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-rw-r--r--ncurses-5.3/test/knight.c702
1 files changed, 702 insertions, 0 deletions
diff --git a/ncurses-5.3/test/knight.c b/ncurses-5.3/test/knight.c
new file mode 100644
index 0000000..974c6b5
--- /dev/null
+++ b/ncurses-5.3/test/knight.c
@@ -0,0 +1,702 @@
+/*
+ * Knight's Tour - a brain game
+ *
+ * The original of this game was anonymous. It had an unbelievably bogus
+ * interface, you actually had to enter square coordinates! Redesign by
+ * Eric S. Raymond <esr@snark.thyrsus.com> July 22 1995. Mouse support
+ * added September 20th 1995.
+ *
+ * $Id$
+ */
+
+#include <ctype.h>
+
+#include <test.priv.h>
+
+/* board size */
+#define BDEPTH 8
+#define BWIDTH 8
+
+/* where to start the instructions */
+#define INSTRY 2
+#define INSTRX 35
+
+/* corner of board */
+#define BOARDY 2
+#define BOARDX 0
+
+/* notification line */
+#define NOTIFYY 21
+
+/* virtual color values */
+#define TRAIL_COLOR 1
+#define PLUS_COLOR 2
+#define MINUS_COLOR 3
+
+#define CX(x) (2 + 4 * (x))
+#define CY(y) (1 + 2 * (y))
+#define cellmove(y, x) wmove(boardwin, CY(y), CX(x))
+#define CXINV(x) (((x) - 1) / 4)
+#define CYINV(y) (((y) - 2) / 2)
+
+typedef struct {
+ short x, y;
+} cell;
+
+static WINDOW *boardwin; /* the board window */
+static WINDOW *helpwin; /* the help window */
+static WINDOW *msgwin; /* the message window */
+static cell history[BDEPTH * BWIDTH + 1]; /* choice history */
+static chtype minus = '-'; /* possible-move character */
+static chtype oldch;
+static chtype plus = '+'; /* cursor hot-spot character */
+static chtype trail = '#'; /* trail character */
+static int movecount; /* count of moves so far */
+static int trialcount; /* count of trials so far */
+static short board[BDEPTH][BWIDTH]; /* the squares */
+/* *INDENT-OFF* */
+static const struct {
+ int y;
+ int x;
+} offsets[] = {
+ { 2, 1 },
+ { 1, 2 },
+ { -1, 2 },
+ { -2, 1 },
+ { -2, -1 },
+ { -1, -2 },
+ { 1, -2 },
+ { 2, -1 },
+};
+/* *INDENT-ON* */
+
+static void
+init_program(void)
+{
+ setlocale(LC_ALL, "");
+
+ srand((unsigned) getpid());
+ initscr();
+ cbreak(); /* immediate char return */
+ noecho(); /* no immediate echo */
+ boardwin = newwin(BDEPTH * 2 + 1, BWIDTH * 4 + 1, BOARDY, BOARDX);
+ helpwin = newwin(0, 0, INSTRY, INSTRX);
+ msgwin = newwin(1, INSTRX - 1, NOTIFYY, 0);
+ scrollok(msgwin, TRUE);
+ keypad(boardwin, TRUE);
+
+ if (has_colors()) {
+ int bg = COLOR_BLACK;
+
+ start_color();
+#if HAVE_USE_DEFAULT_COLORS
+ if (use_default_colors() == OK)
+ bg = -1;
+#endif
+
+ (void) init_pair(TRAIL_COLOR, COLOR_CYAN, bg);
+ (void) init_pair(PLUS_COLOR, COLOR_RED, bg);
+ (void) init_pair(MINUS_COLOR, COLOR_GREEN, bg);
+
+ trail |= COLOR_PAIR(TRAIL_COLOR);
+ plus |= COLOR_PAIR(PLUS_COLOR);
+ minus |= COLOR_PAIR(MINUS_COLOR);
+ }
+#ifdef NCURSES_MOUSE_VERSION
+ (void) mousemask(BUTTON1_CLICKED, (mmask_t *) NULL);
+#endif /* NCURSES_MOUSE_VERSION */
+
+ oldch = minus;
+}
+
+static void
+help1(void)
+/* game explanation -- initial help screen */
+{
