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+/**
+ * @file rtems/score/object.h
+ *
+ * @brief Constants and Structures Associated with the Object Handler
+ *
+ * This include file contains all the constants and structures associated
+ * with the Object Handler. This Handler provides mechanisms which
+ * can be used to initialize and manipulate all objects which have ids.
+ */
+
+/*
+ * COPYRIGHT (c) 1989-2011.
+ * On-Line Applications Research Corporation (OAR).
+ *
+ * The license and distribution terms for this file may be
+ * found in the file LICENSE in this distribution or at
+ * http://www.rtems.org/license/LICENSE.
+ */
+
+#ifndef _RTEMS_SCORE_OBJECT_H
+#define _RTEMS_SCORE_OBJECT_H
+
+#include <rtems/score/basedefs.h>
+#include <rtems/score/cpu.h>
+#include <rtems/score/chain.h>
+#include <rtems/score/rbtree.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * @defgroup Score SuperCore
+ *
+ * @brief Provides services for all APIs.
+ */
+/**@{*/
+
+#if defined(RTEMS_POSIX_API)
+ /**
+ * This macro is defined when an API is enabled that requires the
+ * use of strings for object names. Since the Classic API uses
+ * 32-bit unsigned integers and not strings, this allows us to
+ * disable this in the smallest RTEMS configuratinos.
+ */
+ #define RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES
+#endif
+
+/**
+ * @defgroup ScoreCPU CPU Architecture Support
+ *
+ * @ingroup Score
+ *
+ * @brief Provides CPU architecture dependent services.
+ */
+/**@{*/
+
+/**
+ * @defgroup ScoreObject Object Handler
+ *
+ * @ingroup Score
+ */
+/**@{*/
+
+/**
+ * The following type defines the control block used to manage
+ * object names.
+ */
+typedef union {
+ #if defined(RTEMS_SCORE_OBJECT_ENABLE_STRING_NAMES)
+ /** This is a pointer to a string name. */
+ const char *name_p;
+ #endif
+ /** This is the actual 32-bit "raw" integer name. */
+ uint32_t name_u32;
+} Objects_Name;
+
+#if defined(RTEMS_USE_16_BIT_OBJECT)
+/**
+ * The following type defines the control block used to manage
+ * object IDs. The format is as follows (0=LSB):
+ *
+ * Bits 0 .. 7 = index (up to 254 objects of a type)
+ * Bits 8 .. 10 = API (up to 7 API classes)
+ * Bits 11 .. 15 = class (up to 31 object types per API)
+ */
+typedef uint16_t Objects_Id;
+
+/**
+ * This type is used to store the maximum number of allowed objects
+ * of each type.
+ */
+typedef uint8_t Objects_Maximum;
+
+#define OBJECTS_INDEX_START_BIT 0U
+#define OBJECTS_API_START_BIT 8U
+#define OBJECTS_CLASS_START_BIT 11U
+
+#define OBJECTS_INDEX_MASK (Objects_Id)0x00ffU
+#define OBJECTS_API_MASK (Objects_Id)0x0700U
+#define OBJECTS_CLASS_MASK (Objects_Id)0xF800U
+
+#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x00ffU
+#define OBJECTS_API_VALID_BITS (Objects_Id)0x0007U
+/* OBJECTS_NODE_VALID_BITS should not be used with 16 bit Ids */
+#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x001fU
+
+#define OBJECTS_UNLIMITED_OBJECTS 0x8000U
+
+#define OBJECTS_ID_INITIAL_INDEX (0)
+#define OBJECTS_ID_FINAL_INDEX (0xff)
+
+#else
+/**
+ * The following type defines the control block used to manage
+ * object IDs. The format is as follows (0=LSB):
+ *
+ * Bits 0 .. 15 = index (up to 65535 objects of a type)
+ * Bits 16 .. 23 = node (up to 255 nodes)
+ * Bits 24 .. 26 = API (up to 7 API classes)
+ * Bits 27 .. 31 = class (up to 31 object types per API)
+ */
+typedef uint32_t Objects_Id;
+
+/**
+ * This type is used to store the maximum number of allowed objects
+ * of each type.
+ */
+typedef uint16_t Objects_Maximum;
+
+/**
+ * This is the bit position of the starting bit of the index portion of
+ * the object Id.
+ */
+#define OBJECTS_INDEX_START_BIT 0U
+/**
+ * This is the bit position of the starting bit of the node portion of
+ * the object Id.
+ */
+#define OBJECTS_NODE_START_BIT 16U
+
+/**
+ * This is the bit position of the starting bit of the API portion of
+ * the object Id.
+ */
+#define OBJECTS_API_START_BIT 24U
+
+/**
+ * This is the bit position of the starting bit of the class portion of
+ * the object Id.
+ */
+#define OBJECTS_CLASS_START_BIT 27U
+
+/**
+ * This mask is used to extract the index portion of an object Id.
