From dfbfa2b029057682e63555751183f497cdc790b0 Mon Sep 17 00:00:00 2001 From: Joel Sherrill Date: Tue, 2 Nov 1999 20:36:11 +0000 Subject: Split threadq.c into multiple files. --- cpukit/score/src/threadqenqueuepriority.c | 222 ++++++++++++++++++++++++++++++ 1 file changed, 222 insertions(+) create mode 100644 cpukit/score/src/threadqenqueuepriority.c (limited to 'cpukit/score/src/threadqenqueuepriority.c') diff --git a/cpukit/score/src/threadqenqueuepriority.c b/cpukit/score/src/threadqenqueuepriority.c new file mode 100644 index 0000000000..724b06487d --- /dev/null +++ b/cpukit/score/src/threadqenqueuepriority.c @@ -0,0 +1,222 @@ +/* + * Thread Queue Handler + * + * + * COPYRIGHT (c) 1989-1998. + * On-Line Applications Research Corporation (OAR). + * Copyright assigned to U.S. Government, 1994. + * + * The license and distribution terms for this file may be + * found in the file LICENSE in this distribution or at + * http://www.OARcorp.com/rtems/license.html. + * + * $Id$ + */ + +#include +#include +#include +#include +#include +#include +#include +#include + +/*PAGE + * + * _Thread_queue_Enqueue_priority + * + * This routine blocks a thread, places it on a thread, and optionally + * starts a timeout timer. + * + * Input parameters: + * the_thread_queue - pointer to threadq + * thread - thread to insert + * timeout - timeout interval in ticks + * + * Output parameters: NONE + * + * INTERRUPT LATENCY: + * forward less than + * forward equal + */ + +void _Thread_queue_Enqueue_priority( + Thread_queue_Control *the_thread_queue, + Thread_Control *the_thread, + Watchdog_Interval timeout +) +{ + Priority_Control search_priority; + Thread_Control *search_thread; + ISR_Level level; + Chain_Control *header; + unsigned32 header_index; + Chain_Node *the_node; + Chain_Node *next_node; + Chain_Node *previous_node; + Chain_Node *search_node; + Priority_Control priority; + States_Control block_state; + Thread_queue_States sync_state; + + _Chain_Initialize_empty( &the_thread->Wait.Block2n ); + + priority = the_thread->current_priority; + header_index = _Thread_queue_Header_number( priority ); + header = &the_thread_queue->Queues.Priority[ header_index ]; + block_state = the_thread_queue->state; + + if ( _Thread_queue_Is_reverse_search( priority ) ) + goto restart_reverse_search; + +restart_forward_search: + search_priority = PRIORITY_MINIMUM - 1; + _ISR_Disable( level ); + search_thread = (Thread_Control *) header->first; + while ( !_Chain_Is_tail( header, (Chain_Node *)search_thread ) ) { + search_priority = search_thread->current_priority; + if ( priority <= search_priority ) + break; + +#if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE ) + search_thread = (Thread_Control *) search_thread->Object.Node.next; + if ( _Chain_Is_tail( header, (Chain_Node *)search_thread ) ) + break; + search_priority = search_thread->current_priority; + if ( priority <= search_priority ) + break; +#endif + _ISR_Flash( level ); + if ( !_States_Are_set( search_thread->current_state, block_state) ) { + _ISR_Enable( level ); + goto restart_forward_search; + } + search_thread = + (Thread_Control *)search_thread->Object.Node.next; + } + + if ( the_thread_queue->sync_state != THREAD_QUEUE_NOTHING_HAPPENED ) + goto synchronize; + + the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED; + + if ( priority == search_priority ) + goto equal_priority; + + search_node = (Chain_Node *) search_thread; + previous_node = search_node->previous; + the_node = (Chain_Node *) the_thread; + + the_node->next = search_node; + the_node->previous = previous_node; + previous_node->next = the_node; + search_node->previous = the_node; + _ISR_Enable( level ); + return; + +restart_reverse_search: + search_priority = PRIORITY_MAXIMUM + 1; + + _ISR_Disable( level ); + search_thread = (Thread_Control *) header->last; + while ( !_Chain_Is_head( header, (Chain_Node *)search_thread ) ) { + search_priority = search_thread->current_priority; + if ( priority >= search_priority ) + break; +#if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE ) + search_thread = (Thread_Control *) search_thread->Object.Node.previous; + if ( _Chain_Is_head( header, (Chain_Node *)search_thread ) ) + break; + search_priority = search_thread->current_priority; + if ( priority >= search_priority ) + break; +#endif + _ISR_Flash( level ); + if ( !_States_Are_set( search_thread->current_state, block_state) ) { + _ISR_Enable( level ); + goto restart_reverse_search; + } + search_thread = (Thread_Control *) + search_thread->Object.Node.previous; + } + + if ( the_thread_queue->sync_state != THREAD_QUEUE_NOTHING_HAPPENED ) + goto synchronize; + + the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED; + + if ( priority == search_priority ) + goto equal_priority; + + search_node = (Chain_Node *) search_thread; + next_node = search_node->next; + the_node = (Chain_Node *) the_thread; + + the_node->next = next_node; + the_node->previous = search_node; + search_node->next = the_node; + next_node->previous = the_node; + _ISR_Enable( level ); + return; + +equal_priority: /* add at end of priority group */ + search_node = _Chain_Tail( &search_thread->Wait.Block2n ); + previous_node = search_node->previous; + the_node = (Chain_Node *) the_thread; + + the_node->next = search_node; + the_node->previous = previous_node; + previous_node->next = the_node; + search_node->previous = the_node; + _ISR_Enable( level ); + return; + +synchronize: + + sync_state = the_thread_queue->sync_state; + the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED; + + switch ( sync_state ) { + case THREAD_QUEUE_SYNCHRONIZED: + /* + * This should never happen. It indicates that someone did not + * enter a thread queue critical section. + */ + break; + + case THREAD_QUEUE_NOTHING_HAPPENED: + /* + * This should never happen. All of this was dealt with above. + */ + break; + + case THREAD_QUEUE_TIMEOUT: + the_thread->Wait.return_code = the_thread->Wait.queue->timeout_status; + _ISR_Enable( level ); + break; + + case THREAD_QUEUE_SATISFIED: + if ( _Watchdog_Is_active( &the_thread->Timer ) ) { + _Watchdog_Deactivate( &the_thread->Timer ); + _ISR_Enable( level ); + (void) _Watchdog_Remove( &the_thread->Timer ); + } else + _ISR_Enable( level ); + break; + } + + /* + * Global objects with thread queue's should not be operated on from an + * ISR. But the sync code still must allow short timeouts to be processed + * correctly. + */ + + _Thread_Unblock( the_thread ); + +#if defined(RTEMS_MULTIPROCESSING) + if ( !_Objects_Is_local_id( the_thread->Object.id ) ) + _Thread_MP_Free_proxy( the_thread ); +#endif +} + -- cgit v1.2.3