/** * @file * * @ingroup RTEMSScoreSchedulerPrioritySMP * * @brief Deterministic Priority SMP Scheduler API */ /* * Copyright (c) 2013, 2017 embedded brains GmbH. All rights reserved. * * embedded brains GmbH * Dornierstr. 4 * 82178 Puchheim * Germany * * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.org/license/LICENSE. */ #ifndef _RTEMS_SCORE_SCHEDULERPRIORITYSMPIMPL_H #define _RTEMS_SCORE_SCHEDULERPRIORITYSMPIMPL_H #include #include #include #include #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /** * @ingroup RTEMSScoreSchedulerPrioritySMP * @{ */ static inline Scheduler_priority_SMP_Context *_Scheduler_priority_SMP_Get_self( Scheduler_Context *context ) { return (Scheduler_priority_SMP_Context *) context; } static inline Scheduler_priority_SMP_Node *_Scheduler_priority_SMP_Thread_get_node( Thread_Control *thread ) { return (Scheduler_priority_SMP_Node *) _Thread_Scheduler_get_home_node( thread ); } static inline Scheduler_priority_SMP_Node * _Scheduler_priority_SMP_Node_downcast( Scheduler_Node *node ) { return (Scheduler_priority_SMP_Node *) node; } static inline bool _Scheduler_priority_SMP_Has_ready( Scheduler_Context *context ) { Scheduler_priority_SMP_Context *self = _Scheduler_priority_SMP_Get_self( context ); return !_Priority_bit_map_Is_empty( &self->Bit_map ); } static inline void _Scheduler_priority_SMP_Move_from_scheduled_to_ready( Scheduler_Context *context, Scheduler_Node *scheduled_to_ready ) { Scheduler_priority_SMP_Context *self = _Scheduler_priority_SMP_Get_self( context ); Scheduler_priority_SMP_Node *node = _Scheduler_priority_SMP_Node_downcast( scheduled_to_ready ); _Chain_Extract_unprotected( &node->Base.Base.Node.Chain ); _Scheduler_priority_Ready_queue_enqueue_first( &node->Base.Base.Node.Chain, &node->Ready_queue, &self->Bit_map ); } static inline void _Scheduler_priority_SMP_Move_from_ready_to_scheduled( Scheduler_Context *context, Scheduler_Node *ready_to_scheduled ) { Scheduler_priority_SMP_Context *self; Scheduler_priority_SMP_Node *node; Priority_Control insert_priority; self = _Scheduler_priority_SMP_Get_self( context ); node = _Scheduler_priority_SMP_Node_downcast( ready_to_scheduled ); _Scheduler_priority_Ready_queue_extract( &node->Base.Base.Node.Chain, &node->Ready_queue, &self->Bit_map ); insert_priority = _Scheduler_SMP_Node_priority( &node->Base.Base ); insert_priority = SCHEDULER_PRIORITY_APPEND( insert_priority ); _Chain_Insert_ordered_unprotected( &self->Base.Scheduled, &node->Base.Base.Node.Chain, &insert_priority, _Scheduler_SMP_Priority_less_equal ); } static inline void _Scheduler_priority_SMP_Insert_ready( Scheduler_Context *context, Scheduler_Node *node_base, Priority_Control insert_priority ) { Scheduler_priority_SMP_Context *self; Scheduler_priority_SMP_Node *node; self = _Scheduler_priority_SMP_Get_self( context ); node = _Scheduler_priority_SMP_Node_downcast( node_base ); if ( SCHEDULER_PRIORITY_IS_APPEND( insert_priority ) ) { _Scheduler_priority_Ready_queue_enqueue( &node->Base.Base.Node.Chain, &node->Ready_queue, &self->Bit_map ); } else { _Scheduler_priority_Ready_queue_enqueue_first( &node->Base.Base.Node.Chain, &node->Ready_queue, &self->Bit_map ); } } static inline void _Scheduler_priority_SMP_Extract_from_ready( Scheduler_Context *context, Scheduler_Node *thread ) { Scheduler_priority_SMP_Context *self = _Scheduler_priority_SMP_Get_self( context ); Scheduler_priority_SMP_Node *node = _Scheduler_priority_SMP_Node_downcast( thread ); _Scheduler_priority_Ready_queue_extract( &node->Base.Base.Node.Chain, &node->Ready_queue, &self->Bit_map ); } static inline void _Scheduler_priority_SMP_Do_update( Scheduler_Context *context, Scheduler_Node *node_to_update, Priority_Control new_priority ) { Scheduler_priority_SMP_Context *self; Scheduler_priority_SMP_Node *node; self = _Scheduler_priority_SMP_Get_self( context ); node = _Scheduler_priority_SMP_Node_downcast( node_to_update ); _Scheduler_SMP_Node_update_priority( &node->Base, new_priority ); _Scheduler_priority_Ready_queue_update( &node->Ready_queue, SCHEDULER_PRIORITY_UNMAP( new_priority ), &self->Bit_map, &self->Ready[ 0 ] ); } /** @} */ #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* _RTEMS_SCORE_SCHEDULERPRIORITYSMPIMPL_H */