From 7504be6c0cfd38b11da778ded0078c19a233d854 Mon Sep 17 00:00:00 2001 From: Joel Sherrill Date: Tue, 6 Apr 1999 22:15:18 +0000 Subject: Removed. --- doc/tools/pdl2texi/test_cases/avdas.d | 260 ---------------------------------- 1 file changed, 260 deletions(-) delete mode 100644 doc/tools/pdl2texi/test_cases/avdas.d (limited to 'doc/tools/pdl2texi/test_cases') diff --git a/doc/tools/pdl2texi/test_cases/avdas.d b/doc/tools/pdl2texi/test_cases/avdas.d deleted file mode 100644 index 1d79a319f1..0000000000 --- a/doc/tools/pdl2texi/test_cases/avdas.d +++ /dev/null @@ -1,260 +0,0 @@ -OBJECT: AVDAS - DESCRIPTION: - This object collects various values from other objects in the system - and outputs the values in a message on a serial interface. The message - can be read and used as diagnostic information. - THEORY OF OPERATION: - This object contains a Server task which periodically collects - diagnostic values from other objects in the system and outputs the - values in a message on a serial interface. The diagnostic values - collected and formatted reflect system status. - NOTES: - The following engineering note consists of a chart to aid in the - decision making process of whether the AVDAS should reflect System - status or Switch status. As it is right now, it was decided to - reflect System status. - - @table - System Switch - Gun Manual Weapon_control Gunner_console - Gun Air ------- ------- - Gun Ground ------- ------- - *Remote Status Remote Remote - *Msl Armed Indicate Missiles Missiles - *Rain Mode FOV FOV - *Msl Uncage Verified Missiles Missiles - *Msl Activate Status Missiles Missiles - *RSO Status Weapon_control Weapon_control - *Fire Permit Weapon_control_(new) Weapon_control_(new) - *Stab Mode Status Drive_(new) Drive_(new) - Uncage Mode Status Weapon_control Gunner_console_(new) - Engage Mode Status Mode Gunner_console_(new) - *Palm Grip Status Gunner_handstation Gunner_handstation - *System Fault Status Fault (Add) Fault_(new) - FLIR FOV Status FOV Gunner_console - *Autotrack Status Video_tracker Video_tracker - Arm Switch Status Weapon_control Gunner_console - *Uncage Switch Status Gunner_handstation Gunner_handstation - *Trig Switch Status Gunner_handstation Gunner_handstation - *Msl Fire Cmd Status Missiles_(new) Missiles_(new) - Helicopter Mode Weapon_control Gunner_console_(new) - IFF Challenge Switch IFF_(new) Gunner_console - *Auto Slew Status Autoslew_Is_on Autoslew_Is_on - - @end table - - Message bytes 26 through 29 are not set at this time pending - completion of the Super Elevate object. - -ATTRIBUTE DESCRIPTIONS: none - -ASSOCIATION DESCRIPTIONS: none - -ABSTRACT TYPE DESCRIPTIONS: none - -DATA ITEM DESCRIPTIONS: - -DATA ITEM: Message - DESCRIPTION: - This data item is the buffer used to build an AVDAS data message. - The first two bytes are place-holders for the header bytes. The - last byte is a place-holder for the checksum byte. - DERIVATION: array[ 36 ] - TYPE: bytes - DEFAULT: - all bytes = 0x00 - -DATA ITEM: The_Channel - DESCRIPTION: - This data item contains the handle to the AVDAS channel. - TYPE: Channel_Control handle - DEFAULT: NULL - -METHOD DESCRIPTIONS: - -METHOD: Break_Up - DESCRIPTION: - This method converts a floating point number to two ascii bytes - based on an input range and weighting factor. - VISIBILITY: private - INPUTS: - max_range - min_range - value - weight_factor - OUTPUTS: - lower_byte - upper_byte - PDL: - if value between 0 and min_range - set temp2 to min_range - set bit_ratio to absolute value( temp2 / 0x8000 ) - else if value between 0 and max_range - set temp2 to max_range - set bit_ratio to absolute value( temp2 / 0x7FF0 ) - - set temp3 to (value / temp2) * weight_factor - - set temp4 to temp3 converted to unsigned 16 bit value - - set temp4 to two's compliment of temp4 - - set lower_byte to lower 8 bits of temp4 - - set upper_byte to upper 8 bits of temp4 - -METHOD: Create - DESCRIPTION: - This method performs the necessary actions to create this object. - VISIBILITY: public - INPUTS: none - OUTPUTS: none - PDL: - initialize Message to default - - get AVDAS protocol information using the AVDAS_protocol object - create a channel for the AVDAS interface using the Channel object - attach the channel to the AVDAS interface using the Channel object - with the following parameters: - flush - FALSE - major_number - CONFIGURATION_AVDAS_MAJOR - minor_number - CONFIGURATION_AVDAS_MINOR - -TASK DESCRIPTIONS: - -TASK: Server - DESCRIPTION: - This task