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<HTML>
<BODY>
<PRE>
<!-- Manpage converted by man2html 3.0.1 -->

</PRE>
<H2>NAME</H2><PRE>
       <B>newwin</B>,  <B>delwin</B>,  <B>mvwin</B>, <B>subwin</B>, <B>derwin</B>, <B>mvderwin</B>, <B>dupwin</B>,
       <B>wsyncup</B>, <B>syncok</B>, <B>wcursyncup</B>,  <B>wsyncdown</B>  -  create  <B>curses</B>
       windows


</PRE>
<H2>SYNOPSIS</H2><PRE>
       <B>#include</B> <B>&lt;curses.h&gt;</B>

       <B>WINDOW</B> <B>*newwin(int</B> <B>nlines,</B> <B>int</B> <B>ncols,</B> <B>int</B> <B>begin_y,</B>
             <B>int</B> <B>begin_x);</B>
       <B>int</B> <B>delwin(WINDOW</B> <B>*win);</B>
       <B>int</B> <B>mvwin(WINDOW</B> <B>*win,</B> <B>int</B> <B>y,</B> <B>int</B> <B>x);</B>
       <B>WINDOW</B> <B>*subwin(WINDOW</B> <B>*orig,</B> <B>int</B> <B>nlines,</B> <B>int</B> <B>ncols,</B>
             <B>int</B> <B>begin_y,</B> <B>int</B> <B>begin_x);</B>
       <B>WINDOW</B> <B>*derwin(WINDOW</B> <B>*orig,</B> <B>int</B> <B>nlines,</B> <B>int</B> <B>ncols,</B>
             <B>int</B> <B>begin_y,</B> <B>int</B> <B>begin_x);</B>
       <B>int</B> <B>mvderwin(WINDOW</B> <B>*win,</B> <B>int</B> <B>par_y,</B> <B>int</B> <B>par_x);</B>
       <B>WINDOW</B> <B>*dupwin(WINDOW</B> <B>*win);</B>
       <B>void</B> <B>wsyncup(WINDOW</B> <B>*win);</B>
       <B>int</B> <B>syncok(WINDOW</B> <B>*win,</B> <B>bool</B> <B>bf);</B>
       <B>void</B> <B>wcursyncup(WINDOW</B> <B>*win);</B>
       <B>void</B> <B>wsyncdown(WINDOW</B> <B>*win);</B>


</PRE>
<H2>DESCRIPTION</H2><PRE>
       Calling <B>newwin</B> creates and returns a pointer to a new win-
       dow with the given number of lines and columns.  The upper
       left-hand  corner of the window is at line <I>begin</I>_<I>y</I>, column
       <I>begin</I>_<I>x</I>.  If either <I>nlines</I> or <I>ncols</I> is zero, they  default
       to  <B>LINES</B> <B>-</B> <I>begin</I>_<I>y</I> and <B>COLS</B> <B>-</B> <I>begin</I>_<I>x</I>.  A new full-screen
       window is created by calling <B>newwin(0,0,0,0)</B>.

       Calling <B>delwin</B> deletes the named window, freeing all  mem-
       ory  associated  with  it  (it does not actually erase the
       window's screen image).  Subwindows must be deleted before
       the main window can be deleted.

       Calling <B>mvwin</B> moves the window so that the upper left-hand
       corner is at position (<I>x</I>, <I>y</I>).  If the move would cause the
       window to be off the screen, it is an error and the window
       is not moved.  Moving subwindows is allowed, but should be
       avoided.

       Calling <B>subwin</B> creates and returns a pointer to a new win-
       dow with the given number of lines, <I>nlines</I>,  and  columns,
       <I>ncols</I>.   The  window  is at position (<I>begin</I>_<I>y</I>, <I>begin</I>_<I>x</I>) on
       the screen.  (This position is relative to the screen, and
       not to the window <I>orig</I>.)  The window is made in the middle
       of the window <I>orig</I>, so that changes  made  to  one  window
       will  affect  both  windows.   The subwindow shares memory
       with the window <I>orig</I>.  When using this routine, it is nec-
       essary  to call <B>touchwin</B> or <B>touchline</B> on <I>orig</I> before call-
       ing <B>wrefresh</B> on the subwindow.

       Calling <B>derwin</B> is the same as calling <B>subwin,</B> except  that
       <I>begin</I>_<I>y</I> and <I>begin</I>_<I>x</I> are relative to the origin of the win-
       dow <I>orig</I> rather than the screen.  There is  no  difference
       between the subwindows and the derived windows.

       Calling  <B>mvderwin</B>  moves  a  derived window (or subwindow)
       inside its parent window.  The screen-relative  parameters
       of  the  window  are not changed.  This routine is used to
       display different parts of the parent window at  the  same
       physical position on the screen.

       Calling  <B>dupwin</B>  creates  an exact duplicate of the window
       <I>win</I>.

       Calling <B>wsyncup</B> touches all locations in ancestors of  <I>win</I>
       that  are changed in <I>win</I>.  If <B>syncok</B> is called with second
       argument <B>TRUE</B> then <B>wsyncup</B> is called  automatically  when-
       ever there is a change in the window.

       The  <B>wsyncdown</B>  routine  touches each location in <I>win</I> that
       has been touched in any of  its  ancestor  windows.   This
       routine  is  called by <B>wrefresh</B>, so it should almost never
       be necessary to call it manually.

       The routine <B>wcursyncup</B> updates the current cursor position
       of  all the ancestors of the window to reflect the current
       cursor position of the window.


</PRE>
<H2>RETURN VALUE</H2><PRE>
       Routines that return an integer  return  the  integer  <B>ERR</B>
       upon failure and <B>OK</B> (SVr4 only specifies "an integer value
       other than <B>ERR</B>") upon successful completion.

       <B>delwin</B> returns the integer <B>ERR</B> upon failure  and  <B>OK</B>  upon
       successful completion.

       Routines that return pointers return <B>NULL</B> on error.


</PRE>
<H2>NOTES</H2><PRE>
       If  many small changes are made to the window, the <B>wsyncup</B>
       option could degrade performance.

       Note that <B>syncok</B> may be a macro.


</PRE>
<H2>BUGS</H2><PRE>
       The subwindow functions (<I>subwin</I>, <I>derwin</I>,  <I>mvderwin</I>,  <B>wsyn-</B>
       <B>cup</B>,  <B>wsyncdown</B>,  <B>wcursyncup</B>,  <B>syncok</B>)  are  flaky, incom-
       pletely implemented, and not well tested.

       The System V curses documentation is  very  unclear  about
       what <B>wsyncup</B> and <B>wsyncdown</B> actually do.  It seems to imply
       that they are only supposed to touch exactly  those  lines
       that are affected by ancestor changes.  The language here,
       and the behavior of the  <B>curses</B>  implementation,  is  pat-
       terned  on the XPG4 curses standard.  The weaker XPG4 spec
       may result in slower updates.


</PRE>
<H2>PORTABILITY</H2><PRE>
       The XSI Curses standard, Issue  4  describes  these  func-
       tions.


</PRE>
<H2>SEE ALSO</H2><PRE>
       <B><A HREF="ncurses.3x.html">curses(3x)</A></B>, <B><A HREF="curs_refresh.3x.html">curs_refresh(3x)</A></B>, <B><A HREF="curs_touch.3x.html">curs_touch(3x)</A></B>














































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