@cindex random number generators The library provides a large collection of random number generators which can be accessed through a uniform interface. Environment variables allow you to select different generators and seeds at runtime, so that you can easily switch between generators without needing to recompile your program. Each instance of a generator keeps track of its own state, allowing the generators to be used in multi-threaded programs. Additional functions are available for transforming uniform random numbers into samples from continuous or discrete probability distributions such as the Gaussian, log-normal or Poisson distributions. These functions are declared in the header file @file{gsl_rng.h}. @comment Need to explain the difference between SERIAL and PARALLEL random @comment number generators here @menu * General comments on random numbers:: * The Random Number Generator Interface:: * Random number generator initialization:: * Sampling from a random number generator:: * Auxiliary random number generator functions:: * Random number environment variables:: * Copying random number generator state:: * Reading and writing random number generator state:: * Random number generator algorithms:: * Unix random number generators:: * Other random number generators:: * Random Number Generator Performance:: * Random Number Generator Examples:: * Random Number References and Further Reading:: * Random Number Acknowledgements:: @end menu @node General comments on random numbers @section General comments on random numbers In 1988, Park and Miller wrote a paper entitled ``Random number generators: good ones are hard to find.'' [Commun.@: ACM, 31, 1192--1201]. Fortunately, some excellent random number generators are available, though poor ones are still in common use. You may be happy with the system-supplied random number generator on your computer, but you should be aware that as computers get faster, requirements on random number generators increase. Nowadays, a simulation that calls a random number generator millions of times can often finish before you can make it down the hall to the coffee machine and back. A very nice review of random number generators was written by Pierre L'Ecuyer, as Chapter 4 of the book: Handbook on Simulation, Jerry Banks, ed. (Wiley, 1997). The chapter is available in postscript from L'Ecuyer's ftp site (see references). Knuth's volume on Seminumerical Algorithms (originally published in 1968) devotes 170 pages to random number generators, and has recently been updated in its 3rd edition (1997). @comment is only now starting to show its age. @comment Nonetheless, It is brilliant, a classic. If you don't own it, you should stop reading right now, run to the nearest bookstore, and buy it. A good random number generator will satisfy both theoretical and statistical properties. Theoretical properties are often hard to obtain (they require real math!), but one prefers a random number generator with a long period, low serial correlation, and a tendency @emph{not} to ``fall mainly on the planes.'' Statistical tests are performed with numerical simulations. Generally, a random number generator is used to estimate some quantity for which the theory of probability provides an exact answer. Comparison to this exact answer provides a measure of ``randomness''. @node The Random Number Generator Interface @section The Random Number Generator Interface It is important to remember that a random number generator is not a ``real'' function like sine or cosine. Unlike real functions, successive calls to a random number generator yield different return values. Of course that is just what you want for a random number generator, but to achieve this effect, the generator must keep track of some kind of ``state'' variable. Sometimes this state is just an integer (sometimes just the value of the previously generated random number), but often it is more complicated than that and may involve a whole array of numbers, possibly with some indices thrown in. To use the random number generators, you do not need to know the details of what comprises the state, and besides that varies from algorithm to algorithm. The random number generator library uses two special structs, @code{gsl_rng_type} which holds static information about each type of generator and @code{gsl_rng} which describes an instance of a generator created from a given @code{gsl_rng_type}. The functions described in this section are declared in the header file @file{gsl_rng.h}. @node Random number generator initialization @section Random number generator initialization @deftypefun {gsl_rng *} gsl_rng_alloc (const gsl_rng_type * @var{T}) This function returns a pointer to a newly-created instance of a random number generator of type @var{T}. For example, the following code creates an instance of the Tausworthe generator, @example gsl_rng * r = gsl_rng_alloc (gsl_rng_taus); @end example If there is insufficient memory to create the generator then the function returns a null pointer and the error handler is invoked with an error code of @code{GSL_ENOMEM}. The generator is automatically initialized with the default seed, @code{gsl_rng_default_seed}. This is zero by default but can be changed either directly or by using the environment variable @code{GSL_RNG_SEED} (@pxref{Random number environment variables}). The details of the available generator types are described later in this chapter. @end deftypefun @deftypefun void gsl_rng_set (const gsl_rng * @var{r}, unsigned long int @var{s}) This function initializes (or `seeds') the random number generator. If the generator is seeded with the same value of @var{s} on two different runs, the same stream of random numbers will be generated by successive calls to the routines below. If different values of @var{s} are supplied, then the generated streams of random numbers should be completely different. If the seed @var{s} is zero then the standard seed from the original implementation is used instead. For example, the original Fortran source code for the @code{ranlux} generator used a seed of 314159265, and so choosing @var{s} equal to zero reproduces this when using @code{gsl_rng_ranlux}. @end deftypefun @deftypefun void gsl_rng_free (gsl_rng * @var{r}) This function frees all the memory associated with the generator @var{r}. @end deftypefun @node Sampling from a random number generator @section Sampling from a random number generator The following functions return uniformly distributed random numbers, either as integers or double precision floating point numbers. To obtain non-uniform distributions @pxref{Random Number Distributions}. @deftypefun {unsigned long int} gsl_rng_get (const gsl_rng * @var{r}) This function returns a random integer from the generator @var{r}. The minimum and maximum values depend on the algorithm used, but all integers in the range [@var{min},@var{max}] are equally likely. The values of @var{min} and @var{max} can determined using the auxiliary functions @code{gsl_rng_max (r)} and @code{gsl_rng_min (r)}. @end deftypefun @deftypefun double gsl_rng_uniform (const gsl_rng * @var{r}) This function returns a double precision floating point number uniformly distributed in the range [0,1). The range includes 0.0 but excludes 1.0. The value is typically obtained by dividing the result of @code{gsl_rng_get(r)} by @code{gsl_rng_max(r) + 1.0} in double precision. Some generators compute this ratio internally so that they can provide floating point numbers with more than 32 bits of randomness (the maximum number of bits that can be portably represented in a single @code{unsigned long int}). @end deftypefun @deftypefun double gsl_rng_uniform_pos (const gsl_rng * @var{r}) This function returns a positive double precision floating point number uniformly distributed in the range (0,1), excluding both 0.0 and 1.0. The number is obtained by sampling the generator with the algorithm of @code{gsl_rng_uniform} until a non-zero value is obtained. You can use this function if you need to avoid a singularity at 0.0. @end deftypefun @deftypefun {unsigned long int} gsl_rng_uniform_int (const gsl_rng * @var{r}, unsigned long int @var{n}) This function returns a random integer from 0 to @math{n-1} inclusive by scaling down and/or discarding samples from the generator @var{r}. All integers in the range @math{[0,n-1]} are produced with equal probability. For generators with a non-zero minimum value an offset is applied so that zero is returned with the correct probability. Note that this function is designed for sampling from ranges smaller than the range of the underlying generator. The parameter @var{n} must be less than or equal to the range of the generator @var{r}. If @var{n} is larger than the range of the generator then the function calls the error handler with an error code of @code{GSL_EINVAL} and returns zero. In particular, this function is not intended for generating the full range of unsigned integer values @c{$[0,2^{32}-1]$} @math{[0,2^32-1]}. Instead choose a generator with the maximal integer range and zero mimimum value, such as @code{gsl_rng_ranlxd1}, @code{gsl_rng_mt19937} or @code{gsl_rng_taus}, and sample it directly using @code{gsl_rng_get}. The range of each generator can be found using the auxiliary functions described in the next section. @end deftypefun @node Auxiliary random number generator functions @section Auxiliary random number generator functions The following functions provide information about an existing generator. You should use them in preference to hard-coding the generator parameters into your own code. @deftypefun {const char *} gsl_rng_name (const gsl_rng * @var{r}) This function returns a pointer to the name of the generator. For example, @example printf ("r is a '%s' generator\n", gsl_rng_name (r)); @end example @noindent would print something like @code{r is a 'taus' generator}. @end deftypefun @deftypefun {unsigned long int} gsl_rng_max (const gsl_rng * @var{r}) @code{gsl_rng_max} returns the largest value that @code{gsl_rng_get} can return. @end deftypefun @deftypefun {unsigned long int} gsl_rng_min (const gsl_rng * @var{r}) @code{gsl_rng_min} returns the smallest value that @code{gsl_rng_get} can return. Usually this value is zero. There are some generators with algorithms that cannot return zero, and for these generators the minimum value is 1. @end deftypefun @deftypefun {void *} gsl_rng_state (const gsl_rng * @var{r}) @deftypefunx size_t gsl_rng_size (const gsl_rng * @var{r}) These functions return a pointer to the state of generator @var{r} and its size. You can use this information to access the state directly. For example, the following code will write the state of a generator to a stream, @example void * state = gsl_rng_state (r); size_t n = gsl_rng_size (r); fwrite (state, n, 1, stream); @end example @end deftypefun @deftypefun {const gsl_rng_type **} gsl_rng_types_setup (void) This function returns a pointer to an array of all the available generator types, terminated by a null pointer. The function should be called once at the start of the program, if needed. The following code fragment shows how to iterate over the array of generator types to print the names of the available algorithms, @example const gsl_rng_type **t, **t0; t0 = gsl_rng_types_setup (); printf ("Available generators:\n"); for (t = t0; *t != 0; t++) @{ printf ("%s\n", (*t)->name); @} @end example @end deftypefun @node Random number environment variables @section Random number environment variables The library allows you to choose a default generator and seed from the environment variables @code{GSL_RNG_TYPE} and @code{GSL_RNG_SEED} and the function @code{gsl_rng_env_setup}. This makes it easy try out different generators and seeds without having to recompile your program. @deftypefun {const gsl_rng_type *} gsl_rng_env_setup (void) This function reads the environment variables @code{GSL_RNG_TYPE} and @code{GSL_RNG_SEED} and uses their values to set the corresponding library variables @code{gsl_rng_default} and @code{gsl_rng_default_seed}. These global variables are defined as follows, @example extern const gsl_rng_type *gsl_rng_default extern unsigned long int gsl_rng_default_seed @end example The environment variable @code{GSL_RNG_TYPE} should be the name of a generator, such as @code{taus} or @code{mt19937}. The environment variable @code{GSL_RNG_SEED} should contain the desired seed value. It is converted to an @code{unsigned long int} using the C library function @code{strtoul}. If you don't specify a generator for @code{GSL_RNG_TYPE} then @code{gsl_rng_mt19937} is used as the default. The initial value of @code{gsl_rng_default_seed} is zero. @end deftypefun @noindent @need 2000 Here is a short program which shows how to create a global generator using the environment variables @code{GSL_RNG_TYPE} and @code{GSL_RNG_SEED}, @example @verbatiminclude examples/rng.c @end example @noindent Running the program without any environment variables uses the initial defaults, an @code{mt19937} generator with a seed of 0, @example $ ./a.out @verbatiminclude examples/rng.out @end example @noindent By setting the two variables on the command line we can change the default generator and the seed, @example $ GSL_RNG_TYPE="taus" GSL_RNG_SEED=123 ./a.out GSL_RNG_TYPE=taus GSL_RNG_SEED=123 generator type: taus seed = 123 first value = 2720986350 @end example @node Copying random number generator state @section Copying random number generator state The above methods do not expose the random number `state' which changes from call to call. It is often useful to be able to save and restore the state. To permit these practices, a few somewhat more advanced functions are supplied. These include: @deftypefun int gsl_rng_memcpy (gsl_rng * @var{dest}, const gsl_rng * @var{src}) This function copies the random number generator @var{src} into the pre-existing generator @var{dest}, making @var{dest} into an exact copy of @var{src}. The two generators must be of the same type. @end deftypefun @deftypefun {gsl_rng *} gsl_rng_clone (const gsl_rng * @var{r}) This function returns a pointer to a newly created generator which is an exact copy of the generator @var{r}. @end deftypefun @node Reading and writing random number generator state @section Reading and writing random number generator state The library provides functions for reading and writing the random number state to a file as binary data or formatted text. @deftypefun int gsl_rng_fwrite (FILE * @var{stream}, const gsl_rng * @var{r}) This function writes the random number state of the random number generator @var{r} to the stream @var{stream} in binary format. The return value is 0 for success and @code{GSL_EFAILED} if there was a problem writing to the file. Since the data is written in the native binary format it may not be portable between different architectures. @end deftypefun @deftypefun int gsl_rng_fread (FILE * @var{stream}, gsl_rng * @var{r}) This function reads the random number state into the random number generator @var{r} from the open stream @var{stream} in binary format. The random number generator @var{r} must be preinitialized with the correct random number generator type since type information is not saved. The return value is 0 for success and @code{GSL_EFAILED} if there was a problem reading from the file. The data is assumed to have been written in the native binary format on the same architecture. @end deftypefun @node Random number generator algorithms @section Random number generator algorithms The functions described above make no reference to the actual algorithm used. This is deliberate so that you can switch algorithms without having to change any of your application source code. The library provides a large number of generators of different types, including simulation quality generators, generators provided for compatibility with other libraries and historical generators from the past. The following generators are recommended for use in simulation. They have extremely long periods, low correlation and pass most statistical tests. For the most reliable source of uncorrelated numbers, the second-generation @sc{ranlux} generators have the strongest proof of randomness. @deffn {Generator} gsl_rng_mt19937 @cindex MT19937 random number generator The MT19937 generator of Makoto Matsumoto and Takuji Nishimura is a variant of the twisted generalized feedback shift-register algorithm, and is known as the ``Mersenne Twister'' generator. It has a Mersenne prime period of @comment @c{$2^{19937} - 1$} @math{2^19937 - 1} (about @c{$10^{6000}$} @math{10^6000}) and is equi-distributed in 623 dimensions. It has passed the @sc{diehard} statistical tests. It uses 624 words of state per generator and is comparable in speed to the other generators. The original generator used a default seed of 4357 and choosing @var{s} equal to zero in @code{gsl_rng_set} reproduces this. Later versions switched to 5489 as the default seed, you can choose this explicitly via @code{gsl_rng_set} instead if you require it. For more information see, @itemize @asis @item Makoto Matsumoto and Takuji Nishimura, ``Mersenne Twister: A 623-dimensionally equidistributed uniform pseudorandom number generator''. @cite{ACM Transactions on Modeling and Computer Simulation}, Vol.@: 8, No.