT_ENQUEUE ); Yield(); } TQResetCounter( &ctx->tq_ctx->base ); SetSelfPriority( ctx->priority_real ); ctx->priority_before = GetSelfPriority(); TQSchedulerRecordStart( &ctx->tq_ctx->base ); ctx->status = TQSurrender( &ctx->tq_ctx->base ); TQSchedulerRecordStop( &ctx->tq_ctx->base ); ctx->owner_after = TQGetOwner( &ctx->tq_ctx->base ); ctx->priority_after = GetSelfPriority(); SetSelfPriority( PRIO_NORMAL ); Yield(); ctx->counter = TQGetCounter( &ctx->tq_ctx->base ); if ( ctx->nested ) { status = TQSurrender( &ctx->tq_ctx->base ); T_eq_int( status, Status( ctx, STATUS_SUCCESSFUL ) ); } if ( ctx->owner_other ) { TQSend( &ctx->tq_ctx->base, TQ_HELPER_A, TQ_EVENT_SURRENDER ); } if ( ctx->blocked ) { TQSend( &ctx->tq_ctx->base, TQ_BLOCKER_A, TQ_EVENT_SURRENDER ); } } static void ActionSticky( Context *ctx ) { Status_Control status; TQSetScheduler( &ctx->tq_ctx->base, TQ_HELPER_A, SCHEDULER_A_ID, PRIO_VERY_HIGH ); TQSetScheduler( &ctx->tq_ctx->base, TQ_BLOCKER_A, SCHEDULER_B_ID, PRIO_VERY_HIGH ); if ( ctx->owner_caller ) { status = TQEnqueue( &ctx->tq_ctx->base, TQ_NO_WAIT ); T_eq_int( status, Status( ctx, STATUS_SUCCESSFUL ) ); } else if ( ctx->owner_other ) { SetSelfScheduler( SCHEDULER_B_ID, PRIO_ULTRA_HIGH ); TQSendAndSynchronizeRunner( &ctx->tq_ctx->base, TQ_HELPER_A, TQ_EVENT_ENQUEUE ); SetSelfScheduler( SCHEDULER_A_ID, PRIO_ULTRA_HIGH ); } if ( ctx->nested ) { status = TQEnqueue( &ctx->tq_ctx->base, TQ_NO_WAIT ); T_eq_int( status, Status( ctx, STATUS_SUCCESSFUL ) ); } if ( ctx->blocked ) { TQSendAndWaitForIntendToBlock( &ctx->tq_ctx->base, TQ_BLOCKER_A, TQ_EVENT_ENQUEUE ); } TQResetCounter( &ctx->tq_ctx->base ); SetSelfPriority( ctx->priority_real ); ctx->priority_before = GetSelfPriority(); TQSchedulerRecordStart( &ctx->tq_ctx->base ); ctx->status = TQSurrender( &ctx->tq_ctx->base ); TQSchedulerRecordStop( &ctx->tq_ctx->base ); ctx->owner_after = TQGetOwner( &ctx->tq_ctx->base ); ctx->priority_after = GetSelfPriority(); if ( ctx->status == Status( ctx, STATUS_SUCCESSFUL ) ) { TQWaitForExecutionStop( &ctx->tq_ctx->base, TQ_BLOCKER_A ); } ctx->counter = TQGetCounter( &ctx->tq_ctx->base ); if ( ctx->nested ) { status = TQSurrender( &ctx->tq_ctx->base ); T_eq_int( status, Status( ctx, STATUS_SUCCESSFUL ) ); } if ( ctx->owner_other ) { SetSelfScheduler( SCHEDULER_B_ID, PRIO_ULTRA_HIGH ); TQSendAndSynchronizeRunner( &ctx->tq_ctx->base, TQ_HELPER_A, TQ_EVENT_SURRENDER ); SetSelfScheduler( SCHEDULER_A_ID, PRIO_NORMAL ); } else { SetSelfPriority( PRIO_NORMAL ); } if ( ctx->blocked ) { TQSendAndSynchronizeRunner( &ctx->tq_ctx->base, TQ_BLOCKER_A, TQ_EVENT_SURRENDER ); } } static void ScoreMtxReqSurrender_Pre_Protocol_Prepare( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Pre_Protocol state ) { switch ( state ) { case ScoreMtxReqSurrender_Pre_Protocol_None: { /* * Where the mutex does not use a locking protocol. */ if ( ctx->tq_ctx->protocol != TQ_MTX_NO_PROTOCOL ) { ctx->Map.skip = true; } break; } case ScoreMtxReqSurrender_Pre_Protocol_Inherit: { /* * Where the mutex uses the priority inheritance locking protocol. */ if ( ctx->tq_ctx->protocol != TQ_MTX_PRIORITY_INHERIT ) { ctx->Map.skip = true; } break; } case ScoreMtxReqSurrender_Pre_Protocol_Ceiling: { /* * Where the mutex uses the priority ceiling locking