/*------------------------------------------------------------------------------ key input code -- provides slightly higher level input forming Copyright (C) 2005 Christian Auby (DesktopMan) Dave Murphy (WinterMute) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ------------------------------------------------------------------------------*/ #include #include #include #include //------------------------------------------------------------------------------ #define KEYS_CUR (( ((~REG_KEYINPUT)&0x3ff) | (((~IPC->buttons)&3)<<10) | (((~IPC->buttons)<<6) & (KEY_TOUCH|KEY_LID) ))^KEY_LID) static uint16 keys = 0; static uint16 keysold = 0; static uint16 keysrepeat = 0; static u8 delay = 60, repeat = 30, count = 60; //------------------------------------------------------------------------------ void scanKeys(void) { //------------------------------------------------------------------------------ keysold = keys; keys = KEYS_CUR; if ( delay != 0 ) { if ( keys != keysold ) { count = delay ; keysrepeat = keysDown() ; } count--; if ( count == 0 ) { count = repeat; keysrepeat = keys; } } } //------------------------------------------------------------------------------ uint32 keysHeld(void) { //------------------------------------------------------------------------------ return keys; } //------------------------------------------------------------------------------ uint32 keysDown(void) { //------------------------------------------------------------------------------ return (keys ^ keysold) & keys; } //------------------------------------------------------------------------------ uint32 keysDownRepeat(void) { //------------------------------------------------------------------------------ uint32 tmp = keysrepeat; keysrepeat = 0; return tmp; } //------------------------------------------------------------------------------ void keysSetRepeat( u8 setDelay, u8 setRepeat ) { //------------------------------------------------------------------------------ delay = setDelay ; repeat = setRepeat ; count = delay ; keysrepeat = 0 ; } //------------------------------------------------------------------------------ uint32 keysUp(void) { //------------------------------------------------------------------------------ return (keys ^ keysold) & (~keys); }