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+/**
+ * @file rtems/score/objectmp.h
+ *
+ * This include file contains all the constants and structures associated
+ * with the manipulation of Global RTEMS Objects.
+ */
+
+/*
+ * COPYRIGHT (c) 1989-2006.
+ * On-Line Applications Research Corporation (OAR).
+ *
+ * The license and distribution terms for this file may be
+ * found in the file LICENSE in this distribution or at
+ * http://www.rtems.com/license/LICENSE.
+ *
+ * $Id$
+ */
+
+#ifndef _RTEMS_SCORE_OBJECTMP_H
+#define _RTEMS_SCORE_OBJECTMP_H
+
+/**
+ * @defgroup ScoreObjectMP Object Handler Multiprocessing Support
+ *
+ * This handler encapsulates functionality which is used to manage
+ * objects which have been declared to be globally visible. This handler
+ * knows objects from all of the nodes in the system.
+ */
+/**@{*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * This defines the Global Object Control Block used to manage
+ * objects resident on other nodes. It is derived from Object.
+ */
+typedef struct {
+ /** This is an object control structure. */
+ Objects_Control Object;
+ /** This is the name of the object. Using an unsigned thirty two
+ * bit value is broken but works. If any API is MP with variable
+ * length names .. BOOM!!!!
+ */
+ uint32_t name;
+} Objects_MP_Control;
+
+/** @brief Objects MP Handler initialization
+ *
+ * This routine intializes the inactive global object chain
+ * based on the maximum number of global objects configured.
+ */
+void _Objects_MP_Handler_initialization(void);
+
+/** @brief Objects MP Handler Early initialization
+ *
+ * This routine intializes the global object node number
+ * used in the ID field of all objects.
+ */
+void _Objects_MP_Handler_early_initialization(void);
+
+/** @brief Objects MP Open
+ *
+ * This routine place the specified global object in the
+ * specified information table.
+ *
+ * @param[in] information points to the object information table for this
+ * object class.
+ * @param[in] the_global_object points to the object being opened.
+ * @param[in] the_name is the name of the object being opened.
+ * @param[in] the_id is the Id of the object being opened.
+ *
+ * @todo This method only works for object types with 4 byte object names.
+ * It does not support variable length object names.
+ */
+void _Objects_MP_Open (
+ Objects_Information *information,
+ Objects_MP_Control *the_global_object,
+ uint32_t the_name,
+ Objects_Id the_id
+);
+
+/** @brief Objects MP Allocate and open
+ *
+ * This routine allocates a global object control block
+ * and places it in the specified information table. If the
+ * allocation fails, then is_fatal_error determines the
+ * error processing actions taken.
+ *
+ * @param[in] information points to the object information table for this
+ * object class.
+ * @param[in] the_name is the name of the object being opened.
+ * @param[in] the_id is the Id of the object being opened.
+ * @param[in] is_fatal_error is true if not being able to allocate the
+ * object is considered a fatal error.
+ *
+ * @todo This method only works for object types with 4 byte object names.
+ * It does not support variable length object names.
+ */
+bool _Objects_MP_Allocate_and_open (
+ Objects_Information *information,
+ uint32_t the_name,
+ Objects_Id the_id,
+ bool is_fatal_error
+);
+
+/** @brief Objects MP Close
+ *
+ * This routine removes a global object from the specified
+ * information table and deallocates the global object control block.
+ */
+void _Objects_MP_Close (
+ Objects_Information *information,
+ Objects_Id the_id
+);
+
+/** @brief Objects MP Global name search
+ *
+ * This routine looks for the object with the_name in the global
+ * object tables indicated by information. It returns the ID of the
+ * object with that name if one is found.
+ *
+ * @param[in] information points to the object information table for this
+ * object class.
+ * @param[in] the_name is the name of the object being searched for.
+ * @param[in] nodes_to_search indicates the set of nodes to search.
+ * @param[in] the_id will contain the Id of the object if found.
+ *
+ * @return This method returns one of the
+ * @ref Objects_Name_or_id_lookup_errors. If successful, @a the_id
+ * will contain the Id of the object.
+ */
+Objects_Name_or_id_lookup_errors _Objects_MP_Global_name_search (
+ Objects_Information *information,
+ Objects_Name the_name,
+ uint32_t nodes_to_search,
+ Objects_Id *the_id
+);
+
+/** @brief Objects MP Is remote
+ *
+ * This function searches the Global Object Table managed
+ * by information for the object indicated by ID. If the object
+ * is found, then location is set to objects_remote, otherwise
+ * location is set to objects_error. In both cases, the_object
+ * is undefined.
+ *
+ * @param[in] information points to the object information table for this
+ * object class.
+ * @param[in] the_id is the Id of the object being opened.
+ * @param[in] location will contain the location of the object.
+ * @param[in] the_object will contain a pointer to the object.
+ *
+ * @return This method fills in @a location to indicate successful location
+ * of the object or error. On success, @a the_object will be
+ * filled in.
+ */
+void _Objects_MP_Is_remote (
+ Objects_Information *information,
+ Objects_Id the_id,
+ Objects_Locations *location,
+ Objects_Control **the_object
+);
+
+/**
+ * This is the maximum number of global objects configured.
+ */
+SCORE_EXTERN uint32_t _Objects_MP_Maximum_global_objects;
+
+/**
+ * The following chain header is used to manage the set of
+ * inactive global object control blocks.
+ */
+SCORE_EXTERN Chain_Control _Objects_MP_Inactive_global_objects;
+
+#ifndef __RTEMS_APPLICATION__
+#include <rtems/score/objectmp.inl>
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+/**@}*/
+
+#endif
+/* end of include file */