protocol. */ if ( ctx->tq_ctx->protocol != TQ_MTX_PRIORITY_CEILING ) { ctx->Map.skip = true; } break; } case ScoreMtxReqSurrender_Pre_Protocol_MrsP: { /* * Where the mutex uses the MrsP locking protocol. */ if ( ctx->tq_ctx->protocol != TQ_MTX_MRSP ) { ctx->Map.skip = true; } break; } case ScoreMtxReqSurrender_Pre_Protocol_NA: break; } } static void ScoreMtxReqSurrender_Pre_Discipline_Prepare( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Pre_Discipline state ) { switch ( state ) { case ScoreMtxReqSurrender_Pre_Discipline_FIFO: { /* * Where the thread queue of the mutex uses the FIFO discipline. */ if ( ctx->tq_ctx->base.discipline != TQ_FIFO ) { ctx->Map.skip = true; } break; } case ScoreMtxReqSurrender_Pre_Discipline_Priority: { /* * Where the thread queue of the mutex uses the priority discipline. */ if ( ctx->tq_ctx->base.discipline != TQ_PRIORITY ) { ctx->Map.skip = true; } break; } case ScoreMtxReqSurrender_Pre_Discipline_NA: break; } } static void ScoreMtxReqSurrender_Pre_Recursive_Prepare( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Pre_Recursive state ) { switch ( state ) { case ScoreMtxReqSurrender_Pre_Recursive_Allowed: { /* * Where a recursive seize of the mutex is allowed. */ if ( ctx->tq_ctx->recursive != TQ_MTX_RECURSIVE_ALLOWED ) { ctx->Map.skip = true; } break; } case ScoreMtxReqSurrender_Pre_Recursive_NotAllowed: { /* * Where a recursive seize of the mutex is not allowed. */ if ( ctx->tq_ctx->recursive == TQ_MTX_RECURSIVE_ALLOWED ) { ctx->Map.skip = true; } break; } case ScoreMtxReqSurrender_Pre_Recursive_NA: break; } } static void ScoreMtxReqSurrender_Pre_OwnerCheck_Prepare( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Pre_OwnerCheck state ) { switch ( state ) { case ScoreMtxReqSurrender_Pre_OwnerCheck_Yes: { /* * Where the surrender checks that the mutex owner is the calling thread. */ if ( ctx->tq_ctx->owner_check != TQ_MTX_CHECKS_OWNER ) { ctx->Map.skip = true; } break; } case ScoreMtxReqSurrender_Pre_OwnerCheck_No: { /* * Where the surrender does not check that the mutex owner is the calling * thread. */ if ( ctx->tq_ctx->owner_check != TQ_MTX_NO_OWNER_CHECK ) { ctx->Map.skip = true; } break; } case ScoreMtxReqSurrender_Pre_OwnerCheck_NA: break; } } static void ScoreMtxReqSurrender_Pre_Owner_Prepare( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Pre_Owner state ) { switch ( state ) { case ScoreMtxReqSurrender_Pre_Owner_None: { /* * While the mutex has no owner. */ ctx->owner_caller = false; ctx->owner_other = false; break; } case ScoreMtxReqSurrender_Pre_Owner_Caller: { /* * While the owner of the mutex is the calling thread. */ ctx->owner_caller = true; ctx->owner_other = false; break; } case ScoreMtxReqSurrender_Pre_Owner_Other: { /* * While the owner of the mutex is a thread other than the calling * thread. */ ctx->owner_caller = false; ctx->owner_other = true; break; } case ScoreMtxReqSurrender_Pre_Owner_NA: break; } } static void ScoreMtxReqSurrender_Pre_Nested_Prepare( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Pre_Nested state ) { switch ( state ) { case ScoreMtxReqSurrender_Pre_Nested_Yes: { /* * While calling thread seized the mutex recursively. */ ctx->nested = true; break; } case ScoreMtxReqSurrender_Pre_Nested_No: { /* * While calling