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-rw-r--r--cpukit/score/src/threadq.c967
1 files changed, 0 insertions, 967 deletions
diff --git a/cpukit/score/src/threadq.c b/cpukit/score/src/threadq.c
deleted file mode 100644
index c02de10ee0..0000000000
--- a/cpukit/score/src/threadq.c
+++ /dev/null
@@ -1,967 +0,0 @@
-/*
- * Thread Queue Handler
- *
- *
- * COPYRIGHT (c) 1989, 1990, 1991, 1992, 1993, 1994.
- * On-Line Applications Research Corporation (OAR).
- * All rights assigned to U.S. Government, 1994.
- *
- * This material may be reproduced by or for the U.S. Government pursuant
- * to the copyright license under the clause at DFARS 252.227-7013. This
- * notice must appear in all copies of this file and its derivatives.
- *
- * $Id$
- */
-
-#include <rtems/system.h>
-#include <rtems/score/chain.h>
-#include <rtems/score/isr.h>
-#include <rtems/score/object.h>
-#include <rtems/score/states.h>
-#include <rtems/score/thread.h>
-#include <rtems/score/threadq.h>
-#include <rtems/score/tqdata.h>
-
-/*PAGE
- *
- * _Thread_queue_Initialize
- *
- * This routine initializes the specified threadq.
- *
- * Input parameters:
- * the_thread_queue - pointer to a threadq header
- * the_class - class of the object to which this belongs
- * discipline - queueing discipline
- * state - state of waiting threads
- * proxy_extract_callout - MP specific callout
- * timeout_status - return on a timeout
- *
- * Output parameters: NONE
- */
-
-void _Thread_queue_Initialize(
- Thread_queue_Control *the_thread_queue,
- Objects_Classes the_class,
- Thread_queue_Disciplines the_discipline,
- States_Control state,
- Thread_queue_Extract_callout proxy_extract_callout,
- unsigned32 timeout_status
-)
-{
- unsigned32 index;
-
- _Thread_queue_Extract_table[ the_class ] = proxy_extract_callout;
-
- the_thread_queue->state = state;
- the_thread_queue->discipline = the_discipline;
- the_thread_queue->timeout_status = timeout_status;
- the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED;
-
- switch ( the_discipline ) {
- case THREAD_QUEUE_DISCIPLINE_FIFO:
- _Chain_Initialize_empty( &the_thread_queue->Queues.Fifo );
- break;
- case THREAD_QUEUE_DISCIPLINE_PRIORITY:
- for( index=0 ;
- index < TASK_QUEUE_DATA_NUMBER_OF_PRIORITY_HEADERS ;
- index++)
- _Chain_Initialize_empty( &the_thread_queue->Queues.Priority[index] );
- break;
- }
-
-}
-
-/*PAGE
- *
- * _Thread_queue_Enqueue
- *
- * This routine blocks a thread, places it on a thread, and optionally
- * starts a timeout timer.
- *
- * Input parameters:
- * the_thread_queue - pointer to threadq
- * timeout - interval to wait
- *
- * Output parameters: NONE
- *
- * INTERRUPT LATENCY:
- * only case
- */
-
-void _Thread_queue_Enqueue(
- Thread_queue_Control *the_thread_queue,
- Watchdog_Interval timeout
-)
-{
- Thread_Control *the_thread;
-
- the_thread = _Thread_Executing;
-
- if ( _Thread_MP_Is_receive( the_thread ) && the_thread->receive_packet )
- the_thread = _Thread_MP_Allocate_proxy( the_thread_queue->state );
- else
- _Thread_Set_state( the_thread, the_thread_queue->state );
-
- if ( timeout ) {
- _Watchdog_Initialize(
- &the_thread->Timer,
- _Thread_queue_Timeout,
- the_thread->Object.id,
- NULL
- );
-
- _Watchdog_Insert_ticks( &the_thread->Timer, timeout );
- }
-
- switch( the_thread_queue->discipline ) {
- case THREAD_QUEUE_DISCIPLINE_FIFO:
- _Thread_queue_Enqueue_fifo( the_thread_queue, the_thread, timeout );
- break;
- case THREAD_QUEUE_DISCIPLINE_PRIORITY:
- _Thread_queue_Enqueue_priority( the_thread_queue, the_thread, timeout );
- break;
- }
-}
-
-/*PAGE
- *
- * _Thread_queue_Dequeue
- *
- * This routine removes a thread from the specified threadq. If the
- * threadq discipline is FIFO, it unblocks a thread, and cancels its
- * timeout timer. Priority discipline is processed elsewhere.
