/** * @file * * @brief Scheduler Priority Unblock * @ingroup ScoreScheduler */ /* * Scheduler Handler * * Copyright (C) 2010 Gedare Bloom. * Copyright (C) 2011 On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.org/license/LICENSE. */ #if HAVE_CONFIG_H #include "config.h" #endif #include void _Scheduler_priority_Unblock ( const Scheduler_Control *scheduler, Thread_Control *the_thread ) { Scheduler_priority_Context *context = _Scheduler_priority_Get_context( scheduler ); Scheduler_priority_Node *node = _Scheduler_priority_Node_get( the_thread ); _Scheduler_priority_Ready_queue_enqueue( the_thread, &node->Ready_queue, &context->Bit_map ); /* TODO: flash critical section? */ /* * If the thread that was unblocked is more important than the heir, * then we have a new heir. This may or may not result in a * context switch. * * Normal case: * If the current thread is preemptible, then we need to do * a context switch. * Pseudo-ISR case: * Even if the thread isn't preemptible, if the new heir is * a pseudo-ISR system task, we need to do a context switch. */ if ( the_thread->current_priority < _Thread_Heir->current_priority ) { _Thread_Heir = the_thread; if ( _Thread_Executing->is_preemptible || the_thread->current_priority == 0 ) _Thread_Dispatch_necessary = true; } }