/* * Thread Handler * * * COPYRIGHT (c) 1989-2006. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in found in the file LICENSE in this distribution or at * http://www.rtems.com/license/LICENSE. * * $Id$ */ #if HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #include #include #include #include #include #include #include #include /*PAGE * * _Thread_Change_priority * * This kernel routine changes the priority of the thread. The * thread chain is adjusted if necessary. * * Input parameters: * the_thread - pointer to thread control block * new_priority - ultimate priority * prepend_it - true if the thread should be prepended to the chain * * Output parameters: NONE * * INTERRUPT LATENCY: * ready chain * select heir */ void _Thread_Change_priority( Thread_Control *the_thread, Priority_Control new_priority, bool prepend_it ) { ISR_Level level; States_Control state, original_state; /* * If this is a case where prepending the task to its priority is * potentially desired, then we need to consider whether to do it. * This usually occurs when a task lowers its priority implcitly as * the result of losing inherited priority. Normal explicit priority * change calls (e.g. rtems_task_set_priority) should always do an * append not a prepend. */ /* if ( prepend_it && _Thread_Is_executing( the_thread ) && new_priority >= the_thread->current_priority ) prepend_it = true; */ /* * Save original state */ original_state = the_thread->current_state; /* * Set a transient state for the thread so it is pulled off the Ready chains. * This will prevent it from being scheduled no matter what happens in an * ISR. */ _Thread_Set_transient( the_thread ); /* * Do not bother recomputing all the priority related information if * we are not REALLY changing priority. */ if ( the_thread->current_priority != new_priority ) _Thread_Set_priority( the_thread, new_priority ); _ISR_Disable( level ); /* * If the thread has more than STATES_TRANSIENT set, then it is blocked, * If it is blocked on a thread queue, then we need to requeue it. */ state = the_thread->current_state; if ( state != STATES_TRANSIENT ) { /* Only clear the transient state if it wasn't set already */ if ( ! _States_Is_transient( original_state ) ) the_thread->current_state = _States_Clear( STATES_TRANSIENT, state ); _ISR_Enable( level ); if ( _States_Is_waiting_on_thread_queue( state ) ) { _Thread_queue_Requeue( the_thread->Wait.queue, the_thread ); } return; } /* Only clear the transient state if it wasn't set already */ if ( ! _States_Is_transient( original_state ) ) { /* * Interrupts are STILL disabled. * We now know the thread will be in the READY state when we remove * the TRANSIENT state. So we have to place it on the appropriate * Ready Queue with interrupts off. */ the_thread->current_state = _States_Clear( STATES_TRANSIENT, state ); _Priority_Add_to_bit_map( &the_thread->Priority_map ); if ( prepend_it ) _Chain_Prepend_unprotected( the_thread->ready, &the_thread->Object.Node ); else _Chain_Append_unprotected( the_thread->ready, &the_thread->Object.Node ); } _ISR_Flash( level ); /* * We altered the set of thread priorities. So let's figure out * who is the heir and if we need to switch to them. */ _Thread_Calculate_heir(); if ( !_Thread_Is_executing_also_the_heir() && _Thread_Executing->is_preemptible ) _Context_Switch_necessary = true; _ISR_Enable( level ); }