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authorSebastian Huber <sebastian.huber@embedded-brains.de>2024-04-09 13:28:51 +0200
committerSebastian Huber <sebastian.huber@embedded-brains.de>2024-04-09 16:03:38 +0200
commitb678a199e499b6c3f0b453393434aefaee180423 (patch)
tree7f8d87e31f9ce8f73160e9905341183d5207544d /cpukit/score/src/processormaskcopy.c
parentvalidation: Fix powerpc in test case (diff)
downloadrtems-b678a199e499b6c3f0b453393434aefaee180423.tar.bz2
score: Improve C/C++ standard compatibility
The processor mask implementation uses flsl() from <strings.h> which is only BSD visible. Move the implementation to a separate header file to hide it from the API level. This fixes build errors with GCC 14.
Diffstat (limited to '')
-rw-r--r--cpukit/score/src/processormaskcopy.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/cpukit/score/src/processormaskcopy.c b/cpukit/score/src/processormaskcopy.c
index 863bd1574e..3f1c2cf250 100644
--- a/cpukit/score/src/processormaskcopy.c
+++ b/cpukit/score/src/processormaskcopy.c
@@ -39,7 +39,7 @@
#include "config.h"
#endif
-#include <rtems/score/processormask.h>
+#include <rtems/score/processormaskimpl.h>
const Processor_mask _Processor_mask_The_one_and_only = { .__bits[ 0 ] = 1 };