+ (void) waddstr(helpwin, "Knight's move is a solitaire puzzle. Your\n");
+ (void) waddstr(helpwin, "objective is to visit each square of the \n");
+ (void) waddstr(helpwin, "chessboard exactly once by making knight's\n");
+ (void) waddstr(helpwin, "moves (one square right or left followed \n");
+ (void) waddstr(helpwin, "by two squares up or down, or two squares \n");
+ (void) waddstr(helpwin, "right or left followed by one square up or\n");
+ (void) waddstr(helpwin, "down). You may start anywhere.\n\n");
+
+ (void) waddstr(helpwin, "Use arrow keys to move the cursor around.\n");
+ (void) waddstr(helpwin, "When you want to move your knight to the \n");
+ (void) waddstr(helpwin, "cursor location, press <space> or Enter.\n");
+ (void) waddstr(helpwin, "Illegal moves will be rejected with an \n");
+ (void) waddstr(helpwin, "audible beep.\n\n");
+ (void) waddstr(helpwin, "The program will detect if you solve the\n");
+ (void) waddstr(helpwin, "puzzle; also inform you when you run out\n");
+ (void) waddstr(helpwin, "of legal moves.\n\n");
+
+ (void) mvwaddstr(helpwin, NOTIFYY - INSTRY, 0,
+ "Press `?' to go to keystroke help.");
+}
+
+static void
+help2(void)
+/* keystroke help screen */
+{
+ (void) waddstr(helpwin, "Possible moves are shown with `-'.\n\n");
+
+ (void) waddstr(helpwin, "You can move around with the arrow keys or\n");
+ (void) waddstr(helpwin, "with the rogue/hack movement keys. Other\n");
+ (void) waddstr(helpwin, "commands allow you to undo moves or redraw.\n");
+ (void) waddstr(helpwin, "Your mouse may work; try left-button to\n");
+ (void) waddstr(helpwin, "move to the square under the pointer.\n\n");
+
+ (void) waddstr(helpwin, "x,q -- exit y k u 7 8 9\n");
+ (void) waddstr(helpwin, "r -- redraw screen \\|/ \\|/ \n");
+ (void) waddstr(helpwin, "bksp -- undo move h-+-l 4-+-6\n");
+ (void) waddstr(helpwin, "a -- autojump /|\\ /|\\ \n");
+ (void) waddstr(helpwin, " b j n 1 2 3\n");
+
+ (void) waddstr(helpwin, "\nYou can place your knight on the selected\n");
+ (void) waddstr(helpwin, "square with spacebar, Enter, or the keypad\n");
+ (void) waddstr(helpwin, "center key. Use F/B to review the path.\n");
+
+ (void) mvwaddstr(helpwin, NOTIFYY - INSTRY, 0,
+ "Press `?' to go to game explanation");
+}
+
+static void
+show_help(bool * keyhelp)
+{
+ werase(helpwin);
+ if (*keyhelp) {
+ help1();
+ *keyhelp = FALSE;
+ } else {
+ help2();
+ *keyhelp = TRUE;
+ }
+ wrefresh(helpwin);
+}
+
+static bool
+chksqr(int r1, int c1)
+{
+ if ((r1 < 0) || (r1 > BDEPTH - 1))
+ return (FALSE);
+ if ((c1 < 0) || (c1 > BWIDTH - 1))
+ return (FALSE);
+ return ((!board[r1][c1]) ? TRUE : FALSE);
+}
+
+static bool
+chkmoves(int rw, int col)
+/* check to see if valid moves are available */
+{
+ unsigned n;
+
+ for (n = 0; n < SIZEOF(offsets); n++)
+ if (chksqr(rw + offsets[n].y, col + offsets[n].x))
+ return (TRUE);
+ return (FALSE);
+}
+
+static void
+dosquares(void)
+{
+ int i, j;
+
+ mvaddstr(0, 20, "KNIGHT'S MOVE -- a logical solitaire");
+
+ move(BOARDY, BOARDX);
