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authorChris Johns <chrisj@rtems.org>2016-06-17 15:05:41 +1000
committerChris Johns <chrisj@rtems.org>2016-06-17 15:05:41 +1000
commit6d7a4d2ee7053488f625faccc8bd4dc4d25d6460 (patch)
tree3fc4381b5f891ab47c200d819c290a5ba319d249 /bsp_howto/linker_script.rst
parentAdd Eclipse user manual for RTEMS. (diff)
downloadrtems-docs-6d7a4d2ee7053488f625faccc8bd4dc4d25d6460.tar.bz2
Update the BSP howto.
Closes #2590.
Diffstat (limited to 'bsp_howto/linker_script.rst')
-rw-r--r--bsp_howto/linker_script.rst523
1 files changed, 257 insertions, 266 deletions
diff --git a/bsp_howto/linker_script.rst b/bsp_howto/linker_script.rst
index 3ab2e66..07ecfe9 100644
--- a/bsp_howto/linker_script.rst
+++ b/bsp_howto/linker_script.rst
@@ -1,5 +1,10 @@
.. comment SPDX-License-Identifier: CC-BY-SA-4.0
+
+.. COMMENT: COPYRIGHT (c) 1988-2011.
+.. COMMENT: On-Line Applications Research Corporation (OAR).
+.. COMMENT: All rights reserved.
+
Linker Script
#############
@@ -7,27 +12,25 @@ What is a "linkcmds" file?
==========================
The ``linkcmds`` file is a script which is passed to the linker at linking
-time. This file describes the memory configuration of the board as needed
-to link the program. Specifically it specifies where the code and data
-for the application will reside in memory.
+time. This file describes the memory configuration of the board as needed to
+link the program. Specifically it specifies where the code and data for the
+application will reside in memory.
-The format of the linker script is defined by the GNU Loader ``ld``
-which is included as a component of the GNU Binary Utilities. If you
-are using GNU/Linux, then you probably have the documentation installed
-already and are using these same tools configured for *native* use.
-Please visit the Binutils project http://sourceware.org/binutils/
-if you need more information.
+The format of the linker script is defined by the GNU Loader ``ld`` which is
+included as a component of the GNU Binary Utilities. If you are using
+GNU/Linux, then you probably have the documentation installed already and are
+using these same tools configured for *native* use. Please visit the Binutils
+project http://sourceware.org/binutils/ if you need more information.
Program Sections
================
-An embedded systems programmer must be much more aware of the
-placement of their executable image in memory than the average
-applications programmer. A program destined to be embedded as well
-as the target system have some specific properties that must be
-taken into account. Embedded machines often mean average performances
-and small memory usage. It is the memory usage that concerns us
-when examining the linker command file.
+An embedded systems programmer must be much more aware of the placement of
+their executable image in memory than the average applications programmer. A
+program destined to be embedded as well as the target system have some specific
+properties that must be taken into account. Embedded machines often mean
+average performances and small memory usage. It is the memory usage that
+concerns us when examining the linker command file.
Two types of memories have to be distinguished:
@@ -35,334 +38,322 @@ Two types of memories have to be distinguished:
- ROM - non-volatile but read only
-Even though RAM and ROM can be found in every personal computer,
-one generally doesn't care about them. In a personal computer,
-a program is nearly always stored on disk and executed in RAM. Things
-are a bit different for embedded targets: the target will execute the
-program each time it is rebooted or switched on. The application
-program is stored in non-volatile memory such as ROM, PROM, EEPROM,
-or Flash. On the other hand, data processing occurs in RAM.
-
-This leads us to the structure of an embedded program. In rough terms,
-an embedded program is made of sections. It is the responsibility of
-the application programmer to place these sections in the appropriate
-place in target memory. To make this clearer, if using the COFF
-object file format on the Motorola m68k family of microprocessors,
-the following sections will be present:
-
-- *code (``.text``) section*:
- is the program's code and it should not be modified.
- This section may be placed in ROM.
-
-- *non-initialized data (``.bss``) section*:
+Even though RAM and ROM can be found in every personal computer, one generally
+doesn't care about them. In a personal computer, a program is nearly always
+stored on disk and executed in RAM. Things are a bit different for embedded
+targets: the target will execute the program each time it is rebooted or
+switched on. The application program is stored in non-volatile memory such as
+ROM, PROM, EEPROM, or Flash. On the other hand, data processing occurs in RAM.
