summaryrefslogtreecommitdiffstats
path: root/cpukit/include/rtems/score/statesimpl.h
diff options
context:
space:
mode:
Diffstat (limited to 'cpukit/include/rtems/score/statesimpl.h')
-rw-r--r--cpukit/include/rtems/score/statesimpl.h283
1 files changed, 283 insertions, 0 deletions
diff --git a/cpukit/include/rtems/score/statesimpl.h b/cpukit/include/rtems/score/statesimpl.h
new file mode 100644
index 0000000000..db462fbb9a
--- /dev/null
+++ b/cpukit/include/rtems/score/statesimpl.h
@@ -0,0 +1,283 @@
+/**
+ * @file
+ *
+ * @brief Inlined Routines Associated with Thread State Information
+ *
+ * This file contains the static inline implementation of the inlined
+ * routines associated with thread state information.
+ */
+
+/*
+ * COPYRIGHT (c) 1989-2012.
+ * On-Line Applications Research Corporation (OAR).
+ *
+ * The license and distribution terms for this file may be
+ * found in the file LICENSE in this distribution or at
+ * http://www.rtems.org/license/LICENSE.
+ */
+
+#ifndef _RTEMS_SCORE_STATESIMPL_H
+#define _RTEMS_SCORE_STATESIMPL_H
+
+#include <rtems/score/states.h>
+#include <rtems/score/basedefs.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * @addtogroup ScoreStates
+ */
+/**@{**/
+
+/*
+ * The following constants define the individual states which may be
+ * be used to compose and manipulate a thread's state. More frequently used
+ * states should use lower value bits to ease the use of immediate values on
+ * RISC architectures.
+ */
+
+/** This macro corresponds to a task being ready. */
+#define STATES_READY 0x00000000
+
+/** This macro corresponds to a task waiting for a mutex. */
+#define STATES_WAITING_FOR_MUTEX 0x00000001
+
+/** This macro corresponds to a task waiting for a semaphore. */
+#define STATES_WAITING_FOR_SEMAPHORE 0x00000002
+
+/** This macro corresponds to a task waiting for an event. */
+#define STATES_WAITING_FOR_EVENT 0x00000004
+
+/** This macro corresponds to a task waiting for a system event. */
+#define STATES_WAITING_FOR_SYSTEM_EVENT 0x00000008
+
+/** This macro corresponds to a task waiting for a message. */
+#define STATES_WAITING_FOR_MESSAGE 0x00000010
+
+/** This macro corresponds to a task waiting for a condition variable. */
+#define STATES_WAITING_FOR_CONDITION_VARIABLE 0x00000020
+
+/** This macro corresponds to a task waiting for a futex. */
+#define STATES_WAITING_FOR_FUTEX 0x00000040
+
+/** This macro corresponds to a task waiting for BSD wakeup. */
+#define STATES_WAITING_FOR_BSD_WAKEUP 0x00000080
+
+/**
+ * @brief This macro corresponds to a task which is waiting for a relative or
+ * absolute timeout.
+ */
+#define STATES_WAITING_FOR_TIME 0x00000100
+
+/** This macro corresponds to a task waiting for a period. */
+#define STATES_WAITING_FOR_PERIOD 0x00000200
+
+/** This macro corresponds to a task waiting for a signal. */
+#define STATES_WAITING_FOR_SIGNAL 0x00000400
+
+/** This macro corresponds to a task waiting for a barrier. */
+#define STATES_WAITING_FOR_BARRIER 0x00000800
+
+/** This macro corresponds to a task waiting for a RWLock. */
+#define STATES_WAITING_FOR_RWLOCK 0x00001000
+
+/** This macro corresponds to a task waiting for a join while exiting. */
+#define STATES_WAITING_FOR_JOIN_AT_EXIT 0x00002000
+
+/** This macro corresponds to a task waiting for a join. */
+#define STATES_WAITING_FOR_JOIN 0x00004000
+
+/** This macro corresponds to a task being suspended. */
+#define STATES_SUSPENDED 0x00008000
+
+/** This macro corresponds to a task waiting for a fixed size segment. */
+#define STATES_WAITING_FOR_SEGMENT 0x00010000
+
+/** This macro corresponds to a task those life is changing. */
+#define STATES_LIFE_IS_CHANGING 0x00020000
+
+/** This macro corresponds to a task being held by the debugger. */
+#define STATES_DEBUGGER 0x08000000
+
+/** This macro corresponds to a task which is in an interruptible
+ * blocking state.