+ */
+#define OBJECTS_INDEX_MASK (Objects_Id)0x0000ffffU
+
+/**
+ * This mask is used to extract the node portion of an object Id.
+ */
+#define OBJECTS_NODE_MASK (Objects_Id)0x00ff0000U
+
+/**
+ * This mask is used to extract the API portion of an object Id.
+ */
+#define OBJECTS_API_MASK (Objects_Id)0x07000000U
+
+/**
+ * This mask is used to extract the class portion of an object Id.
+ */
+#define OBJECTS_CLASS_MASK (Objects_Id)0xf8000000U
+
+/**
+ * This mask represents the bits that is used to ensure no extra bits
+ * are set after shifting to extract the index portion of an object Id.
+ */
+#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x0000ffffU
+
+/**
+ * This mask represents the bits that is used to ensure no extra bits
+ * are set after shifting to extract the node portion of an object Id.
+ */
+#define OBJECTS_NODE_VALID_BITS (Objects_Id)0x000000ffU
+
+/**
+ * This mask represents the bits that is used to ensure no extra bits
+ * are set after shifting to extract the API portion of an object Id.
+ */
+#define OBJECTS_API_VALID_BITS (Objects_Id)0x00000007U
+
+/**
+ * This mask represents the bits that is used to ensure no extra bits
+ * are set after shifting to extract the class portion of an object Id.
+ */
+#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x0000001fU
+
+/**
+ * Mask to enable unlimited objects. This is used in the configuration
+ * table when specifying the number of configured objects.
+ */
+#define OBJECTS_UNLIMITED_OBJECTS 0x80000000U
+
+/**
+ * This is the lowest value for the index portion of an object Id.
+ */
+#define OBJECTS_ID_INITIAL_INDEX (0)
+
+/**
+ * This is the highest value for the index portion of an object Id.
+ */
+#define OBJECTS_ID_FINAL_INDEX (0xffffU)
+#endif
+
+/**
+ * This enumerated type is used in the class field of the object ID.
+ */
+typedef enum {
+ OBJECTS_NO_API = 0,
+ OBJECTS_INTERNAL_API = 1,
+ OBJECTS_CLASSIC_API = 2,
+ OBJECTS_POSIX_API = 3,
+ OBJECTS_FAKE_OBJECTS_API = 7
+} Objects_APIs;
+
+/** This macro is used to generically specify the last API index. */
+#define OBJECTS_APIS_LAST OBJECTS_POSIX_API
+
+/**
+ * The following defines the Object Control Block used to manage
+ * each object local to this node.
+ */
+typedef struct {
+ /** This is the chain node portion of an object. */
+ Chain_Node Node;
+ /** This is the object's ID. */
+ Objects_Id id;
+ /** This is the object's name. */
+ Objects_Name name;
+} Objects_Control;
+
+#if defined( RTEMS_MULTIPROCESSING )
+/**
+ * @brief This defines the Global Object Control Block used to manage objects
+ * resident on other nodes.
+ */
+typedef struct {
+ /**
+ * @brief Nodes to manage active and inactive global objects.
+ */
+ union {
+ /**
+ * @brief Inactive global objects reside on a chain.
+ */
+ Chain_Node Inactive;
+
+ struct {
+ /**
+ * @brief Node to lookup an active global object by identifier.
+ */
+ RBTree_Node Id_lookup;
+
+ /**
+ * @brief Node to lookup an active global object by name.
+ */
+ RBTree_Node Name_lookup;
+ } Active;
+ } Nodes;
+
+ /**
+ * @brief The global object identifier.
+ */
+ Objects_Id id;
+
+ /**
+ * @brief The global object name.
+ *
+ * Using an unsigned thirty two bit value is broken but works. If any API is
+ * MP with variable length names .. BOOM!!!!
+ */
+ uint32_t name;
+} Objects_MP_Control;
+#endif
+
+/**
+ * No object can have this ID.
+ */
+#define OBJECTS_ID_NONE 0
+
+/**
+ * The following defines the constant which may be used
+ * to manipulate the calling task.
+ */
+#define OBJECTS_ID_OF_SELF ((Objects_Id) 0)
+
+/**
+ * The following constant is used to specify that a name to ID search
+ * should search through all nodes.
+ */
+#define OBJECTS_SEARCH_ALL_NODES 0
+
+/**
+ * The following constant is used to specify that a name to ID search
+ * should search through all nodes except the current node.
+ */
+#define OBJECTS_SEARCH_OTHER_NODES 0x7FFFFFFE
+
+/**
+ * The following constant is used to specify that a name to ID search
+ * should search only on this node.
+ */
+#define OBJECTS_SEARCH_LOCAL_NODE 0x7FFFFFFF
+
+/**
+ * The following constant is used to specify that a name to ID search
+ * is being asked for the ID of the currently executing task.
