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Diffstat (limited to 'cpukit/include/rtems/score/object.h')
-rw-r--r-- | cpukit/include/rtems/score/object.h | 469 |
1 files changed, 469 insertions, 0 deletions
diff --git a/cpukit/include/rtems/score/object.h b/cpukit/include/rtems/score/object.h new file mode 100644 index 0000000000..6789c61fea --- /dev/null +++ b/cpukit/include/rtems/score/object.h @@ -0,0 +1,469 @@ +/** + * @file rtems/score/object.h + * + * @brief Constants and Structures Associated with the Object Handler + * + * This include file contains all the constants and structures associated + * with the Object Handler. This Handler provides mechanisms which + * can be used to initialize and manipulate all objects which have ids. + */ + +/* + * COPYRIGHT (c) 1989-2011. + * On-Line Applications Research Corporation (OAR). + * + * The license and distribution terms for this file may be + * found in the file LICENSE in this distribution or at + * http://www.rtems.org/license/LICENSE. + */ + +#ifndef _RTEMS_SCORE_OBJECT_H +#define _RTEMS_SCORE_OBJECT_H + +#include <rtems/score/basedefs.h> +#include <rtems/score/cpu.h> +#include <rtems/score/chain.h> +#include <rtems/score/rbtree.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @defgroup Score SuperCore + * + * @brief Provides services for all APIs. + */ +/**@{*/ + +#if defined(RTEMS_POSIX_API) + /** + * This macro is defined when an API is enabled that requires the + * use of strings for object names. Since the Classic API uses + * 32-bit unsigned integers and not strings, this allows us to + * disable this in the smallest RTEMS configuratinos. + */ + #define RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES +#endif + +/** + * @defgroup ScoreCPU CPU Architecture Support + * + * @ingroup Score + * + * @brief Provides CPU architecture dependent services. + */ +/**@{*/ + +/** + * @defgroup ScoreObject Object Handler + * + * @ingroup Score + */ +/**@{*/ + +/** + * The following type defines the control block used to manage + * object names. + */ +typedef union { + #if defined(RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES) + /** This is a pointer to a string name. */ + const char *name_p; + #endif + /** This is the actual 32-bit "raw" integer name. */ + uint32_t name_u32; +} Objects_Name; + +#if defined(RTEMS_USE_16_BIT_OBJECT) +/** + * The following type defines the control block used to manage + * object IDs. The format is as follows (0=LSB): + * + * Bits 0 .. 7 = index (up to 254 objects of a type) + * Bits 8 .. 10 = API (up to 7 API classes) + * Bits 11 .. 15 = class (up to 31 object types per API) + */ +typedef uint16_t Objects_Id; + +/** + * This type is used to store the maximum number of allowed objects + * of each type. + */ +typedef uint8_t Objects_Maximum; + +#define OBJECTS_INDEX_START_BIT 0U +#define OBJECTS_API_START_BIT 8U +#define OBJECTS_CLASS_START_BIT 11U + +#define OBJECTS_INDEX_MASK (Objects_Id)0x00ffU +#define OBJECTS_API_MASK (Objects_Id)0x0700U +#define OBJECTS_CLASS_MASK (Objects_Id)0xF800U + +#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x00ffU +#define OBJECTS_API_VALID_BITS (Objects_Id)0x0007U +/* OBJECTS_NODE_VALID_BITS should not be used with 16 bit Ids */ +#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x001fU + +#define OBJECTS_UNLIMITED_OBJECTS 0x8000U + +#define OBJECTS_ID_INITIAL_INDEX (0) +#define OBJECTS_ID_FINAL_INDEX (0xff) + +#else +/** + * The following type defines the control block used to manage + * object IDs. The format is as follows (0=LSB): + * + * Bits 0 .. 15 = index (up to 65535 objects of a type) + * Bits 16 .. 23 = node (up to 255 nodes) + * Bits 24 .. 26 = API (up to 7 API classes) + * Bits 27 .. 