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-rw-r--r--cpukit/score/src/object.c516
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diff --git a/cpukit/score/src/object.c b/cpukit/score/src/object.c
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+/*
+ * Object Handler
+ *
+ *
+ * COPYRIGHT (c) 1989-1997.
+ * On-Line Applications Research Corporation (OAR).
+ * Copyright assigned to U.S. Government, 1994.
+ *
+ * The license and distribution terms for this file may in
+ * the file LICENSE in this distribution or at
+ * http://www.OARcorp.com/rtems/license.html.
+ *
+ * $Id$
+ */
+
+#include <rtems/system.h>
+#include <rtems/score/chain.h>
+#include <rtems/score/object.h>
+#include <rtems/score/objectmp.h>
+#include <rtems/score/thread.h>
+#include <rtems/score/wkspace.h>
+#include <rtems/score/sysstate.h>
+
+/*PAGE
+ *
+ * _Objects_Handler_initialization
+ *
+ * This routine initializes the object handler.
+ *
+ * Input parameters:
+ * node - local node
+ * maximum_nodes - number of nodes in the system
+ * maximum_global_objects - number of configured global objects
+ *
+ * Output parameters: NONE
+ */
+
+void _Objects_Handler_initialization(
+ unsigned32 node,
+ unsigned32 maximum_nodes,
+ unsigned32 maximum_global_objects
+)
+{
+ if ( node < 1 || node > maximum_nodes )
+ _Internal_error_Occurred(
+ INTERNAL_ERROR_CORE,
+ TRUE,
+ INTERNAL_ERROR_INVALID_NODE
+ );
+
+ _Objects_Local_node = node;
+ _Objects_Maximum_nodes = maximum_nodes;
+
+ _Objects_MP_Handler_initialization(
+ node,
+ maximum_nodes,
+ maximum_global_objects
+ );
+}
+
+/*PAGE
+ *
+ * _Objects_Initialize_information
+ *
+ * This routine initializes all object information related data structures.
+ *
+ * Input parameters:
+ * information - object information table
+ * the_class - object class
+ * supports_global - TRUE if this is a global object class
+ * maximum - maximum objects of this class
+ * is_string - TRUE if names for this object are strings
+ * size - size of this object's control block
+ * is_thread - TRUE if this class is threads
+ *
+ * Output parameters: NONE
+ */
+
+void _Objects_Initialize_information(
+ Objects_Information *information,
+ Objects_Classes the_class,
+ boolean supports_global,
+ unsigned32 maximum,
+ unsigned32 size,
+ boolean is_string,
+ unsigned32 maximum_name_length,
+ boolean is_thread
+)
+{
+ unsigned32 minimum_index;
+ unsigned32 index;
+ Objects_Control *the_object;
+ unsigned32 name_length;
+ void *name_area;
+
+ information->maximum = maximum;
+ information->the_class = the_class;
+ information->is_string = is_string;
+ information->is_thread = is_thread;
+
+ /*
+ * Set the entry in the object information table.
+ */
+
+ _Objects_Information_table[ the_class ] = information;
+
+ /*
+ * Calculate minimum and maximum Id's
+ */
+
+ if ( maximum == 0 ) minimum_index = 0;
+ else minimum_index = 1;
+
+ information->minimum_id =
+ _Objects_Build_id( the_class, _Objects_Local_node, minimum_index );
+
+ information->maximum_id =
+ _Objects_Build_id( the_class, _Objects_Local_node, maximum );
+
+ /*
+ * Allocate local pointer table
+ */
+
+ information->local_table =
+ (Objects_Control **) _Workspace_Allocate_or_fatal_error(
+ (maximum + 1) * sizeof(Objects_Control *)
+ );
+
+ /*
+ * Allocate name table
+ */
+
+ name_length = maximum_name_length;
+
+ if (name_length & (OBJECTS_NAME_ALIGNMENT-1))
+ name_length = (name_length + OBJECTS_NAME_ALIGNMENT) &
+ ~(OBJECTS_NAME_ALIGNMENT-1);
