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+<HTML>
+<BODY>
+<PRE>
+<!-- Manpage converted by man2html 3.0.1 -->
+
+</PRE>
+<H2>NAME</H2><PRE>
+ <B>addch</B>, <B>waddch</B>, <B>mvaddch</B>, <B>mvwaddch</B>, <B>echochar</B>, <B>wechochar</B> -
+ add a character (with attributes) to a <B>curses</B> window, then
+ advance the cursor
+
+
+</PRE>
+<H2>SYNOPSIS</H2><PRE>
+ <B>#include</B> <B>&lt;curses.h&gt;</B>
+
+ <B>int</B> <B>addch(chtype</B> <B>ch);</B>
+ <B>int</B> <B>waddch(WINDOW</B> <B>*win,</B> <B>chtype</B> <B>ch);</B>
+ <B>int</B> <B>mvaddch(int</B> <B>y,</B> <B>int</B> <B>x,</B> <B>chtype</B> <B>ch);</B>
+ <B>int</B> <B>mvwaddch(WINDOW</B> <B>*win,</B> <B>int</B> <B>y,</B> <B>int</B> <B>x,</B> <B>chtype</B> <B>ch);</B>
+ <B>int</B> <B>echochar(chtype</B> <B>ch);</B>
+ <B>int</B> <B>wechochar(WINDOW</B> <B>*win,</B> <B>chtype</B> <B>ch);</B>
+
+
+</PRE>
+<H2>DESCRIPTION</H2><PRE>
+ The <B>addch</B>, <B>waddch</B>, <B>mvaddch</B> and <B>mvwaddch</B> routines put the
+ character <I>ch</I> into the given window at its current window
+ position, which is then advanced. They are analogous to
+ <B>putchar</B> in <B><A HREF="stdio.3.html">stdio(3)</A></B>. If the advance is at the right mar-
+ gin, the cursor automatically wraps to the beginning of
+ the next line. At the bottom of the current scrolling
+ region, if <B>scrollok</B> is enabled, the scrolling region is
+ scrolled up one line.
+
+ If <I>ch</I> is a tab, newline, or backspace, the cursor is moved
+ appropriately within the window. Backspace moves the cur-
+ sor one character left; at the left edge of a window it
+ does nothing. Newline does a <B>clrtoeol</B>, then moves the
+ cursor to the window left margin on the next line,
+ scrolling the window if on the last line). Tabs are con-
+ sidered to be at every eighth column.
+
+ If <I>ch</I> is any control character other than tab, newline, or
+ backspace, it is drawn in <B>^</B><I>X</I> notation. Calling <B>winch</B>
+ after adding a control character does not return the char-
+ acter itself, but instead returns the ^-representation of
+ the control character.
+
+ Video attributes can be combined with a character argument
+ passed to <B>addch</B> or related functions by logical-ORing them
+ into the character. (Thus, text, including attributes,
+ can be copied from one place to another using <B>inch</B> and
+ <B>addch</B>.). See the <B><A HREF="curs_attr.3x.html">curs_attr(3x)</A></B> page for values of prede-
+ fined video attribute constants that can be usefully OR'ed
+ into characters.
+
+ The <B>echochar</B> and <B>wechochar</B> routines are equivalent to a
+ call to <B>addch</B> followed by a call to <B>refresh</B>, or a call to
+ <B>waddch</B> followed by a call to <B>wrefresh</B>. The knowledge that
+ only a single character is being output is used and, for
+ non-control characters, a considerable performance gain
+ may be seen by using these routines instead of their
+ equivalents.
+
+ <B>Line</B> <B>Graphics</B>
+ The following variables may be used to add line drawing
+ characters to the screen with routines of the <B>addch</B> fam-
+ ily. The default character listed below is used if the
+ <B>acsc</B> capability doesn't define a terminal-specific
+ replacement for it (but see the EXTENSIONS section below).
+ The names are taken from VT100 nomenclature.
+
+ <I>Name</I> <I>Default</I> <I>Description</I>
+ --------------------------------------------------
+ ACS_BLOCK # solid square block
+ ACS_BOARD # board of squares
+ ACS_BTEE + bottom tee
+ ACS_BULLET o bullet
+ ACS_CKBOARD : checker board (stipple)
+ ACS_DARROW v arrow pointing down
+ ACS_DEGREE ' degree symbol
+ ACS_DIAMOND + diamond
+ ACS_GEQUAL &gt; greater-than-or-equal-to
+ ACS_HLINE - horizontal line
+ ACS_LANTERN # lantern symbol
+ ACS_LARROW &lt; arrow pointing left
+ ACS_LEQUAL &lt; less-than-or-equal-to
+ ACS_LLCORNER + lower left-hand corner
+ ACS_LRCORNER + lower right-hand corner
+ ACS_LTEE + left tee
+ ACS_NEQUAL ! not-equal
+ ACS_PI * greek pi
+ ACS_PLMINUS # plus/minus
+ ACS_PLUS + plus
+ ACS_RARROW &gt; arrow pointing right
+ ACS_RTEE + right tee
+ ACS_S1 - scan line 1
+ ACS_S3 - scan line 3
+ ACS_S7 - scan line 7
+ ACS_S9 _ scan line 9
+ ACS_STERLING f pound-sterling symbol
+ ACS_TTEE + top tee
+ ACS_UARROW ^ arrow pointing up
+ ACS_ULCORNER + upper left-hand corner
+ ACS_URCORNER + upper right-hand corner
+ ACS_VLINE | vertical line
+
+
+
+</PRE>
+<H2>RETURN VALUE</H2><PRE>
+ All routines return the integer <B>ERR</B> upon failure and <B>OK</B> on
+ success (the SVr4 manuals specify only "an integer value
+ other than <B>ERR</B>") upon successful completion, unless other-
+ wise noted in the preceding routine descriptions.
+
+
+</PRE>
+<H2>NOTES</H2><PRE>
+ Note that <B>addch</B>, <B>mvaddch</B>, <B>mvwaddch</B>, and <B>echochar</B> may be
+ macros.
+
+
+</PRE>
+<H2>PORTABILITY</H2><PRE>
+ All these functions are described in the XSI Curses stan-
+ dard, Issue 4. The defaults specified for forms-drawing
+ characters apply in the POSIX locale.
+
+ Some ACS symbols (ACS_S3, ACS_S7, ACS_LEQUAL, ACS_GEQUAL,
+ ACS_PI, ACS_NEQUAL, ACS_STERLING) were not documented in
+ any publicly released System V. However, many publicly
+ available terminfos include <B>acsc</B> strings in which their
+ key characters (pryz{|}) are embedded, and a second-hand
+ list of their character descriptions has come to light.
+ The ACS-prefixed names for them were invented for
+ <B><A HREF="ncurses.3x.html">ncurses(3x)</A></B>.
+
+
+</PRE>
+<H2>SEE ALSO</H2><PRE>
+ <B><A HREF="ncurses.3x.html">curses(3x)</A></B>, <B><A HREF="curs_attr.3x.html">curs_attr(3x)</A></B>, <B><A HREF="curs_clear.3x.html">curs_clear(3x)</A></B>, <B><A HREF="curs_inch.3x.html">curs_inch(3x)</A></B>,
+ <B><A HREF="curs_outopts.3x.html">curs_outopts(3x)</A></B>, <B><A HREF="curs_refresh.3x.html">curs_refresh(3x)</A></B>, <B><A HREF="putc.3S.html">putc(3S)</A></B>.
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+<HR>
+<ADDRESS>
+Man(1) output converted with
+<a href="http://www.oac.uci.edu/indiv/ehood/man2html.html">man2html</a>
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