- *
- * Input parameters:
- * the_thread_queue - pointer to threadq
- *
- * Output parameters:
- * returns - thread dequeued or NULL
- *
- * INTERRUPT LATENCY:
- * check sync
- */
-
-Thread_Control *_Thread_queue_Dequeue(
- Thread_queue_Control *the_thread_queue
-)
-{
- Thread_Control *the_thread;
-
- switch ( the_thread_queue->discipline ) {
- case THREAD_QUEUE_DISCIPLINE_FIFO:
- the_thread = _Thread_queue_Dequeue_fifo( the_thread_queue );
- break;
- case THREAD_QUEUE_DISCIPLINE_PRIORITY:
- the_thread = _Thread_queue_Dequeue_priority( the_thread_queue );
- break;
- default: /* this is only to prevent warnings */
- the_thread = NULL;
- break;
- }
-
- return( the_thread );
-}
-
-/*PAGE
- *
- * _Thread_queue_Extract_with_proxy
- *
- * This routine extracts the_thread from the_thread_queue
- * and insures that if there is a proxy for this task on
- * another node, it is also dealt with.
- *
- * XXX
- */
-
-boolean _Thread_queue_Extract_with_proxy(
- Thread_Control *the_thread
-)
-{
- States_Control state;
- Objects_Classes the_class;
- Thread_queue_Extract_callout proxy_extract_callout;
-
- state = the_thread->current_state;
-
- if ( _States_Is_waiting_on_thread_queue( state ) ) {
- if ( _States_Is_waiting_for_rpc_reply( state ) &&
- _States_Is_locally_blocked( state ) ) {
-
- the_class = _Objects_Get_class( the_thread->Wait.id );
-
- proxy_extract_callout = _Thread_queue_Extract_table[ the_class ];
-
- if ( proxy_extract_callout )
- (*proxy_extract_callout)( the_thread );
- }
- _Thread_queue_Extract( the_thread->Wait.queue, the_thread );
-
- return TRUE;
- }
- return FALSE;
-}
-
-/*PAGE
- *
- * _Thread_queue_Extract
- *
- * This routine removes a specific thread from the specified threadq,
- * deletes any timeout, and unblocks the thread.
- *
- * Input parameters:
- * the_thread_queue - pointer to a threadq header
- * the_thread - pointer to a thread control block
- *
- * Output parameters: NONE
- *
- * INTERRUPT LATENCY: NONE
- */
-
-void _Thread_queue_Extract(
- Thread_queue_Control *the_thread_queue,
- Thread_Control *the_thread
-)
-{
- switch ( the_thread_queue->discipline ) {
- case THREAD_QUEUE_DISCIPLINE_FIFO:
- _Thread_queue_Extract_fifo( the_thread_queue, the_thread );
- break;
- case THREAD_QUEUE_DISCIPLINE_PRIORITY:
- _Thread_queue_Extract_priority( the_thread_queue, the_thread );
- break;
- }
-}
-
-/*PAGE
- *
- * _Thread_queue_Flush
- *
- * This kernel routine flushes the given thread queue.
- *
- * Input parameters:
- * the_thread_queue - pointer to threadq to be flushed
- * remote_extract_callout - pointer to routine which extracts a remote thread
- * status - status to return to the thread
- *
- * Output parameters: NONE
- */
-
-void _Thread_queue_Flush(
- Thread_queue_Control *the_thread_queue,
- Thread_queue_Flush_callout remote_extract_callout,
- unsigned32 status
-)
-{
- Thread_Control *the_thread;
-
- while ( (the_thread = _Thread_queue_Dequeue( the_thread_queue )) ) {
- if ( _Objects_Is_local_id( the_thread->Object.id ) )
- the_thread->Wait.return_code = status;
- else
- ( *remote_extract_callout )( the_thread );
- }
-}
-
-/*PAGE
- *
- * _Thread_queue_First
- *
- * This routines returns a pointer to the first thread on the
- * specified threadq.
