/** * @file * * @brief Changes the Priority of a Thread * * @ingroup ScoreThread */ /* * COPYRIGHT (c) 1989-2014. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.org/license/LICENSE. */ #if HAVE_CONFIG_H #include "config.h" #endif #include #include void _Thread_Change_priority( Thread_Control *the_thread, Priority_Control new_priority, void *arg, Thread_Change_priority_filter filter, bool prepend_it ) { ISR_lock_Context lock_context; ISR_lock_Control *lock; lock = _Thread_Lock_acquire( the_thread, &lock_context ); /* * For simplicity set the priority restore hint unconditionally since this is * an average case optimization. Otherwise complicated atomic operations * would be necessary. Synchronize with a potential read of the resource * count in the filter function. See also _CORE_mutex_Surrender(), * _Thread_Set_priority_filter() and _Thread_Restore_priority_filter(). */ the_thread->priority_restore_hint = true; _Atomic_Fence( ATOMIC_ORDER_ACQ_REL ); /* * Do not bother recomputing all the priority related information if * we are not REALLY changing priority. */ if ( ( *filter )( the_thread, &new_priority, arg ) ) { uint32_t my_generation; my_generation = the_thread->priority_generation + 1; the_thread->current_priority = new_priority; the_thread->priority_generation = my_generation; ( *the_thread->Wait.operations->priority_change )( the_thread, new_priority, the_thread->Wait.queue ); _Thread_Lock_release( lock, &lock_context ); _Thread_State_acquire( the_thread, &lock_context ); if ( the_thread->priority_generation == my_generation ) { if ( _States_Is_ready( the_thread->current_state ) ) { _Scheduler_Change_priority( the_thread, new_priority, prepend_it ); } else { _Scheduler_Update_priority( the_thread, new_priority ); } } _Thread_State_release( the_thread, &lock_context ); } else { _Thread_Lock_release( lock, &lock_context ); } } static bool _Thread_Raise_priority_filter( Thread_Control *the_thread, Priority_Control *new_priority, void *arg ) { return _Thread_Priority_less_than( the_thread->current_priority, *new_priority ); } void _Thread_Raise_priority( Thread_Control *the_thread, Priority_Control new_priority ) { _Thread_Change_priority( the_thread, new_priority, NULL, _Thread_Raise_priority_filter, false ); } #if defined(RTEMS_SMP) static bool _Thread_Inherit_priority_filter( Thread_Control *inheritor, Priority_Control *new_priority, void *arg ) { Thread_Control *ancestor = arg; if ( _Scheduler_Get_own( inheritor ) == _Scheduler_Get_own( ancestor ) ) { *new_priority = ancestor->current_priority; } return _Thread_Priority_less_than( inheritor->current_priority, *new_priority ); } void _Thread_Inherit_priority( Thread_Control *inheritor, Thread_Control *ancestor ) { _Thread_Change_priority( inheritor, PRIORITY_PSEUDO_ISR, ancestor, _Thread_Inherit_priority_filter, false ); } #endif static bool _Thread_Restore_priority_filter( Thread_Control *the_thread, Priority_Control *new_priority, void *arg ) { *new_priority = the_thread->real_priority; the_thread->priority_restore_hint = false; return *new_priority != the_thread->current_priority; } void _Thread_Restore_priority( Thread_Control *the_thread ) { _Thread_Change_priority( the_thread, 0, NULL, _Thread_Restore_priority_filter, true ); }