+ waddch(boardwin, ACS_ULCORNER);
+ for (j = 0; j < 7; j++) {
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_TTEE);
+ }
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_URCORNER);
+
+ for (i = 1; i < BDEPTH; i++) {
+ move(BOARDY + i * 2 - 1, BOARDX);
+ waddch(boardwin, ACS_VLINE);
+ for (j = 0; j < BWIDTH; j++) {
+ waddch(boardwin, ' ');
+ waddch(boardwin, ' ');
+ waddch(boardwin, ' ');
+ waddch(boardwin, ACS_VLINE);
+ }
+ move(BOARDY + i * 2, BOARDX);
+ waddch(boardwin, ACS_LTEE);
+ for (j = 0; j < BWIDTH - 1; j++) {
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_PLUS);
+ }
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_RTEE);
+ }
+
+ move(BOARDY + i * 2 - 1, BOARDX);
+ waddch(boardwin, ACS_VLINE);
+ for (j = 0; j < BWIDTH; j++) {
+ waddch(boardwin, ' ');
+ waddch(boardwin, ' ');
+ waddch(boardwin, ' ');
+ waddch(boardwin, ACS_VLINE);
+ }
+
+ move(BOARDY + i * 2, BOARDX);
+ waddch(boardwin, ACS_LLCORNER);
+ for (j = 0; j < BWIDTH - 1; j++) {
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_BTEE);
+ }
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_HLINE);
+ waddch(boardwin, ACS_LRCORNER);
+}
+
+static void
+mark_possibles(int prow, int pcol, chtype mark)
+{
+ unsigned n;
+
+ for (n = 0; n < SIZEOF(offsets); n++) {
+ if (chksqr(prow + offsets[n].y, pcol + offsets[n].x)) {
+ cellmove(prow + offsets[n].y, pcol + offsets[n].x);
+ waddch(boardwin, mark);
+ }
+ }
+}
+
+static void
+find_next_move(int *y, int *x)
+{
+ unsigned j, k;
+ int found = -1;
+ int first = -1;
+ int next = 0;
+ int oldy, oldx;
+ int newy, newx;
+
+ if (movecount > 1) {
+ oldy = history[movecount - 1].y;
+ oldx = history[movecount - 1].x;
+ for (j = 0; j < SIZEOF(offsets) * 2; j++) {
+ k = j % SIZEOF(offsets);
+ newy = oldy + offsets[k].y;
+ newx = oldx + offsets[k].x;
+ if (chksqr(newy, newx)) {
+ if (first < 0)
+ first = k;
+ if (newy == *y
+ && newx == *x) {
+ found = k;
+ } else if (found >= 0) {
+ next = k;
+ break;
+ }
+ }
+ }
+ if (found < 0)
+ next = first;
+ if (next >= 0) {
+ *y = oldy + offsets[next].y;
+ *x = oldx + offsets[next].x;
+ }
+ } else {
+ beep();
+ }
+}
+
+static void
+unmarkcell(int row, int column)
+{
+ cellmove(row, column);
+ waddch(boardwin, '\b');
+ waddch(boardwin, ' ');
+ waddch(boardwin, minus);
+ waddch(boardwin, ' ');
+}
+
+static void
+markcell(chtype tchar, int row, int column)
+{
+ cellmove(row, column);
+ waddch(boardwin, '\b');
+ waddch(boardwin, tchar);
+ waddch(boardwin, tchar);
+ waddch(boardwin, tchar);
+}
+
+static void
+drawmove(chtype tchar, int oldy, int oldx, int row, int column)
+/* place the stars, update board & currents */
+{
+ if (movecount <= 1) {
+ int i, j;
+
+ for (i = 0; i < BDEPTH; i++) {
+ for (j = 0; j < BWIDTH; j++) {
+ if (movecount == 0) {
+ unmarkcell(i, j);
+ } else {
+ cellmove(i, j);
+ if (winch(boardwin) == minus)
+ waddch(boardwin, movecount ? ' ' : minus);
+ }
+ }
+ }
+ } else {
+ markcell(tchar, oldy, oldx);
+ mark_possibles(oldy, oldx, ' ');
+ }
+
+ if (row != -1 && column != -1) {
+ markcell(trail, row, column);
