/** * @file * * @brief Thread Queue Operations * @ingroup ScoreThreadQ */ /* * COPYRIGHT (c) 1989-2014. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.org/license/LICENSE. */ #if HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include ISR_LOCK_DEFINE( static, _Thread_queue_Lock, "Thread Queue" ) static void _Thread_queue_Acquire( ISR_lock_Context *lock_context ) { _ISR_lock_ISR_disable_and_acquire( &_Thread_queue_Lock, lock_context ); } static void _Thread_queue_Release( ISR_lock_Context *lock_context ) { _ISR_lock_Release_and_ISR_enable( &_Thread_queue_Lock, lock_context ); } /** * @brief Finalize a blocking operation. * * This method is used to finalize a blocking operation that was * satisfied. It may be used with thread queues or any other synchronization * object that uses the blocking states and watchdog times for timeout. * * This method will restore the previous ISR disable level during the cancel * operation. Thus it is an implicit _ISR_Enable(). * * @param[in] the_thread is the thread whose blocking is canceled * @param[in] lock_context is the previous ISR disable level */ static void _Thread_blocking_operation_Finalize( Thread_Control *the_thread, ISR_lock_Context *lock_context ) { /* * The thread is not waiting on anything after this completes. */ the_thread->Wait.queue = NULL; /* * If the sync state is timed out, this is very likely not needed. * But better safe than sorry when it comes to critical sections. */ if ( _Watchdog_Is_active( &the_thread->Timer ) ) { _Watchdog_Deactivate( &the_thread->Timer ); _Thread_queue_Release( lock_context ); (void) _Watchdog_Remove( &the_thread->Timer ); } else _Thread_queue_Release( lock_context ); /* * Global objects with thread queue's should not be operated on from an * ISR. But the sync code still must allow short timeouts to be processed * correctly. */ _Thread_Unblock( the_thread ); #if defined(RTEMS_MULTIPROCESSING) if ( !_Objects_Is_local_id( the_thread->Object.id ) ) _Thread_MP_Free_proxy( the_thread ); #endif } static void _Thread_queue_Requeue_priority( Thread_Control *the_thread, Priority_Control new_priority, void *context ) { Thread_queue_Control *tq = context; _RBTree_Extract( &tq->Queues.Priority, &the_thread->RBNode ); _RBTree_Insert( &tq->Queues.Priority, &the_thread->RBNode, _Thread_queue_Compare_priority, false ); } void _Thread_queue_Enqueue( Thread_queue_Control *the_thread_queue, Thread_Control *the_thread, Watchdog_Interval timeout ) { ISR_lock_Context lock_context; Thread_blocking_operation_States sync_state; #if defined(RTEMS_MULTIPROCESSING) if ( _Thread_MP_Is_receive( the_thread ) && the_thread->receive_packet ) the_thread = _Thread_MP_Allocate_proxy( the_thread_queue->state ); else #endif /* * Set the blocking state for this thread queue in the thread. */ _Thread_Set_state( the_thread, the_thread_queue->state ); /* * If the thread wants to timeout, then schedule its timer. */ if ( timeout ) { _Watchdog_Initialize( &the_thread->Timer, _Thread_queue_Timeout, the_thread->Object.id, NULL ); _Watchdog_Insert_ticks( &the_thread->Timer, timeout ); } /* * Now initiate the enqueuing and checking if the blocking operation * should be completed or the thread has had its blocking condition * satisfied before we got here. */ _Thread_queue_Acquire( &lock_context ); sync_state = the_thread_queue->sync_state; the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SYNCHRONIZED; if ( sync_state == THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED ) { /* * Invoke the discipline specific enqueue method. */ if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_FIFO ) { _Chain_Append_unprotected( &the_thread_queue->Queues.Fifo, &the_thread->Object.Node ); } else { /* must be THREAD_QUEUE_DISCIPLINE_PRIORITY */ _Thread_Lock_set( the_thread, &_Thread_queue_Lock ); _Thread_Priority_set_change_handler( the_thread, _Thread_queue_Requeue_priority, the_thread_queue ); _RBTree_Insert( &the_thread_queue->Queues.Priority, &the_thread->RBNode, _Thread_queue_Compare_priority, false ); } the_thread->Wait.queue = the_thread_queue; the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SYNCHRONIZED; _Thread_queue_Release( &lock_context ); } else { /* Cancel a blocking operation due to ISR */ _Assert( sync_state == THREAD_BLOCKING_OPERATION_TIMEOUT || sync_state == THREAD_BLOCKING_OPERATION_SATISFIED ); _Thread_blocking_operation_Finalize( the_thread, &lock_context ); } } void _Thread_queue_Extract_with_return_code( Thread_queue_Control *the_thread_queue, Thread_Control *the_thread, uint32_t return_code ) { ISR_lock_Context lock_context; _Thread_queue_Acquire( &lock_context ); if ( !_States_Is_waiting_on_thread_queue( the_thread->current_state ) ) { _Thread_queue_Release( &lock_context ); return; } if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_FIFO ) { _Chain_Extract_unprotected( &the_thread->Object.Node ); } else { /* must be THREAD_QUEUE_DISCIPLINE_PRIORITY */ _RBTree_Extract( &the_thread->Wait.queue->Queues.Priority, &the_thread->RBNode ); _Thread_Priority_restore_default_change_handler( the_thread ); _Thread_Lock_restore_default( the_thread ); } the_thread->Wait.return_code = return_code; /* * We found a thread to unblock. * * NOTE: This is invoked with interrupts still disabled. */ _Thread_blocking_operation_Finalize( the_thread, &lock_context ); } void _Thread_queue_Extract( Thread_queue_Control *the_thread_queue, Thread_Control *the_thread ) { _Thread_queue_Extract_with_return_code( the_thread_queue, the_thread, the_thread->Wait.return_code ); } Thread_Control *_Thread_queue_Dequeue( Thread_queue_Control *the_thread_queue ) { Thread_Control *the_thread; ISR_lock_Context lock_context; Thread_blocking_operation_States sync_state; the_thread = NULL; _Thread_queue_Acquire( &lock_context ); /* * Invoke the discipline specific dequeue method. */ if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_FIFO ) { if ( !_Chain_Is_empty( &the_thread_queue->Queues.Fifo ) ) { the_thread = (Thread_Control *) _Chain_Get_first_unprotected( &the_thread_queue->Queues.Fifo ); } } else { /* must be THREAD_QUEUE_DISCIPLINE_PRIORITY */ RBTree_Node *first; first = _RBTree_Get( &the_thread_queue->Queues.Priority, RBT_LEFT ); if ( first ) { the_thread = THREAD_RBTREE_NODE_TO_THREAD( first ); _Thread_Priority_restore_default_change_handler( the_thread ); _Thread_Lock_restore_default( the_thread ); } } if ( the_thread == NULL ) { /* * We did not find a thread to unblock in the queue. Maybe the executing * thread is about to block on this thread queue. */ sync_state = the_thread_queue->sync_state; if ( (sync_state == THREAD_BLOCKING_OPERATION_TIMEOUT) || (sync_state == THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED) ) { the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SATISFIED; the_thread = _Thread_Executing; } else { _Thread_queue_Release( &lock_context ); return NULL; } } /* * We found a thread to unblock. * * NOTE: This is invoked with interrupts still disabled. */ _Thread_blocking_operation_Finalize( the_thread, &lock_context ); return the_thread; }