+
+This leads us to the structure of an embedded program. In rough terms, an
+embedded program is made of sections. It is the responsibility of the
+application programmer to place these sections in the appropriate place in
+target memory. To make this clearer, if using the COFF object file format on
+the Motorola m68k family of microprocessors, the following sections will be
+present:
+
+- code (``.text``) section:
+ is the program's code and it should not be modified. This section may be
+ placed in ROM.
+
+- non-initialized data (``.bss``) section:
holds uninitialized variables of the program. It can stay in RAM.
-- *initialized data (``.data``) section*:
- holds the initialized program data which may be modified during the
- program's life. This means they have to be in RAM.
- On the other hand, these variables must be set to predefined values, and
- those predefined values have to be stored in ROM.
+- initialized data (``.data``) section:
+ holds the initialized program data which may be modified during the program's
+ life. This means they have to be in RAM. On the other hand, these variables
+ must be set to predefined values, and those predefined values have to be
+ stored in ROM.
+
+.. note::
-*NOTE:* Many programs and support libraries unknowingly assume that the``.bss`` section and, possibly, the application heap are initialized
-to zero at program start. This is not required by the ISO/ANSI C Standard
-but is such a common requirement that most BSPs do this.
+ Many programs and support libraries unknowingly assume that the ``.bss``
+ section and, possibly, the application heap are initialized to zero at
+ program start. This is not required by the ISO/ANSI C Standard but is such
+ a common requirement that most BSPs do this.
-That brings us up to the notion of the image of an executable: it consists
-of the set of the sections that together constitute the application.
+That brings us up to the notion of the image of an executable: it consists of
+the set of the sections that together constitute the application.
Image of an Executable
======================
-As a program executable has many sections (note that the user can define
-their own, and that compilers define theirs without any notice), one has to
-specify the placement of each section as well as the type of memory
-(RAM or ROM) the sections will be placed into.
-For instance, a program compiled for a Personal Computer will see all the
-sections to go to RAM, while a program destined to be embedded will see
-some of his sections going into the ROM.
-
-The connection between a section and where that section is loaded into
-memory is made at link time. One has to let the linker know where
-the different sections are to be placed once they are in memory.
-
-The following example shows a simple layout of program sections. With
-some object formats, there are many more sections but the basic
-layout is conceptually similar.
-.. code:: c
+As a program executable has many sections (note that the user can define their
+own, and that compilers define theirs without any notice), one has to specify
+the placement of each section as well as the type of memory (RAM or ROM) the
+sections will be placed into. For instance, a program compiled for a Personal
+Computer will see all the sections to go to RAM, while a program destined to be
+embedded will see some of his sections going into the ROM.
+
+The connection between a section and where that section is loaded into memory
+is made at link time. One has to let the linker know where the different
+sections are to be placed once they are in memory.
- +-----------------+-------------+
- | .text | RAM or ROM |
- +-----------------+-------------+
- | .data | RAM |
- +-----------------+-------------+
- | .bss | RAM |
- +-----------------+-------------+
+The following example shows a simple layout of program sections. With some
+object formats, there are many more sections but the basic layout is
+conceptually similar.
+
+============ =============
+.text RAM or ROM
+.data RAM
+.bss RAM
+============ =============
Example Linker Command Script
=============================
The GNU linker has a command language to specify the image format. This
-command language can be quite complicated but most of what is required
-can be learned by careful examination of a well-documented example.
-The following is a heavily commented version of the linker script
-used with the the ``gen68340`` BSP This file can be found at
-$BSP340_ROOT/startup/linkcmds.
+command language can be quite complicated but most of what is required can be
+learned by careful examination of a well-documented example. The following is
+a heavily commented version of the linker script used with the the ``gen68340``
+BSP This file can be found at $BSP340_ROOT/startup/linkcmds.
+
.. code:: c
/*
- * Specify that the output is to be coff-m68k regardless of what the
- * native object format is.
- \*/
+ * Specify that the output is to be coff-m68k regardless of what the
+ * native object format is.
+ */
OUTPUT_FORMAT(coff-m68k)
/*
- * Set the amount of RAM on the target board.
- *
- * NOTE: The default may be overridden by passing an argument to ld.
- \*/
+ * Set the amount of RAM on the target board.
+ *
+ * NOTE: The default may be overridden by passing an argument to ld.
+ */
RamSize = DEFINED(RamSize) ? RamSize : 4M;
/*
- * Set the amount of RAM to be used for the application heap. Objects
- * allocated using malloc() come from this area. Having a tight heap
- * size is somewhat difficult and multiple attempts to squeeze it may
- * be needed reducing memory usage is important. If all objects are
- * allocated from the heap at system initialization time, this eases
- * the sizing of the application heap.
