/** * @file * * @brief Thread Queue Requeue * @ingroup ScoreThreadQ */ /* * COPYRIGHT (c) 1989-2014. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.org/license/LICENSE. */ #if HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include void _Thread_queue_Requeue( Thread_queue_Control *the_thread_queue, Thread_Control *the_thread ) { /* * Just in case the thread really wasn't blocked on a thread queue * when we get here. */ if ( !the_thread_queue ) return; /* * If queueing by FIFO, there is nothing to do. This only applies to * priority blocking discipline. */ if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_PRIORITY ) { Thread_queue_Control *tq = the_thread_queue; ISR_Level level; _ISR_Disable( level ); if ( _States_Is_waiting_on_thread_queue( the_thread->current_state ) ) { _Thread_queue_Enter_critical_section( tq ); /* extract the thread */ _RBTree_Extract( &the_thread->Wait.queue->Queues.Priority, &the_thread->RBNode ); /* enqueue the thread at the new priority */ _RBTree_Insert( &the_thread_queue->Queues.Priority, &the_thread->RBNode, _Thread_queue_Compare_priority, false ); } _ISR_Enable( level ); } }