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+/*****************************************************************************
+ * *
+ * B l u e M o o n *
+ * ================= *
+ * V2.2 *
+ * A patience game by T.A.Lister *
+ * Integral screen support by Eric S. Raymond *
+ * *
+ *****************************************************************************/
+
+/*
+ * Compile this with the command `cc -O blue.c -lcurses -o blue'. For best
+ * results, use the ncurses(3) library. On non-Intel machines, SVr4 curses is
+ * just as good.
+ *
+ * $Id$
+ */
+
+#include <time.h>
+
+#include <test.priv.h>
+
+#define NOCARD (-1)
+
+#define ACE 0
+#define KING 12
+#define SUIT_LENGTH 13
+
+#define HEARTS 0
+#define SPADES 1
+#define DIAMONDS 2
+#define CLUBS 3
+#define NSUITS 4
+
+#define GRID_WIDTH 14 /* 13+1 */
+#define GRID_LENGTH 56 /* 4*(13+1) */
+#define PACK_SIZE 52
+
+#define BASEROW 1
+#define PROMPTROW 11
+
+#define RED_ON_WHITE 1
+#define BLACK_ON_WHITE 2
+#define BLUE_ON_WHITE 3
+
+static RETSIGTYPE die(int onsig) GCC_NORETURN;
+
+static int deck_size = PACK_SIZE; /* initial deck */
+static int deck[PACK_SIZE];
+
+static int grid[GRID_LENGTH]; /* card layout grid */
+static int freeptr[4]; /* free card space pointers */
+
+static int deal_number = 0;
+
+static chtype ranks[SUIT_LENGTH][2] =
+{
+ {' ', 'A'},
+ {' ', '2'},
+ {' ', '3'},
+ {' ', '4'},
+ {' ', '5'},
+ {' ', '6'},
+ {' ', '7'},
+ {' ', '8'},
+ {' ', '9'},
+ {'1', '0'},
+ {' ', 'J'},
+ {' ', 'Q'},
+ {' ', 'K'}
+};
+
+/* Please note, that this is a bad example.
+ Color values should not be or'ed in. This
+ only works, because the characters used here
+ are plain and have no color attribute themselves. */
+#ifdef COLOR_PAIR
+#define OR_COLORS(value,pair) ((value) | COLOR_PAIR(pair))
+#else
+#define OR_COLORS(value,pair) (value)
+#endif
+
+#define PC_COLORS(value,pair) (OR_COLORS(value,pair) | A_ALTCHARSET)
+
+static chtype letters[4] =
+{
+ OR_COLORS('h', RED_ON_WHITE), /* hearts */
+ OR_COLORS('s', BLACK_ON_WHITE), /* spades */
+ OR_COLORS('d', RED_ON_WHITE), /* diamonds */
+ OR_COLORS('c', BLACK_ON_WHITE), /* clubs */
+};
+
+#if defined(__i386__)
+static chtype glyphs[] =
+{
+ PC_COLORS('\003', RED_ON_WHITE), /* hearts */
+ PC_COLORS('\006', BLACK_ON_WHITE), /* spades */
+ PC_COLORS('\004', RED_ON_WHITE), /* diamonds */
+ PC_COLORS('\005', BLACK_ON_WHITE), /* clubs */
+};
+#endif /* __i386__ */
+
+static chtype *suits = letters; /* this may change to glyphs below */
+
+static RETSIGTYPE
+die(int onsig)
+{
+ (void) signal(onsig, SIG_IGN);
+ endwin();
+ ExitProgram(EXIT_SUCCESS);
+}
+
+static void
+init_vars(void)
+{
+ int i;
+
+ deck_size = PACK_SIZE;
+ for (i = 0; i < PACK_SIZE; i++)
+ deck[i] = i;
+ for (i = 0; i < 4; i++)
+ freeptr[i] = i * GRID_WIDTH;
+}
+
+static void
+shuffle(int size)
+{
+ int i, j, numswaps, swapnum, temp;
+
+ numswaps = size * 10; /* an arbitrary figure */
+
+ for (swapnum = 0; swapnum < numswaps; swapnum++) {
+ i = rand() % size;
+ j = rand() % size;
+ temp = deck[i];
+ deck[i] = deck[j];
+ deck[j] = temp;
+ }
+}
+
+static void
+deal_cards(void)
+{
+ int ptr, card = 0, value, csuit, crank, suit, aces[4];
+
+ for (suit = HEARTS; suit <= CLUBS; suit++) {
+ ptr = freeptr[suit];
+ grid[ptr++] = NOCARD; /* 1st card space is blank */