@: 1 (Jan. 1998), Pages 3--30 @end itemize @noindent The generator @code{gsl_rng_mt19937} uses the second revision of the seeding procedure published by the two authors above in 2002. The original seeding procedures could cause spurious artifacts for some seed values. They are still available through the alternative generators @code{gsl_rng_mt19937_1999} and @code{gsl_rng_mt19937_1998}. @end deffn @deffn {Generator} gsl_rng_ranlxs0 @deffnx {Generator} gsl_rng_ranlxs1 @deffnx {Generator} gsl_rng_ranlxs2 @cindex RANLXS random number generator The generator @code{ranlxs0} is a second-generation version of the @sc{ranlux} algorithm of L@"uscher, which produces ``luxury random numbers''. This generator provides single precision output (24 bits) at three luxury levels @code{ranlxs0}, @code{ranlxs1} and @code{ranlxs2}, in increasing order of strength. It uses double-precision floating point arithmetic internally and can be significantly faster than the integer version of @code{ranlux}, particularly on 64-bit architectures. The period of the generator is about @c{$10^{171}$} @math{10^171}. The algorithm has mathematically proven properties and can provide truly decorrelated numbers at a known level of randomness. The higher luxury levels provide increased decorrelation between samples as an additional safety margin. @end deffn @deffn {Generator} gsl_rng_ranlxd1 @deffnx {Generator} gsl_rng_ranlxd2 @cindex RANLXD random number generator These generators produce double precision output (48 bits) from the @sc{ranlxs} generator. The library provides two luxury levels @code{ranlxd1} and @code{ranlxd2}, in increasing order of strength. @end deffn @deffn {Generator} gsl_rng_ranlux @deffnx {Generator} gsl_rng_ranlux389 @cindex RANLUX random number generator The @code{ranlux} generator is an implementation of the original algorithm developed by L@"uscher. It uses a lagged-fibonacci-with-skipping algorithm to produce ``luxury random numbers''. It is a 24-bit generator, originally designed for single-precision IEEE floating point numbers. This implementation is based on integer arithmetic, while the second-generation versions @sc{ranlxs} and @sc{ranlxd} described above provide floating-point implementations which will be faster on many platforms. The period of the generator is about @c{$10^{171}$} @math{10^171}. The algorithm has mathematically proven properties and it can provide truly decorrelated numbers at a known level of randomness. The default level of decorrelation recommended by L@"uscher is provided by @code{gsl_rng_ranlux}, while @code{gsl_rng_ranlux389} gives the highest level of randomness, with all 24 bits decorrelated. Both types of generator use 24 words of state per generator. For more information see, @itemize @asis @item M. L@"uscher, ``A portable high-quality random number generator for lattice field theory calculations'', @cite{Computer Physics Communications}, 79 (1994) 100--110. @item F. James, ``RANLUX: A Fortran implementation of the high-quality pseudo-random number generator of L@"uscher'', @cite{Computer Physics Communications}, 79 (1994) 111--114 @end itemize @end deffn @deffn {Generator} gsl_rng_cmrg @cindex CMRG, combined multiple recursive random number generator This is a combined multiple recursive generator by L'Ecuyer. Its sequence is, @tex \beforedisplay $$ z_n = (x_n - y_n) \,\hbox{mod}\, m_1 $$ \afterdisplay @end tex @ifinfo @example z_n = (x_n - y_n) mod m_1 @end example @end ifinfo @noindent where the two underlying generators @math{x_n} and @math{y_n} are, @tex \beforedisplay $$ \eqalign{ x_n & = (a_1 x_{n-1} + a_2 x_{n-2} + a_3 x_{n-3}) \,\hbox{mod}\, m_1 \cr y_n & = (b_1 y_{n-1} + b_2 y_{n-2} + b_3 y_{n-3}) \,\hbox{mod}\, m_2 } $$ \afterdisplay @end tex @ifinfo @example x_n = (a_1 x_@{n-1@} + a_2 x_@{n-2@} + a_3 x_@{n-3@}) mod m_1 y_n = (b_1 y_@{n-1@} + b_2 y_@{n-2@} + b_3 y_@{n-3@}) mod m_2 @end example @end ifinfo @noindent with coefficients @math{a_1 = 0}, @math{a_2 = 63308}, @math{a_3 = -183326}, @math{b_1 = 86098}, @math{b_2 = 0}, @math{b_3 = -539608}, and moduli @c{$m_1 = 2^{31} - 1 = 2147483647$} @math{m_1 = 2^31 - 1 = 2147483647} and @c{$m_2 = 2145483479$} @math{m_2 = 2145483479}. The period of this generator is @c{$\hbox{lcm}(m_1^3-1, m_2^3-1)$} @math{lcm(m_1^3-1, m_2^3-1)}, which is approximately @c{$2^{185}$} @math{2^185} (about @c{$10^{56}$} @math{10^56}). It uses 6 words of state per generator. For more information see, @itemize @asis @item P. L'Ecuyer, ``Combined Multiple Recursive Random Number Generators'', @cite{Operations Research}, 44, 5 (1996), 816--822. @end itemize @end deffn @deffn {Generator} gsl_rng_mrg @cindex MRG, multiple recursive random number generator This is a fifth-order multiple recursive generator by L'Ecuyer, Blouin and Coutre. Its sequence is, @tex \beforedisplay $$ x_n = (a_1 x_{n-1} + a_5 x_{n-5}) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example x_n = (a_1 x_@{n-1@} + a_5 x_@{n-5@}) mod m @end example @end ifinfo @noindent with @math{a_1 = 107374182}, @math{a_2 = a_3 = a_4 = 0}, @math{a_5 = 104480} and @c{$m = 2^{31}-1$} @math{m = 2^31 - 1}. The period of this generator is about @c{$10^{46}$} @math{10^46}. It uses 5 words of state per generator. More information can be found in the following paper, @itemize @asis @item P. L'Ecuyer, F. Blouin, and R. Coutre, ``A search for good multiple recursive random number generators'', @cite{ACM Transactions on Modeling and Computer Simulation} 3, 87--98 (1993). @end itemize @end deffn @deffn {Generator} gsl_rng_taus @deffnx {Generator} gsl_rng_taus2 @cindex Tausworthe random number generator This is a maximally equidistributed combined Tausworthe generator by L'Ecuyer. The sequence is, @tex \beforedisplay $$ x_n = (s^1_n \oplus s^2_n \oplus s^3_n) $$ \afterdisplay @end tex @ifinfo @example x_n = (s1_n ^^ s2_n ^^ s3_n) @end example @end ifinfo @noindent where, @tex \beforedisplay $$ \eqalign{ s^1_{n+1} &= (((s^1_n \& 4294967294)\ll 12) \oplus (((s^1_n\ll 13) \oplus s^1_n)\gg 19)) \cr s^2_{n+1} &= (((s^2_n \& 4294967288)\ll 4) \oplus (((s^2_n\ll 2) \oplus s^2_n)\gg 25)) \cr s^3_{n+1} &= (((s^3_n \& 4294967280)\ll 17) \oplus (((s^3_n\ll 3) \oplus s^3_n)\gg 11)) } $$ \afterdisplay @end tex @ifinfo @example s1_@{n+1@} = (((s1_n&4294967294)<<12)^^(((s1_n<<13)^^s1_n)>>19)) s2_@{n+1@} = (((s2_n&4294967288)<< 4)^^(((s2_n<< 