diff options
Diffstat (limited to 'cpukit/score/src/objectextendinformation.c')
-rw-r--r-- | cpukit/score/src/objectextendinformation.c | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/cpukit/score/src/objectextendinformation.c b/cpukit/score/src/objectextendinformation.c new file mode 100644 index 0000000000..0839e0f6be --- /dev/null +++ b/cpukit/score/src/objectextendinformation.c @@ -0,0 +1,266 @@ +/* + * Object Handler + * + * + * COPYRIGHT (c) 1989-1999. + * On-Line Applications Research Corporation (OAR). + * + * The license and distribution terms for this file may be + * found in the file LICENSE in this distribution or at + * http://www.rtems.com/license/LICENSE. + * + * $Id$ + */ + +#if HAVE_CONFIG_H +#include "config.h" +#endif + +#include <rtems/system.h> +#include <rtems/score/address.h> +#include <rtems/score/chain.h> +#include <rtems/score/object.h> +#if defined(RTEMS_MULTIPROCESSING) +#include <rtems/score/objectmp.h> +#endif +#include <rtems/score/thread.h> +#include <rtems/score/wkspace.h> +#include <rtems/score/sysstate.h> +#include <rtems/score/isr.h> + +#include <string.h> /* for memcpy() */ + +/*PAGE + * + * _Objects_Extend_information + * + * This routine extends all object information related data structures. + * + * Input parameters: + * information - object information table + * + * Output parameters: NONE + */ + +void _Objects_Extend_information( + Objects_Information *information +) +{ + Objects_Control *the_object; + Chain_Control Inactive; + uint32_t block_count; + uint32_t block; + uint32_t index_base; + uint32_t minimum_index; + uint32_t index; + uint32_t maximum; + size_t block_size; + void *new_object_block; + bool do_extend; + + /* + * Search for a free block of indexes. If we do NOT need to allocate or + * extend the block table, then we will change do_extend. + */ + do_extend = true; + minimum_index = _Objects_Get_index( information->minimum_id ); + index_base = minimum_index; + block = 0; + + /* if ( information->maximum < minimum_index ) */ + if ( information->object_blocks == NULL ) + block_count = 0; + else { + block_count = information->maximum / information->allocation_size; + + for ( ; block < block_count; block++ ) { + if ( information->object_blocks[ block ] == NULL ) { + do_extend = false; + break; + } else + index_base += information->allocation_size; + } + } + + maximum = (uint32_t) information->maximum + information->allocation_size; + + /* + * We need to limit the number of objects to the maximum number + * representable in the index portion of the object Id. In the + * case of 16-bit Ids, this is only 256 object instances. + */ + if ( maximum > OBJECTS_ID_FINAL_INDEX ) { + return; + } + + /* + * Allocate the name table, and the objects and if it fails either return or + * generate a fatal error depending on auto-extending being active. + */ + block_size = information->allocation_size * information->size; + if ( information->auto_extend ) { + new_object_block = _Workspace_Allocate( block_size ); + if ( !new_object_block ) + return; + } else { + new_object_block = _Workspace_Allocate_or_fatal_error( block_size ); + } + + /* + * Do we need to grow the tables? + */ + if ( do_extend ) { + ISR_Level level; + void **object_blocks; + uint32_t *inactive_per_block; + Objects_Control **local_table; + void *old_tables; + size_t block_size; + + /* + * Growing the tables means allocating a new area, doing a copy and + * updating the information table. + * + * If the maximum is minimum we do not have a table to copy. First + * time through. + * + * The allocation has : + * + * void *objects[block_count]; + * uint32_t inactive_count[block_count]; + * Objects_Control *local_table[maximum]; + * + * This is the order in memory. Watch changing the order. See the memcpy + * below. + */ + + /* + * Up the block count and maximum + */ + block_count++; + + /* + * Allocate the tables and break it up. + */ + block_size = block_count * + (sizeof(void *) + sizeof(uint32_t) + sizeof(Objects_Name *)) + + ((maximum + minimum_index) * sizeof(Objects_Control *)); + object_blocks = (void**) _Workspace_Allocate( block_size ); + + if ( !object_blocks ) { + _Workspace_Free( new_object_block ); + return; + } + + /* + * Break the block into the various sections. + */ + inactive_per_block = (uint32_t *) _Addresses_Add_offset( + object_blocks, block_count * sizeof(void*) ); + local_table = (Objects_Control **) _Addresses_Add_offset( + inactive_per_block, block_count * sizeof(uint32_t) ); + + /* + * Take the block count down. Saves all the (block_count - 1) + * in the copies. + */ + block_count--; + + if ( information->maximum > minimum_index ) { + + /* + * Copy each section of the table over. This has to be performed as + * separate parts as size of each block has changed. + */ + + memcpy( object_blocks, + information->object_blocks, + block_count * sizeof(void*) ); + memcpy( inactive_per_block, + information->inactive_per_block, + block_count * sizeof(uint32_t) ); + memcpy( local_table, + information->local_table, + (information->maximum + minimum_index) * sizeof(Objects_Control *) ); + } else { + + /* + * Deal with the special case of the 0 to minimum_index + */ + for ( index = 0; index < minimum_index; index++ ) { + local_table[ index ] = NULL; + } + } + + /* + * Initialise the new entries in the table. + */ + object_blocks[block_count] = NULL; + inactive_per_block[block_count] = 0; + + for ( index=index_base ; + index < ( information->allocation_size + index_base ); + index++ ) { + local_table[ index ] = NULL; + } + + _ISR_Disable( level ); + + old_tables = information->object_blocks; + + information->object_blocks = object_blocks; + information->inactive_per_block = inactive_per_block; + information->local_table = local_table; + information->maximum = (Objects_Maximum) maximum; + information->maximum_id = _Objects_Build_id( + information->the_api, + information->the_class, + _Objects_Local_node, + information->maximum + ); + + _ISR_Enable( level ); + + _Workspace_Free( old_tables ); + + block_count++; + } + + /* + * Assign the new object block to the object block table. + */ + information->object_blocks[ block ] = new_object_block; + + /* + * Initialize objects .. add to a local chain first. + */ + _Chain_Initialize( + &Inactive, + information->object_blocks[ block ], + information->allocation_size, + information->size + ); + + /* + * Move from the local chain, initialise, then append to the inactive chain + */ + index = index_base; + + while ((the_object = (Objects_Control *) _Chain_Get( &Inactive )) != NULL ) { + + the_object->id = _Objects_Build_id( + information->the_api, + information->the_class, + _Objects_Local_node, + index + ); + + _Chain_Append( &information->Inactive, &the_object->Node ); + + index++; + } + + information->inactive_per_block[ block ] = information->allocation_size; + information->inactive = + (Objects_Maximum)(information->inactive + information->allocation_size); +} |