#ifndef chrqueue_h #define chrqueue_h /* * Copyright (c) 2000, 2001, 2002, 2003, 2004, 2012 by Martin C. Shepherd. * * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons * to whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT * OF THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * HOLDERS INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL * INDIRECT OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING * FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * Except as contained in this notice, the name of a copyright holder * shall not be used in advertising or otherwise to promote the sale, use * or other dealings in this Software without prior written authorization * of the copyright holder. */ /*----------------------------------------------------------------------- * This module implements a queue of characters to be processed in some * way. It is used by gl_get_line() to maintain a queue of characters * to be sent to a remote terminal. Characters are recorded in a * dynamically extensible list of fixed sized buffers. */ typedef struct GlCharQueue GlCharQueue; /* * Create a new character queue. */ GlCharQueue *_new_GlCharQueue(void); /* * Delete a redundant character queue. */ GlCharQueue *_del_GlCharQueue(GlCharQueue *cq); /* * Append an array of n characters to a character queue. */ int _glq_append_chars(GlCharQueue *cq, const char *chars, int n, GlWriteFn *write_fn, void *data); /* * Clear a character queue. */ void _glq_empty_queue(GlCharQueue *cq); /* * Return a count of the number of characters in the queue. */ int _glq_char_count(GlCharQueue *cq); /* * A structure of the following type is used by _glq_peek_chars() to * return characters at the start of the queue. */ typedef struct { const char *buff; /* A pointer to the first undeleted byte in the */ /* first buffer of the queue. */ int nbuff; /* The number of characters in buff[] */ } GlCharQueueBuff; /* * Enumerator values of the following type are returned by * _glq_flush_queue() to indicate the status of the flush operation. */ typedef enum { GLQ_FLUSH_DONE, /* The flush operation completed successfully */ GLQ_FLUSH_AGAIN, /* The flush operation couldn't be completed on this */ /* call. Call this function again when the output */ /* channel can accept further output. */ GLQ_FLUSH_ERROR /* Unrecoverable error. */ } GlqFlushState; /* * Transfer as much of the contents of a character queue to an output * channel as possible, returning before the queue is empty if the * write_fn() callback says that it can't currently write anymore. */ GlqFlushState _glq_flush_queue(GlCharQueue *cq, GlWriteFn *write_fn, void *data); /* * Provide information about the last error that occurred while calling * any of the above functions. */ const char *_glq_last_error(GlCharQueue *cq); #endif