/* * Object Handler * * * COPYRIGHT (c) 1989, 1990, 1991, 1992, 1993, 1994. * On-Line Applications Research Corporation (OAR). * All rights assigned to U.S. Government, 1994. * * This material may be reproduced by or for the U.S. Government pursuant * to the copyright license under the clause at DFARS 252.227-7013. This * notice must appear in all copies of this file and its derivatives. * * $Id$ */ #include #include #include #include #include #include #include /*PAGE * * _Objects_Handler_initialization * * This routine initializes the object handler. * * Input parameters: * node - local node * maximum_nodes - number of nodes in the system * maximum_global_objects - number of configured global objects * * Output parameters: NONE */ void _Objects_Handler_initialization( unsigned32 node, unsigned32 maximum_nodes, unsigned32 maximum_global_objects ) { if ( node < 1 || node > maximum_nodes ) _Internal_error_Occurred( INTERNAL_ERROR_CORE, TRUE, INTERNAL_ERROR_INVALID_NODE ); _Objects_Local_node = node; _Objects_Maximum_nodes = maximum_nodes; _Objects_MP_Handler_initialization( node, maximum_nodes, maximum_global_objects ); } /*PAGE * * _Objects_Initialize_information * * This routine initializes all object information related data structures. * * Input parameters: * information - object information table * the_class - object class * supports_global - TRUE if this is a global object class * maximum - maximum objects of this class * is_string - TRUE if names for this object are strings * size - size of this object's control block * is_thread - TRUE if this class is threads * * Output parameters: NONE */ void _Objects_Initialize_information( Objects_Information *information, Objects_Classes the_class, boolean supports_global, unsigned32 maximum, unsigned32 size, boolean is_string, unsigned32 maximum_name_length, boolean is_thread ) { unsigned32 minimum_index; unsigned32 index; Objects_Control *the_object; unsigned32 name_length; void *name_area; information->maximum = maximum; information->the_class = the_class; information->is_string = is_string; information->is_thread = is_thread; /* * Set the entry in the object information table. */ _Objects_Information_table[ the_class ] = information; /* * Calculate minimum and maximum Id's */ if ( maximum == 0 ) minimum_index = 0; else minimum_index = 1; information->minimum_id = _Objects_Build_id( the_class, _Objects_Local_node, minimum_index ); information->maximum_id = _Objects_Build_id( the_class, _Objects_Local_node, maximum ); /* * Allocate local pointer table */ information->local_table = _Workspace_Allocate_or_fatal_error( (maximum + 1) * sizeof(Objects_Control *) ); /* * Allocate name table */ name_length = maximum_name_length; if (name_length & (OBJECTS_NAME_ALIGNMENT-1)) name_length = (name_length + OBJECTS_NAME_ALIGNMENT) & ~(OBJECTS_NAME_ALIGNMENT-1); information->name_length = name_length; name_area = _Workspace_Allocate_or_fatal_error( (maximum + 1) * name_length ); information->name_table = name_area; /* * Initialize local pointer table */ for ( index=0 ; index <= maximum ; index++ ) { information->local_table[ index ] = NULL; } /* * Initialize objects .. if there are any */ if ( maximum == 0 ) { _Chain_Initialize_empty( &information->Inactive ); } else { _Chain_Initialize( &information->Inactive, _Workspace_Allocate_or_fatal_error( maximum * size ), maximum, size ); the_object = (Objects_Control *) information->Inactive.first; for ( index=1; index <= maximum ; index++ ) { the_object->id = _Objects_Build_id( the_class, _Objects_Local_node, index ); the_object->name = (void *) name_area; name_area = _Addresses_Add_offset( name_area, name_length ); the_object = (Objects_Control *) the_object->Node.next; } } /* * Take care of multiprocessing */ if ( supports_global == TRUE && _System_state_Is_multiprocessing ) { information->global_table = _Workspace_Allocate_or_fatal_error( (_Objects_Maximum_nodes + 1) * sizeof(Chain_Control) ); for ( index=1; index <= _Objects_Maximum_nodes ; index++ ) _Chain_Initialize_empty( &information->global_table[ index ] ); } else information->global_table = NULL; } /*PAGE * * _Objects_Clear_name * * XXX */ void _Objects_Clear_name( void *name, unsigned32 length ) { unsigned32 index; unsigned32 maximum = length / OBJECTS_NAME_ALIGNMENT; unsigned32 *name_ptr = name; for ( index=0 ; index < maximum ; index++ ) *name_ptr++ = 0; } /*PAGE * * _Objects_Copy_name_string * * XXX */ void _Objects_Copy_name_string( void *source, void *destination ) { unsigned8 *source_p = source; unsigned8 *destination_p = destination; do { *destination_p++ = *source_p; } while ( *source_p++ ); } /*PAGE * * _Objects_Copy_name_raw * * XXX */ void _Objects_Copy_name_raw( void *source, void *destination, unsigned32 length ) { unsigned32 *source_p = source; unsigned32 *destination_p = destination; unsigned32 tmp_length = length / OBJECTS_NAME_ALIGNMENT; while ( tmp_length-- ) *destination_p++ = *source_p++; } /*PAGE * * _Objects_Compare_name_string * * XXX */ boolean _Objects_Compare_name_string( void *name_1, void *name_2, unsigned32 length ) { unsigned8 *name_1_p = name_1; unsigned8 *name_2_p = name_2; unsigned32 tmp_length = length; do { if ( *name_1_p++ != *name_2_p++ ) return FALSE; if ( !tmp_length-- ) return FALSE; } while ( *name_1_p ); return TRUE; } /*PAGE * * _Objects_Compare_name_raw * * XXX */ boolean _Objects_Compare_name_raw( void *name_1, void *name_2, unsigned32 length ) { unsigned32 *name_1_p = name_1; unsigned32 *name_2_p = name_2; unsigned32 tmp_length = length / OBJECTS_NAME_ALIGNMENT; while ( tmp_length-- ) if ( *name_1_p++ != *name_2_p++ ) return FALSE; return TRUE; } /*PAGE * * _Objects_Name_to_id * * These kernel routines search the object table(s) for the given * object name and returns the associated object id. * * Input parameters: * information - object information * name - user defined object name * node - node indentifier (0 indicates any node) * id - address of return ID * * Output parameters: * id - object id * OBJECTS_SUCCESSFUL - if successful * error code - if unsuccessful */ Objects_Name_to_id_errors _Objects_Name_to_id( Objects_Information *information, Objects_Name name, unsigned32 node, Objects_Id *id ) { boolean search_local_node; Objects_Control **objects; Objects_Control *the_object; unsigned32 index; unsigned32 name_length; Objects_Name_comparators compare_them; if ( name == 0 ) return OBJECTS_INVALID_NAME; search_local_node = FALSE; if ( information->maximum != 0 && (node == OBJECTS_SEARCH_ALL_NODES || node == OBJECTS_SEARCH_LOCAL_NODE || _Objects_Is_local_node( node ) ) ) search_local_node = TRUE; if ( search_local_node ) { objects = information->local_table; name_length = information->name_length; if ( information->is_string ) compare_them = _Objects_Compare_name_string; else compare_them = _Objects_Compare_name_raw; for ( index = 1; index <= information->maximum; index++ ) { the_object = objects[ index ]; if ( !the_object || !the_object->name ) continue; if ( (*compare_them)( name, the_object->name, name_length ) ) { *id = the_object->id; return OBJECTS_SUCCESSFUL; } } } if ( _Objects_Is_local_node( node ) || node == OBJECTS_SEARCH_LOCAL_NODE ) return OBJECTS_INVALID_NAME; return ( _Objects_MP_Global_name_search( information, name, node, id ) ); } /*PAGE * * _Objects_Get * * This routine sets the object pointer for the given * object id based on the given object information structure. * * Input parameters: * information - pointer to entry in table for this class * id - object id to search for * location - address of where to store the location * * Output parameters: * returns - address of object if local * location - one of the following: * OBJECTS_ERROR - invalid object ID * OBJECTS_REMOTE - remote object * OBJECTS_LOCAL - local object */ Objects_Control *_Objects_Get( Objects_Information *information, Objects_Id id, Objects_Locations *location ) { Objects_Control *the_object; unsigned32 index; index = id - information->minimum_id; if ( information->maximum >= index ) { _Thread_Disable_dispatch(); if ( (the_object = information->local_table[index+1]) != NULL ) { *location = OBJECTS_LOCAL; return( the_object ); } _Thread_Enable_dispatch(); *location = OBJECTS_ERROR; return( NULL ); } *location = OBJECTS_ERROR; _Objects_MP_Is_remote( information, id, location, &the_object ); return the_object; } /*PAGE * * _Objects_Get_next * * Like _Objects_Get, but considers the 'id' as a "hint" and * finds next valid one after that point. * Mostly used for monitor and debug traversal of an object. * * Input parameters: * information - pointer to entry in table for this class * id - object id to search for * location - address of where to store the location * next_id - address to store next id to try * * Output parameters: * returns - address of object if local * location - one of the following: * OBJECTS_ERROR - invalid object ID * OBJECTS_REMOTE - remote object * OBJECTS_LOCAL - local object * next_id - will contain a reasonable "next" id to continue traversal * * NOTE: * assumes can add '1' to an id to get to next index. */ Objects_Control * _Objects_Get_next( Objects_Information *information, Objects_Id id, unsigned32 *location_p, Objects_Id *next_id_p ) { Objects_Control *object; Objects_Id next_id; if (_Objects_Get_index(id) == OBJECTS_ID_INITIAL_INDEX) next_id = information->minimum_id; else next_id = id; do { /* walked off end of list? */ if (_Objects_Get_index(next_id) > information->maximum) { *location_p = OBJECTS_ERROR; goto final; } /* try to grab one */ object = _Objects_Get(information, next_id, location_p); next_id++; } while (*location_p != OBJECTS_LOCAL); *next_id_p = next_id; return object; final: *next_id_p = OBJECTS_ID_FINAL; return 0; } /*PAGE * * _Objects_Get_information * * XXX */ Objects_Information *_Objects_Get_information( Objects_Id id ) { Objects_Classes the_class; the_class = _Objects_Get_class( id ); if ( !_Objects_Is_class_valid( the_class ) ) return NULL; return _Objects_Information_table[ the_class ]; }