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+.. comment SPDX-License-Identifier: CC-BY-SA-4.0
+
+
+.. COMMENT: COPYRIGHT (c) 1988-2011.
+.. COMMENT: On-Line Applications Research Corporation (OAR).
+.. COMMENT: All rights reserved.
+
+Linker Script
+#############
+
+What is a "linkcmds" file?
+==========================
+
+The ``linkcmds`` file is a script which is passed to the linker at linking
+time. This file describes the memory configuration of the board as needed to
+link the program. Specifically it specifies where the code and data for the
+application will reside in memory.
+
+The format of the linker script is defined by the GNU Loader ``ld`` which is
+included as a component of the GNU Binary Utilities. If you are using
+GNU/Linux, then you probably have the documentation installed already and are
+using these same tools configured for *native* use. Please visit the Binutils
+project http://sourceware.org/binutils/ if you need more information.
+
+Program Sections
+================
+
+An embedded systems programmer must be much more aware of the placement of
+their executable image in memory than the average applications programmer. A
+program destined to be embedded as well as the target system have some specific
+properties that must be taken into account. Embedded machines often mean
+average performances and small memory usage. It is the memory usage that
+concerns us when examining the linker command file.
+
+Two types of memories have to be distinguished:
+
+- RAM - volatile offering read and write access
+
+- ROM - non-volatile but read only
+
+Even though RAM and ROM can be found in every personal computer, one generally
+doesn't care about them. In a personal computer, a program is nearly always
+stored on disk and executed in RAM. Things are a bit different for embedded
+targets: the target will execute the program each time it is rebooted or
+switched on. The application program is stored in non-volatile memory such as
+ROM, PROM, EEPROM, or Flash. On the other hand, data processing occurs in RAM.
+
+This leads us to the structure of an embedded program. In rough terms, an
+embedded program is made of sections. It is the responsibility of the
+application programmer to place these sections in the appropriate place in
+target memory. To make this clearer, if using the COFF object file format on
+the Motorola m68k family of microprocessors, the following sections will be
+present:
+
+- code (``.text``) section:
+ is the program's code and it should not be modified. This section may be
+ placed in ROM.
+
+- non-initialized data (``.bss``) section:
+ holds uninitialized variables of the program. It can stay in RAM.
+
+- initialized data (``.data``) section:
+ holds the initialized program data which may be modified during the program's
+ life. This means they have to be in RAM. On the other hand, these variables
+ must be set to predefined values, and those predefined values have to be
+ stored in ROM.
+
+.. note::
+
+ Many programs and support libraries unknowingly assume that the ``.bss``
+ section and, possibly, the application heap are initialized to zero at
+ program start. This is not required by the ISO/ANSI C Standard but is such
+ a common requirement that most BSPs do this.
+
+That brings us up to the notion of the image of an executable: it consists of
+the set of the sections that together constitute the application.
+
+Image of an Executable
+======================
+
+As a program executable has many sections (note that the user can define their
+own, and that compilers define theirs without any notice), one has to specify
+the placement of each section as well as the type of memory (RAM or ROM) the
+sections will be placed into. For instance, a program compiled for a Personal
+Computer will see all the sections to go to RAM, while a program destined to be
+embedded will see some of his sections going into the ROM.
+
+The connection between a section and where that section is loaded into memory
+is made at link time. One has to let the linker know where the different
+sections are to be placed once they are in memory.
+
+The following example shows a simple layout of program sections. With some
+object formats, there are many more sections but the basic layout is
+conceptually similar.
+
+============ =============
+.text RAM or ROM
+.data RAM
+.bss RAM
+============ =============
+
+Example Linker Command Script
+=============================
+
+The GNU linker has a command language to specify the image format. This
+command language can be quite complicated but most of what is required can be
+learned by careful examination of a well-documented example. The following is
+a heavily commented version of the linker script used with the the ``gen68340``
+BSP This file can be found at $BSP340_ROOT/startup/linkcmds.
+
+.. code-block:: c
+
+ /*
+ * Specify that the output is to be coff-m68k regardless of what the
+ * native object format is.