+ mark_possibles(row, column, minus);
+ board[row][column] = TRUE;
+ }
+
+ wprintw(msgwin, "\nMove %d", movecount);
+ if (trialcount != movecount)
+ wprintw(msgwin, " (%d tries)", trialcount);
+ wclrtoeol(msgwin);
+}
+
+static int
+iabs(int num)
+{
+ if (num < 0)
+ return (-num);
+ else
+ return (num);
+}
+
+static bool
+evalmove(int row, int column)
+/* evaluate move */
+{
+ if (movecount == 1)
+ return (TRUE);
+ else if (board[row][column] == TRUE) {
+ waddstr(msgwin, "\nYou've already been there.");
+ return (FALSE);
+ } else {
+ int rdif = iabs(row - history[movecount - 1].y);
+ int cdif = iabs(column - history[movecount - 1].x);
+
+ if (!((rdif == 1) && (cdif == 2)) && !((rdif == 2) && (cdif == 1))) {
+ waddstr(msgwin, "\nThat's not a legal knight's move.");
+ return (FALSE);
+ }
+ }
+
+ return (TRUE);
+}
+
+static int
+completed(void)
+{
+ int i, j, count = 0;
+
+ for (i = 0; i < BDEPTH; i++)
+ for (j = 0; j < BWIDTH; j++)
+ if (board[i][j] != 0)
+ count += 1;
+ return (count == (BWIDTH * BDEPTH) ? -1 : count);
+}
+
+static void
+no_previous_move(void)
+{
+ waddstr(msgwin, "\nNo previous move.");
+ beep();
+}
+
+static void
+play(void)
+/* play the game */
+{
+ bool keyhelp; /* TRUE if keystroke help is up */
+ int i, j, count;
+ int lastcol = 0; /* last location visited */
+ int lastrow = 0;
+ int ny = 0, nx = 0;
+ int review = 0; /* review history */
+ int rw = 0, col = 0; /* current row and column */
+
+ do {
+ /* clear screen and draw board */
+ werase(boardwin);
+ werase(helpwin);
+ werase(msgwin);
+ dosquares();
+ help1();
+ wnoutrefresh(stdscr);
+ wnoutrefresh(helpwin);
+ wnoutrefresh(msgwin);
+ wnoutrefresh(boardwin);
+ doupdate();
+
+ movecount = 0;
+ for (i = 0; i < BDEPTH; i++) {
+ for (j = 0; j < BWIDTH; j++) {
+ board[i][j] = FALSE;
+ unmarkcell(i, j);
+ }
+ }
+ memset(history, 0, sizeof(history));
+ history[0].y = history[0].x = -1;
+ history[1].y = history[1].x = -1;
+ lastrow = lastcol = -2;
+ movecount = 1;
+ trialcount = 1;
+ keyhelp = FALSE;
+ show_help(&keyhelp);
+
+ for (;;) {
+ if (rw != lastrow || col != lastcol) {
+ if (lastrow >= 0 && lastcol >= 0) {
+ cellmove(lastrow, lastcol);
+ if (board[lastrow][lastcol])
+ waddch(boardwin, trail);
+ else
+ waddch(boardwin, oldch);
+ }
+
+ cellmove(rw, col);
+ oldch = winch(boardwin);
+
+ lastrow = rw;
+ lastcol = col;
+ }
+ cellmove(rw, col);
+ waddch(boardwin, plus);
+ cellmove(rw, col);
+
+ wrefresh(msgwin);
+
+ switch (wgetch(boardwin)) {
+ case 'k':
+ case '8':
+ case KEY_UP:
+ ny = rw + BDEPTH - 1;
+ nx = col;
+ break;
+ case 'j':
+ case '2':
+ case KEY_DOWN:
+ ny = rw + 1;
+ nx = col;
+ break;
+ case 'h':
+ case '4':
+ case KEY_LEFT:
+ ny = rw;
+ nx = col + BWIDTH - 1;
+ break;
+ case 'l':
+ case '6':
+ case KEY_RIGHT:
+ ny = rw;
+ nx = col + 1;
+ break;
+ case 'y':
+ case '7':
+ case KEY_A1:
+ ny = rw + BDEPTH - 1;
+ nx = col + BWIDTH - 1;
+ break;
+ case 'b':
+ case '1':
+ case KEY_C1:
+ ny = rw + 1;
+ nx = col + BWIDTH - 1;
+ break;
+ case 'u':
+ case '9':
+ case KEY_A3:
+ ny = rw + BDEPTH - 1;