- *
- * Input parameters:
- * the_thread_queue - pointer to thread queue
- *
- * Output parameters:
- * returns - first thread or NULL
- */
-
-Thread_Control *_Thread_queue_First(
- Thread_queue_Control *the_thread_queue
-)
-{
- Thread_Control *the_thread;
-
- switch ( the_thread_queue->discipline ) {
- case THREAD_QUEUE_DISCIPLINE_FIFO:
- the_thread = _Thread_queue_First_fifo( the_thread_queue );
- break;
- case THREAD_QUEUE_DISCIPLINE_PRIORITY:
- the_thread = _Thread_queue_First_priority( the_thread_queue );
- break;
- default: /* this is only to prevent warnings */
- the_thread = NULL;
- break;
- }
-
- return the_thread;
-}
-
-/*PAGE
- *
- * _Thread_queue_Timeout
- *
- * This routine processes a thread which timeouts while waiting on
- * a thread queue. It is called by the watchdog handler.
- *
- * Input parameters:
- * id - thread id
- *
- * Output parameters: NONE
- */
-
-void _Thread_queue_Timeout(
- Objects_Id id,
- void *ignored
-)
-{
- Thread_Control *the_thread;
- Thread_queue_Control *the_thread_queue;
- Objects_Locations location;
-
- the_thread = _Thread_Get( id, &location );
- switch ( location ) {
- case OBJECTS_ERROR:
- case OBJECTS_REMOTE: /* impossible */
- break;
- case OBJECTS_LOCAL:
- the_thread_queue = the_thread->Wait.queue;
-
- /*
- * If the_thread_queue is not synchronized, then it is either
- * "nothing happened", "timeout", or "satisfied". If the_thread
- * is the executing thread, then it is in the process of blocking
- * and it is the thread which is responsible for the synchronization
- * process.
- *
- * If it is not satisfied, then it is "nothing happened" and
- * this is the "timeout" transition. After a request is satisfied,
- * a timeout is not allowed to occur.
- */
-
- if ( the_thread_queue->sync_state != THREAD_QUEUE_SYNCHRONIZED &&
- _Thread_Is_executing( the_thread ) ) {
- if ( the_thread_queue->sync_state != THREAD_QUEUE_SATISFIED )
- the_thread_queue->sync_state = THREAD_QUEUE_TIMEOUT;
- } else {
- the_thread->Wait.return_code = the_thread->Wait.queue->timeout_status;
- _Thread_queue_Extract( the_thread->Wait.queue, the_thread );
- }
- _Thread_Unnest_dispatch();
- break;
- }
-}
-
-/*PAGE
- *
- * _Thread_queue_Enqueue_fifo
- *
- * This routine blocks a thread, places it on a thread, and optionally
- * starts a timeout timer.
- *
- * Input parameters:
- * the_thread_queue - pointer to threadq
- * the_thread - pointer to the thread to block
- * timeout - interval to wait
- *
- * Output parameters: NONE
- *
- * INTERRUPT LATENCY:
- * only case
- */
-
-void _Thread_queue_Enqueue_fifo (
- Thread_queue_Control *the_thread_queue,
- Thread_Control *the_thread,
- Watchdog_Interval timeout
-)
-{
- ISR_Level level;
- Thread_queue_States sync_state;
-
- _ISR_Disable( level );
-
- sync_state = the_thread_queue->sync_state;
- the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED;
-
- switch ( sync_state ) {
- case THREAD_QUEUE_SYNCHRONIZED:
- /*
- * This should never happen. It indicates that someone did not
- * enter a thread queue critical section.
- */
- break;
-
- case THREAD_QUEUE_NOTHING_HAPPENED:
- _Chain_Append_unprotected(
- &the_thread_queue->Queues.Fifo,
- &the_thread->Object.Node
- );
- _ISR_Enable( level );
- return;
-
- case THREAD_QUEUE_TIMEOUT:
- the_thread->Wait.return_code = the_thread->Wait.queue->timeout_status;
- _ISR_Enable( level );
- break;
-
- case THREAD_QUEUE_SATISFIED:
- if ( _Watchdog_Is_active( &the_thread->Timer ) ) {
- _Watchdog_Deactivate( &the_thread->Timer );
- _ISR_Enable( level );
- (void) _Watchdog_Remove( &the_thread->Timer );
- } else
- _ISR_Enable( level );
- break;
- }
-
- /*
- * Global objects with thread queue's should not be operated on from an
- * ISR. But the sync code still must allow short timeouts to be processed
- * correctly.