+ while ((ptr % GRID_WIDTH) != 0) {
+ value = deck[card++];
+ crank = value % SUIT_LENGTH;
+ csuit = value / SUIT_LENGTH;
+ if (crank == ACE)
+ aces[csuit] = ptr;
+ grid[ptr++] = value;
+ }
+ }
+
+ if (deal_number == 1) /* shift the aces down to the 1st column */
+ for (suit = HEARTS; suit <= CLUBS; suit++) {
+ grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;
+ grid[aces[suit]] = NOCARD;
+ freeptr[suit] = aces[suit];
+ }
+}
+
+static void
+printcard(int value)
+{
+ (void) addch(' ');
+ if (value == NOCARD)
+ (void) addstr(" ");
+ else {
+ addch(ranks[value % SUIT_LENGTH][0] | COLOR_PAIR(BLUE_ON_WHITE));
+ addch(ranks[value % SUIT_LENGTH][1] | COLOR_PAIR(BLUE_ON_WHITE));
+ addch(suits[value / SUIT_LENGTH]);
+ }
+ (void) addch(' ');
+}
+
+static void
+display_cards(int deal)
+{
+ int row, card;
+
+ clear();
+ (void) printw(
+ "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
+ deal);
+ for (row = HEARTS; row <= CLUBS; row++) {
+ move(BASEROW + row + row + 2, 1);
+ for (card = 0; card < GRID_WIDTH; card++)
+ printcard(grid[row * GRID_WIDTH + card]);
+ }
+
+ move(PROMPTROW + 2, 0);
+ refresh();
+#define P(x) (void)printw("%s\n", x)
+ P(" This 52-card solitaire starts with the entire deck shuffled and dealt");
+ P("out in four rows. The aces are then moved to the left end of the layout,");
+ P("making 4 initial free spaces. You may move to a space only the card that");
+ P("matches the left neighbor in suit, and is one greater in rank. Kings are");
+ P("high, so no cards may be placed to their right (they create dead spaces).");
+ P(" When no moves can be made, cards still out of sequence are reshuffled");
+ P("and dealt face up after the ends of the partial sequences, leaving a card");
+ P("space after each sequence, so that each row looks like a partial sequence");
+ P("followed by a space, followed by enough cards to make a row of 14. ");
+ P(" A moment's reflection will show that this game cannot take more than 13");
+ P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. ");
+#undef P
+ refresh();
+}
+
+static int
+find(int card)
+{
+ int i;
+
+ if ((card < 0) || (card >= PACK_SIZE))
+ return (NOCARD);
+ for (i = 0; i < GRID_LENGTH; i++)
+ if (grid[i] == card)
+ return i;
+ return (NOCARD);
+}
+
+static void
+movecard(int src, int dst)
+{
+ grid[dst] = grid[src];
+ grid[src] = NOCARD;
+
+ move(BASEROW + (dst / GRID_WIDTH) * 2 + 2, (dst % GRID_WIDTH) * 5 + 1);
+ printcard(grid[dst]);
+
+ move(BASEROW + (src / GRID_WIDTH) * 2 + 2, (src % GRID_WIDTH) * 5 + 1);
+ printcard(grid[src]);
+
+ refresh();
+}
+
+static void
+play_game(void)
+{
+ int dead = 0, i, j;
+ char c;
+ int selection[4], card;
+
+ while (dead < 4) {
+ dead = 0;
+ for (i = 0; i < 4; i++) {
+ card = grid[freeptr[i] - 1];
+
+ if (((card % SUIT_LENGTH) == KING)
+ ||
+ (card == NOCARD))
+ selection[i] = NOCARD;
+ else
+ selection[i] = find(card + 1);
+
+ if (selection[i] == NOCARD)
+ dead++;
+ };
+
+ if (dead < 4) {
+ char live[NSUITS + 1], *lp = live;
+
+ for (i = 0; i < 4; i++) {
+ if (selection[i] != NOCARD) {
+ move(BASEROW + (selection[i] / GRID_WIDTH) * 2 + 3,
+ (selection[i] % GRID_WIDTH) * 5);
+ (void) printw(" %c ", *lp++ = 'a' + i);
+ }
+ };
+ *lp = '\0';
+
+ if (strlen(live) == 1) {
+ move(PROMPTROW, 0);
+ (void) printw(
