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authorJoel Sherrill <joel.sherrill@OARcorp.com>2007-03-05 21:01:40 +0000
committerJoel Sherrill <joel.sherrill@OARcorp.com>2007-03-05 21:01:40 +0000
commit96d0b64c620a2107a5d6b076a17ab26fca6b2a39 (patch)
tree1abb8637b91640982eff0d1d3a4f64e624182cca /cpukit/score/src/threadqextractpriority.c
parent2007-03-05 Joel Sherrill <joel@OARcorp.com> (diff)
downloadrtems-96d0b64c620a2107a5d6b076a17ab26fca6b2a39.tar.bz2
2007-03-05 Joel Sherrill <joel@OARcorp.com>
PR 1222/cpukit * score/Makefile.am, score/include/rtems/score/coremutex.h, score/include/rtems/score/threadq.h, score/inline/rtems/score/coremutex.inl, score/src/coremsgsubmit.c, score/src/coremutexsurrender.c, score/src/threadchangepriority.c, score/src/threadclearstate.c, score/src/threadhandler.c, score/src/threadinitialize.c, score/src/threadqdequeuefifo.c, score/src/threadqdequeuepriority.c, score/src/threadqenqueue.c, score/src/threadqenqueuefifo.c, score/src/threadqenqueuepriority.c, score/src/threadqextractfifo.c, score/src/threadqextractpriority.c, score/src/threadsetstate.c: Enhance so that when the prioirity of a thread that is blocked on a priority based thread queue is changed, that its placement in the queue is reevaluated based upon the new priority. This enhancement includes modifications to the SuperCore as well as new test cases. * score/src/threadqrequeue.c: New file.
Diffstat (limited to 'cpukit/score/src/threadqextractpriority.c')
-rw-r--r--cpukit/score/src/threadqextractpriority.c97
1 files changed, 56 insertions, 41 deletions
diff --git a/cpukit/score/src/threadqextractpriority.c b/cpukit/score/src/threadqextractpriority.c
index dfadc25425..ef45fb4423 100644
--- a/cpukit/score/src/threadqextractpriority.c
+++ b/cpukit/score/src/threadqextractpriority.c
@@ -2,7 +2,7 @@
* Thread Queue Handler
*
*
- * COPYRIGHT (c) 1989-1999.
+ * COPYRIGHT (c) 1989-2006.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
@@ -35,6 +35,7 @@
* Input parameters:
* the_thread_queue - pointer to a threadq header
* the_thread - pointer to a thread control block
+ * requeuing - TRUE if requeuing and should not alter timeout or state
*
* Output parameters: NONE
*
@@ -42,12 +43,13 @@
* EXTRACT_PRIORITY
*/
-void _Thread_queue_Extract_priority(
+void _Thread_queue_Extract_priority_helper(
Thread_queue_Control *the_thread_queue,
- Thread_Control *the_thread
+ Thread_Control *the_thread,
+ boolean requeuing
)
{
- ISR_Level level;
+ ISR_Level level;
Chain_Node *the_node;
Chain_Node *next_node;
Chain_Node *previous_node;
@@ -58,50 +60,63 @@ void _Thread_queue_Extract_priority(
the_node = (Chain_Node *) the_thread;
_ISR_Disable( level );
- if ( _States_Is_waiting_on_thread_queue( the_thread->current_state ) ) {
- next_node = the_node->next;
- previous_node = the_node->previous;
+ if ( !_States_Is_waiting_on_thread_queue( the_thread->current_state ) ) {
+ _ISR_Enable( level );
+ return;
+ }
- if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) {
- new_first_node = the_thread->Wait.Block2n.first;
- new_first_thread = (Thread_Control *) new_first_node;
- last_node = the_thread->Wait.Block2n.last;
- new_second_node = new_first_node->next;
+ /*
+ * The thread was actually waiting on a thread queue so let's remove it.
+ */
- previous_node->next = new_first_node;
- next_node->previous = new_first_node;
- new_first_node->next = next_node;
- new_first_node->previous = previous_node;
+ next_node = the_node->next;
+ previous_node = the_node->previous;
- if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) {
- /* > two threads on 2-n */
- new_second_node->previous =
- _Chain_Head( &new_first_thread->Wait.Block2n );
- new_first_thread->Wait.Block2n.first = new_second_node;
+ if ( !_Chain_Is_empty( &the_thread->Wait.Block2n ) ) {
+ new_first_node = the_thread->Wait.Block2n.first;
+ new_first_thread = (Thread_Control *) new_first_node;
+ last_node = the_thread->Wait.Block2n.last;
+ new_second_node = new_first_node->next;
- new_first_thread->Wait.Block2n.last = last_node;
- last_node->next = _Chain_Tail( &new_first_thread->Wait.Block2n );
- }
- } else {
- previous_node->next = next_node;
- next_node->previous = previous_node;
- }
+ previous_node->next = new_first_node;
+ next_node->previous = new_first_node;
+ new_first_node->next = next_node;
+ new_first_node->previous = previous_node;
+
+ if ( !_Chain_Has_only_one_node( &the_thread->Wait.Block2n ) ) {
+ /* > two threads on 2-n */
+ new_second_node->previous =
+ _Chain_Head( &new_first_thread->Wait.Block2n );
+ new_first_thread->Wait.Block2n.first = new_second_node;
- if ( !_Watchdog_Is_active( &the_thread->Timer ) ) {
- _ISR_Enable( level );
- _Thread_Unblock( the_thread );
- } else {
- _Watchdog_Deactivate( &the_thread->Timer );
- _ISR_Enable( level );
- (void) _Watchdog_Remove( &the_thread->Timer );
- _Thread_Unblock( the_thread );
+ new_first_thread->Wait.Block2n.last = last_node;
+ last_node->next = _Chain_Tail( &new_first_thread->Wait.Block2n );
}
+ } else {
+ previous_node->next = next_node;
+ next_node->previous = previous_node;
+ }
-#if defined(RTEMS_MULTIPROCESSING)
- if ( !_Objects_Is_local_id( the_thread->Object.id ) )
- _Thread_MP_Free_proxy( the_thread );
-#endif
+ /*
+ * If we are not supposed to touch timers or the thread's state, return.
+ */
+
+ if ( requeuing ) {
+ _ISR_Enable( level );
+ return;
}
- else
+
+ if ( !_Watchdog_Is_active( &the_thread->Timer ) ) {
_ISR_Enable( level );
+ } else {
+ _Watchdog_Deactivate( &the_thread->Timer );
+ _ISR_Enable( level );
+ (void) _Watchdog_Remove( &the_thread->Timer );
+ }
+ _Thread_Unblock( the_thread );
+
+#if defined(RTEMS_MULTIPROCESSING)
+ if ( !_Objects_Is_local_id( the_thread->Object.id ) )
+ _Thread_MP_Free_proxy( the_thread );
+#endif
}