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-rw-r--r--cpukit/score/src/objectextendinformation.c266
1 files changed, 266 insertions, 0 deletions
diff --git a/cpukit/score/src/objectextendinformation.c b/cpukit/score/src/objectextendinformation.c
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+++ b/cpukit/score/src/objectextendinformation.c
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+/*
+ * Object Handler
+ *
+ *
+ * COPYRIGHT (c) 1989-1999.
+ * On-Line Applications Research Corporation (OAR).
+ *
+ * The license and distribution terms for this file may be
+ * found in the file LICENSE in this distribution or at
+ * http://www.rtems.com/license/LICENSE.
+ *
+ * $Id$
+ */
+
+#if HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <rtems/system.h>
+#include <rtems/score/address.h>
+#include <rtems/score/chain.h>
+#include <rtems/score/object.h>
+#if defined(RTEMS_MULTIPROCESSING)
+#include <rtems/score/objectmp.h>
+#endif
+#include <rtems/score/thread.h>
+#include <rtems/score/wkspace.h>
+#include <rtems/score/sysstate.h>
+#include <rtems/score/isr.h>
+
+#include <string.h> /* for memcpy() */
+
+/*PAGE
+ *
+ * _Objects_Extend_information
+ *
+ * This routine extends all object information related data structures.
+ *
+ * Input parameters:
+ * information - object information table
+ *
+ * Output parameters: NONE
+ */
+
+void _Objects_Extend_information(
+ Objects_Information *information
+)
+{
+ Objects_Control *the_object;
+ Chain_Control Inactive;
+ uint32_t block_count;
+ uint32_t block;
+ uint32_t index_base;
+ uint32_t minimum_index;
+ uint32_t index;
+ uint32_t maximum;
+ size_t block_size;
+ void *new_object_block;
+ bool do_extend;
+
+ /*
+ * Search for a free block of indexes. If we do NOT need to allocate or
+ * extend the block table, then we will change do_extend.
+ */
+ do_extend = true;
+ minimum_index = _Objects_Get_index( information->minimum_id );
+ index_base = minimum_index;
+ block = 0;
+
+ /* if ( information->maximum < minimum_index ) */
+ if ( information->object_blocks == NULL )
+ block_count = 0;
+ else {
+ block_count = information->maximum / information->allocation_size;
+
+ for ( ; block < block_count; block++ ) {
+ if ( information->object_blocks[ block ] == NULL ) {
+ do_extend = false;
+ break;
+ } else
+ index_base += information->allocation_size;
+ }
+ }
+
+ maximum = (uint32_t) information->maximum + information->allocation_size;
+
+ /*
+ * We need to limit the number of objects to the maximum number
+ * representable in the index portion of the object Id. In the
+ * case of 16-bit Ids, this is only 256 object instances.
+ */
+ if ( maximum > OBJECTS_ID_FINAL_INDEX ) {
+ return;
+ }
+
+ /*
+ * Allocate the name table, and the objects and if it fails either return or
+ * generate a fatal error depending on auto-extending being active.
+ */
+ block_size = information->allocation_size * information->size;
+ if ( information->auto_extend ) {
+ new_object_block = _Workspace_Allocate( block_size );
+ if ( !new_object_block )
+ return;
+ } else {
+ new_object_block = _Workspace_Allocate_or_fatal_error( block_size );
+ }
+
+ /*
+ * Do we need to grow the tables?
+ */
+ if ( do_extend ) {
+ ISR_Level level;
+ void **object_blocks;
+ uint32_t *inactive_per_block;
+ Objects_Control **local_table;
+ void *old_tables;
+ size_t block_size;
+
+ /*
+ * Growing the tables means allocating a new area, doing a copy and
+ * updating the information table.
+ *
+ * If the maximum is minimum we do not have a table to copy. First
+ * time through.
+ *
+ * The allocation has :
+ *
+ * void *objects[block_count];
+ * uint32_t inactive_count[block_count];
+ * Objects_Control *local_table[maximum];
+ *
+ * This is the order in memory. Watch changing the order. See the memcpy
+ * below.
+ */
+
+ /*
+ * Up the block count and maximum
+ */
+ block_count++;
+
+ /*
+ * Allocate the tables and break it up.
+ */
+ block_size = block_count *
+ (sizeof(void *) + sizeof(uint32_t) + sizeof(Objects_Name *)) +
+ ((maximum + minimum_index) * sizeof(Objects_Control *));
+ object_blocks = (void**) _Workspace_Allocate( block_size );
+
+ if ( !object_blocks ) {
+ _Workspace_Free( new_object_block );
+ return;
+ }
+
+ /*
+ * Break the block into the various sections.
+ */
+ inactive_per_block = (uint32_t *) _Addresses_Add_offset(
+ object_blocks, block_count * sizeof(void*) );
+ local_table = (Objects_Control **) _Addresses_Add_offset(
+ inactive_per_block, block_count * sizeof(uint32_t) );
+
+ /*
+ * Take the block count down. Saves all the (block_count - 1)
+ * in the copies.
+ */
+ block_count--;
+
+ if ( information->maximum > minimum_index ) {
+
+ /*
+ * Copy each section of the table over. This has to be performed as
+ * separate parts as size of each block has changed.
+ */
+
+ memcpy( object_blocks,
+ information->object_blocks,
+ block_count * sizeof(void*) );
+ memcpy( inactive_per_block,
+ information->inactive_per_block,
+ block_count * sizeof(uint32_t) );
+ memcpy( local_table,
+ information->local_table,
+ (information->maximum + minimum_index) * sizeof(Objects_Control *) );
+ } else {
+
+ /*
+ * Deal with the special case of the 0 to minimum_index
+ */
+ for ( index = 0; index < minimum_index; index++ ) {
+ local_table[ index ] = NULL;
+ }
+ }
+
+ /*
+ * Initialise the new entries in the table.
+ */
+ object_blocks[block_count] = NULL;
+ inactive_per_block[block_count] = 0;
+
+ for ( index=index_base ;
+ index < ( information->allocation_size + index_base );
+ index++ ) {
+ local_table[ index ] = NULL;
+ }
+
+ _ISR_Disable( level );
+
+ old_tables = information->object_blocks;
+
+ information->object_blocks = object_blocks;
+ information->inactive_per_block = inactive_per_block;
+ information->local_table = local_table;
+ information->maximum = (Objects_Maximum) maximum;
+ information->maximum_id = _Objects_Build_id(
+ information->the_api,
+ information->the_class,
+ _Objects_Local_node,
+ information->maximum
+ );
+
+ _ISR_Enable( level );
+
+ _Workspace_Free( old_tables );
+
+ block_count++;
+ }
+
+ /*
+ * Assign the new object block to the object block table.
+ */
+ information->object_blocks[ block ] = new_object_block;
+
+ /*
+ * Initialize objects .. add to a local chain first.
+ */
+ _Chain_Initialize(
+ &Inactive,
+ information->object_blocks[ block ],
+ information->allocation_size,
+ information->size
+ );
+
+ /*
+ * Move from the local chain, initialise, then append to the inactive chain
+ */
+ index = index_base;
+
+ while ((the_object = (Objects_Control *) _Chain_Get( &Inactive )) != NULL ) {
+
+ the_object->id = _Objects_Build_id(
+ information->the_api,
+ information->the_class,
+ _Objects_Local_node,
+ index
+ );
+
+ _Chain_Append( &information->Inactive, &the_object->Node );
+
+ index++;
+ }
+
+ information->inactive_per_block[ block ] = information->allocation_size;
+ information->inactive =
+ (Objects_Maximum)(information->inactive + information->allocation_size);
+}