+ "Making forced moves... ");
+ refresh();
+ (void) sleep(1);
+ c = live[0];
+ } else {
+ char buf[BUFSIZ];
+
+ (void) sprintf(buf,
+ "Type [%s] to move, r to redraw, q or INTR to quit: ",
+ live);
+
+ do {
+ move(PROMPTROW, 0);
+ (void) addstr(buf);
+ move(PROMPTROW, (int) strlen(buf));
+ clrtoeol();
+ (void) addch(' ');
+ } while
+ (((c = getch()) < 'a' || c > 'd') && (c != 'r') && (c != 'q'));
+ }
+
+ for (j = 0; j < 4; j++)
+ if (selection[j] != NOCARD) {
+ move(BASEROW + (selection[j] / GRID_WIDTH) * 2 + 3,
+ (selection[j] % GRID_WIDTH) * 5);
+ (void) printw(" ");
+ }
+
+ if (c == 'r')
+ display_cards(deal_number);
+ else if (c == 'q')
+ die(SIGINT);
+ else {
+ i = c - 'a';
+ if (selection[i] == NOCARD)
+ beep();
+ else {
+ movecard(selection[i], freeptr[i]);
+ freeptr[i] = selection[i];
+ }
+ }
+ }
+ }
+
+ move(PROMPTROW, 0);
+ standout();
+ (void) printw("Finished deal %d - type any character to continue...", deal_number);
+ standend();
+ (void) getch();
+}
+
+static int
+collect_discards(void)
+{
+ int row, col, cardno = 0, finish, gridno;
+
+ for (row = HEARTS; row <= CLUBS; row++) {
+ finish = 0;
+ for (col = 1; col < GRID_WIDTH; col++) {
+ gridno = row * GRID_WIDTH + col;
+
+ if ((grid[gridno] != (grid[gridno - 1] + 1)) && (finish == 0)) {
+ finish = 1;
+ freeptr[row] = gridno;
+ };
+
+ if ((finish != 0) && (grid[gridno] != NOCARD))
+ deck[cardno++] = grid[gridno];
+ }
+ }
+ return cardno;
+}
+
+static void
+game_finished(int deal)
+{
+ clear();
+ (void) printw("You finished the game in %d deals. This is ", deal);
+ standout();
+ if (deal < 2)
+ (void) addstr("excellent");
+ else if (deal < 4)
+ (void) addstr("good");
+ else if (deal < 8)
+ (void) addstr("average");
+ else
+ (void) addstr("poor");
+ standend();
+ (void) addstr(". ");
+ refresh();
+}
+
+int
+main(int argc, char *argv[])
+{
+ (void) signal(SIGINT, die);
+
+ setlocale(LC_ALL, "");
+
+ initscr();
+
+ /*
+ * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.
+ */
+ start_color();
+ init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);
+ init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);
+ init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);
+
+#ifndef COLOR_PAIR
+ letters[0] = OR_COLORS('h', RED_ON_WHITE); /* hearts */
+ letters[1] = OR_COLORS('s', BLACK_ON_WHITE); /* spades */
+ letters[2] = OR_COLORS('d', RED_ON_WHITE); /* diamonds */
+ letters[3] = OR_COLORS('c', BLACK_ON_WHITE); /* clubs */
+#if defined(__i386__) && defined(A_ALTCHARSET)
+ glyphs[0] = PC_COLORS('\003', RED_ON_WHITE); /* hearts */
+ glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE); /* spades */
+ glyphs[2] = PC_COLORS('\004', RED_ON_WHITE); /* diamonds */
+ glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE); /* clubs */
+#endif
+#endif
+
+#if defined(__i386__) && defined(A_ALTCHARSET)
+ if (tigetstr("smpch"))
+ suits = glyphs;
+#endif /* __i386__ && A_ALTCHARSET */
+
+ cbreak();
+
+ if (argc == 2)
+ srand((unsigned) atoi(argv[1]));
+ else
+ srand((unsigned) time((time_t *) 0));
+
+ init_vars();
+
+ do {
+ deal_number++;
+ shuffle(deck_size);
+ deal_cards();
+ display_cards(deal_number);
+ play_game();
+ }
+ while
+ ((deck_size = collect_discards()) != 0);
+
+ game_finished(deal_number);
+
+ die(SIGINT);
+ /*NOTREACHED */
+}
+
+/* blue.c ends here */