+ */
+#define OBJECTS_WHO_AM_I 0
+
+/**
+ * This macros calculates the lowest ID for the specified api, class,
+ * and node.
+ */
+#define OBJECTS_ID_INITIAL(_api, _class, _node) \
+ _Objects_Build_id( (_api), (_class), (_node), OBJECTS_ID_INITIAL_INDEX )
+
+/**
+ * This macro specifies the highest object ID value
+ */
+#define OBJECTS_ID_FINAL ((Objects_Id)~0)
+
+/**
+ * This macro is used to build a thirty-two bit style name from
+ * four characters. The most significant byte will be the
+ * character @a _C1.
+ *
+ * @param[in] _C1 is the first character of the name
+ * @param[in] _C2 is the second character of the name
+ * @param[in] _C3 is the third character of the name
+ * @param[in] _C4 is the fourth character of the name
+ */
+#define _Objects_Build_name( _C1, _C2, _C3, _C4 ) \
+ ( (uint32_t)(_C1) << 24 | \
+ (uint32_t)(_C2) << 16 | \
+ (uint32_t)(_C3) << 8 | \
+ (uint32_t)(_C4) )
+
+/**
+ * This function returns the API portion of the ID.
+ *
+ * @param[in] id is the object Id to be processed.
+ *
+ * @return This method returns an object Id constructed from the arguments.
+ */
+RTEMS_INLINE_ROUTINE Objects_APIs _Objects_Get_API(
+ Objects_Id id
+)
+{
+ return (Objects_APIs) ((id >> OBJECTS_API_START_BIT) & OBJECTS_API_VALID_BITS);
+}
+
+/**
+ * This function returns the class portion of the ID.
+ *
+ * @param[in] id is the object Id to be processed
+ */
+RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_class(
+ Objects_Id id
+)
+{
+ return (uint32_t)
+ ((id >> OBJECTS_CLASS_START_BIT) & OBJECTS_CLASS_VALID_BITS);
+}
+
+/**
+ * This function returns the node portion of the ID.
+ *
+ * @param[in] id is the object Id to be processed
+ *
+ * @return This method returns the node portion of an object ID.
+ */
+RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_node(
+ Objects_Id id
+)
+{
+ /*
+ * If using 16-bit Ids, then there is no node field and it MUST
+ * be a single processor system.
+ */
+ #if defined(RTEMS_USE_16_BIT_OBJECT)
+ return 1;
+ #else
+ return (id >> OBJECTS_NODE_START_BIT) & OBJECTS_NODE_VALID_BITS;
+ #endif
+}
+
+/**
+ * This function returns the index portion of the ID.
+ *
+ * @param[in] id is the Id to be processed
+ *
+ * @return This method returns the class portion of the specified object ID.
+ */
+RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Get_index(
+ Objects_Id id
+)
+{
+ return
+ (Objects_Maximum)((id >> OBJECTS_INDEX_START_BIT) &
+ OBJECTS_INDEX_VALID_BITS);
+}
+
+/**
+ * This function builds an object's id from the processor node and index
+ * values specified.
+ *
+ * @param[in] the_api indicates the API associated with this Id.
+ * @param[in] the_class indicates the class of object.
+ * It is specific to @a the_api.
+ * @param[in] node is the node where this object resides.
+ * @param[in] index is the instance number of this object.
+ *
+ * @return This method returns an object Id constructed from the arguments.
+ */
+RTEMS_INLINE_ROUTINE Objects_Id _Objects_Build_id(
+ Objects_APIs the_api,
+ uint16_t the_class,
+ uint8_t node,
+ uint16_t index
+)
+{
+ return (( (Objects_Id) the_api ) << OBJECTS_API_START_BIT) |
+ (( (Objects_Id) the_class ) << OBJECTS_CLASS_START_BIT) |
+ #if !defined(RTEMS_USE_16_BIT_OBJECT)
+ (( (Objects_Id) node ) << OBJECTS_NODE_START_BIT) |
+ #endif
+ (( (Objects_Id) index ) << OBJECTS_INDEX_START_BIT);
+}
+
+/**
+ * Returns if the object maximum specifies unlimited objects.
+ *
+ * @param[in] maximum The object maximum specification.
+ *
+ * @retval true Unlimited objects are available.
+ * @retval false The object count is fixed.
+ */
+RTEMS_INLINE_ROUTINE bool _Objects_Is_unlimited( uint32_t maximum )
+{
+ return (maximum & OBJECTS_UNLIMITED_OBJECTS) != 0;
+}
+
+/*
+ * We cannot use an inline function for this since it may be evaluated at
+ * compile time.
+ */
+#define _Objects_Maximum_per_allocation( maximum ) \
+ ((Objects_Maximum) ((maximum) & ~OBJECTS_UNLIMITED_OBJECTS))
+
+/**@}*/
+/**@}*/
+/**@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+/* end of include file */