31 = class (up to 31 object types per API) + */ +typedef uint32_t Objects_Id; + +/** + * This type is used to store the maximum number of allowed objects + * of each type. + */ +typedef uint16_t Objects_Maximum; + +/** + * This is the bit position of the starting bit of the index portion of + * the object Id. + */ +#define OBJECTS_INDEX_START_BIT 0U +/** + * This is the bit position of the starting bit of the node portion of + * the object Id. + */ +#define OBJECTS_NODE_START_BIT 16U + +/** + * This is the bit position of the starting bit of the API portion of + * the object Id. + */ +#define OBJECTS_API_START_BIT 24U + +/** + * This is the bit position of the starting bit of the class portion of + * the object Id. + */ +#define OBJECTS_CLASS_START_BIT 27U + +/** + * This mask is used to extract the index portion of an object Id. + */ +#define OBJECTS_INDEX_MASK (Objects_Id)0x0000ffffU + +/** + * This mask is used to extract the node portion of an object Id. + */ +#define OBJECTS_NODE_MASK (Objects_Id)0x00ff0000U + +/** + * This mask is used to extract the API portion of an object Id. + */ +#define OBJECTS_API_MASK (Objects_Id)0x07000000U + +/** + * This mask is used to extract the class portion of an object Id. + */ +#define OBJECTS_CLASS_MASK (Objects_Id)0xf8000000U + +/** + * This mask represents the bits that is used to ensure no extra bits + * are set after shifting to extract the index portion of an object Id. + */ +#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x0000ffffU + +/** + * This mask represents the bits that is used to ensure no extra bits + * are set after shifting to extract the node portion of an object Id. + */ +#define OBJECTS_NODE_VALID_BITS (Objects_Id)0x000000ffU + +/** + * This mask represents the bits that is used to ensure no extra bits + * are set after shifting to extract the API portion of an object Id. + */ +#define OBJECTS_API_VALID_BITS (Objects_Id)0x00000007U + +/** + * This mask represents the bits that is used to ensure no extra bits + * are set after shifting to extract the class portion of an object Id. + */ +#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x0000001fU + +/** + * Mask to enable unlimited objects. This is used in the configuration + * table when specifying the number of configured objects. + */ +#define OBJECTS_UNLIMITED_OBJECTS 0x80000000U + +/** + * This is the lowest value for the index portion of an object Id. + */ +#define OBJECTS_ID_INITIAL_INDEX (0) + +/** + * This is the highest value for the index portion of an object Id. + */ +#define OBJECTS_ID_FINAL_INDEX (0xffffU) +#endif + +/** + * This enumerated type is used in the class field of the object ID. + */ +typedef enum { + OBJECTS_NO_API = 0, + OBJECTS_INTERNAL_API = 1, + OBJECTS_CLASSIC_API = 2, + OBJECTS_POSIX_API = 3, + OBJECTS_FAKE_OBJECTS_API = 7 +} Objects_APIs; + +/** This macro is used to generically specify the last API index. */ +#define OBJECTS_APIS_LAST OBJECTS_POSIX_API + +/** + * The following defines the Object Control Block used to manage + * each object local to this node. + */ +typedef struct { + /** This is the chain node portion of an object. */ + Chain_Node Node; + /** This is the object's ID. */ + Objects_Id id; + /** This is the object's name. */ + Objects_Name name; +} Objects_Control; + +#if defined( RTEMS_MULTIPROCESSING ) +/** + * @brief This defines the Global Object Control Block used to manage objects + * resident on other nodes. + */ +typedef struct { + /** + * @brief Nodes to manage active and inactive global objects. + */ + union { + /** + * @brief Inactive global objects reside on a chain. + */ + Chain_Node Inactive; + + struct { + /** + * @brief Node to lookup an active global object by identifier. + */ + RBTree_Node Id_lookup; + + /** + * @brief Node to lookup an active global object by name. + */ + RBTree_Node Name_lookup; + } Active; + } Nodes; + + /** + * @brief The global object identifier. + */ + Objects_Id id; + + /** + * @brief The global object name. + * + * Using an unsigned thirty two bit value is broken but works. If any API is + * MP with variable length names .. BOOM!!!! + */ + uint32_t name; +} Objects_MP_Control; +#endif + +/** + * No object can have this ID. + */ +#define OBJECTS_ID_NONE 0 + +/** + * The following defines the constant which may be used + * to manipulate the calling task. + */ +#define OBJECTS_ID_OF_SELF ((Objects_Id) 0) + +/** + * The following constant is used to specify that a name to ID search + * should search through all nodes. + */ +#define OBJECTS_SEARCH_ALL_NODES 0 + +/** + * The following constant is used to specify that a name to ID search + * should search through all nodes except the current node. + */ +#define OBJECTS_SEARCH_OTHER_NODES 0x7FFFFFFE + +/** + * The following constant is used to specify that a name to ID search + * should search only on this node. + */ +#define OBJECTS_SEARCH_LOCAL_NODE 0x7FFFFFFF + +/** + * The following constant is used to specify that a name to ID search + * is being asked for the ID of the currently executing task. + */ +#define OBJECTS_WHO_AM_I 0 + +/** + * This macros calculates the lowest ID for the specified api, class, + * and node. + */ +#define OBJECTS_ID_INITIAL(_api, _class, _node) \ + _Objects_Build_id( (_api), (_class), (_node), OBJECTS_ID_INITIAL_INDEX ) + +/** + * This macro specifies the highest object ID value + */ +#define OBJECTS_ID_FINAL ((Objects_Id)~0) + +/** + * This macro is used to build a thirty-two bit style name from + * four characters. The most significant byte will be the + * character @a _C1. + * + * @param[in] _C1 is the first character of the name + * @param[in] _C2 is the second character of the name + * @param[in] _C3 is the third character of the name + * @param[in] _C4 is the fourth character of the name + */ +#define _Objects_Build_name( _C1, _C2, _C3, _C4 ) \ + ( (uint32_t)(_C1) << 24 | \ + (uint32_t)(_C2) << 16 | \ + (uint32_t)(_C3) << 8 | \ + (uint32_t)(_C4) ) + +/** + * This function returns the API portion of the ID. + * + * @param[in] id is the object Id to be processed. + * + * @return This method returns an object Id constructed from the arguments. + */ +RTEMS_INLINE_ROUTINE Objects_APIs _Objects_Get_API( + Objects_Id id +) +{ + return (Objects_APIs) ((id >> OBJECTS_API_START_BIT) & OBJECTS_API_VALID_BITS); +} + +/** + * This function returns the class portion of the ID. + * + * @param[in] id is the object Id to be processed + */ +RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_class( + Objects_Id id +) +{ + return (uint32_t) + ((id >> OBJECTS_CLASS_START_BIT) & OBJECTS_CLASS_VALID_BITS); +} + +/** + * This function returns the node portion of the ID. + * + * @param[in] id is the object Id to be processed + * + * @return This method returns the node portion of an object ID. + */ +RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_node( + Objects_Id id +) +{ + /* + * If using 16-bit Ids, then there is no node field and it MUST + * be a single processor system. + */ + #if defined(RTEMS_USE_16_BIT_OBJECT) + return 1; + #else + return (id >> OBJECTS_NODE_START_BIT) & OBJECTS_NODE_VALID_BITS; + #endif +} + +/** + * This function returns the index portion of the ID. + * + * @param[in] id is the Id to be processed + * + * @return This method returns the class portion of the specified object ID. + */ +RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Get_index( + Objects_Id id +) +{ + return + (Objects_Maximum)((id >> OBJECTS_INDEX_START_BIT) & + OBJECTS_INDEX_VALID_BITS); +} + +/** + * This function builds an object's id from the processor node and index + * values specified. + * + * @param[in] the_api indicates the API associated with this Id. + * @param[in] the_class indicates the class of object. + * It is specific to @a the_api. + * @param[in] node is the node where this object resides. + * @param[in] index is the instance number of this object. + * + * @return This method returns an object Id constructed from the arguments. + */ +RTEMS_INLINE_ROUTINE Objects_Id _Objects_Build_id( + Objects_APIs the_api, + uint16_t the_class, + uint8_t node, + uint16_t index +) +{ + return (( (Objects_Id) the_api ) << OBJECTS_API_START_BIT) | + (( (Objects_Id) the_class ) << OBJECTS_CLASS_START_BIT) | + #if !defined(RTEMS_USE_16_BIT_OBJECT) + (( (Objects_Id) node ) << OBJECTS_NODE_START_BIT) | + #endif + (( (Objects_Id) index ) << OBJECTS_INDEX_START_BIT); +} + +/** + * Returns if the object maximum specifies unlimited objects. + * + * @param[in] maximum The object maximum specification. + * + * @retval true Unlimited objects are available. + * @retval false The object count is fixed. + */ +RTEMS_INLINE_ROUTINE bool _Objects_Is_unlimited( uint32_t maximum ) +{ + return (maximum & OBJECTS_UNLIMITED_OBJECTS) != 0; +} + +/* + * We cannot use an inline function for this since it may be evaluated at + * compile time. + */ +#define _Objects_Maximum_per_allocation( maximum ) \ + ((Objects_Maximum) ((maximum) & ~OBJECTS_UNLIMITED_OBJECTS)) + +/**@}*/ +/**@}*/ +/**@}*/ + +#ifdef __cplusplus +} +#endif + +#endif +/* end of include file */ |