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-rw-r--r--cpukit/score/include/rtems/score/object.h397
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diff --git a/cpukit/score/include/rtems/score/object.h b/cpukit/score/include/rtems/score/object.h
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+/* object.h
+ *
+ * This include file contains all the constants and structures associated
+ * with the Object Handler. This Handler provides mechanisms which
+ * can be used to initialize and manipulate all objects which have
+ * ids.
+ *
+ * COPYRIGHT (c) 1989-1997.
+ * On-Line Applications Research Corporation (OAR).
+ * Copyright assigned to U.S. Government, 1994.
+ *
+ * The license and distribution terms for this file may in
+ * the file LICENSE in this distribution or at
+ * http://www.OARcorp.com/rtems/license.html.
+ *
+ * $Id$
+ */
+
+#ifndef __OBJECTS_h
+#define __OBJECTS_h
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <rtems/score/chain.h>
+
+/*
+ * The following type defines the control block used to manage
+ * object names.
+ */
+
+typedef void * Objects_Name;
+
+/*
+ * Space for object names is allocated in multiples of this.
+ *
+ * NOTE: Must be a power of 2. Matches the name manipulation routines.
+ */
+
+#define OBJECTS_NAME_ALIGNMENT sizeof( unsigned32 )
+
+/*
+ * Functions which compare names are prototyped like this.
+ */
+
+typedef boolean (*Objects_Name_comparators)(
+ void * /* name_1 */,
+ void * /* name_2 */,
+ unsigned32 /* length */
+);
+
+/*
+ * The following type defines the control block used to manage
+ * object IDs. The format is as follows (0=LSB):
+ *
+ * Bits 0 .. 15 = index
+ * Bits 16 .. 25 = node
+ * Bits 26 .. 31 = class
+ */
+
+typedef unsigned32 Objects_Id;
+
+#define OBJECTS_INDEX_START_BIT 0
+#define OBJECTS_NODE_START_BIT 16
+#define OBJECTS_CLASS_START_BIT 26
+
+#define OBJECTS_INDEX_MASK 0x0000ffff
+#define OBJECTS_NODE_MASK 0x03ff0000
+#define OBJECTS_CLASS_MASK 0xfc000000
+
+#define OBJECTS_INDEX_VALID_BITS 0x0000ffff
+#define OBJECTS_NODE_VALID_BITS 0x000003ff
+#define OBJECTS_CLASS_VALID_BITS 0x000000cf
+
+/*
+ * This enumerated type is used in the class field of the object ID.
+ */
+
+typedef enum {
+ OBJECTS_NO_CLASS = 0,
+ OBJECTS_INTERNAL_THREADS = 1,
+ OBJECTS_RTEMS_TASKS = 2,
+ OBJECTS_POSIX_THREADS = 3,
+ OBJECTS_RTEMS_TIMERS = 4,
+ OBJECTS_RTEMS_SEMAPHORES = 5,
+ OBJECTS_RTEMS_MESSAGE_QUEUES = 6,
+ OBJECTS_RTEMS_PARTITIONS = 7,
+ OBJECTS_RTEMS_REGIONS = 8,
+ OBJECTS_RTEMS_PORTS = 9,
+ OBJECTS_RTEMS_PERIODS = 10,
+ OBJECTS_RTEMS_EXTENSIONS = 11,
+ OBJECTS_POSIX_KEYS = 12,
+ OBJECTS_POSIX_INTERRUPTS = 13,
+ OBJECTS_POSIX_MESSAGE_QUEUES = 14,
+ OBJECTS_POSIX_MUTEXES = 15,
+ OBJECTS_POSIX_SEMAPHORES = 16,
+ OBJECTS_POSIX_CONDITION_VARIABLES = 17
+} Objects_Classes;
+
+#define OBJECTS_CLASSES_FIRST OBJECTS_NO_CLASS
+#define OBJECTS_CLASSES_LAST OBJECTS_POSIX_CONDITION_VARIABLES
+#define OBJECTS_CLASSES_FIRST_THREAD_CLASS OBJECTS_INTERNAL_THREADS
+#define OBJECTS_CLASSES_LAST_THREAD_CLASS OBJECTS_POSIX_THREADS
+
+/*
+ * This enumerated type lists the locations which may be returned
+ * by _Objects_Get. These codes indicate the success of locating
+ * an object with the specified ID.
