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Diffstat (limited to 'cpukit/score/src/threadclearstate.c')
-rw-r--r-- | cpukit/score/src/threadclearstate.c | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/cpukit/score/src/threadclearstate.c b/cpukit/score/src/threadclearstate.c new file mode 100644 index 0000000000..67e9d2df8b --- /dev/null +++ b/cpukit/score/src/threadclearstate.c @@ -0,0 +1,82 @@ +/* + * Thread Handler + * + * + * COPYRIGHT (c) 1989-1998. + * On-Line Applications Research Corporation (OAR). + * Copyright assigned to U.S. Government, 1994. + * + * The license and distribution terms for this file may be + * found in found in the file LICENSE in this distribution or at + * http://www.OARcorp.com/rtems/license.html. + * + * $Id$ + */ + +#include <rtems/system.h> +#include <rtems/score/apiext.h> +#include <rtems/score/context.h> +#include <rtems/score/interr.h> +#include <rtems/score/isr.h> +#include <rtems/score/object.h> +#include <rtems/score/priority.h> +#include <rtems/score/states.h> +#include <rtems/score/sysstate.h> +#include <rtems/score/thread.h> +#include <rtems/score/threadq.h> +#include <rtems/score/userext.h> +#include <rtems/score/wkspace.h> + +/*PAGE + * + * _Thread_Clear_state + * + * This kernel routine clears the appropriate states in the + * requested thread. The thread ready chain is adjusted if + * necessary and the Heir thread is set accordingly. + * + * Input parameters: + * the_thread - pointer to thread control block + * state - state set to clear + * + * Output parameters: NONE + * + * INTERRUPT LATENCY: + * priority map + * select heir + */ + + +void _Thread_Clear_state( + Thread_Control *the_thread, + States_Control state +) +{ + ISR_Level level; + States_Control current_state; + + _ISR_Disable( level ); + current_state = the_thread->current_state; + + if ( current_state & state ) { + current_state = + the_thread->current_state = _States_Clear( state, current_state ); + + if ( _States_Is_ready( current_state ) ) { + + _Priority_Add_to_bit_map( &the_thread->Priority_map ); + + _Chain_Append_unprotected(the_thread->ready, &the_thread->Object.Node); + + _ISR_Flash( level ); + + if ( the_thread->current_priority < _Thread_Heir->current_priority ) { + _Thread_Heir = the_thread; + if ( _Thread_Executing->is_preemptible || + the_thread->current_priority == 0 ) + _Context_Switch_necessary = TRUE; + } + } + } + _ISR_Enable( level ); +} |