- *
- * NOTE 1: The default may be overridden by passing an argument to ld.
- *
- * NOTE 2: The TCP/IP stack requires additional memory in the Heap.
- *
- * NOTE 3: The GNAT/RTEMS run-time requires additional memory in
- * the Heap.
- \*/
+ * Set the amount of RAM to be used for the application heap. Objects
+ * allocated using malloc() come from this area. Having a tight heap
+ * size is somewhat difficult and multiple attempts to squeeze it may
+ * be needed reducing memory usage is important. If all objects are
+ * allocated from the heap at system initialization time, this eases
+ * the sizing of the application heap.
+ *
+ * NOTE 1: The default may be overridden by passing an argument to ld.
+ *
+ * NOTE 2: The TCP/IP stack requires additional memory in the Heap.
+ *
+ * NOTE 3: The GNAT/RTEMS run-time requires additional memory in
+ * the Heap.
+ */
HeapSize = DEFINED(HeapSize) ? HeapSize : 0x10000;
/*
- * Set the size of the starting stack used during BSP initialization
- * until first task switch. After that point, task stacks allocated
- * by RTEMS are used.
- *
- * NOTE: The default may be overridden by passing an argument to ld.
- \*/
+ * Set the size of the starting stack used during BSP initialization
+ * until first task switch. After that point, task stacks allocated
+ * by RTEMS are used.
+ *
+ * NOTE: The default may be overridden by passing an argument to ld.
+ */
StackSize = DEFINED(StackSize) ? StackSize : 0x1000;
/*
- * Starting addresses and length of RAM and ROM.
- *
- * The addresses must be valid addresses on the board. The
- * Chip Selects should be initialized such that the code addresses
- * are valid.
- \*/
+ * Starting addresses and length of RAM and ROM.
+ *
+ * The addresses must be valid addresses on the board. The
+ * Chip Selects should be initialized such that the code addresses
+ * are valid.
+ */
MEMORY {
ram : ORIGIN = 0x10000000, LENGTH = 4M
rom : ORIGIN = 0x01000000, LENGTH = 4M
}
/*
- * This is for the network driver. See the Networking documentation
- * for more details.
- \*/
+ * This is for the network driver. See the Networking documentation
+ * for more details.
+ */
ETHERNET_ADDRESS =
DEFINED(ETHERNET_ADDRESS) ? ETHERNET_ADDRESS : 0xDEAD12;
/*
- * The following defines the order in which the sections should go.
- * It also defines a number of variables which can be used by the
- * application program.
- *
- * NOTE: Each variable appears with 1 or 2 leading underscores to
- * ensure that the variable is accessible from C code with a
- * single underscore. Some object formats automatically add
- * a leading underscore to all C global symbols.
- \*/
+ * The following defines the order in which the sections should go.
+ * It also defines a number of variables which can be used by the
+ * application program.
+ *
+ * NOTE: Each variable appears with 1 or 2 leading underscores to
+ * ensure that the variable is accessible from C code with a
+ * single underscore. Some object formats automatically add
+ * a leading underscore to all C global symbols.
+ */
SECTIONS {
/*
- * Make the RomBase variable available to the application.
- \*/
+ * Make the RomBase variable available to the application.
+ */
_RamSize = RamSize;
__RamSize = RamSize;
/*
- * Boot PROM - Set the RomBase variable to the start of the ROM.
- \*/
+ * Boot PROM - Set the RomBase variable to the start of the ROM.
+ */
rom : {
- _RomBase = .;
- __RomBase = .;
+ _RomBase = .;
+ __RomBase = .;
} >rom
/*
- * Dynamic RAM - set the RamBase variable to the start of the RAM.
- \*/
+ * Dynamic RAM - set the RamBase variable to the start of the RAM.
+ */
ram : {
- _RamBase = .;
- __RamBase = .;
+ _RamBase = .;
+ __RamBase = .;
} >ram
/*
- * Text (code) goes into ROM
- \*/
+ * Text (code) goes into ROM
+ */
.text : {
- /*
- * Create a symbol for each object (.o).
- \*/
- CREATE_OBJECT_SYMBOLS
- /*
- * Put all the object files code sections here.
- \*/
- \*(.text)
- . = ALIGN (16); /* go to a 16-byte boundary \*/
- /*
- * C++ constructors and destructors
- *
- * NOTE: See the CROSSGCC mailing-list FAQ for
- * more details about the "\[......]".
