/** * @file * * @brief Removes Thread from Thread Queue * * @ingroup ScoreScheduler */ /* * COPYRIGHT (c) 2011. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.org/license/LICENSE. */ #if HAVE_CONFIG_H #include "config.h" #endif #include void _Scheduler_priority_Update_priority( const Scheduler_Control *scheduler, Thread_Control *the_thread, Scheduler_Node *node ) { Scheduler_priority_Context *context; Scheduler_priority_Node *the_node; unsigned int new_priority; unsigned int unmapped_priority; if ( !_Thread_Is_ready( the_thread ) ) { /* Nothing to do */ return; } the_node = _Scheduler_priority_Node_downcast( node ); new_priority = (unsigned int) _Scheduler_Node_get_priority( &the_node->Base ); unmapped_priority = SCHEDULER_PRIORITY_UNMAP( new_priority ); if ( unmapped_priority == the_node->Ready_queue.current_priority ) { /* Nothing to do */ return; } context = _Scheduler_priority_Get_context( scheduler ); _Scheduler_priority_Ready_queue_extract( &the_thread->Object.Node, &the_node->Ready_queue, &context->Bit_map ); _Scheduler_priority_Ready_queue_update( &the_node->Ready_queue, unmapped_priority, &context->Bit_map, &context->Ready[ 0 ] ); if ( SCHEDULER_PRIORITY_IS_APPEND( new_priority ) ) { _Scheduler_priority_Ready_queue_enqueue( &the_thread->Object.Node, &the_node->Ready_queue, &context->Bit_map ); } else { _Scheduler_priority_Ready_queue_enqueue_first( &the_thread->Object.Node, &the_node->Ready_queue, &context->Bit_map ); } _Scheduler_priority_Schedule_body( scheduler, the_thread, false ); }