+ */
+
+typedef enum {
+ OBJECTS_LOCAL = 0, /* object is local */
+ OBJECTS_REMOTE = 1, /* object is remote */
+ OBJECTS_ERROR = 2 /* id was invalid */
+} Objects_Locations;
+
+/*
+ * The following defines the Object Control Block used to manage
+ * each object local to this node.
+ */
+
+typedef struct {
+ Chain_Node Node;
+ Objects_Id id;
+ Objects_Name name;
+} Objects_Control;
+
+/*
+ * The following defines the structure for the information used to
+ * manage each class of objects.
+ */
+
+typedef struct {
+ Objects_Classes the_class; /* Class of this object */
+ Objects_Id minimum_id; /* minimum valid id of this type */
+ Objects_Id maximum_id; /* maximum valid id of this type */
+ unsigned32 maximum; /* maximum number of objects */
+ Objects_Control **local_table; /* table of local object pointers */
+ Objects_Name *name_table; /* table of local object names */
+ Chain_Control *global_table; /* pointer to global table */
+ Chain_Control Inactive; /* chain of inactive ctl blocks */
+ boolean is_string; /* TRUE if names are strings */
+ unsigned32 name_length; /* maximum length of names */
+ boolean is_thread; /* TRUE if these are threads */
+ /* irregardless of API */
+} Objects_Information;
+
+/*
+ * The following defines the data storage which contains the
+ * node number of the local node.
+ */
+
+SCORE_EXTERN unsigned32 _Objects_Local_node;
+SCORE_EXTERN unsigned32 _Objects_Maximum_nodes;
+
+/*
+ * The following is the list of information blocks for each object
+ * class. From the ID, we can go to one of these information blocks,
+ * and obtain a pointer to the appropriate object control block.
+ */
+
+SCORE_EXTERN Objects_Information
+ *_Objects_Information_table[OBJECTS_CLASSES_LAST + 1];
+
+/*
+ * The following defines the constant which may be used
+ * with _Objects_Get to manipulate the calling task.
+ *
+ */
+
+#define OBJECTS_ID_OF_SELF ((Objects_Id) 0)
+
+/*
+ * The following define the constants which may be used in name searches.
+ */
+
+#define OBJECTS_SEARCH_ALL_NODES 0
+#define OBJECTS_SEARCH_OTHER_NODES 0x7FFFFFFE
+#define OBJECTS_SEARCH_LOCAL_NODE 0x7FFFFFFF
+#define OBJECTS_WHO_AM_I 0
+
+/*
+ * Parameters and return id's for _Objects_Get_next
+ */
+
+#define OBJECTS_ID_INITIAL_INDEX (0)
+#define OBJECTS_ID_FINAL_INDEX (0xffff)
+
+#define OBJECTS_ID_INITIAL(_class, _node) \
+ _Objects_Build_id( (_class), (_node), OBJECTS_ID_INITIAL_INDEX )
+
+#define OBJECTS_ID_FINAL ((Objects_Id)~0)
+
+/*
+ * _Objects_Handler_initialization
+ *
+ * DESCRIPTION:
+ *
+ * This function performs the initialization necessary for this handler.
+ *
+ */
+
+void _Objects_Handler_initialization(
+ unsigned32 node,
+ unsigned32 maximum_nodes,
+ unsigned32 maximum_global_objects
+);
+
+/*
+ * _Objects_Initialize_information
+ *
+ * DESCRIPTION:
+ *
+ * This function initializes an object class information record.
+ * SUPPORTS_GLOBAL is TRUE if the object class supports global
+ * objects, and FALSE otherwise. Maximum indicates the number
+ * of objects required in this class and size indicates the size
+ * in bytes of each control block for this object class. The
+ * name length and string designator are also set. In addition,
+ * the class may be a task, therefore this information is also included.