- \*/
- __CTOR_LIST__ = .;
- \[......]
- __DTOR_END__ = .;
- /*
- * Declares where the .text section ends.
- \*/
- etext = .;
- _etext = .;
+ /*
+ * Create a symbol for each object (.o).
+ */
+ CREATE_OBJECT_SYMBOLS
+ /*
+ * Put all the object files code sections here.
+ */
+ *(.text)
+ . = ALIGN (16); /* go to a 16-byte boundary */
+ /*
+ * C++ constructors and destructors
+ *
+ * NOTE: See the CROSSGCC mailing-list FAQ for
+ * more details about the "\[......]".
+ */
+ __CTOR_LIST__ = .;
+ [......]
+ __DTOR_END__ = .;
+ /*
+ * Declares where the .text section ends.
+ */
+ etext = .;
+ _etext = .;
} >rom
/*
- * Exception Handler Frame section
- \*/
+ * Exception Handler Frame section
+ */
.eh_fram : {
- . = ALIGN (16);
- \*(.eh_fram)
+ . = ALIGN (16);
+ *(.eh_fram)
} >ram
/*
- * GCC Exception section
- \*/
+ * GCC Exception section
+ */
.gcc_exc : {
- . = ALIGN (16);
- \*(.gcc_exc)
+ . = ALIGN (16);
+ *(.gcc_exc)
} >ram
/*
- * Special variable to let application get to the dual-ported
- * memory.
- \*/
+ * Special variable to let application get to the dual-ported
+ * memory.
+ */
dpram : {
- m340 = .;
- _m340 = .;
- . += (8 * 1024);
+ m340 = .;
+ _m340 = .;
+ . += (8 * 1024);
} >ram
/*
- * Initialized Data section goes in RAM
- \*/
+ * Initialized Data section goes in RAM
+ */
.data : {
- copy_start = .;
- \*(.data)
- . = ALIGN (16);
- _edata = .;
- copy_end = .;
+ copy_start = .;
+ *(.data)
+ . = ALIGN (16);
+ _edata = .;
+ copy_end = .;
} >ram
/*
- * Uninitialized Data section goes in ROM
- \*/
+ * Uninitialized Data section goes in ROM
+ */
.bss : {
- /*
- * M68K specific: Reserve some room for the Vector Table
- * (256 vectors of 4 bytes).
- \*/
- M68Kvec = .;
- _M68Kvec = .;
- . += (256 * 4);
- /*
- * Start of memory to zero out at initialization time.
- \*/
- clear_start = .;
- /*
- * Put all the object files uninitialized data sections
- * here.
- \*/
- \*(.bss)
- \*(COMMON)
- . = ALIGN (16);
- _end = .;
- /*
- * Start of the Application Heap
- \*/
- _HeapStart = .;
- __HeapStart = .;
- . += HeapSize;
- /*
- * The Starting Stack goes after the Application Heap.
- * M68K stack grows down so start at high address.
- \*/
- . += StackSize;
- . = ALIGN (16);
- stack_init = .;
- clear_end = .;
- /*
- * The RTEMS Executive Workspace goes here. RTEMS
- * allocates tasks, stacks, semaphores, etc. from this
- * memory.
- \*/
- _WorkspaceBase = .;
- __WorkspaceBase = .;
+ /*
+ * M68K specific: Reserve some room for the Vector Table
+ * (256 vectors of 4 bytes).
+ */
+ M68Kvec = .;
+ _M68Kvec = .;
+ . += (256 * 4);
+ /*
+ * Start of memory to zero out at initialization time.
+ */
+ clear_start = .;
+ /*
+ * Put all the object files uninitialized data sections
+ * here.
+ */
+ *(.bss)
+ *(COMMON)
+ . = ALIGN (16);
+ _end = .;
+ /*
+ * Start of the Application Heap
+ */
+ _HeapStart = .;
+ __HeapStart = .;
+ . += HeapSize;
+ /*
+ * The Starting Stack goes after the Application Heap.
+ * M68K stack grows down so start at high address.
+ */
+ . += StackSize;
+ . = ALIGN (16);
+ stack_init = .;
+ clear_end = .;
+ /*
+ * The RTEMS Executive Workspace goes here. RTEMS
+ * allocates tasks, stacks, semaphores, etc. from this
+ * memory.
+ */
+ _WorkspaceBase = .;
+ __WorkspaceBase = .;
} >ram
- }
Initialized Data
================
-Now there's a problem with the initialized data: the ``.data`` section
-has to be in RAM as this data may be modified during the program execution.
