# # Config file for Gameboy Advance ARM -- # # $Id$ # include $(RTEMS_ROOT)/make/custom/default.cfg RTEMS_CPU=arm RTEMS_CPU_MODEL=arm7tdmi # This is the actual bsp directory used during the build process. RTEMS_BSP_FAMILY=gba # This contains the compiler options necessary to select the CPU model # and (hopefully) optimize for it. # #CPU_CFLAGS = -mcpu=$(RTEMS_CPU_MODEL) -mthumb -mthumb-interwork -msoft-float -mstructure-size-boundary=8 CPU_CFLAGS = -mcpu=$(RTEMS_CPU_MODEL) -msoft-float -mstructure-size-boundary=8 # optimize flag: typically -O2 CFLAGS_OPTIMIZE_V = -O2 -g # Some GBA simulators want a .gba extension. define bsp-post-link $(OBJCOPY) -O binary --remove-section=.comment \ --remove-section=.note --strip-unneeded \ $(basename $@).exe $(basename $@)$(DOWNEXT) $(default-bsp-post-link) endef