+ */
+ OUTPUT_FORMAT(coff-m68k)
+ /*
+ * Set the amount of RAM on the target board.
+ *
+ * NOTE: The default may be overridden by passing an argument to ld.
+ */
+ RamSize = DEFINED(RamSize) ? RamSize : 4M;
+ /*
+ * Set the amount of RAM to be used for the application heap. Objects
+ * allocated using malloc() come from this area. Having a tight heap
+ * size is somewhat difficult and multiple attempts to squeeze it may
+ * be needed reducing memory usage is important. If all objects are
+ * allocated from the heap at system initialization time, this eases
+ * the sizing of the application heap.
+ *
+ * NOTE 1: The default may be overridden by passing an argument to ld.
+ *
+ * NOTE 2: The TCP/IP stack requires additional memory in the Heap.
+ *
+ * NOTE 3: The GNAT/RTEMS run-time requires additional memory in
+ * the Heap.
+ */
+ HeapSize = DEFINED(HeapSize) ? HeapSize : 0x10000;
+ /*
+ * Set the size of the starting stack used during BSP initialization
+ * until first task switch. After that point, task stacks allocated
+ * by RTEMS are used.
+ *
+ * NOTE: The default may be overridden by passing an argument to ld.
+ */
+ StackSize = DEFINED(StackSize) ? StackSize : 0x1000;
+ /*
+ * Starting addresses and length of RAM and ROM.
+ *
+ * The addresses must be valid addresses on the board. The
+ * Chip Selects should be initialized such that the code addresses
+ * are valid.
+ */
+ MEMORY {
+ ram : ORIGIN = 0x10000000, LENGTH = 4M
+ rom : ORIGIN = 0x01000000, LENGTH = 4M
+ }
+ /*
+ * This is for the network driver. See the Networking documentation
+ * for more details.
+ */
+ ETHERNET_ADDRESS =
+ DEFINED(ETHERNET_ADDRESS) ? ETHERNET_ADDRESS : 0xDEAD12;
+ /*
+ * The following defines the order in which the sections should go.
+ * It also defines a number of variables which can be used by the
+ * application program.
+ *
+ * NOTE: Each variable appears with 1 or 2 leading underscores to
+ * ensure that the variable is accessible from C code with a
+ * single underscore. Some object formats automatically add
+ * a leading underscore to all C global symbols.
+ */
+ SECTIONS {
+ /*
+ * Make the RomBase variable available to the application.
+ */
+ _RamSize = RamSize;
+ __RamSize = RamSize;
+ /*
+ * Boot PROM - Set the RomBase variable to the start of the ROM.
+ */
+ rom : {
+ _RomBase = .;
+ __RomBase = .;
+ } >rom
+ /*
+ * Dynamic RAM - set the RamBase variable to the start of the RAM.
+ */
+ ram : {
+ _RamBase = .;
+ __RamBase = .;
+ } >ram
+ /*
+ * Text (code) goes into ROM
+ */
+ .text : {
+ /*
+ * Create a symbol for each object (.o).
+ */
+ CREATE_OBJECT_SYMBOLS
+ /*
+ * Put all the object files code sections here.
+ */
+ *(.text)
+ . = ALIGN (16); /* go to a 16-byte boundary */
+ /*
+ * C++ constructors and destructors
+ *
+ * NOTE: See the CROSSGCC mailing-list FAQ for
+ * more details about the "\[......]".
+ */
+ __CTOR_LIST__ = .;
+ [......]
+ __DTOR_END__ = .;
+ /*
+ * Declares where the .text section ends.
+ */
+ etext = .;
+ _etext = .;
+ } >rom
+ /*
+ * Exception Handler Frame section
+ */
+ .eh_fram : {
+ . = ALIGN (16);
+ *(.eh_fram)
+ } >ram
+ /*
+ * GCC Exception section
+ */
+ .gcc_exc : {
+ . = ALIGN (16);
+ *(.gcc_exc)
+ } >ram
+ /*
+ * Special variable to let application get to the dual-ported
+ * memory.
