/* GPTIMER Watchdog timer routines. On some systems the first GPTIMER * core's last Timer instance underflow signal is connected to system * reset. * * COPYRIGHT (c) 2012. * Cobham Gaisler AB. * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.com/license/LICENSE. */ #include #include #include extern volatile struct gptimer_regs *LEON3_Timer_Regs; struct gptimer_watchdog_priv { struct gptimer_regs *regs; struct gptimer_timer_regs *timer; int timerno; }; struct gptimer_watchdog_priv bsp_watchdogs[1]; int bsp_watchdog_count = 0; int bsp_watchdog_init(void) { int timercnt; if (!LEON3_Timer_Regs) return 0; /* Get Watchdogs in system, this is implemented for one GPTIMER core * only. * * First watchdog is a special case, we can get the first timer core by * looking at LEON3_Timer_Regs, the watchdog within a timer core is * always the last timer. Unfortunately we can not know it the watchdog * functionality is available or not, we assume that it is if we * reached this function. */ bsp_watchdogs[0].regs = (struct gptimer_regs *)LEON3_Timer_Regs; /* Find Timer that has watchdog functionality */ timercnt = bsp_watchdogs[0].regs->cfg & 0x7; if (timercnt < 2) /* First timer system clock timer */ return 0; bsp_watchdogs[0].timerno = timercnt - 1; bsp_watchdogs[0].timer = &bsp_watchdogs[0].regs->timer[bsp_watchdogs[0].timerno]; bsp_watchdog_count = 1; return bsp_watchdog_count; } void bsp_watchdog_reload(int watchdog, unsigned int reload_value) { if (bsp_watchdog_count == 0) bsp_watchdog_init(); if (bsp_watchdog_count <= watchdog) return; /* Kick watchdog, and clear interrupt pending bit */ bsp_watchdogs[watchdog].timer->reload = reload_value; bsp_watchdogs[watchdog].timer->ctrl = (GPTIMER_TIMER_CTRL_LD | GPTIMER_TIMER_CTRL_EN) | (bsp_watchdogs[watchdog].timer->ctrl & ~(1<<4)); } void bsp_watchdog_stop(int watchdog) { if (bsp_watchdog_count == 0) bsp_watchdog_init(); if (bsp_watchdog_count <= watchdog) return; /* Stop watchdog timer */ bsp_watchdogs[watchdog].timer->ctrl = 0; } /* Use watchdog timer to reset system */ void bsp_watchdog_system_reset(void) { sparc_disable_interrupts(); bsp_watchdog_reload(0, 1); }