2)^^s2_n)>>25)) s3_@{n+1@} = (((s3_n&4294967280)<<17)^^(((s3_n<< 3)^^s3_n)>>11)) @end example @end ifinfo @noindent computed modulo @c{$2^{32}$} @math{2^32}. In the formulas above @c{$\oplus$} @math{^^} denotes ``exclusive-or''. Note that the algorithm relies on the properties of 32-bit unsigned integers and has been implemented using a bitmask of @code{0xFFFFFFFF} to make it work on 64 bit machines. The period of this generator is @c{$2^{88}$} @math{2^88} (about @c{$10^{26}$} @math{10^26}). It uses 3 words of state per generator. For more information see, @itemize @asis @item P. L'Ecuyer, ``Maximally Equidistributed Combined Tausworthe Generators'', @cite{Mathematics of Computation}, 65, 213 (1996), 203--213. @end itemize @noindent The generator @code{gsl_rng_taus2} uses the same algorithm as @code{gsl_rng_taus} but with an improved seeding procedure described in the paper, @itemize @asis @item P. L'Ecuyer, ``Tables of Maximally Equidistributed Combined LFSR Generators'', @cite{Mathematics of Computation}, 68, 225 (1999), 261--269 @end itemize @noindent The generator @code{gsl_rng_taus2} should now be used in preference to @code{gsl_rng_taus}. @end deffn @deffn {Generator} gsl_rng_gfsr4 @cindex Four-tap Generalized Feedback Shift Register The @code{gfsr4} generator is like a lagged-fibonacci generator, and produces each number as an @code{xor}'d sum of four previous values. @tex \beforedisplay $$ r_n = r_{n-A} \oplus r_{n-B} \oplus r_{n-C} \oplus r_{n-D} $$ \afterdisplay @end tex @ifinfo @example r_n = r_@{n-A@} ^^ r_@{n-B@} ^^ r_@{n-C@} ^^ r_@{n-D@} @end example @end ifinfo Ziff (ref below) notes that ``it is now widely known'' that two-tap registers (such as R250, which is described below) have serious flaws, the most obvious one being the three-point correlation that comes from the definition of the generator. Nice mathematical properties can be derived for GFSR's, and numerics bears out the claim that 4-tap GFSR's with appropriately chosen offsets are as random as can be measured, using the author's test. This implementation uses the values suggested the example on p392 of Ziff's article: @math{A=471}, @math{B=1586}, @math{C=6988}, @math{D=9689}. If the offsets are appropriately chosen (such as the one ones in this implementation), then the sequence is said to be maximal; that means that the period is @math{2^D - 1}, where @math{D} is the longest lag. (It is one less than @math{2^D} because it is not permitted to have all zeros in the @code{ra[]} array.) For this implementation with @math{D=9689} that works out to about @c{$10^{2917}$} @math{10^2917}. Note that the implementation of this generator using a 32-bit integer amounts to 32 parallel implementations of one-bit generators. One consequence of this is that the period of this 32-bit generator is the same as for the one-bit generator. Moreover, this independence means that all 32-bit patterns are equally likely, and in particular that 0 is an allowed random value. (We are grateful to Heiko Bauke for clarifying for us these properties of GFSR random number generators.) For more information see, @itemize @asis @item Robert M. Ziff, ``Four-tap shift-register-sequence random-number generators'', @cite{Computers in Physics}, 12(4), Jul/Aug 1998, pp 385--392. @end itemize @end deffn @node Unix random number generators @section Unix random number generators The standard Unix random number generators @code{rand}, @code{random} and @code{rand48} are provided as part of GSL. Although these generators are widely available individually often they aren't all available on the same platform. This makes it difficult to write portable code using them and so we have included the complete set of Unix generators in GSL for convenience. Note that these generators don't produce high-quality randomness and aren't suitable for work requiring accurate statistics. However, if you won't be measuring statistical quantities and just want to introduce some variation into your program then these generators are quite acceptable. @cindex rand, BSD random number generator @cindex Unix random number generators, rand @cindex Unix random number generators, rand48 @deffn {Generator} gsl_rng_rand @cindex BSD random number generator This is the BSD @code{rand} generator. Its sequence is @tex \beforedisplay $$ x_{n+1} = (a x_n + c) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example x_@{n+1@} = (a x_n + c) mod m @end example @end ifinfo @noindent with @math{a = 1103515245}, @math{c = 12345} and @c{$m = 2^{31}$} @math{m = 2^31}. The seed specifies the initial value, @math{x_1}. The period of this generator is @c{$2^{31}$} @math{2^31}, and it uses 1 word of storage per generator. @end deffn @deffn {Generator} gsl_rng_random_bsd @deffnx {Generator} gsl_rng_random_libc5 @deffnx {Generator} gsl_rng_random_glibc2 These generators implement the @code{random} family of functions, a set of linear feedback shift register generators originally used in BSD Unix. There are several versions of @code{random} in use today: the original BSD version (e.g. on SunOS4), a libc5 version (found on older GNU/Linux systems) and a glibc2 version. Each version uses a different seeding procedure, and thus produces different sequences. The original BSD routines accepted a variable length buffer for the generator state, with longer buffers providing higher-quality randomness. The @code{random} function implemented algorithms for buffer lengths of 8, 32, 64, 128 and 256 bytes, and the algorithm with the largest length that would fit into the user-supplied buffer was used. To support these algorithms additional generators are available with the following names, @example gsl_rng_random8_bsd gsl_rng_random32_bsd gsl_rng_random64_bsd gsl_rng_random128_bsd gsl_rng_random256_bsd @end example @noindent where the numeric suffix indicates the buffer length. The original BSD @code{random} function used a 128-byte default buffer and