+ */
+#define STATES_INTERRUPTIBLE_BY_SIGNAL 0x10000000
+
+/** This macro corresponds to a task waiting for a reply to an MPCI request. */
+#define STATES_WAITING_FOR_RPC_REPLY 0x20000000
+
+/** This macro corresponds to a task being a zombie. */
+#define STATES_ZOMBIE 0x40000000
+
+/** This macro corresponds to a task being created but not yet started. */
+#define STATES_DORMANT 0x80000000
+
+/** This macro corresponds to a task waiting for a local object operation. */
+#define STATES_LOCALLY_BLOCKED ( STATES_WAITING_FOR_SEGMENT | \
+ STATES_WAITING_FOR_MESSAGE | \
+ STATES_WAITING_FOR_SEMAPHORE | \
+ STATES_WAITING_FOR_MUTEX | \
+ STATES_WAITING_FOR_CONDITION_VARIABLE | \
+ STATES_WAITING_FOR_JOIN | \
+ STATES_WAITING_FOR_SIGNAL | \
+ STATES_WAITING_FOR_BARRIER | \
+ STATES_WAITING_FOR_BSD_WAKEUP | \
+ STATES_WAITING_FOR_FUTEX | \
+ STATES_WAITING_FOR_RWLOCK )
+
+/** This macro corresponds to a task waiting which is blocked. */
+#define STATES_BLOCKED ( STATES_LOCALLY_BLOCKED | \
+ STATES_WAITING_FOR_TIME | \
+ STATES_WAITING_FOR_PERIOD | \
+ STATES_WAITING_FOR_EVENT | \
+ STATES_WAITING_FOR_RPC_REPLY | \
+ STATES_WAITING_FOR_SYSTEM_EVENT | \
+ STATES_INTERRUPTIBLE_BY_SIGNAL )
+
+/** All state bits set to one (provided for _Thread_Start()) */
+#define STATES_ALL_SET 0xffffffff
+
+/**
+ * This function sets the given states_to_set into the current_state
+ * passed in. The result is returned to the user in current_state.
+ *
+ * @param[in] states_to_set is the state bits to set
+ * @param[in] current_state is the state set to add them to
+ *
+ * @return This method returns the updated states value.
+ */
+RTEMS_INLINE_ROUTINE States_Control _States_Set (
+ States_Control states_to_set,
+ States_Control current_state
+)
+{
+ return (current_state | states_to_set);
+}
+
+/**
+ * This function clears the given states_to_clear into the current_state
+ * passed in. The result is returned to the user in current_state.
+ *
+ * @param[in] states_to_clear is the state bits to clean
+ * @param[in] current_state is the state set to remove them from
+ *
+ * @return This method returns the updated states value.
+ */
+RTEMS_INLINE_ROUTINE States_Control _States_Clear (
+ States_Control states_to_clear,
+ States_Control current_state
+)
+{
+ return (current_state & ~states_to_clear);
+}
+
+/**
+ * This function returns true if the_states indicates that the
+ * state is READY, and false otherwise.
+ *
+ * @param[in] the_states is the task state set to test
+ *
+ * @return This method returns true if the desired state condition is set.
+ */
+RTEMS_INLINE_ROUTINE bool _States_Is_ready (
+ States_Control the_states
+)
+{
+ return (the_states == STATES_READY);
+}
+
+/**
+ * This function returns true if the DORMANT state is set in
+ * the_states, and false otherwise.
+ *
+ * @param[in] the_states is the task state set to test
+ *
+ * @return This method returns true if the desired state condition is set.
+ */
+RTEMS_INLINE_ROUTINE bool _States_Is_dormant (
+ States_Control the_states
+)
+{
+ return (the_states & STATES_DORMANT);
+}
+
+/**
+ * This function returns true if the SUSPENDED state is set in
+ * the_states, and false otherwise.
+ *
+ * @param[in] the_states is the task state set to test
+ *
+ * @return This method returns true if the desired state condition is set.
+ */
+RTEMS_INLINE_ROUTINE bool _States_Is_suspended (
+ States_Control the_states
+)
+{
+ return (the_states & STATES_SUSPENDED);
+}
+
+/**
+ * This function returns true if the WAITING_FOR_TIME state is set in
+ * the_states, and false otherwise.
+ *
+ * @param[in] the_states is the task state set to test
+ *
+ * @return This method returns true if the desired state condition is set.
+ */
+RTEMS_INLINE_ROUTINE bool _States_Is_waiting_for_rpc_reply (
+ States_Control the_states
+)
+{
+ return (the_states & STATES_WAITING_FOR_RPC_REPLY);
+}
+
+RTEMS_INLINE_ROUTINE bool _States_Is_waiting_for_join_at_exit(
+ States_Control the_states
+)
+{
+ return ( the_states & STATES_WAITING_FOR_JOIN_AT_EXIT ) != 0;
+}
+
+/**
+ * This function returns true if the task's state is set in
+ * way that allows it to be interrupted by a signal.
+ *
+ * @param[in] the_states is the task state set to test
+ *
+ * @return This method returns true if the desired state condition is set.
+ */
+RTEMS_INLINE_ROUTINE bool _States_Is_interruptible_by_signal (
+ States_Control the_states
+)
+{
+ return (the_states & STATES_INTERRUPTIBLE_BY_SIGNAL);
+
+}
+/**
+ * This function returns true if one of the states which indicates
+ * that a task is blocked waiting for a local resource is set in
+ * the_states, and false otherwise.
+ *
+ * @param[in] the_states is the task state set to test
+ *
+ * @return This method returns true if the desired state condition is set.
+ */
+
+RTEMS_INLINE_ROUTINE bool _States_Is_locally_blocked (
+ States_Control the_states
+)
+{
+ return (the_states & STATES_LOCALLY_BLOCKED);
+}
+
+/** @} */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+/* end of include file */