+
+ information->name_length = name_length;
+
+ name_area = (Objects_Name *)
+ _Workspace_Allocate_or_fatal_error( (maximum + 1) * name_length );
+ information->name_table = name_area;
+
+ /*
+ * Initialize local pointer table
+ */
+
+ for ( index=0 ; index <= maximum ; index++ ) {
+ information->local_table[ index ] = NULL;
+ }
+
+ /*
+ * Initialize objects .. if there are any
+ */
+
+ if ( maximum == 0 ) {
+ _Chain_Initialize_empty( &information->Inactive );
+ } else {
+
+ _Chain_Initialize(
+ &information->Inactive,
+ _Workspace_Allocate_or_fatal_error( maximum * size ),
+ maximum,
+ size
+ );
+
+ the_object = (Objects_Control *) information->Inactive.first;
+ for ( index=1; index <= maximum ; index++ ) {
+ the_object->id =
+ _Objects_Build_id( the_class, _Objects_Local_node, index );
+
+ the_object->name = (void *) name_area;
+
+ name_area = _Addresses_Add_offset( name_area, name_length );
+
+ the_object = (Objects_Control *) the_object->Node.next;
+ }
+
+ }
+
+ /*
+ * Take care of multiprocessing
+ */
+
+ if ( supports_global == TRUE && _System_state_Is_multiprocessing ) {
+
+ information->global_table =
+ (Chain_Control *) _Workspace_Allocate_or_fatal_error(
+ (_Objects_Maximum_nodes + 1) * sizeof(Chain_Control)
+ );
+
+ for ( index=1; index <= _Objects_Maximum_nodes ; index++ )
+ _Chain_Initialize_empty( &information->global_table[ index ] );
+ }
+ else
+ information->global_table = NULL;
+}
+
+/*PAGE
+ *
+ * _Objects_Clear_name
+ *
+ * XXX
+ */
+
+void _Objects_Clear_name(
+ void *name,
+ unsigned32 length
+)
+{
+ unsigned32 index;
+ unsigned32 maximum = length / OBJECTS_NAME_ALIGNMENT;
+ unsigned32 *name_ptr = (unsigned32 *) name;
+
+ for ( index=0 ; index < maximum ; index++ )
+ *name_ptr++ = 0;
+}
+
+/*PAGE
+ *
+ * _Objects_Copy_name_string
+ *
+ * XXX
+ */
+
+void _Objects_Copy_name_string(
+ void *source,
+ void *destination
+)
+{
+ unsigned8 *source_p = (unsigned8 *) source;
+ unsigned8 *destination_p = (unsigned8 *) destination;
+
+ do {
+ *destination_p++ = *source_p;
+ } while ( *source_p++ );
+}
+
+/*PAGE
+ *
+ * _Objects_Copy_name_raw
+ *
+ * XXX
+ */
+
+void _Objects_Copy_name_raw(
+ void *source,
+ void *destination,
+ unsigned32 length
+)
+{
+ unsigned32 *source_p = (unsigned32 *) source;
+ unsigned32 *destination_p = (unsigned32 *) destination;
+ unsigned32 tmp_length = length / OBJECTS_NAME_ALIGNMENT;
+
+ while ( tmp_length-- )
+ *destination_p++ = *source_p++;
+}
+
+/*PAGE
+ *
+ * _Objects_Compare_name_string
+ *
+ * XXX
+ */
+
+boolean _Objects_Compare_name_string(
+ void *name_1,
+ void *name_2,
+ unsigned32 length
+)
+{
+ unsigned8 *name_1_p = (unsigned8 *) name_1;
+ unsigned8 *name_2_p = (unsigned8 *) name_2;
+ unsigned32 tmp_length = length;
+
+ do {
+ if ( *name_1_p++ != *name_2_p++ )
+ return FALSE;
+ if ( !tmp_length-- )
+ return FALSE;
+ } while ( *name_1_p );
+
+ return TRUE;
+}
+
+/*PAGE
+ *
+ * _Objects_Compare_name_raw
+ *
+ * XXX
+ */
+
+boolean _Objects_Compare_name_raw(
+ void *name_1,
+ void *name_2,
+ unsigned32 length
+)
+{
+ unsigned32 *name_1_p = (unsigned32 *) name_1;
+ unsigned32 *name_2_p = (unsigned32 *) name_2;
+ unsigned32 tmp_length = length / OBJECTS_NAME_ALIGNMENT;
+
+ while ( tmp_length-- )
+ if ( *name_1_p++ != *name_2_p++ )
+ return FALSE;
+
+ return TRUE;
+}
+
+
+/*PAGE
+ *
+ * _Objects_Name_to_id
+ *
+ * These kernel routines search the object table(s) for the given
+ * object name and returns the associated object id.
