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diff --git a/cpukit/score/src/threadstartmultitasking.c b/cpukit/score/src/threadstartmultitasking.c
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+/*
+ * Thread Handler
+ *
+ *
+ * COPYRIGHT (c) 1989-1998.
+ * On-Line Applications Research Corporation (OAR).
+ * Copyright assigned to U.S. Government, 1994.
+ *
+ * The license and distribution terms for this file may be
+ * found in found in the file LICENSE in this distribution or at
+ * http://www.OARcorp.com/rtems/license.html.
+ *
+ * $Id$
+ */
+
+#include <rtems/system.h>
+#include <rtems/score/apiext.h>
+#include <rtems/score/context.h>
+#include <rtems/score/interr.h>
+#include <rtems/score/isr.h>
+#include <rtems/score/object.h>
+#include <rtems/score/priority.h>
+#include <rtems/score/states.h>
+#include <rtems/score/sysstate.h>
+#include <rtems/score/thread.h>
+#include <rtems/score/threadq.h>
+#include <rtems/score/userext.h>
+#include <rtems/score/wkspace.h>
+
+/*PAGE
+ *
+ * _Thread_Start_multitasking
+ *
+ * This kernel routine readies the requested thread, the thread chain
+ * is adjusted. A new heir thread may be selected.
+ *
+ * Input parameters:
+ * system_thread - pointer to system initialization thread control block
+ * idle_thread - pointer to idle thread control block
+ *
+ * Output parameters: NONE
+ *
+ * NOTE: This routine uses the "blocking" heir selection mechanism.
+ * This insures the correct heir after a thread restart.
+ *
+ * INTERRUPT LATENCY:
+ * ready chain
+ * select heir
+ */
+
+void _Thread_Start_multitasking( void )
+{
+ /*
+ * The system is now multitasking and completely initialized.
+ * This system thread now either "goes away" in a single processor
+ * system or "turns into" the server thread in an MP system.
+ */
+
+ _System_state_Set( SYSTEM_STATE_UP );
+
+ _Context_Switch_necessary = FALSE;
+
+ _Thread_Executing = _Thread_Heir;
+
+ /*
+ * Get the init task(s) running.
+ *
+ * Note: Thread_Dispatch() is normally used to dispatch threads. As
+ * part of its work, Thread_Dispatch() restores floating point
+ * state for the heir task.
+ *
+ * This code avoids Thread_Dispatch(), and so we have to restore
+ * (actually initialize) the floating point state "by hand".
+ *
+ * Ignore the CPU_USE_DEFERRED_FP_SWITCH because we must always
+ * switch in the first thread if it is FP.
+ */
+
+
+#if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE )
+ /*
+ * don't need to worry about saving BSP's floating point state
+ */
+
+ if ( _Thread_Heir->fp_context != NULL )
+ _Context_Restore_fp( &_Thread_Heir->fp_context );
+#endif
+
+ _Context_Switch( &_Thread_BSP_context, &_Thread_Heir->Registers );
+}