- */
-
- _Thread_Unblock( the_thread );
-
- if ( !_Objects_Is_local_id( the_thread->Object.id ) )
- _Thread_MP_Free_proxy( the_thread );
-
-}
-
-/*PAGE
- *
- * _Thread_queue_Dequeue_fifo
- *
- * This routine removes a thread from the specified threadq.
- *
- * Input parameters:
- * the_thread_queue - pointer to threadq
- *
- * Output parameters:
- * returns - thread dequeued or NULL
- *
- * INTERRUPT LATENCY:
- * check sync
- * FIFO
- */
-
-Thread_Control *_Thread_queue_Dequeue_fifo(
- Thread_queue_Control *the_thread_queue
-)
-{
- ISR_Level level;
- Thread_Control *the_thread;
-
- _ISR_Disable( level );
- if ( !_Chain_Is_empty( &the_thread_queue->Queues.Fifo ) ) {
-
- the_thread = (Thread_Control *)
- _Chain_Get_first_unprotected( &the_thread_queue->Queues.Fifo );
-
- if ( !_Watchdog_Is_active( &the_thread->Timer ) ) {
- _ISR_Enable( level );
- _Thread_Unblock( the_thread );
- } else {
- _Watchdog_Deactivate( &the_thread->Timer );
- _ISR_Enable( level );
- (void) _Watchdog_Remove( &the_thread->Timer );
- _Thread_Unblock( the_thread );
- }
-
- if ( !_Objects_Is_local_id( the_thread->Object.id ) )
- _Thread_MP_Free_proxy( the_thread );
-
- return the_thread;
- }
-
- switch ( the_thread_queue->sync_state ) {
- case THREAD_QUEUE_SYNCHRONIZED:
- case THREAD_QUEUE_SATISFIED:
- _ISR_Enable( level );
- return NULL;
-
- case THREAD_QUEUE_NOTHING_HAPPENED:
- case THREAD_QUEUE_TIMEOUT:
- the_thread_queue->sync_state = THREAD_QUEUE_SATISFIED;
- _ISR_Enable( level );
- return _Thread_Executing;
- }
- return NULL; /* this is only to prevent warnings */
-}
-
-/*PAGE
- *
- * _Thread_queue_Extract_fifo
- *
- * This routine removes a specific thread from the specified threadq,
- * deletes any timeout, and unblocks the thread.
- *
- * Input parameters:
- * the_thread_queue - pointer to a threadq header
- * the_thread - pointer to the thread to block
- *
- * Output parameters: NONE
- *
- * INTERRUPT LATENCY:
- * EXTRACT_FIFO
- */
-
-void _Thread_queue_Extract_fifo(
- Thread_queue_Control *the_thread_queue,
- Thread_Control *the_thread
-)
-{
- ISR_Level level;
-
- _ISR_Disable( level );
-
- if ( !_States_Is_waiting_on_thread_queue( the_thread->current_state ) ) {
- _ISR_Enable( level );
- return;
- }
-
- _Chain_Extract_unprotected( &the_thread->Object.Node );
-
- if ( !_Watchdog_Is_active( &the_thread->Timer ) ) {
- _ISR_Enable( level );
- } else {
- _Watchdog_Deactivate( &the_thread->Timer );
- _ISR_Enable( level );
- (void) _Watchdog_Remove( &the_thread->Timer );
- }
-
- _Thread_Unblock( the_thread );
-
- if ( !_Objects_Is_local_id( the_thread->Object.id ) )
- _Thread_MP_Free_proxy( the_thread );
-
-}
-
-/*PAGE
- *
- * _Thread_queue_First_fifo
- *
- * This routines returns a pointer to the first thread on the
- * specified threadq.
- *
- * Input parameters:
- * the_thread_queue - pointer to threadq
- *
- * Output parameters:
- * returns - first thread or NULL
- */
-
-Thread_Control *_Thread_queue_First_fifo(
- Thread_queue_Control *the_thread_queue
-)
-{
- if ( !_Chain_Is_empty( &the_thread_queue->Queues.Fifo ) )
- return (Thread_Control *) the_thread_queue->Queues.Fifo.first;
-
- return NULL;
-}
-
-/*PAGE
- *
- * _Thread_queue_Enqueue_priority
- *
- * This routine blocks a thread, places it on a thread, and optionally
- * starts a timeout timer.