so @code{gsl_rng_random_bsd} has been made equivalent to @code{gsl_rng_random128_bsd}. Corresponding versions of the @code{libc5} and @code{glibc2} generators are also available, with the names @code{gsl_rng_random8_libc5}, @code{gsl_rng_random8_glibc2}, etc. @end deffn @deffn {Generator} gsl_rng_rand48 @cindex rand48 random number generator This is the Unix @code{rand48} generator. Its sequence is @tex \beforedisplay $$ x_{n+1} = (a x_n + c) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example x_@{n+1@} = (a x_n + c) mod m @end example @end ifinfo @noindent defined on 48-bit unsigned integers with @math{a = 25214903917}, @math{c = 11} and @c{$m = 2^{48}$} @math{m = 2^48}. The seed specifies the upper 32 bits of the initial value, @math{x_1}, with the lower 16 bits set to @code{0x330E}. The function @code{gsl_rng_get} returns the upper 32 bits from each term of the sequence. This does not have a direct parallel in the original @code{rand48} functions, but forcing the result to type @code{long int} reproduces the output of @code{mrand48}. The function @code{gsl_rng_uniform} uses the full 48 bits of internal state to return the double precision number @math{x_n/m}, which is equivalent to the function @code{drand48}. Note that some versions of the GNU C Library contained a bug in @code{mrand48} function which caused it to produce different results (only the lower 16-bits of the return value were set). @end deffn @node Other random number generators @section Other random number generators The generators in this section are provided for compatibility with existing libraries. If you are converting an existing program to use GSL then you can select these generators to check your new implementation against the original one, using the same random number generator. After verifying that your new program reproduces the original results you can then switch to a higher-quality generator. Note that most of the generators in this section are based on single linear congruence relations, which are the least sophisticated type of generator. In particular, linear congruences have poor properties when used with a non-prime modulus, as several of these routines do (e.g. with a power of two modulus, @c{$2^{31}$} @math{2^31} or @c{$2^{32}$} @math{2^32}). This leads to periodicity in the least significant bits of each number, with only the higher bits having any randomness. Thus if you want to produce a random bitstream it is best to avoid using the least significant bits. @deffn {Generator} gsl_rng_ranf @cindex RANF random number generator @cindex CRAY random number generator, RANF This is the CRAY random number generator @code{RANF}. Its sequence is @tex \beforedisplay $$ x_{n+1} = (a x_n) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example x_@{n+1@} = (a x_n) mod m @end example @end ifinfo @noindent defined on 48-bit unsigned integers with @math{a = 44485709377909} and @c{$m = 2^{48}$} @math{m = 2^48}. The seed specifies the lower 32 bits of the initial value, @math{x_1}, with the lowest bit set to prevent the seed taking an even value. The upper 16 bits of @math{x_1} are set to 0. A consequence of this procedure is that the pairs of seeds 2 and 3, 4 and 5, etc produce the same sequences. The generator compatible with the CRAY MATHLIB routine RANF. It produces double precision floating point numbers which should be identical to those from the original RANF. There is a subtlety in the implementation of the seeding. The initial state is reversed through one step, by multiplying by the modular inverse of @math{a} mod @math{m}. This is done for compatibility with the original CRAY implementation. Note that you can only seed the generator with integers up to @c{$2^{32}$} @math{2^32}, while the original CRAY implementation uses non-portable wide integers which can cover all @c{$2^{48}$} @math{2^48} states of the generator. The function @code{gsl_rng_get} returns the upper 32 bits from each term of the sequence. The function @code{gsl_rng_uniform} uses the full 48 bits to return the double precision number @math{x_n/m}. The period of this generator is @c{$2^{46}$} @math{2^46}. @end deffn @deffn {Generator} gsl_rng_ranmar @cindex RANMAR random number generator This is the RANMAR lagged-fibonacci generator of Marsaglia, Zaman and Tsang. It is a 24-bit generator, originally designed for single-precision IEEE floating point numbers. It was included in the CERNLIB high-energy physics library. @end deffn @deffn {Generator} gsl_rng_r250 @cindex shift-register random number generator @cindex R250 shift-register random number generator This is the shift-register generator of Kirkpatrick and Stoll. The sequence is based on the recurrence @tex \beforedisplay $$ x_n = x_{n-103} \oplus x_{n-250} $$ \afterdisplay @end tex @ifinfo @example x_n = x_@{n-103@} ^^ x_@{n-250@} @end example @end ifinfo @noindent where @c{$\oplus$} @math{^^} denotes ``exclusive-or'', defined on 32-bit words. The period of this generator is about @c{$2^{250}$} @math{2^250} and it uses 250 words of state per generator. For more information see, @itemize @asis @item S. Kirkpatrick and E. Stoll, ``A very fast shift-register sequence random number generator'', @cite{Journal of Computational Physics}, 40, 517--526 (1981) @end itemize @end deffn @deffn {Generator} gsl_rng_tt800 @cindex TT800 random number generator This is an earlier version of the twisted generalized feedback shift-register generator, and has been superseded by the development of MT19937. However, it is still an acceptable generator in its own right. It has a period of @c{$2^{800}$} @math{2^800} and uses 33 words of storage per generator. For more information see, @itemize @asis @item Makoto Matsumoto and Yoshiharu Kurita, ``Twisted GFSR Generators II'', @cite{ACM Transactions on Modelling and Computer Simulation}, Vol.@: 4, No.