/** * @file * * @brief Start Thread Multitasking * @ingroup ScoreThread */ /* * COPYRIGHT (c) 1989-2006. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.com/license/LICENSE. */ #if HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #include #include #include #include #include #include #include void _Thread_Start_multitasking( void ) { /* * The system is now multitasking and completely initialized. * This system thread now "hides" in a single processor until * the system is shut down. */ _System_state_Set( SYSTEM_STATE_UP ); _Thread_Dispatch_necessary = false; #if defined(RTEMS_SMP) _Thread_Executing->is_executing = false; _Thread_Heir->is_executing = true; #endif _Thread_Executing = _Thread_Heir; /* * Get the init task(s) running. * * Note: Thread_Dispatch() is normally used to dispatch threads. As * part of its work, Thread_Dispatch() restores floating point * state for the heir task. * * This code avoids Thread_Dispatch(), and so we have to restore * (actually initialize) the floating point state "by hand". * * Ignore the CPU_USE_DEFERRED_FP_SWITCH because we must always * switch in the first thread if it is FP. */ #if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE ) /* * don't need to worry about saving BSP's floating point state */ if ( _Thread_Heir->fp_context != NULL ) _Context_Restore_fp( &_Thread_Heir->fp_context ); #endif #if defined(_CPU_Start_multitasking) _CPU_Start_multitasking( &_Thread_BSP_context, &_Thread_Heir->Registers ); #else _Context_Switch( &_Thread_BSP_context, &_Thread_Heir->Registers ); #endif }