- *
- * Input parameters:
- * the_thread_queue - pointer to threadq
- * thread - thread to insert
- * timeout - timeout interval in ticks
- *
- * Output parameters: NONE
- *
- * INTERRUPT LATENCY:
- * forward less than
- * forward equal
- */
-
-void _Thread_queue_Enqueue_priority(
- Thread_queue_Control *the_thread_queue,
- Thread_Control *the_thread,
- Watchdog_Interval timeout
-)
-{
- Priority_Control search_priority;
- Thread_Control *search_thread;
- ISR_Level level;
- Chain_Control *header;
- unsigned32 header_index;
- Chain_Node *the_node;
- Chain_Node *next_node;
- Chain_Node *previous_node;
- Chain_Node *search_node;
- Priority_Control priority;
- States_Control block_state;
- Thread_queue_States sync_state;
-
- _Chain_Initialize_empty( &the_thread->Wait.Block2n );
-
- priority = the_thread->current_priority;
- header_index = _Thread_queue_Header_number( priority );
- header = &the_thread_queue->Queues.Priority[ header_index ];
- block_state = the_thread_queue->state;
-
- if ( _Thread_queue_Is_reverse_search( priority ) )
- goto restart_reverse_search;
-
-restart_forward_search:
- search_priority = PRIORITY_MINIMUM - 1;
- _ISR_Disable( level );
- search_thread = (Thread_Control *) header->first;
- while ( !_Chain_Is_tail( header, (Chain_Node *)search_thread ) ) {
- search_priority = search_thread->current_priority;
- if ( priority <= search_priority )
- break;
-
-#if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE )
- search_thread = (Thread_Control *) search_thread->Object.Node.next;
- if ( _Chain_Is_tail( header, (Chain_Node *)search_thread ) )
- break;
- search_priority = search_thread->current_priority;
- if ( priority <= search_priority )
- break;
-#endif
- _ISR_Flash( level );
- if ( !_States_Are_set( search_thread->current_state, block_state) ) {
- _ISR_Enable( level );
- goto restart_forward_search;
- }
- search_thread =
- (Thread_Control *)search_thread->Object.Node.next;
- }
-
- if ( the_thread_queue->sync_state != THREAD_QUEUE_NOTHING_HAPPENED )
- goto synchronize;
-
- the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED;
-
- if ( priority == search_priority )
- goto equal_priority;
-
- search_node = (Chain_Node *) search_thread;
- previous_node = search_node->previous;
- the_node = (Chain_Node *) the_thread;
-
- the_node->next = search_node;
- the_node->previous = previous_node;
- previous_node->next = the_node;
- search_node->previous = the_node;
- _ISR_Enable( level );
- return;
-
-restart_reverse_search:
- search_priority = PRIORITY_MAXIMUM + 1;
-
- _ISR_Disable( level );
- search_thread = (Thread_Control *) header->last;
- while ( !_Chain_Is_head( header, (Chain_Node *)search_thread ) ) {
- search_priority = search_thread->current_priority;
- if ( priority >= search_priority )
- break;
-#if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE )
- search_thread = (Thread_Control *) search_thread->Object.Node.previous;
- if ( _Chain_Is_head( header, (Chain_Node *)search_thread ) )
- break;
- search_priority = search_thread->current_priority;
- if ( priority >= search_priority )
- break;
-#endif
- _ISR_Flash( level );
- if ( !_States_Are_set( search_thread->current_state, block_state) ) {
- _ISR_Enable( level );
- goto restart_reverse_search;
- }
- search_thread = (Thread_Control *)
- search_thread->Object.Node.previous;
- }
-
- if ( the_thread_queue->sync_state != THREAD_QUEUE_NOTHING_HAPPENED )
- goto synchronize;
-
- the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED;
-
- if ( priority == search_priority )
- goto equal_priority;
-
- search_node = (Chain_Node *) search_thread;
- next_node = search_node->next;
- the_node = (Chain_Node *) the_thread;
-
- the_node->next = next_node;
- the_node->previous = search_node;
- search_node->next = the_node;
- next_node->previous = the_node;
- _ISR_Enable( level );
- return;
-
-equal_priority: /* add at end of priority group */
- search_node = _Chain_Tail( &search_thread->Wait.Block2n );
- previous_node = search_node->previous;
- the_node = (Chain_Node *) the_thread;
-
- the_node->next = search_node;
- the_node->previous = previous_node;
- previous_node->next = the_node;
- search_node->previous = the_node;
- _ISR_Enable( level );
- return;
-
-synchronize:
-
- sync_state = the_thread_queue->sync_state;
- the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED;
-
- switch ( sync_state ) {
- case THREAD_QUEUE_SYNCHRONIZED:
- /*
- * This should never happen. It indicates that someone did not
- * enter a thread queue critical section.