@: 3, 1994, pages 254--266. @end itemize @end deffn @comment The following generators are included only for historical reasons, so @comment that you can reproduce results from old programs which might have used @comment them. These generators should not be used for real simulations since @comment they have poor statistical properties by modern standards. @deffn {Generator} gsl_rng_vax @cindex VAX random number generator This is the VAX generator @code{MTH$RANDOM}. Its sequence is, @tex \beforedisplay $$ x_{n+1} = (a x_n + c) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example x_@{n+1@} = (a x_n + c) mod m @end example @end ifinfo @noindent with @math{a = 69069}, @math{c = 1} and @c{$m = 2^{32}$} @math{m = 2^32}. The seed specifies the initial value, @math{x_1}. The period of this generator is @c{$2^{32}$} @math{2^32} and it uses 1 word of storage per generator. @end deffn @deffn {Generator} gsl_rng_transputer This is the random number generator from the INMOS Transputer Development system. Its sequence is, @tex \beforedisplay $$ x_{n+1} = (a x_n) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example x_@{n+1@} = (a x_n) mod m @end example @end ifinfo @noindent with @math{a = 1664525} and @c{$m = 2^{32}$} @math{m = 2^32}. The seed specifies the initial value, @c{$x_1$} @math{x_1}. @end deffn @deffn {Generator} gsl_rng_randu @cindex RANDU random number generator This is the IBM @code{RANDU} generator. Its sequence is @tex \beforedisplay $$ x_{n+1} = (a x_n) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example x_@{n+1@} = (a x_n) mod m @end example @end ifinfo @noindent with @math{a = 65539} and @c{$m = 2^{31}$} @math{m = 2^31}. The seed specifies the initial value, @math{x_1}. The period of this generator was only @c{$2^{29}$} @math{2^29}. It has become a textbook example of a poor generator. @end deffn @deffn {Generator} gsl_rng_minstd @cindex RANMAR random number generator This is Park and Miller's ``minimal standard'' @sc{minstd} generator, a simple linear congruence which takes care to avoid the major pitfalls of such algorithms. Its sequence is, @tex \beforedisplay $$ x_{n+1} = (a x_n) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example x_@{n+1@} = (a x_n) mod m @end example @end ifinfo @noindent with @math{a = 16807} and @c{$m = 2^{31} - 1 = 2147483647$} @math{m = 2^31 - 1 = 2147483647}. The seed specifies the initial value, @c{$x_1$} @math{x_1}. The period of this generator is about @c{$2^{31}$} @math{2^31}. This generator is used in the IMSL Library (subroutine RNUN) and in MATLAB (the RAND function). It is also sometimes known by the acronym ``GGL'' (I'm not sure what that stands for). For more information see, @itemize @asis @item Park and Miller, ``Random Number Generators: Good ones are hard to find'', @cite{Communications of the ACM}, October 1988, Volume 31, No 10, pages 1192--1201. @end itemize @end deffn @deffn {Generator} gsl_rng_uni @deffnx {Generator} gsl_rng_uni32 This is a reimplementation of the 16-bit SLATEC random number generator RUNIF. A generalization of the generator to 32 bits is provided by @code{gsl_rng_uni32}. The original source code is available from NETLIB. @end deffn @deffn {Generator} gsl_rng_slatec This is the SLATEC random number generator RAND. It is ancient. The original source code is available from NETLIB. @end deffn @deffn {Generator} gsl_rng_zuf This is the ZUFALL lagged Fibonacci series generator of Peterson. Its sequence is, @tex \beforedisplay $$ \eqalign{ t &= u_{n-273} + u_{n-607} \cr u_n &= t - \hbox{floor}(t) } $$ \afterdisplay @end tex @ifinfo @example t = u_@{n-273@} + u_@{n-607@} u_n = t - floor(t) @end example @end ifinfo The original source code is available from NETLIB. For more information see, @itemize @asis @item W. Petersen, ``Lagged Fibonacci Random Number Generators for the NEC SX-3'', @cite{International Journal of High Speed Computing} (1994). @end itemize @end deffn @deffn {Generator} gsl_rng_knuthran2 This is a second-order multiple recursive generator described by Knuth in @cite{Seminumerical Algorithms}, 3rd Ed., page 108. Its sequence is, @tex \beforedisplay $$ x_n = (a_1 x_{n-1} + a_2 x_{n-2}) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example x_n = (a_1 x_@{n-1@} + a_2 x_@{n-2@}) mod m @end example @end ifinfo @noindent with @math{a_1 = 271828183}, @math{a_2 = 314159269}, and @c{$m = 2^{31}-1$} @math{m = 2^31 - 1}. @end deffn @deffn {Generator} gsl_rng_knuthran2002 @deffnx {Generator} gsl_rng_knuthran This is a second-order multiple recursive generator described by Knuth in @cite{Seminumerical Algorithms}, 3rd Ed., Section 3.6. Knuth provides its C code. The updated routine @code{gsl_rng_knuthran2002} is from the revised 9th printing and corrects some weaknesses in the earlier version, which is implemented as @code{gsl_rng_knuthran}. @end deffn @deffn {Generator} gsl_rng_borosh13 @deffnx {Generator} gsl_rng_fishman18 @deffnx {Generator} gsl_rng_fishman20 @deffnx {Generator} gsl_rng_lecuyer21 @deffnx {Generator} gsl_rng_waterman14 These multiplicative generators are taken from Knuth's @cite{Seminumerical Algorithms}, 3rd Ed., pages 106--108. Their sequence is, @tex \beforedisplay $$ x_{n+1} = (a x_n) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example x_@{n+1@} = (a x_n) mod m @end example @end ifinfo @noindent where the seed specifies the initial value, @c{$x_1$} @math{x_1}. The parameters @math{a} and @math{m} are as follows, Borosh-Niederreiter: @math{a = 1812433253}, @c{$m = 2^{32}$} @math{m = 2^32}, Fishman18: @math{a = 62089911}, @c{$m = 2^{31}-1$} @math{m = 2^31 - 1}, Fishman20: @math{a = 48271}, @c{$m = 2^{31}-1$} @math{m = 2^31 - 1}, L'Ecuyer: @math{a = 40692}, @c{$m = 2^{31}-249$} @math{m = 2^31 - 249}, Waterman: @math{a = 1566083941}, @c{$m = 2^{32}$} @math{m = 2^32}. @end deffn @deffn {Generator} gsl_rng_fishman2x This is the L'Ecuyer--Fishman random number generator. It is taken from Knuth's @cite{Seminumerical Algorithms}, 3rd Ed., page 108. Its sequence is, @tex \beforedisplay $$ z_{n+1} = (x_n - y_n) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example z_@{n+1@} = (x_n - y_n) mod m @end example @end ifinfo @noindent with @c{$m = 2^{31}-1$} @math{m = 2^31 - 1}. @math{x_n} and @math{y_n} are given by the @code{fishman20} and @code{lecuyer21} algorithms. The seed specifies the initial value, @c{$x_1$} @math{x_1}. @end deffn @deffn {Generator} gsl_rng_coveyou This is the Coveyou random number generator. It is taken from Knuth's @cite{Seminumerical Algorithms}, 3rd Ed., Section 3.2.2. Its sequence is, @tex \beforedisplay $$ x_{n+1} = (x_n (x_n + 1)) \,\hbox{mod}\, m $$ \afterdisplay @end tex @ifinfo @example x_@{n+1@} = (x_n (x_n + 1)) mod m @end example @end ifinfo @noindent with @c{$m = 2^{32}$} @math{m = 2^32}. The seed specifies the initial value, @c{$x_1$} @math{x_1}. @end deffn @node Random Number Generator Performance @section Performance @comment @comment I made the original plot like this @comment ./benchmark > tmp; cat tmp | perl -n -e '($n,$s) = split(" ",$_); printf("%17s ",$n); print "-" x ($s/1e5), "\n";' @comment The following table shows the relative performance of a selection the available random number generators. The fastest simulation quality generators are @code{taus}, @code{gfsr4} and @code{mt19937}. The generators which offer the best mathematically-proven quality are those based on the @sc{ranlux} algorithm. @comment The large number of generators based on single linear congruences are @comment represented by the @code{random} generator below. These generators are @comment fast but have the lowest statistical quality. @example 1754 k ints/sec, 870 k doubles/sec, taus 1613 k ints/sec, 855 k doubles/sec, gfsr4 1370 k ints/sec, 769 k doubles/sec, mt19937 565 k ints/sec, 571 k doubles/sec, ranlxs0 400 k ints/sec, 405 k doubles/sec, ranlxs1 490 k ints/sec, 389 k doubles/sec, mrg 407 k ints/sec, 297 k doubles/sec, ranlux 243 k ints/sec, 254 k doubles/sec, ranlxd1 251 k ints/sec, 253 k doubles/sec, ranlxs2 238 k ints/sec, 215 k doubles/sec, cmrg 247 k ints/sec, 198 k doubles/sec, ranlux389 141 k ints/sec, 140 k doubles/sec, ranlxd2 1852 k ints/sec, 935 k doubles/sec, ran3 813 k ints/sec, 575 k doubles/sec, ran0 787 k ints/sec, 476 k doubles/sec, ran1 379 k ints/sec, 292 k doubles/sec, ran2 @end example @node Random Number Generator Examples @section Examples The following program demonstrates the use of a random number generator to produce uniform random numbers in the range [0.0, 1.0), @example @verbatiminclude examples/rngunif.c @end example @noindent Here is the output of the program, @example $ ./a.out @verbatiminclude examples/rngunif.out @end example @noindent The numbers depend on the seed used by the generator. The default seed can be changed with the @code{GSL_RNG_SEED} environment variable to produce a different stream of numbers. The generator itself can be changed using the environment variable @code{GSL_RNG_TYPE}. Here is the output of the program using a seed value of 123 and the multiple-recursive generator @code{mrg}, @example $ GSL_RNG_SEED=123 GSL_RNG_TYPE=mrg ./a.out @verbatiminclude examples/rngunif.2.out @end example @node Random Number References and Further Reading @section References and Further Reading The subject of random number generation and testing is reviewed extensively in Knuth's @cite{Seminumerical Algorithms}. @itemize @asis @item Donald E. Knuth, @cite{The Art of Computer Programming: Seminumerical Algorithms} (Vol 2, 3rd Ed, 1997), Addison-Wesley, ISBN 0201896842. @end itemize @noindent Further information is available in the review paper written by Pierre L'Ecuyer, @itemize @asis P. L'Ecuyer, ``Random Number Generation'', Chapter 4 of the Handbook on Simulation, Jerry Banks Ed., Wiley, 1998, 93--137. @uref{http://www.iro.umontreal.ca/~lecuyer/papers.html} in the file @file{handsim.ps}. @end itemize @noindent The source code for the @sc{diehard} random number generator tests is also available online, @itemize @asis @item @cite{DIEHARD source code} G. Marsaglia, @item @uref{http://stat.fsu.edu/pub/diehard/} @end itemize @noindent A comprehensive set of random number generator tests is available from @sc{nist}, @itemize @asis @item NIST Special Publication 800-22, ``A Statistical Test Suite for the Validation of Random Number Generators and Pseudo Random Number Generators for Cryptographic Applications''. @item @uref{http://csrc.nist.gov/rng/} @end itemize @node Random Number Acknowledgements @section Acknowledgements Thanks to Makoto Matsumoto, Takuji Nishimura and Yoshiharu Kurita for making the source code to their generators (MT19937, MM&TN; TT800, MM&YK) available under the GNU General Public License. Thanks to Martin L@"uscher for providing notes and source code for the @sc{ranlxs} and @sc{ranlxd} generators. @comment lcg @comment [ LCG(n) := n * 69069 mod (2^32) ] @comment First 6: [69069, 475559465, 2801775573, 1790562961, 3104832285, 4238970681] @comment %2^31-1 69069, 475559465, 654291926, 1790562961, 957348638, 2091487034 @comment mrg @comment [q([x1, x2, x3, x4, x5]) := [107374182 mod 2147483647 * x1 + 104480 mod 2147483647 * x5, x1, x2, x3, x4]] @comment @comment cmrg @comment [q1([x1,x2,x3]) := [63308 mod 2147483647 * x2 -183326 mod 2147483647 * x3, x1, x2], @comment q2([x1,x2,x3]) := [86098 mod 2145483479 * x1 -539608 mod 2145483479 * x3, x1, x2] ] @comment initial for q1 is [69069, 475559465, 654291926] @comment initial for q2 is [1790562961, 959348806, 2093487202] @comment tausworthe @comment [ b1(x) := rsh(xor(lsh(x, 13), x), 19), @comment q1(x) := xor(lsh(and(x, 4294967294), 12), b1(x)), @comment b2(x) := rsh(xor(lsh(x, 2), x), 25), @comment q2(x) := xor(lsh(and(x, 4294967288), 4), b2(x)), @comment b3(x) := rsh(xor(lsh(x, 3), x), 11), @comment q3(x) := xor(lsh(and(x, 4294967280), 17), b3(x)) ] @comment [s1, s2, s3] = [600098857, 1131373026, 1223067536] @comment [2948905028, 441213979, 394017882]