thread seized the mutex not recursively. */ ctx->nested = false; break; } case ScoreMtxReqSurrender_Pre_Nested_NA: break; } } static void ScoreMtxReqSurrender_Pre_Blocked_Prepare( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Pre_Blocked state ) { switch ( state ) { case ScoreMtxReqSurrender_Pre_Blocked_Yes: { /* * While the mutex has threads blocked on the mutex. */ ctx->blocked = true; break; } case ScoreMtxReqSurrender_Pre_Blocked_No: { /* * While no threads are blocked on the mutex. */ ctx->blocked = false; break; } case ScoreMtxReqSurrender_Pre_Blocked_NA: break; } } static void ScoreMtxReqSurrender_Pre_Priority_Prepare( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Pre_Priority state ) { switch ( state ) { case ScoreMtxReqSurrender_Pre_Priority_High: { /* * While the current priority of the calling thread without the * priorities available through the mutex would be higher than the * highest priority of the priorities available through the mutex. */ ctx->priority_real = PRIO_ULTRA_HIGH; break; } case ScoreMtxReqSurrender_Pre_Priority_Equal: { /* * While the current priority of the calling thread without the * priorities available through the mutex would be equal to the highest * priority of the priorities available through the mutex. */ ctx->priority_real = PRIO_VERY_HIGH; break; } case ScoreMtxReqSurrender_Pre_Priority_Low: { /* * While the current priority of the calling thread without the * priorities available through the mutex would be lower than the highest * priority of the priorities available through the mutex. */ ctx->priority_real = PRIO_HIGH; break; } case ScoreMtxReqSurrender_Pre_Priority_NA: break; } } static void ScoreMtxReqSurrender_Post_Status_Check( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Post_Status state ) { switch ( state ) { case ScoreMtxReqSurrender_Post_Status_Ok: { /* * The return status of the directive call shall be derived from * STATUS_SUCCESSFUL. */ T_eq_int( ctx->status, Status( ctx, STATUS_SUCCESSFUL ) ); break; } case ScoreMtxReqSurrender_Post_Status_NotOwner: { /* * The return status of the directive call shall be derived from * STATUS_NOT_OWNER. */ T_eq_int( ctx->status, Status( ctx, STATUS_NOT_OWNER ) ); break; } case ScoreMtxReqSurrender_Post_Status_NA: break; } } static void ScoreMtxReqSurrender_Post_Owner_Check( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Post_Owner state ) { switch ( state ) { case ScoreMtxReqSurrender_Post_Owner_None: { /* * The mutex shall have no owner. */ T_null( ctx->owner_after ); break; } case ScoreMtxReqSurrender_Post_Owner_Caller: { /* * The owner of the mutex shall be the calling thread. */ T_eq_ptr( ctx->owner_after, ctx->tq_ctx->base.runner_tcb ); break; } case ScoreMtxReqSurrender_Post_Owner_Other: { /* * The owner of the mutex shall not be modified. */ T_eq_ptr( ctx->owner_after, ctx->tq_ctx->base.worker_tcb[ TQ_HELPER_A ] ); break; } case ScoreMtxReqSurrender_Post_Owner_First: { /* * The owner of the mutex shall be dequeued thread. */ T_eq_ptr( ctx->owner_after, ctx->tq_ctx->base.worker_tcb[ TQ_BLOCKER_A ] ); break; } case ScoreMtxReqSurrender_Post_Owner_NA: break; } } static void ScoreMtxReqSurrender_Post_Surrender_Check( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Post_Surrender state ) { switch ( state ) { case ScoreMtxReqSurrender_Post_Surrender_Nop: { /* * The thread queue of the mutex shall not be surrendered to a thread. */ T_eq_u32( ctx->counter, 0 ); break; } case ScoreMtxReqSurrender_Post_Surrender_FIFO: { /* * The thread queue of the mutex shall be surrendered in FIFO order. */ T_eq_u32( ctx->counter, 1 ); ScoreTqReqSurrender_Run( &ctx->tq_ctx->base ); break; } case ScoreMtxReqSurrender_Post_Surrender_Priority: { /* * The thread queue of the mutex shall be surrendered in priority order. */ T_eq_u32( ctx->counter, 1 ); ScoreTqReqSurrender_Run( &ctx->tq_ctx->base ); break; } case ScoreMtxReqSurrender_Post_Surrender_PriorityInherit: { /* * The thread queue of the mutex shall be surrendered in priority order * with priority inheritance. */ T_eq_u32( ctx->counter, 1 ); ScoreTqReqSurrenderPriorityInherit_Run( &ctx->tq_ctx->base ); break; } case ScoreMtxReqSurrender_Post_Surrender_MrsP: { /* * The thread queue of the mutex shall be surrendered in priority order * with MrsP. */ #if defined(RTEMS_SMP) T_eq_u32( ctx->counter, 1 ); ScoreTqReqSurrenderMrsp_Run( &ctx->tq_ctx->base ); #else T_unreachable(); #endif break; } case ScoreMtxReqSurrender_Post_Surrender_NA: break; } } static void ScoreMtxReqSurrender_Post_Priority_Check( ScoreMtxReqSurrender_Context *ctx, ScoreMtxReqSurrender_Post_Priority state ) { switch ( state ) { case ScoreMtxReqSurrender_Post_Priority_Nop: { /* * The current priority of the calling thread shall be not be modified. */ T_eq_u32( ctx->priority_after, ctx->priority_before ); break; } case ScoreMtxReqSurrender_Post_Priority_Low: { /* * The current priority of the calling thread shall be lowered to reflect * the removal of the priorities available through the mutex. */ T_eq_u32( ctx->priority_after, ctx->priority_real ); break; } case ScoreMtxReqSurrender_Post_Priority_NA: break; } } static void ScoreMtxReqSurrender_Prepare( ScoreMtxReqSurrender_Context *ctx ) { ctx->owner_caller = false; ctx->owner_other = false; ctx->nested = false; ctx->blocked = false; if ( ctx->tq_ctx->base.enqueue_variant == TQ_ENQUEUE_STICKY ) { ctx->priority_real = PRIO_ULTRA_HIGH; } else { ctx->priority_real = PRIO_NORMAL; } } static void ScoreMtxReqSurrender_Action( ScoreMtxReqSurrender_Context *ctx ) { if ( ctx->tq_ctx->base.enqueue_variant == TQ_ENQUEUE_STICKY ) { ActionSticky( ctx ); } else { Action( ctx ); } } static const ScoreMtxReqSurrender_Entry ScoreMtxReqSurrender_Entries[] = { { 1, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_NA, ScoreMtxReqSurrender_Post_Owner_NA, ScoreMtxReqSurrender_Post_Surrender_NA, ScoreMtxReqSurrender_Post_Priority_NA }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_NA, ScoreMtxReqSurrender_Post_Owner_NA, ScoreMtxReqSurrender_Post_Surrender_NA, ScoreMtxReqSurrender_Post_Priority_NA }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_NA, ScoreMtxReqSurrender_Post_Owner_NA, ScoreMtxReqSurrender_Post_Surrender_NA, ScoreMtxReqSurrender_Post_Priority_NA }, { 0, 0, 0, 0, 0, 0, 1, 0, 1, ScoreMtxReqSurrender_Post_Status_NotOwner, ScoreMtxReqSurrender_Post_Owner_Other, ScoreMtxReqSurrender_Post_Surrender_Nop, ScoreMtxReqSurrender_Post_Priority_Nop }, { 1, 0, 0, 0, 0, 0, 1, 0, 