+ */
+ dpram : {
+ m340 = .;
+ _m340 = .;
+ . += (8 * 1024);
+ } >ram
+ /*
+ * Initialized Data section goes in RAM
+ */
+ .data : {
+ copy_start = .;
+ *(.data)
+ . = ALIGN (16);
+ _edata = .;
+ copy_end = .;
+ } >ram
+ /*
+ * Uninitialized Data section goes in ROM
+ */
+ .bss : {
+ /*
+ * M68K specific: Reserve some room for the Vector Table
+ * (256 vectors of 4 bytes).
+ */
+ M68Kvec = .;
+ _M68Kvec = .;
+ . += (256 * 4);
+ /*
+ * Start of memory to zero out at initialization time.
+ */
+ clear_start = .;
+ /*
+ * Put all the object files uninitialized data sections
+ * here.
+ */
+ *(.bss)
+ *(COMMON)
+ . = ALIGN (16);
+ _end = .;
+ /*
+ * Start of the Application Heap
+ */
+ _HeapStart = .;
+ __HeapStart = .;
+ . += HeapSize;
+ /*
+ * The Starting Stack goes after the Application Heap.
+ * M68K stack grows down so start at high address.
+ */
+ . += StackSize;
+ . = ALIGN (16);
+ stack_init = .;
+ clear_end = .;
+ /*
+ * The RTEMS Executive Workspace goes here. RTEMS
+ * allocates tasks, stacks, semaphores, etc. from this
+ * memory.
+ */
+ _WorkspaceBase = .;
+ __WorkspaceBase = .;
+ } >ram
+
+.. _Initialized Data:
+
+Initialized Data
+================
+
+Now there's a problem with the initialized data: the ``.data`` section has to
+be in RAM as this data may be modified during the program execution. But how
+will the values be initialized at boot time?
+
+One approach is to place the entire program image in RAM and reload the image
+in its entirety each time the program is run. This is fine for use in a debug
+environment where a high-speed connection is available between the development
+host computer and the target. But even in this environment, it is cumbersome.
+
+The solution is to place a copy of the initialized data in a separate area of
+memory and copy it into the proper location each time the program is started.
+It is common practice to place a copy of the initialized ``.data`` section at
+the end of the code (``.text``) section in ROM when building a PROM image. The
+GNU tool ``objcopy`` can be used for this purpose.
+
+The following figure illustrates the steps a linked program goes through
+to become a downloadable image.
+
++--------------+------+--------------------------+--------------------+
+| .data (RAM) | | .data (RAM) | |
++--------------+ +--------------------------+ |
+| .bss (RAM) | | .bss (RAM) | |
++--------------+ +--------------------------+--------------------+
+| .text (ROM) | | .text (ROM) | .text |
++--------------+------+---------+----------+-----+--------------------+
+| copy of .data (ROM) | | copy of .data | |
++---------------------+---------+----------------+--------------------+
+| Step 1 | Step 2 | Step 3 |
++---------------------+--------------------------+--------------------+
+
+
+In Step 1, the program is linked together using the BSP linker script.
+
+In Step 2, a copy is made of the ``.data`` section and placed after the
+``.text`` section so it can be placed in PROM. This step is done after the
+linking time. There is an example of doing this in the file
+$RTEMS_ROOT/make/custom/gen68340.cfg:
+
+.. code-block:: shell
+
+ # make a PROM image using objcopy
+ m68k-rtems-objcopy --adjust-section-vma \
+ .data=`m68k-rtems-objdump --section-headers $(basename $@).exe | awk '[...]'` \
+ $(basename $@).exe
+
+.. note::
+
+ The address of the "copy of ``.data`` section" is created by extracting the
+ last address in the ``.text`` section with an ``awk`` script. The details
+ of how this is done are not relevant.
+
+Step 3 shows the final executable image as it logically appears in the target's
+non-volatile program memory. The board initialization code will copy the
+""copy of ``.data`` section" (which are stored in ROM) to their reserved
+location in RAM.