/* * Object Handler * * * COPYRIGHT (c) 1989-1999. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.OARcorp.com/rtems/license.html. * * $Id$ */ #include #include #include #include #if defined(RTEMS_MULTIPROCESSING) #include #endif #include #include #include #include #include /* for memcpy() */ /*PAGE * * _Objects_Extend_information * * This routine extends all object information related data structures. * * Input parameters: * information - object information table * * Output parameters: NONE */ void _Objects_Extend_information( Objects_Information *information ) { Objects_Control *the_object; void *name_area; Chain_Control Inactive; unsigned32 block_count; unsigned32 block; unsigned32 index_base; unsigned32 minimum_index; unsigned32 index; /* * Search for a free block of indexes. The block variable ends up set * to block_count + 1 if the table needs to be extended. */ minimum_index = _Objects_Get_index( information->minimum_id ); index_base = minimum_index; block = 0; if ( information->maximum < minimum_index ) block_count = 0; else { block_count = information->maximum / information->allocation_size; for ( ; block < block_count; block++ ) { if ( information->object_blocks[ block ] == NULL ) break; else index_base += information->allocation_size; } } /* * If the index_base is the maximum we need to grow the tables. */ if (index_base >= information->maximum ) { ISR_Level level; void **object_blocks; Objects_Name *name_table; unsigned32 *inactive_per_block; Objects_Control **local_table; unsigned32 maximum; void *old_tables; /* * Growing the tables means allocating a new area, doing a copy and * updating the information table. * * If the maximum is minimum we do not have a table to copy. First * time through. * * The allocation has : * * void *objects[block_count]; * unsigned32 inactive_count[block_count]; * Objects_Name *name_table[block_count]; * Objects_Control *local_table[maximum]; * * This is the order in memory. Watch changing the order. See the memcpy * below. */ /* * Up the block count and maximum */ block_count++; maximum = information->maximum + information->allocation_size; /* * Allocate the tables and break it up. */ if ( information->auto_extend ) { object_blocks = (void**) _Workspace_Allocate( block_count * (sizeof(void *) + sizeof(unsigned32) + sizeof(Objects_Name *)) + ((maximum + minimum_index) * sizeof(Objects_Control *)) ); if ( !object_blocks ) return; } else { object_blocks = (void**) _Workspace_Allocate_or_fatal_error( block_count * (sizeof(void *) + sizeof(unsigned32) + sizeof(Objects_Name *)) + ((maximum + minimum_index) * sizeof(Objects_Control *)) ); } /* * Break the block into the various sections. * */ inactive_per_block = (unsigned32 *) _Addresses_Add_offset( object_blocks, block_count * sizeof(void*) ); name_table = (Objects_Name *) _Addresses_Add_offset( inactive_per_block, block_count * sizeof(unsigned32) ); local_table = (Objects_Control **) _Addresses_Add_offset( name_table, block_count * sizeof(Objects_Name *) ); /* * Take the block count down. Saves all the (block_count - 1) * in the copies. */ block_count--; if ( information->maximum > minimum_index ) { /* * Copy each section of the table over. This has to be performed as * separate parts as size of each block has changed. */ memcpy( object_blocks, information->object_blocks, block_count * sizeof(void*) ); memcpy( inactive_per_block, information->inactive_per_block, block_count * sizeof(unsigned32) ); memcpy( name_table, information->name_table, block_count * sizeof(Objects_Name *) ); memcpy( local_table, information->local_table, (information->maximum + minimum_index) * sizeof(Objects_Control *) ); } else { /* * Deal with the special case of the 0 to minimum_index */ for ( index = 0; index < minimum_index; index++ ) { local_table[ index ] = NULL; } } /* * Initialise the new entries in the table. */ object_blocks[block_count] = NULL; inactive_per_block[block_count] = 0; name_table[block_count] = NULL; for ( index=index_base ; index < ( information->allocation_size + index_base ); index++ ) { local_table[ index ] = NULL; } _ISR_Disable( level ); old_tables = information->object_blocks; information->object_blocks = object_blocks; information->inactive_per_block = inactive_per_block; information->name_table = name_table; information->local_table = local_table; information->maximum = maximum; information->maximum_id = _Objects_Build_id( information->the_class, _Objects_Local_node, information->maximum ); _ISR_Enable( level ); if ( old_tables ) _Workspace_Free( old_tables ); block_count++; } /* * Allocate the name table, and the objects */ if ( information->auto_extend ) { information->object_blocks[ block ] = _Workspace_Allocate( (information->allocation_size * information->name_length) + (information->allocation_size * information->size) ); if ( !information->object_blocks[ block ] ) return; } else { information->object_blocks[ block ] = _Workspace_Allocate_or_fatal_error( (information->allocation_size * information->name_length) + (information->allocation_size * information->size) ); } name_area = (Objects_Name *) _Addresses_Add_offset( information->object_blocks[ block ], (information->allocation_size * information->size) ); information->name_table[ block ] = name_area; /* * Initialize objects .. add to a local chain first. */ _Chain_Initialize( &Inactive, information->object_blocks[ block ], information->allocation_size, information->size ); /* * Move from the local chain, initialise, then append to the inactive chain */ index = index_base; while ( (the_object = (Objects_Control *) _Chain_Get( &Inactive ) ) != NULL ) { the_object->id = _Objects_Build_id( information->the_class, _Objects_Local_node, index ); the_object->name = (void *) name_area; name_area = _Addresses_Add_offset( name_area, information->name_length ); _Chain_Append( &information->Inactive, &the_object->Node ); index++; } information->inactive_per_block[ block ] = information->allocation_size; information->inactive += information->allocation_size; }