1, ScoreMtxReqSurrender_Post_Status_NA, ScoreMtxReqSurrender_Post_Owner_NA, ScoreMtxReqSurrender_Post_Surrender_NA, ScoreMtxReqSurrender_Post_Priority_NA }, { 0, 0, 0, 0, 0, 0, 1, 0, 1, ScoreMtxReqSurrender_Post_Status_NotOwner, ScoreMtxReqSurrender_Post_Owner_None, ScoreMtxReqSurrender_Post_Surrender_Nop, ScoreMtxReqSurrender_Post_Priority_Nop }, { 0, 0, 0, 0, 0, 0, 0, 0, 1, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_None, ScoreMtxReqSurrender_Post_Surrender_Nop, ScoreMtxReqSurrender_Post_Priority_Nop }, { 0, 0, 0, 0, 0, 0, 0, 0, 1, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_Caller, ScoreMtxReqSurrender_Post_Surrender_Nop, ScoreMtxReqSurrender_Post_Priority_Nop }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_Caller, ScoreMtxReqSurrender_Post_Surrender_Nop, ScoreMtxReqSurrender_Post_Priority_Nop }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_None, ScoreMtxReqSurrender_Post_Surrender_Nop, ScoreMtxReqSurrender_Post_Priority_Nop }, { 0, 0, 0, 0, 0, 0, 0, 0, 1, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_First, ScoreMtxReqSurrender_Post_Surrender_FIFO, ScoreMtxReqSurrender_Post_Priority_Nop }, { 0, 0, 0, 0, 0, 0, 0, 0, 1, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_First, ScoreMtxReqSurrender_Post_Surrender_Priority, ScoreMtxReqSurrender_Post_Priority_Nop }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_First, ScoreMtxReqSurrender_Post_Surrender_PriorityInherit, ScoreMtxReqSurrender_Post_Priority_Nop }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_First, ScoreMtxReqSurrender_Post_Surrender_Priority, ScoreMtxReqSurrender_Post_Priority_Nop }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_None, ScoreMtxReqSurrender_Post_Surrender_Nop, ScoreMtxReqSurrender_Post_Priority_Low }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_First, ScoreMtxReqSurrender_Post_Surrender_MrsP, ScoreMtxReqSurrender_Post_Priority_Nop }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_First, ScoreMtxReqSurrender_Post_Surrender_PriorityInherit, ScoreMtxReqSurrender_Post_Priority_Low }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_First, ScoreMtxReqSurrender_Post_Surrender_Priority, ScoreMtxReqSurrender_Post_Priority_Low }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, ScoreMtxReqSurrender_Post_Status_Ok, ScoreMtxReqSurrender_Post_Owner_First, ScoreMtxReqSurrender_Post_Surrender_MrsP, ScoreMtxReqSurrender_Post_Priority_Low } }; static const uint8_t ScoreMtxReqSurrender_Map[] = { 4, 4, 4, 5, 5, 5, 4, 4, 4, 5, 5, 5, 7, 7, 7, 7, 7, 7, 10, 10, 10, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 7, 7, 7, 10, 10, 10, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 4, 4, 4, 5, 5, 5, 2, 2, 2, 2, 2, 2, 10, 10, 10, 6, 6, 6, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 10, 10, 10, 6, 6, 6, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 4, 4, 4, 5, 5, 5, 4, 4, 4, 5, 5, 5, 7, 7, 7, 7, 7, 7, 11, 11, 11, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 7, 7, 7, 11, 11, 11, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 4, 4, 4, 5, 5, 5, 2, 2, 2, 2, 2, 2, 11, 11, 11, 6, 6, 6, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 11, 11, 11, 6, 6, 6, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 5, 5, 5, 4, 4, 4, 5, 5, 5, 8, 8, 8, 7, 7, 7, 12, 12, 16, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 