+ nx = col + 1;
+ break;
+ case 'n':
+ case '3':
+ case KEY_C3:
+ ny = rw + 1;
+ nx = col + 1;
+ break;
+
+#ifdef NCURSES_MOUSE_VERSION
+ case KEY_MOUSE:
+ {
+ MEVENT myevent;
+
+ getmouse(&myevent);
+ if (myevent.y >= CY(0) && myevent.y <= CY(BDEPTH)
+ && myevent.x >= CX(0) && myevent.x <= CX(BWIDTH)) {
+ nx = CXINV(myevent.x);
+ ny = CYINV(myevent.y);
+ ungetch('\n');
+ break;
+ } else {
+ beep();
+ continue;
+ }
+ }
+#endif /* NCURSES_MOUSE_VERSION */
+
+ case KEY_B2:
+ case '\n':
+ case ' ':
+ review = 0;
+ if (evalmove(rw, col)) {
+ drawmove(trail,
+ history[movecount - 1].y,
+ history[movecount - 1].x,
+ rw, col);
+ history[movecount].y = rw;
+ history[movecount].x = col;
+ movecount++;
+ trialcount++;
+
+ if (!chkmoves(rw, col)) {
+ if (completed() < 0) {
+ waddstr(msgwin, "\nYou won.");
+ } else {
+ waddstr(msgwin,
+ "\nNo further moves are possible.");
+ }
+ }
+ } else {
+ beep();
+ }
+ break;
+
+ case KEY_UNDO:
+ case KEY_BACKSPACE:
+ case '\b':
+ review = 0;
+ if (movecount <= 0) {
+ no_previous_move();
+ } else if (movecount <= 1) {
+ ny = history[movecount].y;
+ nx = history[movecount].x;
+ if (nx < 0 || ny < 0) {
+ ny = lastrow;
+ nx = lastcol;
+ }
+ movecount = 0;
+ board[ny][nx] = FALSE;
+ oldch = minus;
+ drawmove(' ', ny, nx, -1, -1);
+ movecount = 1;
+ trialcount = 1;
+ no_previous_move();
+ } else {
+ int oldy = history[movecount - 1].y;
+ int oldx = history[movecount - 1].x;
+
+ if (!board[rw][col]) {
+ cellmove(rw, col);
+ waddch(boardwin, ' ');
+ }
+
+ board[oldy][oldx] = FALSE;
+ --movecount;
+ ny = history[movecount - 1].y;
+ nx = history[movecount - 1].x;
+ if (nx < 0 || ny < 0) {
+ ny = oldy;
+ nx = oldx;
+ }
+ drawmove(' ', oldy, oldx, ny, nx);
+
+ /* avoid problems if we just changed the current cell */
+ cellmove(lastrow, lastcol);
+ oldch = winch(boardwin);
+ }
+ break;
+
+ case 'a':
+ nx = col;
+ ny = rw;
+ find_next_move(&ny, &nx);
+ break;
+
+ case 'F':
+ if (review > 0) {
+ review--;
+ ny = history[movecount - review - 1].y;
+ nx = history[movecount - review - 1].x;
+ } else {
+ beep();
+ }
+ break;
+
+ case 'B':
+ if (review < movecount - 2) {
+ review++;
+ ny = history[movecount - review - 1].y;
+ nx = history[movecount - review - 1].x;
+ } else {
+ beep();
+ }
+ break;
+
+ case KEY_REDO:
+ case '\f':
+ case 'r':
+ clearok(curscr, TRUE);
+ wnoutrefresh(stdscr);
+ wnoutrefresh(boardwin);
+ wnoutrefresh(msgwin);
+ wnoutrefresh(helpwin);
+ doupdate();
+ break;
+
+ case 'q':
+ case 'x':
+ goto dropout;
+
+ case '?':
+ show_help(&keyhelp);
+ break;
+
+ default:
+ beep();
+ break;
+ }
+
+ col = nx % BWIDTH;
+ rw = ny % BDEPTH;
+ }
+
+ dropout:
+ if ((count = completed()) < 0)
+ wprintw(msgwin, "\nYou won. Care to try again? ");
+ else
+ wprintw(msgwin, "\n%d squares filled. Try again? ", count);
+ wclrtoeol(msgwin);
+ } while
+ (tolower(wgetch(msgwin)) == 'y');
+}
+
+int
+main(int argc GCC_UNUSED, char *argv[]GCC_UNUSED)
+{
+ init_program();
+
+ play();
+
+ endwin();
+ ExitProgram(EXIT_SUCCESS);
+}
+
+/* knight.c ends here */