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+------------------------------------------------------------------------------
+-- --
+-- GNAT ncurses Binding Samples --
+-- --
+-- ncurses --
+-- --
+-- B O D Y --
+-- --
+------------------------------------------------------------------------------
+-- Copyright (c) 2000 Free Software Foundation, Inc. --
+-- --
+-- Permission is hereby granted, free of charge, to any person obtaining a --
+-- copy of this software and associated documentation files (the --
+-- "Software"), to deal in the Software without restriction, including --
+-- without limitation the rights to use, copy, modify, merge, publish, --
+-- distribute, distribute with modifications, sublicense, and/or sell --
+-- copies of the Software, and to permit persons to whom the Software is --
+-- furnished to do so, subject to the following conditions: --
+-- --
+-- The above copyright notice and this permission notice shall be included --
+-- in all copies or substantial portions of the Software. --
+-- --
+-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS --
+-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF --
+-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. --
+-- IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, --
+-- DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR --
+-- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR --
+-- THE USE OR OTHER DEALINGS IN THE SOFTWARE. --
+-- --
+-- Except as contained in this notice, the name(s) of the above copyright --
+-- holders shall not be used in advertising or otherwise to promote the --
+-- sale, use or other dealings in this Software without prior written --
+-- authorization. --
+------------------------------------------------------------------------------
+-- Author: Eugene V. Melaragno <aldomel@ix.netcom.com> 2000
+-- Version Control
+-- $Revision$
+-- Binding Version 01.00
+------------------------------------------------------------------------------
+with Terminal_Interface.Curses; use Terminal_Interface.Curses;
+with ncurses2.util; use ncurses2.util;
+
+
+-- Graphic-rendition test (adapted from vttest)
+
+procedure ncurses2.test_sgr_attributes is
+
+ procedure xAdd (l : Line_Position; c : Column_Position; s : String);
+
+ procedure xAdd (l : Line_Position; c : Column_Position; s : String) is
+ begin
+ Add (Line => l, Column => c, Str => s);
+ end xAdd;
+
+ normal, current : Attributed_Character;
+begin
+ for pass in reverse Boolean loop
+ if pass then
+ normal := (Ch => ' ', Attr => Normal_Video, Color => 0);
+ else
+ normal := (Ch => ' ', Attr =>
+ (Reverse_Video => True, others => False), Color => 0);
+ end if;
+
+ -- Use non-default colors if possible to exercise bce a little
+ if Has_Colors then
+ Init_Pair (1, White, Blue);
+ normal.Color := 1;
+ end if;
+ Set_Background (Ch => normal);
+ Erase;
+ xAdd (1, 20, "Graphic rendition test pattern:");
+
+ xAdd (4, 1, "vanilla");
+
+
+ current := normal;
+ current.Attr.Bold_Character := not current.Attr.Bold_Character;
+ Set_Background (Ch => current);
+ xAdd (4, 40, "bold");
+
+ current := normal;
+ current.Attr.Under_Line := not current.Attr.Under_Line;
+ Set_Background (Ch => current);
+ xAdd (6, 6, "underline");
+
+ current := normal;
+ current.Attr.Bold_Character := not current.Attr.Bold_Character;
+ current.Attr.Under_Line := not current.Attr.Under_Line;
+ Set_Background (Ch => current);
+ xAdd (6, 45, "bold underline");
+
+ current := normal;
+ current.Attr.Blink := not current.Attr.Blink;
+ Set_Background (Ch => current);
+ xAdd (8, 1, "blink");
+
+ current := normal;
+ current.Attr.Blink := not current.Attr.Blink;
+ current.Attr.Bold_Character := not current.Attr.Bold_Character;
+ Set_Background (Ch => current);
+ xAdd (8, 40, "bold blink");
+
+ current := normal;
+ current.Attr.Under_Line := not current.Attr.Under_Line;
+ current.Attr.Blink := not current.Attr.Blink;
+ Set_Background (Ch => current);
+ xAdd (10, 6, "underline blink");
+
+ current := normal;
+ current.Attr.Bold_Character := not current.Attr.Bold_Character;
+ current.Attr.Under_Line := not current.Attr.Under_Line;
+ current.Attr.Blink := not current.Attr.Blink;
+ Set_Background (Ch => current);
+ xAdd (10, 45, "bold underline blink");
+
+ current := normal;
+ current.Attr.Reverse_Video := not current.Attr.Reverse_Video;
+ Set_Background (Ch => current);
+ xAdd (12, 1, "negative");
+
+ current := normal;
+ current.Attr.Bold_Character := not current.Attr.Bold_Character;
+ current.Attr.Reverse_Video := not current.Attr.Reverse_Video;
+ Set_Background (Ch => current);
+ xAdd (12, 40, "bold negative");
+
+ current := normal;
+ current.Attr.Under_Line := not current.Attr.Under_Line;
+ current.Attr.Reverse_Video := not current.Attr.Reverse_Video;
+ Set_Background (Ch => current);
+ xAdd (14, 6, "underline negative");
+
+ current := normal;
+ current.Attr.Bold_Character := not current.Attr.Bold_Character;
+ current.Attr.Under_Line := not current.Attr.Under_Line;
+ current.Attr.Reverse_Video := not current.Attr.Reverse_Video;
+ Set_Background (Ch => current);
+ xAdd (14, 45, "bold underline negative");
+
+ current := normal;
+ current.Attr.Blink := not current.Attr.Blink;
+ current.Attr.Reverse_Video := not current.Attr.Reverse_Video;
+ Set_Background (Ch => current);
+ xAdd (16, 1, "blink negative");
+
+ current := normal;
+ current.Attr.Bold_Character := not current.Attr.Bold_Character;
+ current.Attr.Blink := not current.Attr.Blink;
+ current.Attr.Reverse_Video := not current.Attr.Reverse_Video;
+ Set_Background (Ch => current);
+ xAdd (16, 40, "bold blink negative");
+
+ current := normal;
+ current.Attr.Under_Line := not current.Attr.Under_Line;
+ current.Attr.Blink := not current.Attr.Blink;
+ current.Attr.Reverse_Video := not current.Attr.Reverse_Video;
+ Set_Background (Ch => current);
+ xAdd (18, 6, "underline blink negative");
+
+ current := normal;
+ current.Attr.Bold_Character := not current.Attr.Bold_Character;
+ current.Attr.Under_Line := not current.Attr.Under_Line;
+ current.Attr.Blink := not current.Attr.Blink;
+ current.Attr.Reverse_Video := not current.Attr.Reverse_Video;
+ Set_Background (Ch => current);
+ xAdd (18, 45, "bold underline blink negative");
+
+ Set_Background (Ch => normal);
+ Move_Cursor (Line => Lines - 2, Column => 1);
+ if pass then
+ Add (Str => "Dark");
+ else
+ Add (Str => "Light");
+ end if;
+ Add (Str => " background. ");
+ Clear_To_End_Of_Line;
+ Pause;
+ end loop;
+
+ Set_Background (Ch => Blank2);
+ Erase;
+ End_Windows;
+
+end ncurses2.test_sgr_attributes;