7, 7, 7, 12, 12, 16, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 4, 4, 4, 5, 5, 5, 2, 2, 2, 2, 2, 2, 12, 12, 16, 6, 6, 6, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 12, 12, 16, 6, 6, 6, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 5, 5, 5, 4, 4, 4, 5, 5, 5, 8, 8, 8, 8, 8, 8, 13, 13, 17, 9, 9, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 13, 13, 17, 9, 9, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 4, 4, 4, 5, 5, 5, 2, 2, 2, 2, 2, 2, 13, 13, 17, 9, 9, 14, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 13, 13, 17, 9, 9, 14, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 5, 5, 5, 4, 4, 4, 5, 5, 5, 8, 8, 8, 8, 8, 8, 15, 15, 18, 9, 9, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 15, 15, 18, 9, 9, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 4, 4, 4, 5, 5, 5, 2, 2, 2, 2, 2, 2, 15, 15, 18, 9, 9, 14, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 15, 15, 18, 9, 9, 14, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1 }; static size_t ScoreMtxReqSurrender_Scope( void *arg, char *buf, size_t n ) { ScoreMtxReqSurrender_Context *ctx; ctx = arg; if ( ctx->Map.in_action_loop ) { return T_get_scope( ScoreMtxReqSurrender_PreDesc, buf, n, ctx->Map.pcs ); } return 0; } static T_fixture ScoreMtxReqSurrender_Fixture = { .setup = NULL, .stop = NULL, .teardown = NULL, .scope = ScoreMtxReqSurrender_Scope, .initial_context = &ScoreMtxReqSurrender_Instance }; static const uint16_t ScoreMtxReqSurrender_Weights[] = { 288, 144, 72, 36, 12, 6, 3, 1 }; static void ScoreMtxReqSurrender_Skip( ScoreMtxReqSurrender_Context *ctx, size_t index ) { switch ( index + 1 ) { case 1: ctx->Map.pci[ 1 ] = ScoreMtxReqSurrender_Pre_Discipline_NA - 1; /* Fall through */ case 2: ctx->Map.pci[ 2 ] = ScoreMtxReqSurrender_Pre_Recursive_NA - 1; /* Fall through */ case 3: ctx->Map.pci[ 3 ] = ScoreMtxReqSurrender_Pre_OwnerCheck_NA - 1; /* Fall through */ case 4: ctx->Map.pci[ 4 ] = ScoreMtxReqSurrender_Pre_Owner_NA - 1; /* Fall through */ case 5: ctx->Map.pci[ 5 ] = ScoreMtxReqSurrender_Pre_Nested_NA - 1; /* Fall through */ case 6: ctx->Map.pci[ 6 ] = ScoreMtxReqSurrender_Pre_Blocked_NA - 1; /* Fall through */ case 7: ctx->Map.pci[ 7 ] = ScoreMtxReqSurrender_Pre_Priority_NA - 1; break; } } static inline ScoreMtxReqSurrender_Entry ScoreMtxReqSurrender_PopEntry( ScoreMtxReqSurrender_Context *ctx ) { size_t index; if ( ctx->Map.skip ) { size_t i; ctx->Map.skip = false; index = 0; for ( i = 0; i < 8; ++i ) { index += ScoreMtxReqSurrender_Weights[ i ] * ctx->Map.pci[ i ]; } } else { index = ctx->Map.index; } ctx->Map.index = index + 1; return ScoreMtxReqSurrender_Entries[ ScoreMtxReqSurrender_Map[ index ] ]; } static void ScoreMtxReqSurrender_SetPreConditionStates( ScoreMtxReqSurrender_Context *ctx ) { ctx->Map.pcs[ 0 ] = ctx->Map.pci[ 0 ]; ctx->Map.pcs[ 1 ] = ctx->Map.pci[ 1 ]; ctx->Map.pcs[ 2 ] = ctx->Map.pci[ 2 ]; ctx->Map.pcs[ 3 ] = ctx->Map.pci[ 3 ]; ctx->Map.pcs[ 4 ] = ctx->Map.pci[ 4 ]; if ( ctx->Map.entry.Pre_Nested_NA ) { ctx->Map.pcs[ 5 ] = ScoreMtxReqSurrender_Pre_Nested_NA; } else { ctx->Map.pcs[ 5 ] = ctx->Map.pci[ 5 ]; } ctx->Map.pcs[ 6 ] = ctx->Map.pci[ 6 ]; if ( ctx->Map.entry.Pre_Priority_NA ) { ctx->Map.pcs[ 7 ] = ScoreMtxReqSurrender_Pre_Priority_NA; } else { ctx->Map.pcs[ 7 ] = ctx->Map.pci[ 7 ]; } } static void ScoreMtxReqSurrender_TestVariant( ScoreMtxReqSurrender_Context *ctx ) { ScoreMtxReqSurrender_Pre_Protocol_Prepare( ctx, ctx->Map.pcs[ 0 ] ); if ( ctx->Map.skip ) { ScoreMtxReqSurrender_Skip( ctx, 0 ); return; } ScoreMtxReqSurrender_Pre_Discipline_Prepare( ctx, ctx->Map.pcs[ 1 ] ); if ( ctx->Map.skip ) { ScoreMtxReqSurrender_Skip( ctx, 1 ); return; } ScoreMtxReqSurrender_Pre_Recursive_Prepare( ctx, ctx->Map.pcs[ 2 ] ); if ( ctx->Map.skip ) { ScoreMtxReqSurrender_Skip( ctx, 2 ); return; } ScoreMtxReqSurrender_Pre_OwnerCheck_Prepare( ctx, ctx->Map.pcs[ 3 ] ); if ( ctx->Map.skip ) { ScoreMtxReqSurrender_Skip( ctx, 3 ); return; } ScoreMtxReqSurrender_Pre_Owner_Prepare( ctx, ctx->Map.pcs[ 4 ] ); ScoreMtxReqSurrender_Pre_Nested_Prepare( ctx, ctx->Map.pcs[ 5 ] ); ScoreMtxReqSurrender_Pre_Blocked_Prepare( ctx, ctx->Map.pcs[ 6 ] ); ScoreMtxReqSurrender_Pre_Priority_Prepare( ctx, ctx->Map.pcs[ 7 ] ); ScoreMtxReqSurrender_Action( ctx ); ScoreMtxReqSurrender_Post_Status_Check( ctx, ctx->Map.entry.Post_Status ); ScoreMtxReqSurrender_Post_Owner_Check( ctx, ctx->Map.entry.Post_Owner ); ScoreMtxReqSurrender_Post_Surrender_Check( ctx, ctx->Map.entry.Post_Surrender ); ScoreMtxReqSurrender_Post_Priority_Check( ctx, ctx->Map.entry.Post_Priority ); } static T_fixture_node ScoreMtxReqSurrender_Node; static T_remark ScoreMtxReqSurrender_Remark = { .next = NULL, .remark = "ScoreMtxReqSurrender" }; void ScoreMtxReqSurrender_Run( TQMtxContext *tq_ctx ) { ScoreMtxReqSurrender_Context *ctx; ctx = &ScoreMtxReqSurrender_Instance; ctx->tq_ctx = tq_ctx; ctx = T_push_fixture( &ScoreMtxReqSurrender_Node, &ScoreMtxReqSurrender_Fixture ); ctx->Map.in_action_loop = true; ctx->Map.index = 0; ctx->Map.skip = false; for ( ctx->Map.pci[ 0 ] = ScoreMtxReqSurrender_Pre_Protocol_None; ctx->Map.pci[ 0 ] < ScoreMtxReqSurrender_Pre_Protocol_NA; ++ctx->Map.pci[ 0 ] ) { for ( ctx->Map.pci[ 1 ] = ScoreMtxReqSurrender_Pre_Discipline_FIFO; ctx->Map.pci[ 1 ] < ScoreMtxReqSurrender_Pre_Discipline_NA; ++ctx->Map.pci[ 1 ] ) { for ( ctx->Map.pci[ 2 ] = ScoreMtxReqSurrender_Pre_Recursive_Allowed; ctx->Map.pci[ 2 ] < ScoreMtxReqSurrender_Pre_Recursive_NA; ++ctx->Map.pci[ 2 ] ) { for ( ctx->Map.pci[ 3 ] = ScoreMtxReqSurrender_Pre_OwnerCheck_Yes; ctx->Map.pci[ 3 ] < ScoreMtxReqSurrender_Pre_OwnerCheck_NA; ++ctx->Map.pci[ 3 ] ) { for ( ctx->Map.pci[ 4 ] = ScoreMtxReqSurrender_Pre_Owner_None; ctx->Map.pci[ 4 ] < ScoreMtxReqSurrender_Pre_Owner_NA; ++ctx->Map.pci[ 4 ] ) { for ( ctx->Map.pci[ 5 ] = ScoreMtxReqSurrender_Pre_Nested_Yes; ctx->Map.pci[ 5 ] < ScoreMtxReqSurrender_Pre_Nested_NA; ++ctx->Map.pci[ 5 ] ) { for ( ctx->Map.pci[ 6 ] = ScoreMtxReqSurrender_Pre_Blocked_Yes; ctx->Map.pci[ 6 ] < ScoreMtxReqSurrender_Pre_Blocked_NA; ++ctx->Map.pci[ 6 ] ) { for ( ctx->Map.pci[ 7 ] = ScoreMtxReqSurrender_Pre_Priority_High; ctx->Map.pci[ 7 ] < ScoreMtxReqSurrender_Pre_Priority_NA; ++ctx->Map.pci[ 7 ] ) { ctx->Map.entry = ScoreMtxReqSurrender_PopEntry( ctx ); if ( ctx->Map.entry.Skip ) { continue; } ScoreMtxReqSurrender_SetPreConditionStates( ctx ); ScoreMtxReqSurrender_Prepare( ctx ); ScoreMtxReqSurrender_TestVariant( ctx ); } } } } } } } } T_add_remark( &ScoreMtxReqSurrender_Remark ); T_pop_fixture(); } /** @} */