/* * Thread Queue Handler * * * COPYRIGHT (c) 1989-1999. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.OARcorp.com/rtems/license.html. * * $Id$ */ #include #include #include #include #include #include #include #include /*PAGE * * _Thread_queue_Dequeue_priority * * This routine removes a thread from the specified PRIORITY based * threadq, unblocks it, and cancels its timeout timer. * * Input parameters: * the_thread_queue - pointer to thread queue * * Output parameters: * returns - thread dequeued or NULL * * INTERRUPT LATENCY: * only case */ Thread_Control *_Thread_queue_Dequeue_priority( Thread_queue_Control *the_thread_queue ) { unsigned32 index; ISR_Level level; Thread_Control *the_thread = NULL; /* just to remove warnings */ Thread_Control *new_first_thread; Chain_Node *new_first_node; Chain_Node *new_second_node; Chain_Node *last_node; Chain_Node *next_node; Chain_Node *previous_node; _ISR_Disable( level ); for( index=0 ; index < TASK_QUEUE_DATA_NUMBER_OF_PRIORITY_HEADERS ; index++ ) { if ( !_Chain_Is_empty( &the_thread_queue->Queues.Priority[ index ] ) ) { the_thread = (Thread_Control *) the_thread_queue->Queues.Priority[ index ].first; goto dequeue; } } switch ( the_thread_queue->sync_state ) { case THREAD_QUEUE_SYNCHRONIZED: case THREAD_QUEUE_SATISFIED: _ISR_Enable( level ); return NULL; case THREAD_QUEUE_NOTHING_HAPPENED: case THREAD_QUEUE_TIMEOUT: the_thread_queue->sync_state = THREAD_QUEUE_SATISFIED; _ISR_Enable( level ); return _Thread_Executing; } dequeue: new_first_node = the_thread->Wait.Block2n.first; new_first_thread = (Thread_Control *) new_first_node; next_node = the_thread->Object.Node.next; previous_node = the_thread->Object.Node.previous; if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) { last_node = the_thread->Wait.Block2n.last; new_second_node = new_first_node->next; previous_node->next = new_first_node; next_node->previous = new_first_node; new_first_node->next = next_node; new_first_node->previous = previous_node; if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) { /* > two threads on 2-n */ new_second_node->previous = _Chain_Head( &new_first_thread->Wait.Block2n ); new_first_thread->Wait.Block2n.first = new_second_node; new_first_thread->Wait.Block2n.last = last_node; last_node->next = _Chain_Tail( &new_first_thread->Wait.Block2n ); } } else { previous_node->next = next_node; next_node->previous = previous_node; } if ( !_Watchdog_Is_active( &the_thread->Timer ) ) { _ISR_Enable( level ); _Thread_Unblock( the_thread ); } else { _Watchdog_Deactivate( &the_thread->Timer ); _ISR_Enable( level ); (void) _Watchdog_Remove( &the_thread->Timer ); _Thread_Unblock( the_thread ); } #if defined(RTEMS_MULTIPROCESSING) if ( !_Objects_Is_local_id( the_thread->Object.id ) ) _Thread_MP_Free_proxy( the_thread ); #endif return( the_thread ); }