/** * @file * * @ingroup RTEMSScoreObject */ /* * SPDX-License-Identifier: BSD-2-Clause * * Copyright (C) 1989, 2007 On-Line Applications Research Corporation (OAR) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #if HAVE_CONFIG_H #include "config.h" #endif #include #include Objects_Control *_Objects_Allocate_unlimited( Objects_Information *information ) { Objects_Control *the_object; _Assert( _Objects_Is_auto_extend( information ) ); /* * OK. The manager should be initialized and configured to have objects. * With any luck, it is safe to attempt to allocate an object. */ the_object = _Objects_Get_inactive( information ); /* * If the list is empty then we are out of objects and need to * extend information base. */ if ( the_object == NULL ) { _Objects_Extend_information( information ); the_object = _Objects_Get_inactive( information ); } if ( the_object != NULL ) { Objects_Maximum objects_per_block; Objects_Maximum block; objects_per_block = information->objects_per_block; block = _Objects_Get_index( the_object->id ) - OBJECTS_INDEX_MINIMUM; if ( block > objects_per_block ) { block /= objects_per_block; information->inactive_per_block[ block ]--; information->inactive--; } } return the_object; }