+ */
+
+void _Objects_Initialize_information (
+ Objects_Information *information,
+ Objects_Classes the_class,
+ boolean supports_global,
+ unsigned32 maximum,
+ unsigned32 size,
+ boolean is_string,
+ unsigned32 maximum_name_length,
+ boolean is_task
+);
+
+/*
+ * _Objects_Clear_name
+ *
+ * DESCRIPTION:
+ *
+ * XXX
+ */
+
+void _Objects_Clear_name(
+ void *name,
+ unsigned32 length
+);
+
+/*
+ * _Objects_Copy_name_string
+ *
+ * DESCRIPTION:
+ *
+ * XXX
+ */
+
+void _Objects_Copy_name_string(
+ void *source,
+ void *destination
+);
+
+/*
+ * _Objects_Copy_name_raw
+ *
+ * DESCRIPTION:
+ *
+ * XXX
+ */
+
+void _Objects_Copy_name_raw(
+ void *source,
+ void *destination,
+ unsigned32 length
+);
+
+/*
+ * _Objects_Compare_name_string
+ *
+ * DESCRIPTION:
+ *
+ * XXX
+ */
+
+boolean _Objects_Compare_name_string(
+ void *name_1,
+ void *name_2,
+ unsigned32 length
+);
+
+/*
+ * _Objects_Compare_name_raw
+ *
+ * DESCRIPTION:
+ *
+ * XXX
+ */
+
+boolean _Objects_Compare_name_raw(
+ void *name_1,
+ void *name_2,
+ unsigned32 length
+);
+/*
+ * _Objects_Name_to_id
+ *
+ * DESCRIPTION:
+ *
+ * This function implements the common portion of the object
+ * identification directives. This directive returns the object
+ * id associated with name. If more than one object of this class
+ * is named name, then the object to which the id belongs is
+ * arbitrary. Node indicates the extent of the search for the
+ * id of the object named name. If the object class supports global
+ * objects, then the search can be limited to a particular node
+ * or allowed to encompass all nodes.
+ *
+ */
+
+typedef enum {
+ OBJECTS_SUCCESSFUL,
+ OBJECTS_INVALID_NAME,
+ OBJECTS_INVALID_NODE
+} Objects_Name_to_id_errors;
+
+#define OBJECTS_NAME_ERRORS_FIRST OBJECTS_SUCCESSFUL
+#define OBJECTS_NAME_ERRORS_LAST OBJECTS_INVALID_NODE
+
+Objects_Name_to_id_errors _Objects_Name_to_id(
+ Objects_Information *information,
+ Objects_Name name,
+ unsigned32 node,
+ Objects_Id *id
+);
+
+/*
+ * _Objects_Get
+ *
+ * DESCRIPTION:
+ *
+ * This function maps object ids to object control blocks.
+ * If id corresponds to a local object, then it returns
+ * the_object control pointer which maps to id and location
+ * is set to OBJECTS_LOCAL. If the object class supports global
+ * objects and the object id is global and resides on a remote
+ * node, then location is set to OBJECTS_REMOTE, and the_object
+ * is undefined. Otherwise, location is set to OBJECTS_ERROR
+ * and the_object is undefined.
+ *
+ */
+
+Objects_Control *_Objects_Get (
+ Objects_Information *information,
+ Objects_Id id,
+ Objects_Locations *location
+);
+
+/*
+ * _Objects_Get_next
+ *
+ * DESCRIPTION:
+ *
+ * Like _Objects_Get, but is used to find "next" open object.
+ *
+ */
+
+Objects_Control *_Objects_Get_next(
+ Objects_Information *information,
+ Objects_Id id,
+ Objects_Locations *location_p,
+ Objects_Id *next_id_p
+);
+
+/*
+ * _Objects_Get_information
+ *
+ * DESCRIPTION:
+ *
+ * Returns the information control block for the class of objects
+ * corresponding to this id.
+ */
+
+Objects_Information *_Objects_Get_information(
+ Objects_Id id
+);
+
+/*
+ * Pieces of object.inl are promoted out to the user
+ */
+
+#include <rtems/score/object.inl>
+#include <rtems/score/objectmp.h>
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+/* end of include file */