- */
- break;
-
- case THREAD_QUEUE_NOTHING_HAPPENED:
- /*
- * This should never happen. All of this was dealt with above.
- */
- break;
-
- case THREAD_QUEUE_TIMEOUT:
- the_thread->Wait.return_code = the_thread->Wait.queue->timeout_status;
- _ISR_Enable( level );
- break;
-
- case THREAD_QUEUE_SATISFIED:
- if ( _Watchdog_Is_active( &the_thread->Timer ) ) {
- _Watchdog_Deactivate( &the_thread->Timer );
- _ISR_Enable( level );
- (void) _Watchdog_Remove( &the_thread->Timer );
- } else
- _ISR_Enable( level );
- break;
- }
-
- /*
- * Global objects with thread queue's should not be operated on from an
- * ISR. But the sync code still must allow short timeouts to be processed
- * correctly.
- */
-
- _Thread_Unblock( the_thread );
-
- if ( !_Objects_Is_local_id( the_thread->Object.id ) )
- _Thread_MP_Free_proxy( the_thread );
-}
-
-/*PAGE
- *
- * _Thread_queue_Dequeue_priority
- *
- * This routine removes a thread from the specified PRIORITY based
- * threadq, unblocks it, and cancels its timeout timer.
- *
- * Input parameters:
- * the_thread_queue - pointer to thread queue
- *
- * Output parameters:
- * returns - thread dequeued or NULL
- *
- * INTERRUPT LATENCY:
- * only case
- */
-
-Thread_Control *_Thread_queue_Dequeue_priority(
- Thread_queue_Control *the_thread_queue
-)
-{
- unsigned32 index;
- ISR_Level level;
- Thread_Control *the_thread = NULL; /* just to remove warnings */
- Thread_Control *new_first_thread;
- Chain_Node *new_first_node;
- Chain_Node *new_second_node;
- Chain_Node *last_node;
- Chain_Node *next_node;
- Chain_Node *previous_node;
-
- _ISR_Disable( level );
- for( index=0 ;
- index < TASK_QUEUE_DATA_NUMBER_OF_PRIORITY_HEADERS ;
- index++ ) {
- if ( !_Chain_Is_empty( &the_thread_queue->Queues.Priority[ index ] ) ) {
- the_thread = (Thread_Control *)
- the_thread_queue->Queues.Priority[ index ].first;
- goto dequeue;
- }
- }
-
- switch ( the_thread_queue->sync_state ) {
- case THREAD_QUEUE_SYNCHRONIZED:
- case THREAD_QUEUE_SATISFIED:
- _ISR_Enable( level );
- return NULL;
-
- case THREAD_QUEUE_NOTHING_HAPPENED:
- case THREAD_QUEUE_TIMEOUT:
- the_thread_queue->sync_state = THREAD_QUEUE_SATISFIED;
- _ISR_Enable( level );
- return _Thread_Executing;
- }
-
-dequeue:
- new_first_node = the_thread->Wait.Block2n.first;
- new_first_thread = (Thread_Control *) new_first_node;
- next_node = the_thread->Object.Node.next;
- previous_node = the_thread->Object.Node.previous;
-
- if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) {
- last_node = the_thread->Wait.Block2n.last;
- new_second_node = new_first_node->next;
-
- previous_node->next = new_first_node;
- next_node->previous = new_first_node;
- new_first_node->next = next_node;
- new_first_node->previous = previous_node;
-
- if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) {
- /* > two threads on 2-n */
- new_second_node->previous =
- _Chain_Head( &new_first_thread->Wait.Block2n );
-
- new_first_thread->Wait.Block2n.first = new_second_node;
- new_first_thread->Wait.Block2n.last = last_node;
-
- last_node->next = _Chain_Tail( &new_first_thread->Wait.Block2n );
- }
- } else {
- previous_node->next = next_node;
- next_node->previous = previous_node;
- }
-
- if ( !_Watchdog_Is_active( &the_thread->Timer ) ) {
- _ISR_Enable( level );
- _Thread_Unblock( the_thread );
- } else {
- _Watchdog_Deactivate( &the_thread->Timer );
- _ISR_Enable( level );
- (void) _Watchdog_Remove( &the_thread->Timer );
- _Thread_Unblock( the_thread );
- }
-
- if ( !_Objects_Is_local_id( the_thread->Object.id ) )
- _Thread_MP_Free_proxy( the_thread );
- return( the_thread );
-}
-
-/*PAGE
- *
- * _Thread_queue_Extract_priority
- *
- * This routine removes a specific thread from the specified threadq,
- * deletes any timeout, and unblocks the thread.
