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<PRE>
<!-- Manpage converted by man2html 3.0.1 -->

</PRE>
<H2>NAME</H2><PRE>
       <B>addch</B>,  <B>waddch</B>,  <B>mvaddch</B>,  <B>mvwaddch</B>, <B>echochar</B>, <B>wechochar</B> -
       add a character (with attributes) to a <B>curses</B> window, then
       advance the cursor


</PRE>
<H2>SYNOPSIS</H2><PRE>
       <B>#include</B> <B>&lt;curses.h&gt;</B>

       <B>int</B> <B>addch(chtype</B> <B>ch);</B>
       <B>int</B> <B>waddch(WINDOW</B> <B>*win,</B> <B>chtype</B> <B>ch);</B>
       <B>int</B> <B>mvaddch(int</B> <B>y,</B> <B>int</B> <B>x,</B> <B>chtype</B> <B>ch);</B>
       <B>int</B> <B>mvwaddch(WINDOW</B> <B>*win,</B> <B>int</B> <B>y,</B> <B>int</B> <B>x,</B> <B>chtype</B> <B>ch);</B>
       <B>int</B> <B>echochar(chtype</B> <B>ch);</B>
       <B>int</B> <B>wechochar(WINDOW</B> <B>*win,</B> <B>chtype</B> <B>ch);</B>


</PRE>
<H2>DESCRIPTION</H2><PRE>
       The  <B>addch</B>,  <B>waddch</B>, <B>mvaddch</B> and <B>mvwaddch</B> routines put the
       character <I>ch</I> into the given window at its  current  window
       position,  which  is then advanced.  They are analogous to
       <B>putchar</B> in <B><A HREF="stdio.3.html">stdio(3)</A></B>.  If the advance is at the right  mar-
       gin,  the  cursor  automatically wraps to the beginning of
       the next line.  At the bottom  of  the  current  scrolling
       region,  if  <B>scrollok</B>  is enabled, the scrolling region is
       scrolled up one line.

       If <I>ch</I> is a tab, newline, or backspace, the cursor is moved
       appropriately within the window.  Backspace moves the cur-
       sor one character left; at the left edge of  a  window  it
       does  nothing.   Newline  does  a <B>clrtoeol</B>, then moves the
       cursor to  the  window  left  margin  on  the  next  line,
       scrolling  the window if on the last line).  Tabs are con-
       sidered to be at every eighth column.

       If <I>ch</I> is any control character other than tab, newline, or
       backspace,  it  is  drawn  in  <B>^</B><I>X</I> notation.  Calling <B>winch</B>
       after adding a control character does not return the char-
       acter  itself, but instead returns the ^-representation of
       the control character.

       Video attributes can be combined with a character argument
       passed to <B>addch</B> or related functions by logical-ORing them
       into the character.  (Thus,  text,  including  attributes,
       can  be  copied  from  one place to another using <B>inch</B> and
       <B>addch</B>.).  See the <B><A HREF="curs_attr.3x.html">curs_attr(3x)</A></B> page for values of  prede-
       fined video attribute constants that can be usefully OR'ed
       into characters.

       The <B>echochar</B> and <B>wechochar</B> routines are  equivalent  to  a
       call  to <B>addch</B> followed by a call to <B>refresh</B>, or a call to
       <B>waddch</B> followed by a call to <B>wrefresh</B>.  The knowledge that
       only  a  single character is being output is used and, for
       non-control characters, a  considerable  performance  gain
       may  be  seen  by  using  these  routines instead of their
       equivalents.

   <B>Line</B> <B>Graphics</B>
       The following variables may be used to  add  line  drawing
       characters  to  the screen with routines of the <B>addch</B> fam-
       ily.  The default character listed below is  used  if  the
       <B>acsc</B>   capability   doesn't   define  a  terminal-specific
       replacement for it (but see the EXTENSIONS section below).
       The names are taken from VT100 nomenclature.

       <I>Name</I>           <I>Default</I>   <I>Description</I>
       --------------------------------------------------
       ACS_BLOCK      #         solid square block
       ACS_BOARD      #         board of squares
       ACS_BTEE       +         bottom tee
       ACS_BULLET     o         bullet
       ACS_CKBOARD    :         checker board (stipple)
       ACS_DARROW     v         arrow pointing down
       ACS_DEGREE     '         degree symbol
       ACS_DIAMOND    +         diamond
       ACS_GEQUAL     &gt;         greater-than-or-equal-to
       ACS_HLINE      -         horizontal line
       ACS_LANTERN    #         lantern symbol
       ACS_LARROW     &lt;         arrow pointing left
       ACS_LEQUAL     &lt;         less-than-or-equal-to
       ACS_LLCORNER   +         lower left-hand corner
       ACS_LRCORNER   +         lower right-hand corner
       ACS_LTEE       +         left tee
       ACS_NEQUAL     !         not-equal
       ACS_PI         *         greek pi
       ACS_PLMINUS    #         plus/minus
       ACS_PLUS       +         plus
       ACS_RARROW     &gt;         arrow pointing right
       ACS_RTEE       +         right tee
       ACS_S1         -         scan line 1
       ACS_S3         -         scan line 3
       ACS_S7         -         scan line 7
       ACS_S9         _         scan line 9
       ACS_STERLING   f         pound-sterling symbol
       ACS_TTEE       +         top tee
       ACS_UARROW     ^         arrow pointing up
       ACS_ULCORNER   +         upper left-hand corner
       ACS_URCORNER   +         upper right-hand corner
       ACS_VLINE      |         vertical line



</PRE>
<H2>RETURN VALUE</H2><PRE>
       All routines return the integer <B>ERR</B> upon failure and <B>OK</B> on
       success (the SVr4 manuals specify only "an  integer  value
       other than <B>ERR</B>") upon successful completion, unless other-
       wise noted in the preceding routine descriptions.


</PRE>
<H2>NOTES</H2><PRE>
       Note that <B>addch</B>, <B>mvaddch</B>, <B>mvwaddch</B>, and  <B>echochar</B>  may  be
       macros.


</PRE>
<H2>PORTABILITY</H2><PRE>
       All  these functions are described in the XSI Curses stan-
       dard, Issue 4.  The defaults specified  for  forms-drawing
       characters apply in the POSIX locale.

       Some  ACS symbols (ACS_S3, ACS_S7, ACS_LEQUAL, ACS_GEQUAL,
       ACS_PI, ACS_NEQUAL, ACS_STERLING) were not  documented  in
       any  publicly  released  System V.  However, many publicly
       available terminfos include <B>acsc</B> strings  in  which  their
       key  characters  (pryz{|}) are embedded, and a second-hand
       list of their character descriptions has  come  to  light.
       The   ACS-prefixed   names  for  them  were  invented  for
       <B><A HREF="ncurses.3x.html">ncurses(3x)</A></B>.


</PRE>
<H2>SEE ALSO</H2><PRE>
       <B><A HREF="ncurses.3x.html">curses(3x)</A></B>, <B><A HREF="curs_attr.3x.html">curs_attr(3x)</A></B>, <B><A HREF="curs_clear.3x.html">curs_clear(3x)</A></B>,  <B><A HREF="curs_inch.3x.html">curs_inch(3x)</A></B>,
       <B><A HREF="curs_outopts.3x.html">curs_outopts(3x)</A></B>, <B><A HREF="curs_refresh.3x.html">curs_refresh(3x)</A></B>, <B><A HREF="putc.3S.html">putc(3S)</A></B>.





































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