/** * @file * * @brief Restart Thread * @ingroup ScoreThread */ /* * COPYRIGHT (c) 1989-1999. * On-Line Applications Research Corporation (OAR). * * Copyright (c) 2014 embedded brains GmbH. * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.org/license/LICENSE. */ #if HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #include #include #include #include #include #include typedef struct { Chain_Control Chain; ISR_lock_Control Lock; } Thread_Zombie_control; static Thread_Zombie_control _Thread_Zombies = { .Chain = CHAIN_INITIALIZER_EMPTY( _Thread_Zombies.Chain ), .Lock = ISR_LOCK_INITIALIZER( "thread zombies" ) }; static void _Thread_Make_zombie( Thread_Control *the_thread ) { ISR_lock_Context lock_context; Thread_Zombie_control *zombies = &_Thread_Zombies; if ( the_thread->resource_count != 0 ) { _Terminate( INTERNAL_ERROR_CORE, false, INTERNAL_ERROR_RESOURCE_IN_USE ); } _Thread_Set_state( the_thread, STATES_ZOMBIE ); _Thread_queue_Extract_with_proxy( the_thread ); _Watchdog_Remove( &the_thread->Timer ); _ISR_lock_ISR_disable_and_acquire( &zombies->Lock, &lock_context ); _Chain_Append_unprotected( &zombies->Chain, &the_thread->Object.Node ); _ISR_lock_Release_and_ISR_enable( &zombies->Lock, &lock_context ); } static void _Thread_Free( Thread_Control *the_thread ) { _User_extensions_Thread_delete( the_thread ); /* * Free the per-thread scheduling information. */ _Scheduler_Free( _Scheduler_Get( the_thread ), the_thread ); /* * The thread might have been FP. So deal with that. */ #if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE ) #if ( CPU_USE_DEFERRED_FP_SWITCH == TRUE ) if ( _Thread_Is_allocated_fp( the_thread ) ) _Thread_Deallocate_fp(); #endif _Workspace_Free( the_thread->Start.fp_context ); #endif /* * Free the rest of the memory associated with this task * and set the associated pointers to NULL for safety. */ _Thread_Stack_Free( the_thread ); _Workspace_Free( the_thread->Start.tls_area ); _Objects_Free( _Objects_Get_information_id( the_thread->Object.id ), &the_thread->Object ); } static void _Thread_Wait_for_execution_stop( Thread_Control *the_thread ) { #if defined(RTEMS_SMP) /* * It is very unlikely that we see an executing thread here. It can happen * in case the thread termination sequence is interrupted by a slow interrupt * service on a remote processor. */ while ( _Thread_Is_executing_on_a_processor( the_thread ) ) { /* Wait */ } #else (void) the_thread; #endif } void _Thread_Kill_zombies( void ) { ISR_lock_Context lock_context; Thread_Zombie_control *zombies = &_Thread_Zombies; Thread_Control *the_thread; _ISR_lock_ISR_disable_and_acquire( &zombies->Lock, &lock_context ); the_thread = (Thread_Control *) _Chain_Get_unprotected( &zombies->Chain ); while ( the_thread != NULL ) { _ISR_lock_Release_and_ISR_enable( &zombies->Lock, &lock_context ); _Thread_Wait_for_execution_stop( the_thread ); _Thread_Free( the_thread ); _ISR_lock_ISR_disable_and_acquire( &zombies->Lock, &lock_context ); the_thread = (Thread_Control *) _Chain_Get_unprotected( &zombies->Chain ); } _ISR_lock_Release_and_ISR_enable( &zombies->Lock, &lock_context ); } static void _Thread_Start_life_change_for_executing( Thread_Control *executing ) { _Assert( executing->Timer.state == WATCHDOG_INACTIVE ); _Assert( executing->current_state == STATES_READY || executing->current_state == STATES_SUSPENDED ); _Thread_Add_post_switch_action( executing, &executing->Life.Action ); } void _Thread_Life_action_handler( Thread_Control *executing, Thread_Action *action, Per_CPU_Control *cpu, ISR_Level level ) { Thread_Life_state previous_life_state; (void) action; previous_life_state = executing->Life.state; executing->Life.state = THREAD_LIFE_PROTECTED; _Thread_Action_release_and_ISR_enable( cpu, level ); if ( _Thread_Is_life_terminating( previous_life_state ) ) { _User_extensions_Thread_terminate( executing ); } else { _Assert( _Thread_Is_life_restarting( previous_life_state ) ); _User_extensions_Thread_restart( executing ); } _Thread_Disable_dispatch(); if ( _Thread_Is_life_terminating( previous_life_state ) ) { _Thread_Make_zombie( executing ); if ( executing->Life.terminator != NULL ) { _Thread_Clear_state( executing->Life.terminator, STATES_WAITING_FOR_TERMINATION ); } _Thread_Enable_dispatch(); _Assert_Not_reached(); } else { _Assert( _Thread_Is_life_restarting( previous_life_state ) ); if ( _Thread_Is_life_terminating( executing->Life.state ) ) { /* Someone deleted us in the mean-time */ _Thread_Start_life_change_for_executing( executing ); } else { _Assert( executing->Timer.state == WATCHDOG_INACTIVE ); _Assert( executing->current_state == STATES_READY || executing->current_state == STATES_SUSPENDED ); executing->Life.state = THREAD_LIFE_NORMAL; _Thread_Load_environment( executing ); _Thread_Restart_self( executing ); _Assert_Not_reached(); } } } static void _Thread_Start_life_change( Thread_Control *the_thread, const Scheduler_Control *scheduler, Priority_Control priority ) { the_thread->is_preemptible = the_thread->Start.is_preemptible; the_thread->budget_algorithm = the_thread->Start.budget_algorithm; the_thread->budget_callout = the_thread->Start.budget_callout; the_thread->real_priority = priority; _Thread_Set_state( the_thread, STATES_RESTARTING ); _Thread_queue_Extract_with_proxy( the_thread ); _Watchdog_Remove( &the_thread->Timer ); _Scheduler_Set_priority_if_higher( scheduler, the_thread, priority ); _Thread_Add_post_switch_action( the_thread, &the_thread->Life.Action ); _Thread_Ready( the_thread ); _Thread_Request_dispatch_if_executing( the_thread ); } static void _Thread_Request_life_change( Thread_Control *the_thread, Thread_Control *executing, Priority_Control priority, Thread_Life_state additional_life_state ) { Thread_Life_state previous_life_state; Per_CPU_Control *cpu; ISR_Level level; const Scheduler_Control *scheduler; cpu = _Thread_Action_ISR_disable_and_acquire( the_thread, &level ); previous_life_state = the_thread->Life.state; the_thread->Life.state = previous_life_state | additional_life_state; _Thread_Action_release_and_ISR_enable( cpu, level ); scheduler = _Scheduler_Get( the_thread ); if ( the_thread == executing ) { executing->real_priority = priority; _Scheduler_Set_priority_if_higher( scheduler, the_thread, priority ); _Thread_Start_life_change_for_executing( executing ); } else if ( previous_life_state == THREAD_LIFE_NORMAL ) { _Thread_Start_life_change( the_thread, scheduler, priority ); } else { _Thread_Clear_state( the_thread, STATES_SUSPENDED ); if ( _Thread_Is_life_terminating( additional_life_state ) ) { the_thread->real_priority = _Scheduler_Highest_priority_of_two( scheduler, the_thread->real_priority, priority ); _Scheduler_Change_priority_if_higher( scheduler, the_thread, priority, false ); } } } void _Thread_Close( Thread_Control *the_thread, Thread_Control *executing ) { _Assert( _Thread_Is_life_protected( executing->Life.state ) ); _Objects_Close( _Objects_Get_information_id( the_thread->Object.id ), &the_thread->Object ); if ( _States_Is_dormant( the_thread->current_state ) ) { _Thread_Make_zombie( the_thread ); } else { if ( the_thread != executing && !_Thread_Is_life_terminating( executing->Life.state ) ) { /* * Wait for termination of victim thread. If the executing thread is * also terminated, then do not wait. This avoids potential cyclic * dependencies and thus dead lock. */ the_thread->Life.terminator = executing; _Thread_Set_state( executing, STATES_WAITING_FOR_TERMINATION ); } _Thread_Request_life_change( the_thread, executing, executing->current_priority, THREAD_LIFE_TERMINATING ); } } bool _Thread_Restart( Thread_Control *the_thread, Thread_Control *executing, void *pointer_argument, Thread_Entry_numeric_type numeric_argument ) { if ( !_States_Is_dormant( the_thread->current_state ) ) { the_thread->Start.pointer_argument = pointer_argument; the_thread->Start.numeric_argument = numeric_argument; _Thread_Request_life_change( the_thread, executing, the_thread->Start.initial_priority, THREAD_LIFE_RESTARTING ); return true; } return false; } bool _Thread_Set_life_protection( bool protect ) { bool previous_life_protection; ISR_Level level; Per_CPU_Control *cpu; Thread_Control *executing; Thread_Life_state previous_life_state; cpu = _Thread_Action_ISR_disable_and_acquire_for_executing( &level ); executing = cpu->executing; previous_life_state = executing->Life.state; previous_life_protection = _Thread_Is_life_protected( previous_life_state ); if ( protect ) { executing->Life.state = previous_life_state | THREAD_LIFE_PROTECTED; } else { executing->Life.state = previous_life_state & ~THREAD_LIFE_PROTECTED; } _Thread_Action_release_and_ISR_enable( cpu, level ); #if defined(RTEMS_SMP) /* * On SMP configurations it is possible that a life change of an executing * thread is requested, but this thread didn't notice it yet. The life * change is first marked in the life state field and then all scheduling and * other thread state updates are performed. The last step is to issues an * inter-processor interrupt if necessary. Since this takes some time we * have to synchronize here. */ if ( !_Thread_Is_life_protected( previous_life_state ) && _Thread_Is_life_changing( previous_life_state ) ) { _Thread_Disable_dispatch(); _Thread_Enable_dispatch(); } #endif if ( !protect && _Thread_Is_life_changing( previous_life_state ) ) { _Thread_Disable_dispatch(); _Thread_Start_life_change_for_executing( executing ); _Thread_Enable_dispatch(); } return previous_life_protection; }