- *
- * Input parameters:
- * the_thread_queue - pointer to a threadq header
- * the_thread - pointer to a thread control block
- *
- * Output parameters: NONE
- *
- * INTERRUPT LATENCY:
- * EXTRACT_PRIORITY
- */
-
-void _Thread_queue_Extract_priority(
- Thread_queue_Control *the_thread_queue,
- Thread_Control *the_thread
-)
-{
- ISR_Level level;
- Chain_Node *the_node;
- Chain_Node *next_node;
- Chain_Node *previous_node;
- Thread_Control *new_first_thread;
- Chain_Node *new_first_node;
- Chain_Node *new_second_node;
- Chain_Node *last_node;
-
- the_node = (Chain_Node *) the_thread;
- _ISR_Disable( level );
- if ( _States_Is_waiting_on_thread_queue( the_thread->current_state ) ) {
- next_node = the_node->next;
- previous_node = the_node->previous;
-
- if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) {
- new_first_node = the_thread->Wait.Block2n.first;
- new_first_thread = (Thread_Control *) new_first_node;
- last_node = the_thread->Wait.Block2n.last;
- new_second_node = new_first_node->next;
-
- previous_node->next = new_first_node;
- next_node->previous = new_first_node;
- new_first_node->next = next_node;
- new_first_node->previous = previous_node;
-
- if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) {
- /* > two threads on 2-n */
- new_second_node->previous =
- _Chain_Head( &new_first_thread->Wait.Block2n );
- new_first_thread->Wait.Block2n.first = new_second_node;
-
- new_first_thread->Wait.Block2n.last = last_node;
- last_node->next = _Chain_Tail( &new_first_thread->Wait.Block2n );
- }
- } else {
- previous_node->next = next_node;
- next_node->previous = previous_node;
- }
-
- if ( !_Watchdog_Is_active( &the_thread->Timer ) ) {
- _ISR_Enable( level );
- _Thread_Unblock( the_thread );
- } else {
- _Watchdog_Deactivate( &the_thread->Timer );
- _ISR_Enable( level );
- (void) _Watchdog_Remove( &the_thread->Timer );
- _Thread_Unblock( the_thread );
- }
-
- if ( !_Objects_Is_local_id( the_thread->Object.id ) )
- _Thread_MP_Free_proxy( the_thread );
- }
- else
- _ISR_Enable( level );
-}
-
-/*PAGE
- *
- * _Thread_queue_First_priority
- *
- * This routines returns a pointer to the first thread on the
- * specified threadq.
- *
- * Input parameters:
- * the_thread_queue - pointer to thread queue
- *
- * Output parameters:
- * returns - first thread or NULL
- */
-
-Thread_Control *_Thread_queue_First_priority (
- Thread_queue_Control *the_thread_queue
-)
-{
- unsigned32 index;
-
- for( index=0 ;
- index < TASK_QUEUE_DATA_NUMBER_OF_PRIORITY_HEADERS ;
- index++ ) {
- if ( !_Chain_Is_empty( &the_thread_queue->Queues.Priority[ index ] ) )
- return (Thread_Control *)
- the_thread_queue->Queues.Priority[ index ].first;
- }
- return NULL;
-}