periodically collects diagnostic values and outputs the - values in a message on a serial interface. - INPUTS: none - SYNCHRONIZATION: period - TIMING: 100 ms - REQUIREMENTS: - AFS 3.1.4 Provide AVDAS - AFS 3.1.7 Update AVDAS port - PDL: - create a period - - wait for completion using the Initialization object - - loop forever - wait for period to expire - - initialize Message - - get absolute azimuth using the Turret object - format absolute azimuth and store in Message[2] and Message[3] - - get elevation using the Turret object - format elevation and store in Message[4] and Message[5] - - get drive rate using the Drive object - format azimuth rate and store in Message[6] and Message[7] - format elevation rate and store in Message[8] and Message[9] - - get drive displacement using the Drive object - format azimuth displacement and store in Message[10] and Message[11] - format elevation displacement and - store in Message[12] and Message[13] - - get seeker position error using the Seeker object - format azimuth position error and - store in Message[14] and Message[15] - format elevation position error and - store in Message[16] and Message[17] - - get range using the Laser object - format range and store in Message[18] and Message[19] - - get north reference using the Turret object - format north reference and store in Message[20] and Message[21] - - get video tracker position error using the Video_tracker object - format azimuth position error and - store in Message[22] and Message[23] - format elevation position error and - store in Message[24] and Message[25] - - ?get lead command? - - get gun mode switch using the Weapon_control object - format gun mode switch and store in Message[30] - - determine if remote is active using the Remote object - format remote active and store in Message[30] - - determine if missile is safed using the Missiles object - format missile safed and store in Message[30] - - determine if rain mode is active using the FOV object - format rain mode active and store in Message[30] - - get missile inventory using the Missiles object - format present indicators and store in Message[31] - format selected indicators and store in Message[32] - - determine if missile uncage verified using the Missiles object - format missile uncage verified and store in Message[32] - - determine if missile activated using the Missiles object - format missile activated and store in Message[32] - - determine if RSO is authorized using the Weapon_control object - format RSO authorized and store in Message[32] - - determine if fire permit using the Weapon_control object - format fire permit and store in Message[32] - - determine if stab mode using the Drive object - format stab mode and store in Message[33] - - determine if uncage mode is WEAPON_CONTROL_MANUAL_UNCAGE using - the Weapon_control object - format uncage mode and store in Message[33] - - determine if current mode is MODE_ENGAGE using the Mode object - format current mode and store in Message[33] - - determine if palmgrip switch is pressed using the - Gunner_handstation object - format palmgrip switch pressed and store in Message[33] - - determine if fault is active using the Fault object - format fault active and store in Message[33] - - determine if FOV FLIR zoom is FOV_ZOOM_NARROW using the FOV object - format FOV FLIR zoom and store in Message[33] - - determine if video tracker is on using the Video_tracker object - format video tracker on and store in Message[34] - - determine if armed using the Weapon_control object - format armed and store in Message[34] - - determine if uncage trigger switch pressed using the - Gunner_handstation object - format uncage trigger switch pressed and store in Message[34] - - determine if fire trigger switch pressed using the - Gunner_handstation object - format fire trigger switch pressed and store in Message[34] - - determine if missiles is firing using the Missiles object - format missiles firing and store in Message[34] - - determine if helicopter mode is WEAPON_CONTROL_ON using the - Weapon_control object - format helicopter mode and store in Message[34] - - determine if IFF challenge using the IFF object - format IFF challenge and store in Message[34] - - determine if autoslew is on using the Autoslew object - format autoslew is on and store in Message[34] - - loop until successful - write Message using the Channel object - if unsuccessful - reset the Channel object - -ENDOBJECT: AVDAS -- cgit v1.2.3