+ *
+ * Input parameters:
+ * information - object information
+ * name - user defined object name
+ * node - node indentifier (0 indicates any node)
+ * id - address of return ID
+ *
+ * Output parameters:
+ * id - object id
+ * OBJECTS_SUCCESSFUL - if successful
+ * error code - if unsuccessful
+ */
+
+Objects_Name_to_id_errors _Objects_Name_to_id(
+ Objects_Information *information,
+ Objects_Name name,
+ unsigned32 node,
+ Objects_Id *id
+)
+{
+ boolean search_local_node;
+ Objects_Control **objects;
+ Objects_Control *the_object;
+ unsigned32 index;
+ unsigned32 name_length;
+ Objects_Name_comparators compare_them;
+
+ if ( name == 0 )
+ return OBJECTS_INVALID_NAME;
+
+ search_local_node = FALSE;
+
+ if ( information->maximum != 0 &&
+ (node == OBJECTS_SEARCH_ALL_NODES || node == OBJECTS_SEARCH_LOCAL_NODE ||
+ _Objects_Is_local_node( node ) ) )
+ search_local_node = TRUE;
+
+ if ( search_local_node ) {
+ objects = information->local_table;
+
+ name_length = information->name_length;
+
+ if ( information->is_string ) compare_them = _Objects_Compare_name_string;
+ else compare_them = _Objects_Compare_name_raw;
+
+ for ( index = 1; index <= information->maximum; index++ ) {
+
+ the_object = objects[ index ];
+
+ if ( !the_object || !the_object->name )
+ continue;
+
+ if ( (*compare_them)( name, the_object->name, name_length ) ) {
+ *id = the_object->id;
+ return OBJECTS_SUCCESSFUL;
+ }
+ }
+ }
+
+ if ( _Objects_Is_local_node( node ) || node == OBJECTS_SEARCH_LOCAL_NODE )
+ return OBJECTS_INVALID_NAME;
+
+ return ( _Objects_MP_Global_name_search( information, name, node, id ) );
+}
+
+/*PAGE
+ *
+ * _Objects_Get
+ *
+ * This routine sets the object pointer for the given
+ * object id based on the given object information structure.
+ *
+ * Input parameters:
+ * information - pointer to entry in table for this class
+ * id - object id to search for
+ * location - address of where to store the location
+ *
+ * Output parameters:
+ * returns - address of object if local
+ * location - one of the following:
+ * OBJECTS_ERROR - invalid object ID
+ * OBJECTS_REMOTE - remote object
+ * OBJECTS_LOCAL - local object
+ */
+
+Objects_Control *_Objects_Get(
+ Objects_Information *information,
+ Objects_Id id,
+ Objects_Locations *location
+)
+{
+ Objects_Control *the_object;
+ unsigned32 index;
+
+ index = id - information->minimum_id;
+
+ if ( information->maximum >= index ) {
+ _Thread_Disable_dispatch();
+ if ( (the_object = information->local_table[index+1]) != NULL ) {
+ *location = OBJECTS_LOCAL;
+ return( the_object );
+ }
+ _Thread_Enable_dispatch();
+ *location = OBJECTS_ERROR;
+ return( NULL );
+ }
+ *location = OBJECTS_ERROR;
+ _Objects_MP_Is_remote( information, id, location, &the_object );
+ return the_object;
+}
+
+
+/*PAGE
+ *
+ * _Objects_Get_next
+ *
+ * Like _Objects_Get, but considers the 'id' as a "hint" and
+ * finds next valid one after that point.
+ * Mostly used for monitor and debug traversal of an object.
+ *
+ * Input parameters:
+ * information - pointer to entry in table for this class
+ * id - object id to search for
+ * location - address of where to store the location
+ * next_id - address to store next id to try
+ *
+ * Output parameters:
+ * returns - address of object if local
+ * location - one of the following:
+ * OBJECTS_ERROR - invalid object ID
+ * OBJECTS_REMOTE - remote object
+ * OBJECTS_LOCAL - local object
+ * next_id - will contain a reasonable "next" id to continue traversal
+ *
+ * NOTE:
+ * assumes can add '1' to an id to get to next index.
+ */
+
+Objects_Control *
+_Objects_Get_next(
+ Objects_Information *information,
+ Objects_Id id,
+ Objects_Locations *location_p,
+ Objects_Id *next_id_p
+)
+{
+ Objects_Control *object;
+ Objects_Id next_id;
+
+ if (_Objects_Get_index(id) == OBJECTS_ID_INITIAL_INDEX)
+ next_id = information->minimum_id;
+ else
+ next_id = id;
+
+ do {
+ /* walked off end of list? */
+ if (_Objects_Get_index(next_id) > information->maximum)
+ {
+ *location_p = OBJECTS_ERROR;
+ goto final;
+ }
+
+ /* try to grab one */
+ object = _Objects_Get(information, next_id, location_p);
+
+ next_id++;
+
+ } while (*location_p != OBJECTS_LOCAL);
+
+ *next_id_p = next_id;
+ return object;
+
+final:
+ *next_id_p = OBJECTS_ID_FINAL;
+ return 0;
+}
+
+/*PAGE
+ *
+ * _Objects_Get_information
+ *
+ * XXX
+ */
+
+Objects_Information *_Objects_Get_information(
+ Objects_Id id
+)
+{
+ Objects_Classes the_class;
+
+ the_class = _Objects_Get_class( id );
+
+ if ( !_Objects_Is_class_valid( the_class ) )
+ return NULL;
+
+ return _Objects_Information_table[ the_class ];
+}
+