-But how will the values be initialized at boot time?
+Now there's a problem with the initialized data: the ``.data`` section has to
+be in RAM as this data may be modified during the program execution. But how
+will the values be initialized at boot time?
-One approach is to place the entire program image in RAM and reload
-the image in its entirety each time the program is run. This is fine
-for use in a debug environment where a high-speed connection is available
-between the development host computer and the target. But even in this
-environment, it is cumbersome.
+One approach is to place the entire program image in RAM and reload the image
+in its entirety each time the program is run. This is fine for use in a debug
+environment where a high-speed connection is available between the development
+host computer and the target. But even in this environment, it is cumbersome.
-The solution is to place a copy of the initialized data in a separate
-area of memory and copy it into the proper location each time the
-program is started. It is common practice to place a copy of the initialized ``.data`` section at the end of the code (``.text``) section
-in ROM when building a PROM image. The GNU tool ``objcopy``
-can be used for this purpose.
+The solution is to place a copy of the initialized data in a separate area of
+memory and copy it into the proper location each time the program is started.
+It is common practice to place a copy of the initialized ``.data`` section at
+the end of the code (``.text``) section in ROM when building a PROM image. The
+GNU tool ``objcopy`` can be used for this purpose.
The following figure illustrates the steps a linked program goes through
to become a downloadable image.
++--------------+------+--------------------------+--------------------+
+| .data (RAM) | | .data (RAM) | |
++--------------+ +--------------------------+ |
+| .bss (RAM) | | .bss (RAM) | |
++--------------+ +--------------------------+--------------------+
+| .text (ROM) | | .text (ROM) | .text |
++--------------+------+---------+----------+-----+--------------------+
+| copy of .data (ROM) | | copy of .data | |
++---------------------+---------+----------------+--------------------+
+| Step 1 | Step 2 | Step 3 |
++---------------------+--------------------------+--------------------+
-+--------------+-----+--------------------+--------------------------+
-| .data RAM | | .data RAM | |
-+--------------+ +--------------------+ |
-| .bss RAM | | .bss RAM | |
-+--------------+ +--------------------+-----+--------------------+
-| .text ROM | | .text ROM | | .text |
-+--------------+-----+---------+----------+-----+--------------------+
-| copy of .data ROM | | copy of .data | |
-+--------------------+---------+----------------+--------------------+
-| Step 1 |Step 2 Step 3 |
-+--------------------+--------------------------+--------------------+
In Step 1, the program is linked together using the BSP linker script.
-In Step 2, a copy is made of the ``.data`` section and placed
-after the ``.text`` section so it can be placed in PROM. This step
-is done after the linking time. There is an example
-of doing this in the file $RTEMS_ROOT/make/custom/gen68340.cfg:
-.. code:: c
+In Step 2, a copy is made of the ``.data`` section and placed after the
+``.text`` section so it can be placed in PROM. This step is done after the
+linking time. There is an example of doing this in the file
+$RTEMS_ROOT/make/custom/gen68340.cfg:
+
+.. code-block:: shell
# make a PROM image using objcopy
- m68k-rtems-objcopy \\
- --adjust-section-vma .data= \\
- \`m68k-rtems-objdump --section-headers \\
- $(basename $@).exe \\
- | awk '\[...]` \\
+ m68k-rtems-objcopy --adjust-section-vma \
+ .data=`m68k-rtems-objdump --section-headers $(basename $@).exe | awk '[...]'` \
$(basename $@).exe
-NOTE: The address of the "copy of ``.data`` section" is
-created by extracting the last address in the ``.text``
-section with an ``awk`` script. The details of how
-this is done are not relevant.
-
-Step 3 shows the final executable image as it logically appears in
-the target's non-volatile program memory. The board initialization
-code will copy the ""copy of ``.data`` section" (which are stored in
-ROM) to their reserved location in RAM.
-
-.. COMMENT: COPYRIGHT (c) 1988-2011.
+.. note::
-.. COMMENT: On-Line Applications Research Corporation (OAR).
-
-.. COMMENT: All rights reserved.
+ The address of the "copy of ``.data`` section" is created by extracting the
+ last address in the ``.text`` section with an ``awk`` script. The details
+ of how this is done are not relevant.
+Step 3 shows the final executable image as it logically appears in the target's
+non-volatile program memory. The board initialization code will copy the
+""copy of ``.data`` section" (which are stored in ROM) to their reserved
+location in RAM.